The Light and How to Swing It: Holy paladin secrets for defeating Nefarian

The true final boss of Cataclysm's first tier is a hotly debated topic. With three different raid instances available at launch, the end boss in each raid zone could be eligible for the top spot. While most people will agree that Al'Akir is only a secondary opponent, Nefarian and Cho'gall are both old and powerful enemies. Cho'gall has been covered in the WoW comic books with great detail, while Nefarian is so common in WoW that we've already killed him once. Sinestra could even make her claim for the throne, as she is a difficult, heroic-only boss.
In my opinion, Nefarian is the final boss of tier 11. He's Deathwing's son, which makes him public enemy #2. During the encounter, we're faced with not one but two dragons, plus all the doomfire and adds that we can handle. The Nefarian encounter is the type of fight that I would've hated before Cataclysm. Now, we have AoE abilities to handle the incredible raid damage and the mana management tools to keep ourselves from running dry.
Mana conservation is key
Every phase of the Nefarian fight is going to require more healing than the last, and so maintaining your mana levels throughout the encounter is your main focus. We'll be taking every precaution and cheating our mana pool every way we can. Nefarian is the longest fight of the tier, and so you'll need to save your mana early so that you've have it available in the late game. I've heard so many stories of guilds wiping to Nefarian in the low percents because their healers finally ran out of mana.
Phase 1: A clean transition
In the fight's early moments, there's not going to be a lot of healing needed. Only the tank facing Onyxia should be taking much damage, and that's easy to heal through. As Nefarian starts summoning his skeleton adds, you can assist in rounding them up. I use my Hand of Reckoning, Righteous Defense, and Holy Wrath abilities to help our ranged DPS control them and get them into position. I would consult your raid leader for instructions here, as you may be needed to heal elsewhere.
Once Nefarian lands, both tanks will be taking damage, but again, this isn't very hard to handle. You should exploit Holy Shock and Word of Glory as often as you can, using the two-heal method to stretch your mana to its limit. Try to avoid Divine Light if you can, as Holy Light is more efficient. If you're below 90% mana at this point, try to remove any excess Divine Lights and use Judgement more often. If you're Judging on cooldown and abusing Holy Shock and Word of Glory, you can get by without spending much mana at all. Provided that everything goes right, you'll have nearly 100% mana once the first Electrocute occurs.

Holy Radiance is the perfect counter to Nefarian's powerful Electrocute/Crackle ability. Electrocute deals significant nature damage to the entire raid, so Aura Mastery is useless against it. Holy Radiance, on the other hand, can heal for insane amounts since your group should be stacked up pretty tightly. Use HR immediately after each Electrocute, and you'll see your raid frames return to green in no time. Coordinate with your raid to use Divine Favor and Holy Radiance on one of the Electrocutes that someone isn't mitigating with another cooldown like Divine Guardian.
The raid doesn't really take much damage between Electrocutes, and so you should only use Holy Light to finish topping everyone off. This phase is the perfect example of the new healing paradigm: Nobody is in danger, and so you can safely use your cheap, slow heal.
You don't have to eat all of the damage in the phase if you're clever with your cooldowns. I use my glyphed Divine Protection for every single Electrocute, which significantly reduces my chance of dying and the amount of healing I need to do. In addition, I toss Hand of Sacrifice on my tank a couple of times during phase 1, absorbing some of the melee and fire breath damage he's taking. Protector of the Innocent and Enlightened Judgements will take care of the incoming damage, so just spam Holy Light on the tank and enjoy all of that mana you're saving. You'll probably have to use a couple Divine Lights on the tank, since your globals are being used to heal the raid, but that's okay. You want to use every trick in the book to minimize your incoming damage and maximize your outgoing healing. You're going to need every point of mana you can scrape together for phase 2.
Phase 2: A test of patience
I personally use my Divine Shield to nullify any stacks of the nasty Magma debuff I acquire while making my way up to my assigned platform. Try to toss out Holy Shocks and Words of Glory as Onyxia is dying, as you'll want your group topped off. As soon as Onyxia perishes, I pop my Divine Plea and run to get into position. Nefarian's deadly Shadowflame Barrage is going to be assaulting you for the next few minutes, and you need to be mentally prepared to handle it.
It's completely possible to heal your platform (on 10-man difficulty, at least) with only Holy Light, Holy Shock, and Word of Glory. While you're going to see massive amounts of incoming damage, it's not entirely untenable. You can resist the shadow damage, and as long as you're constantly healing, you can prevent yourself from getting too far behind. Resist the urge to use Divine Light, as it's usually not necessary. If you abuse the two-heal method and simply continue to spam Holy Light, Holy Shock, and Word of Glory, you can keep everyone alive without taxing your mana too greatly. Aura Mastery is a lifesaver here, as it can give you a few moments to catch your breath. I typically use AM immediately after phase 2 starts to get everyone stabilized.
You need to be confident in your healing capabilities in order to make it through phase 2 successfully. While seeing your group's life dip into the red may be scary, you can work your way through it. Continue to heal, toss Beacon of Light on someone on your platform, and simply ride your cheap heals all the way home. If you find yourself leaning on Divine Light in this phase, you're going to be hopelessly out of mana when phase 3 begins. You have to learn how to heal with only our cheaper heals.
The only time you need to use a bigger heal is when Electrocute is coming, and I again suggest Holy Radiance. Your Divine Protection plus Holy Radiance should be more than enough to keep your platform alive through the burst. I will use a couple of Divine Lights just to ensure everyone under my watch is at 100% life going into the Electrocute.
Phase 3: Raid healing
Depending on your guild's exact strategy, you're going to be dealing with about six Electrocutes in phase 3. That's a ton of healing that needs to be done, and so you'll be using every trick in your book to get it done in time. You'll likely be under the effects of Bloodlust during this phase, so try to get two full Holy Radiances in under the haste buff. I follow that up by using Divine Favor and Avenging Wrath on two more Holy Radiances, which ensures that each of them is as effective as possible.
Your tanks will still be taking reasonable damage, and so you'll need to figure out who's assigned to healing who. Because Holy Radiance only costs us a single GCD and a bit of mana, you should be using it right after every Electrocute, regardless of your assignment. Don't hesitate to use Divine Plea after everyone's stabilized and you're awaiting your next Electrocute. I was able to find a 9-second window right after Bloodlust where everyone was topped off and I was able to regenerate a ton of mana.
Because you can't exactly stop Electrocute, you might need to pull out your big heals. If someone is at 40% and an Electrocute is imminent, use Divine Light or Flash of Light to bring them up quickly. The secret is to minimize the amount of Divine Lights you need to use in order to preserve your mana. You've been saving your mana for this moment, so don't hesitate to use a big heal, since it could cost someone their life. Continue to hit your tank with Hand of Sacrifice to reduce his incoming damage. You should be able to use Divine Protection on at least half of the Electrocutes, making the glyph a no-brainer for this fight.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Morrya Apr 24th 2011 5:47PM
I'm rather surprised that using Light of Dawn wasn't recommended during phase 2. With the whole platform being completely stacked, light of dawn has proven to be an excellent way to ensure everyone stays at a safe level of hp.
silentk Apr 24th 2011 6:25PM
If it's 25 man, Light of Dawn is definitely the way to go.
In 10 man, however, there will be only 3 or 4 (total) players on each platform, which makes the two-heal trick that Chase described more effective. I like to use my Aura Mastery at the start of this phase, and then I use it to double up Devo aura in phase 3 when it comes off cooldown. Tank will always appreciate some extra armor.
Chase Christian Apr 24th 2011 6:30PM
silentk is right on -- LoD makes sense on 25m, but WoG is more effective on 10m when there's fewer people on the platform.
Taedran Apr 24th 2011 6:16PM
Thanks for posting this... my guild is just about to try Nefarian... and I need to keep carrying the other healers!
Diatenium Apr 24th 2011 6:33PM
I don't quite suggest using divine shield for the transition to phase 2, I instead use avenging wrath and an aura mastery mix to smooth out the transition, since this is the best time to use aura mastery in the fight.
I save divine shield for a crackle up there in phase 2, I use it in conjunction with hand of sacrifice on another target to greatly reduce the amount of damage taken and save me a bunch of mana.
If this is 10-man (Which is what I specifically raid as) you may be assigned to interrupt duty, which can be quite a bit of busywork, one nice indicator of when to focus on interrupting is as soon as it comes off cooldown, since the add casts shortly after it does (Assuming you interrupted the last one) Be mindful that holy radiance and LoD is useless in 10-man raiding for this phase because you'll likely only be healing 2 other people, one of which'll be beaconed.
The info here only takes into account that you're raid healing third phase, I personally focus on healing the add tank while he kites the boss around, warriors are really good for this role due to their mobility, I find.
You'll still be using holy radiance, in that case, but it'll be to catch up with the tank if he runs off, use it sparingly. Since you'll have likely used divine shield by now, I recommend a hand of sacrifice-self hand of protection combo when damage gets heavy, Hand of protection is better than divine shield in conjunction with HoS anyways since it lasts 2 seconds longer.
Diatenium Apr 24th 2011 6:35PM
Correction: "I personally focus on healing the add tank while he kites the [skeletons] around"
Greg Apr 24th 2011 8:37PM
Step 1: Become a Holy Paladin.
Step 2: ? ? ? ? ?
Step 3: Profit.
Xsinthis Apr 24th 2011 10:57PM
You really should be pushing 3 crackles in first phase, as its an overall pretty easy phase, and will probably get 2 in third, leaving only 3 in the final phase (he only crackles 8 times remember, not 8). AM the transition, and save your bubbles and other serious defenses for crackle.
The first phase isn't danger free as, especially in 10 man where you don't have a third tank usually (yay for hero-bears) and will have threat issues, so mobs can break free and smack around some of your dps. Plus with pushing 3 crackles you will be transitioning with the 3rd crackle, requiring timely heals that your HL probably won't cover, especially with a good chance someone will miss the first interrupt.
The beginning of the third phase is a good time to regain mana, burning divine plea and pot of conc (take turns with your fellow healers) along with hymns and mana tide. IF you stack well and avoid the fire, it will be an easy third phase.
Sbao Apr 25th 2011 12:05AM
Be super careful about using hand of sac in this fight whenever an electrocute is incoming as it'll likely 1shot you unless you've got divine shield/other defensive CDs up.
Rob Apr 25th 2011 7:12AM
Made me want to roll a holy paly. Thanks!
And who in gods name rezed those two anyway?
projectshade Apr 26th 2011 2:17PM
Where do you guys stand for this fight in phase 1? I'm healing the Ony tank with my beacon on the Nef tank and I'm pretty much standing alone the entire phase so I can reach our Ony tank. Everyone else is grouped up by the Nef tank. This completely nullifies my Holy Radiance after crackles. Phase two I always get the 4 man platform but it's not bad as long as we're not 3/4 dead from lava/shadow damage. This is when I use my Aura Mastery also. For phase three we try to have our Druid run around with the add tank but he can't keep them up for whatever reason, so I pop Righteous Fury and head out there, which once again negates Holy Radiance. I do love that spell and wish I got to use it more on this fight.