Gold Capped: Earning gold for absolute beginners

Aaron wrote in the other day to say:
Unless you started the game with rich friends, this is something that everyone has to go through. People getting into earning gold from scratch often don't have any clue where to start, and they often have a bunch of incorrect ideas about what they need to get going.Despite having played WoW for years I'm a complete gold-making newbie and my characters are all dirt-poor because of it. I decided it was time to start playing the gold-making meta game so I've been reading through issues of your Gold Capped column, and while I've really enjoyed what I've read I'm afraid I'm still at a loss as to where to get started. Obviously I don't have a lot of upfront capital to jump-start my endeavor, either. I was wondering if you've ever written or would consider writing an article for complete, absolute beginners such as myself.
Is farming worthwhile?
First things first: Farming is an awesome way to make money. I know, about half of my regular readers just stopped reading and are in the process of drafting comments about how I've always told people not to bother with it -- but let me explain. Farming is simple, risk-free income. You spend time farming, and you get valuables that you can sell or use. Cataclysm has been (so far) the best expansion for farmers yet.
There are two keys I want you to bear in mind, though:
- If you're farming as a source for your other profession, don't calculate your costs as if the farmed goods were free. They cost what you could have sold them for.
- Assuming you set up your crafting professions properly, there should come a time when you'll make more money per hour off the profit margins of crafting items made from bought mats. This crossover point is where everything else I've written in this column will start to make more sense.
Assuming you have another profession and you're going to use the mats you farm to make items that you can sell, pick the source gathering profession. Mining feeds blacksmithing, engineering, and jewelcrafting. Herbalism feeds inscription and alchemy.
Also, be aware that the Cataclysm level farmers can be hard competitors, and you might find a better return on your time farming Outland or Northrend. Outland herbs, in particular, are quite valuable. You'll almost never have competition for the nodes, and the ink they mill into is used for some 30% of the glyphs in the game. Any time a stack of Outland herbs is cheaper than the Cataclysm herbs needed to make an equivalent amount of Blackfallow Ink to trade in for Ethereal Ink, glyph makers will buy the Outland herbs instead.
Scaling your production
The point of all the above farming is to get enough money that you can afford to set up some profitable auction house-only business, which scales better. Once you've gotten to the point that you can buy raw materials, process them, craft profitable goods, and reinvest that profit into buying more raw materials, your gold per hour should start increasing to much higher levels than you can get when you limit yourself to items you've farmed yourself. Part of this process may involve changing or finishing leveling professions.
Start off with what you have, though. I've written guides to how to profit with every single crafting profession in the game in Cataclysm, and each of those guides will list the major markets you will see most profit being generated in. Contrary to popular belief, most servers don't have every single market 100% satisfied already. The most popular markets will likely be saturated with competition, but if you watch from Tuesday to Tuesday, you'll likely find times every single week when you'd be able to sell goods profitably.
There are also probably a bunch of niche markets that you can make good money in as the only seller. For a period of about 6 months in Wrath of the Lich King, I was the only person prospecting Outland ore and selling the results to leveling jewelcrafters. I made the most weekly profits when I set my margins to about 30%, and I had no serious competition. Sure, I got undercut once in a while, but I never had enough competition that I needed to lower my profits. Nothing lasts forever, though, and eventually someone came in and was willing to work harder and longer for the same money, so I found another more profitable way to spend my crafting time.
Your toolbox
I can't overstate the importance of setting up a good UI. Farming has a completely different toolset I don't pretend to know (more than to direct you to Gatherer), but once you get to the point that you want to start selling goods crafted using purchased mats, you'll need more than the base UI. I'd strongly recommend at least picking up Auctionator.
Other ways to get started
If you are looking for "easy" money, there are a few other things you can do to aside from gathering that can get you a bit of income.
- Create an alt on your other faction, and move goods back and forth (with a friend), especially faction-specific pets.
- See if any recipes you can find on vendors will sell on the AH. I used to sell recipes I found in Shattrath quite regularly.
- See if the price for Dust of Disappearance on the AH is higher than the vendor, and if so, sell it there.
- Watch the price for a commodity for a little while, and see if you can snag some below market value to resell at market value. I hear this works very well for Northrend enchanting mats.
- If you can transform one type of good to another type (for example, lesser to greater Celestial Essences), see if you can make a profit by buying one, changing it, and selling the other.
Filed under: Gold Capped






Reader Comments (Page 1 of 4)
Eirik Apr 21st 2011 3:08PM
"If you're farming as a source for your other profession, don't calculate your costs as if the farmed goods were free. They cost what you could have sold them for."
I think a better measurement is "Your use of them cost what you would have had to buy them for". You are not guaranteed a sale. You are guaranteed your own use. Also, you pay the full price when buying, but the AH takes a cut from your profit when selling. Thus, if you sell now and buy later at the same price, you lose precisely the value of the AH cut.
Selling now and buying at a better price later is an entirely different calculation, and not necessarily applicable to farming.
Xantenise Apr 21st 2011 3:11PM
They also cost the time you put into farming them.
Eirik Apr 21st 2011 3:22PM
*shrug* In absolute terms, "use or sell" balances the simple "time to gather" vs profit from sale. In "use or (sell now, buy later)", the time cost is a constant and pre-paid at the point you make your decision.
Your point is well taken If you are gathering gold while leveling, as "time to gather" cost goes down significantly when you a) outlevel surrounding mobs and/or b) gain faster movement (mount, epic land, flight, epic flight).
The associated cost of "sell now, gather again later" during leveling is that you can't make use of the skill-to-be-leveled-later while you are leveling. And that is as intangible/subjective as the gathering cost itself.
Yitzak Apr 21st 2011 3:24PM
@Eirik - I think he's talking about opportunity cost, regarding which I believe his point and his definition are correct.
Eirik Apr 21st 2011 3:26PM
@Yitzak: yep, we both are. I just framed it differently.
Amaxe Apr 21st 2011 10:54PM
I think what Eirik brings up is this: What is the higher level skill worth to you?
If the skillups are worth more for you than the gold, for whatever reason, then it may be worth the opportunity cost to farm mats for consumption rather than sale.
This would be delayed gratification, and would be why one might go on to college instead of the work world, or why one might save rather than spend.
I think this is often overlooked in discussions of WoW economics, though it is something which needs to be considered on an individual basis.
Sky Apr 21st 2011 3:16PM
If you don't have much gold to start with then the best way to go about getting gold is to farm. Mining + Herbalism is a sure fire way to earn risk free income. Once you have enough money, then you stop working for money and let your money work for you. It's just like real life. At first you have to work to earn a big enough bankroll then you can start investing and make a living off your savings.
Eirik Apr 21st 2011 3:24PM
I would have to ... agree in part and disagree in part. In my own experience, copper sells pretty well, but tin does not, and iron is sporadic. Peacebloom and silverleaf don't sell at all, but mageroyal on up can.
Pyromelter Apr 21st 2011 3:31PM
IMO the best way to get started is to have a tailor/enchanter. Disenchanting greens, blues, purples, quest rewards, and crafted materials is often more profitable than vendoring them. And as basil discussed in a previous column, 16 slot bags are almost always going to net you a nice profit from simply buying cloth off the AH and crafting bags with it.
Cambro Apr 22nd 2011 1:31PM
On a max level character, I would agree with tailoring/enchanting as very viable; kill humanoid mobs, loot cloth, make greens, DE. If you're a low level character though, mining and herbing are better, and actually I would say do herbing and SKINNING since you have to kill animals for quests anyway, and skinning makes them respawn faster. On my server at least, generally any leather sells well, and most low level herbs do too. As was pointed out, copper and bronze are good sellers but tin is usually not...and rough and coarse stones are too often vendor fodder, not worth listing.
radda Apr 21st 2011 3:25PM
Leatherworking tips and tricks:
Farming the leather needed to buy Pristine Hides or patterns is super easy: just camp the croc pits in Tol Barad right after a win. 150+ leather (that's 3 hides) in under an hour if you're trying during peak hours on a decently populated server. That of course depends entirely on people looting their corpses completely (as an aside, I wish Blizz would allow us to skin unlooted corpses after a few minutes). If that's an issue ask nicely on /1 and people may (emphasis on may) start doing it.
Getting the Volatiles and Blackened Dragonscales needed for most LW patterns is more difficult. Fires and waters can be fished of course (check Wowhead for the exact places), but life and air are much harder to come by for us. Your best bet is to get friendly with an alchemist or just keep hoping somebody dumps a bunch at super-low prices. Spending a few hundred on hard-to-get mats and then selling the result for 5k+ is still profit, although not optimal of course.
Scales are a pain; they skin off of Cata-level black drakes/dragonkin in Twilight Highlands, but not always. The best place to get them is actually Grim Batol runs due to Elite mobs dropping 2 of something when skinned. And we all know how much we love GB.
Speaking of Volatiles: fire and water can go for crazy-high prices sometimes, which is odd considering that they're the easiest to get for any profession. Find a place to farm and have at it.
Eirik Apr 21st 2011 3:29PM
Your "Farming for Pristine hides" is appreciated. While I thought the article was aimed at low level characters, I guess that it equally applies to someone who is high level and just wants to start earning potfuls of gold.
azare Apr 21st 2011 3:44PM
on my server one good method is to just watch savage leather, if you can get it at a good price create the heavy savage leather and sell it. its most times more profittable than hides
joshua.l.miles Apr 21st 2011 4:52PM
If you are an herbalist Volatile Life is extremely easy to come by, I usually make one pass through hyjal, uldum, and TH to start my day and usually have around 120 Volatile life by the time I finish my sweep of those 3 zones just from picking herbs for raid flasks.
Cambro Apr 22nd 2011 1:35PM
Definitely watch the auction house for details. Some farmer posted hundreds and hundreds of savage leather scraps for way below the value of savage leather. I bought him out, converted it all to heavy savage for my leatherworker, maxed leatherworking, bought and crafted all his pvp pieces, learned some more patterns, and had a bit left over. :) I've never seen a deal like that since, but I figure I saved myself about 70% of what it would have cost me to grind the leather myself.
SomnambulistArygos Apr 21st 2011 3:27PM
I disagree about skinning - I recently rolled a new alt on a fresh server, and using skinning + herbing i've already built up a couple hundred gold in 2 nights playtime. Skinning is really great for time invested over profit earned because literally, you aren't doing anything extra besides skinning the mobs you already killed for such and such quest.
Hrothgar Apr 21st 2011 3:30PM
As I've posted before... Farming as a gateway to gold making is very easy.
1. Create a DK (I know, druids have flight form but you start at level 1 and Pally's have Crusader Aura but have the same handicap as Druids) and level him to 85 while mining and herbing along the way.
2. Prioritize your money on getting Master flight and speccing your DK as Frost for the [On a Pale Horse] talent
3. You now can fly at 492% speed. Hour for hour, you will now see more spawn points than even a fully maxed out druid in flight
4. Get Carbonite Maps, use it to import the herb and mining nodes, learn to use the node routing function.
This combination can generate 1800 to 2400 gold per hour. This includes the time it takes to post your stuff in the AH
The worst part about this is if you farm every day, you will, over the course of a couple weeks drive down the prices due to your increasing the volume available. I limit myself to two runs per week for this reason. Tracking prices on the undermine journal has proven this for me more than once.
techvoodooguy Apr 21st 2011 3:46PM
With the guild perk for movespeed (Mount Up) you're going almost as fast on a druid as on a DK, with the added bonus of not having to dismount/fight mobs to herb/skin.
While it is true that you still have to level a druid from 1 to 85, if you already have both classes at 85 (or have a paladin at 85) then they are all comparable.
Hrothgar Apr 21st 2011 4:12PM
@Techvoodooguy
Yeah, that's an aspect I have considered. And since most druids don't serve any other very useful function, why not turn them into farmers.
Seriously though, the flight speed with the [Mount Up] buff is 451% vs 492%.
I started doing the math but since I have a druid at 85 in a guild with the buff I can attest that the druid visits fewer nodes per hour than the DK. Anyway, to each his/her own. It still doesn't invalidate the main point that farming is a good way to get started in gold making. It can feed your other toons or provide capital to get started with more risky ventures.
And all of this conversation leads to another important point. MIN/MAX doesn't just apply to raiding. The gold making meta game enjoys just as many players willing to squeeze out the best performance. If I visit 10 more spawn points on my DK per hour than you do on your druid and half those nodes yield product that sells for 4g each node, I just made 20 gold more than you with the same amount of effort.
Swifteye Apr 21st 2011 5:24PM
Unless that Druid is a Tauren... so maybe your DK *sees* more spawn points, but how many of those points were too close to a mob to avoid aggroing?
How long did it take you to kill those mobs and mount back up? The Tauren Druid with Cultivation didn't fight a single mob; they probably aggro'd several of them, got smacked one time, and were able to start *and* finish herbing faster than the mob was able to get another swing in.
Not trying to be a jerk; just sayin'... I mean if someone already has a Druid and it just happens to be a Tauren (hey, one in four chance, aye?); that's *always* going to be their best choice for herb farming IMHO.