Blood Pact: Total destruction

Getting some higher-grade medication than what I've been previously taking has seriously paid off, which is a huge benefit. I may still be a little hazy, but at the very least I have focus enough to give destruction its due. Frankly, not doing so just wouldn't be justice. As much as I am a fan of affliction, destruction holds a bit of a soft spot in my heart. Something about doing what a mage thinks he can do only better must be part of it.
While affliction has certainly been a viable choice this raiding tier -- all of our specs have, actually -- destruction has really taken the popular stance. In a general sense, it has the overall highest DPS potential of all the specs, which explains why many people play as destruction. Also, it's fun! Affliction may have multiple DoT juggling and all that business, but nothing is more exciting than watching enemies just explode in bursts of fel flames. There's just something enticing about controlling the uncontrollable blaze.
For all the good it has, nothing is perfect. Even destruction has its flaws, so let's get to work at breaking them down. In case you missed the last two weeks in the series, this is where you can find our posts on affliction and demonology.
Setting our Soul (on) Fire
Ahh, probably the chief complaint that exists about destruction -- or at least the one that shows up on the forums the most. There are lots of little missteps that Soul Fire has, but honestly, the core of the spell is rather solid. Overall, it has be said straight out that Soul Fire is certainly in a far better position now than it ever has been. I mean, it at least gets used after sitting in the dust for how long? People may not like the integration it has into the rotation, but at least it is there. That is an improvement itself.
When people complain about Soul Fire, many of the complaints focus on two big aspects: Improved Soul Fire and Empowered Imp. The prior changes to Improved Soul Fire weren't received all too well within the community, and it's understandable why, but it has become a battle that frankly isn't worth fighting anymore. Like it or not, the old Improved Soul Fire probably won't be coming back, and we must learn to live within our means on the issue. It sucks, mostly for affliction and demonology, but it's what we have.
The other side of Improved Soul Fire that bothers people is essentially the buff juggling that it creates for destruction. You want Improved Soul Fire up pretty much as often as you can get it, which will usually mean hard casting a Soul Fire in order to get it. Soulburn is effective for getting the buff up when you can use it, and that's certainly a major perk, but it cannot be used every single time that the buff drops or even more than three times on certain encounters. Again, this leads back to hard casting.
The frustration of Empowered Imp
Beyond that is Empowered Imp, which also allows for instant cast Soul Fires. It's a fantastic proc -- when you can get it. The chance for it to show up though can be a little bit low, only having a 4% chance every time your Imp attacks. This frustrates many people because there's a pretty big DPS difference when you get great strings of Empowered Imp and, well, when the RNG gods hate you.
I have a much different opposition to Empowered Imp. The fact that it is only a 4% chance to proc honestly doesn't bother me; I see the talent for what it is, a minor little perk that can be nice when you get it, but nothing that's really a core talent. The issue I have, though, is that there is a major lack of imagination in the talent. Every single warlock tree has the same vein of talent -- affliction has Nightfall which is a 4% chance for an instant Shadow Bolt, while demonology has Molten Core which is a 6% chance to boost your next few Incinerates. Seeing the trend? It's 4% across the board, all of which are based on a "DoT" in some form -- a pet, honestly, is nothing but a glorified DoT, especially for destruction.
This trend even carries over to other classes as well. Shooting Stars for balance druids? 4% chance to proc an instant Starsurge. Resistance is Futile for marksman hunters is at least an 8% chance, and Lava Surge for elemental shaman is an even higher chance to proc, but the core is there. It isn't so much the chance to proc on Empowered Imp that bothers me as it is the entire concept of the talent itself.
This talent is everywhere. Couldn't Blizzard at least try and make something a little bit different? Especially when you consider that all the warlock specs have the exact same talent? I understand it helps with balancing -- but seriously, we can do better.
Aside from that, I honestly don't have the same issues with being "forced" to hard cast Soul Fire as many other warlocks seem to. It's a break in the rotation, the proverbial wrench, if you will -- a slight change that's good. No, it isn't difficult, and I can see how babysitting the buff can feel tedious, but is it honestly any different than other rotations? Especially DoT-based rotations like affliction? DoT ... buff, minor difference -- and really, it's only a difference in perspective.
Leaning on the Imp
Speaking of Empowered Imp, there's a little bit of a miff about our rather obnoxious friend (and I use that term very loosely). Destruction gets a huge portion of its damage from the Imp, far more than most other warlock specs. It is nice to think that our pets are more meaningful toward our DPS, but this is a rather hollow change from the overall gaming perspective.
At the onset of Cataclysm, Blizzard constantly reminded players that it wanted pets to matter to a player, that it wanted them to be more than just there. Yet for destruction, this hasn't really happened at all. The Imp is exactly the thing that Blizzard said it didn't want, and it's rather shocking that it didn't even pay a hint of notice towards it.
The Imp is a fire-and-forget pet that you sic out on the boss and then do nothing more with it. Sure, you may have a macro built into Incinerate or something to make sure it attacks your target, but do we honestly care about our pet beyond that?
The Imp is a huge asset in terms of damage, but it requires absolutely no player input at all. While the same can be said for a lot of pets in the game, this isn't entirely true. Using a Felguard properly, for example, takes quite a bit of finesse. There's an understandable line between bogging a player down with needing to pay too much attention to a pet and not paying any attention to a pet, yet that is exactly where we are with destruction.
We don't care about the Imp. We don't do anything about or with it; you just force it to attack, and it does. While the argument could be made that there has to be more interaction with the pet, I tend to disagree with that. There is the perfect level of interaction with pets now in that many have very specific utility abilities that need to be used tactically. That's a good thing.
When it comes to destruction, the problem is exclusively the damage. Many complaints are all about damage -- not that our damage is too low, but that certain spells that "feel" like they should really hurt a player fall a little flat.
You want something to blame for that? Look to your little companion. Balance is done through accounting for all sources of damage and altered on the broad spectrum. Specific spell balance really isn't done unless that spell itself has an issue -- and from Blizzard's perspective, that usually means dealing too much burst.
No matter how you feel about abilities like Chaos Bolt and Soul Fire, their damage is balanced around the entire rotation, not specifically how much those spells should hit for. For the players who are seeking to add more oomph into some of our special abilities, then you really need to be looking at that Imp. He's simply such a large factor of our damage that it does impact the relative power of our other abilities. Balance is done as a whole, not a single unit.
Shadowburn: Missing the point
You know, while I was leveling, I rather liked Shadowburn. It wasn't excessively useful, but there were plenty of level ranges where it held a certain use in a grinding rotation just because of how my damage compared to mob health. Plus, it was one of the few ways that you can reliably proc Soul Leech until you get Chaos Bolt.
Then, you know, I got past that part of the game and found that Shadowburn has no point at all. Like, seriously, none.
No, that's a lie. Shadowburn has a really great spot of utility in certain raid encounters where you can use it on adds to instantly replenish all of your Soulshards without wasting the time on Drain Soul. In that respect, it's an okay spell. But it's useless in every other situation, and it basically just replaces a niche that was already covered.
Figuring out what is wrong with Shadowburn really isn't difficult. The damage sucks, period. That's it. It just isn't worth casting in the least. Not that its damage has ever really been spectacular, but up until now it could actually be used at any time an wasn't an Execute-type spell. When you can only use an ability on a low-health target, you rather expect that it's because that spell is going to mess that target up -- you know, make it go BOOM and splatter into little, itty-bitty, gooey pieces. Just not the case here.
The easiest fix to this that is so obvious I cannot fathom why it hasn't been done is to shift Shadowburn to dealing shadowflame damage instead of pure shadow damage. With that minor tweak, Shadowburn suddenly benefits from Cataclysm and our mastery! Wow! That'd be, what, a 40% increase in damage, give or take?
Now, I'm not saying this alone is going to make the spell worth casting -- it is my shameful admission that I haven't been able to math out the exact damage increase Shadowburn would need to be viable -- but it would certainly be a really good start.
Dispel protection
I think I would be flogged and burned at the stake if I didn't take any time out to mention one of the major PvP flaws facing destruction (although, let's be honest here, chances are good that those things will happen to me anyway).
Dispel protection, particularly for Immolate, has been the single largest issue that has faced destruction since the game was pretty much created. We live and die by Immolate; not only does it deal significant damage itself, it also increases the damage of multiple other spells and allows for that little Conflag thing to be used. To sum it up nicely, without Immolate on a target, a destruction warlock is the Titanic -- and we've already hit the iceberg. In fact, we're already at the bottom of the ocean; there's already been a blockbuster hit made about us, and even a really, really terrible sequel. Maybe not quite sequel level yet -- but it's bad.
Any way you want to slice it, destruction really does need to have some form of protection for Immolate. I really cannot fathom arguing against why there shouldn't be dispel protection for Immolate, but clearly one has to exist since we don't have it yet. Giving to that, I'll attempt my best in trying out Blizzard logic.
Okay, warlocks are a heavy DoT- and debuff-based class. Although affliction relies almost exclusively on DoTs -- despite that Shadow Bolt makes up enough of their damage that I don't think it's fair to say that any more -- destruction is more about direct damage and burst. To an extent, warlocks have innate dispel protection simply by being warlocks.
Immolate can be protected through the use of Corruption, Bane of Agony, and a Curse of some form -- theoretically, Burning Embers, too. So, that's at least four other "junk" debuffs on the target just from the warlock alone; that should be more than enough to ensure that Immolate stays up on the target for a least long enough to get a few casts off.
Really, that's the only sound reasoning that I can think of, and the logic has more holes in it than a B-rated slasher flick. But honestly, I cannot think of any other reason why Immolate doesn't have a form of dispel protection.
You cannot argue that it is because the burst of Conflag is too high -- its damage isn't nearly what it used to be in relation to current health pools, and there are abilities that hit just as hard, if not harder, and require less setup. You cannot argue that the warlock's overall DPS would be too high, either. Although Immolate is vastly significant for us to deal any respectable level of damage, with Immolate on a target, we don't magically gain the ability to nuke people from orbit. Dishing out the pain still requires to get several casts off, which just isn't happening in today's PvP setting. Even in a perfect world where dispels didn't exist, a warlock isn't going to be able to Immolate a target and just go to town with Incinerates and Chaos Bolts flying out our ears.
I gave it a shot, but to ignore this issue just doesn't seem to have a logical reasoning.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
sckeener Apr 25th 2011 3:16PM
I wouldn't say the Imp is a set it and forget it. It depends on the fight. I use Singe Magic in a lot of fights(, Argaloth comes to mind) via Vuhdo.
Finnicks Apr 25th 2011 5:55PM
Yes. The problem is that a lot of warlocks don't have their UI set up well enough to use Singe Magic properly (not an excuse! Every destro warlock should be helping on dispels when they can!)
Get a nice raid/party frames addon that clearly shows you who has a magic debuff. XPerl is nice, because it highlights the entire frame in light blue.
Next, set up this macro:
#show
#showtooltip
/cast [@mouseover,help][@player] Singe Magic
Now all you need to do is mouse over the affected player (either their in-game sprite or their party/raid unit frame) and hit this macro. Bam! Imp will singe that debuff right off. Additionally, hitting this macro while not moused over a friendly target will cause the imp to dispel magic off YOU.
Tabasa Apr 25th 2011 6:50PM
It's worth mentioning that Singe Magic is also already set up to work in Decursive, which every class with any sort of cleanse should really be using anyways.
Tyler Caraway Apr 25th 2011 7:16PM
I will never forget the day when we had one of our priests trying to set up a mouse over macro for Singed Magic on yher warlock alt. She spent hours on hours and still all she could manage to do was get it to spam guild chat.
Singed Magic is good, sure, but dispels are so infrequent during raids these days. If I'm remembering right, there's only three encounters where that could be used at all. And then that gets dropped down to two encounters if you are doing heroics because Blackout in heroic can't be dispelled, you have to heal it off.
Don't get me wrong, most warlock pets don't really require any upkeep in a raid. Only the Felguard that I can think of, but there's really more potential for it. I am an strong advocate for everyone doing everything they can to help in a raid situation. If you can dispel something nasty off a target, then go ahead and do it. The problem is that this is slightly less cut and dry. I believe this; my raid leader doesn't always agree.
To a certain degree, he would be right, too. As a warlock, it is not your job to dispel things, it is the healer's job to do so. Unless specifically told, then you should take their job, particularly now because there is no automatic block on dispels that prevents a healer from using it on a non-cursed target.
Like I said, I agree with you, I think warlocks should all have Singed Magic macros that they can easily use to help out the raid -- and they should use those macros. But, right now, there really just isn't a strong case for it due to the way raiding has pretty much phased out dispelling.
Will it come back? Possibly, but every case, every encounter, is different. We could always end up with another V&T or Lich King on our hands were, yes, you need dispels, but the warlock isn't going to help with them.
fallemwarrior Apr 25th 2011 3:20PM
Stop ignoring me CARAWAY!
You havent called since you confessed your love to me!
jarch3r Apr 25th 2011 3:28PM
I don't think it's fair to criticize the 4% talent without providing an alternative idea. In cataclysm, being able to react is half of the battle. Personally that is one of my favorite talents, and I am happy to see it in the spec of each character I try. This talent makes the builds more fun, because it's another thing that you must react to.
Tyler Caraway Apr 25th 2011 7:36PM
A fair point.
I like reactionary talents, I really do, in fact, that's the reason why I love playing on my balance druid so much. The first problem with Empowered Imp is that it is very static, there is no method that the warlock can use to artificially increase their proc chance.
For example, an affliction warlock that has Corruption rolling on multiple targets and is using a Drain Life filler is going to have more Nightfall procs then you would see in a single target rotation. Similarly, demonology can roll Immolate on several targets for the same effect.
You can't get more than one Imp. This causes one issue, that the RNG is highly static, making it more predictable, to a certain degree, in the sense that you would expect the same average number of procs regardless of the encounter.
I wouldn't deny that destruction needs the RNG, I just feel that it's the wrong way of doing it. I would rather see Fire and Brimstone changed to be a 15% chance of an instant Soul Fire off Conflag instead of increasing the critical strike chance. Then, change Empowered Imp to something like, I dunno, Burning Corruption where your Soul Fire causes a "weaker" Conflag-like effect on targets that have Corruption on them -- in direct damage or DoT format.
Basically if you Soul Fire someone with Corruption on them, have it create a new DoT that deals fire damage equal to 30% of Corruption's damage or something. Probably more than 30%, I would imagine, but nothing excessively high. Just a small boost in damage.
Necromann Apr 25th 2011 3:28PM
For the immolate dispel protection, I think there should be a punishment instead of protection. Like unstable affliction and vampiric touch.
Ilmyrn Apr 25th 2011 5:32PM
Didn't Blizzard mention EXACTLY this issue when they started talking about class redesigns? Dispel protection was turning into an arms race that was just a step or two away from rogues getting dispel protection for their poisons. So they removed most of the protections and jacked the cost of dispels sky high (And made dispels fire off whether or not there was anything to dispel) to try and force a balancing act and some choice/consequences into the whole affair.
Whether that was successful or not is open to debate, but something tells me asking for dispel protection isn't going to happen. Remember too that every DoT the opposing healer dispels is that much less mana he has to keep his allies up.
Maccabeus Apr 25th 2011 7:33PM
@Ilmyrn
Have you played against even a middling resto shaman lately? yeah, they ONLY dispel. Thats it. Thank god for the nerfs they're getting in 4.1. good grief.
Tyler Caraway Apr 25th 2011 7:52PM
@Ilmyrn
I can agree that there doesn't need to exist an arms race between the power of dispels and dispel protection. In an ideal game, Unstable Affliction's and Vampiric Touch's dispel proc wouldn't exist -- nor would Flame Shocks, because people always forget that elemental has one too.
But, I cannot agree with you that it is debatable that dispels are currently too strong. It is rather clear that dispels are far too powerful in PvP right now.
Here's something to think about. Dispel Magic costs 16% of a priest's base mana pool, and it removes 2 harmful effects from a player. Immolate costs 8% of the warlock's base mana pool and Corruption costs 6%. So, by expending 16% mana, the priest negates the damage from spells that cost 14% mana. That isn't an expensive choice.
And then you have to factor in healing costs. Flash Heal and Greater Heal both cost a priest more mana than Dispel Magic would. The only way that they would conserve mana by healing instead of dispeling is through the use of Heal, which is only 9% base mana (and then whatever less after talents.) Further, allowing Immolate to stay on the target would increase the damage than target takes, which would in turn require more healing.
So, unless a single Heal is going to mitigate all the damage from Immolate and Conflag, plus any additional damage gained to the warlock's other spells via talents or natural benefits such as with Incinerate, then the most mana conservative method of healing is to use Dispel Magic.
Yes, in the sort term of trading off Immolate with Dispel Magic, the priest would run out faster, but in the long term, they end up conserving more mana because they have to cast fewer healing spells in order to keep a player alive, and they don't run the risk of being interrupted. In short, there is no down side to using dispels, every other option is worse.
thebitterfig Apr 25th 2011 8:11PM
As I see it, the problem is less that Immolate is vulnerable to dispels, but that Conflagrate is. If the dispel just prevents damage, that strikes me as 100% fair as a vulnerability of the Lock class, but the lack of a key element of the Destro locks' rotation is more significant, both as an Instant spell, but also since it hastens your other spells in the meanwhile.
One solution would be to have the dispelling of an Immolate proc Backdraft. It might be too similar to the Ele Shaman's FS protection, but it might work. Alternately, and this one is wicked out-there, but have an Immo dispel proc a form of Nether Protection. It's kinda strange, but I kind of like the idea of a dispelled lock gaining some sort of survival benefit.
jaelre Apr 25th 2011 9:47PM
WTB a "Trollface" option beside the up/down rating here :D
mozzarrella Apr 26th 2011 11:55PM
@thebitterfig This. Exactly this. While the damage from immolate is a big part of destro damage the real benefit of having immolate is what it enables, without it there is no conflagrate and therefore we get a neutered incinerate with -%20 damage and a much increased cast time. When you think about all the consequences it's pretty amazing how much one dispel can ruin a destro lock
Darkzyrklord Apr 25th 2011 3:35PM
I'm disappointed that you're focusing on Destruction when Affliction is going to be our go-to spec when 4.1 hits.
Also, Shadowburn does more damage than incinerate does, so it is worth casting on cooldown whenever possible.
Revynn Apr 25th 2011 4:01PM
http://wow.joystiq.com/2011/04/18/blood-pact-witching-around-with-demonology/
http://wow.joystiq.com/2011/04/11/blood-pact-why-the-affliction-spec-needs-tweaking/
Affliction is simming (noticeably) higher in 4.1, but it'll need to be "ZOMGAMAZING" higher in order to give up Bane of Havoc, Nether Ward/Protection and Shadowfury.
lesicor.caerlon Apr 25th 2011 5:50PM
He's not FOCUSING on destruction... this is the third article of this series. If you had read the first paragraph, you would know this...
Kurash Apr 25th 2011 7:09PM
"In case you missed the last two weeks in the series, this is where you can find our posts on affliction and demonology."
Reading the article might help next time.
Tyler Caraway Apr 25th 2011 8:04PM
Considering my stance on affliction, I think it is more fair to say that I've spent more time on it than any other spec so far. ;)
That said, I would like to mention that this is the exact reason why I prefer playing hybrid classes over pure classes.
When I play my warlock, I want to play as affliction. Period. That's the spec I want, it's the spec I love, it's the playstyle I prefer. When destruction or demonology deal more damage than affliction, it is difficult to fight against changing to that spec. After all, my gearing wouldn't really change, nor would the base playstyle. Yeah, I'd have a completely different rotation and all, but I'd still be a caster.
On my druid, I play balance. Period. That's the spec I want, it's the spec I love, and the playstyle I prefer. If feral deals higher damage than balance, then it isn't hard to tell people "So what? I'm a moonkin." because the two are so radically different. Encounters can only have so many melee, you need X amount of range, and the gearing to totally different. I can't switch from spec to spec at the drop of a hat even if I wanted to.
Because of this, I feel I actually get to play and enjoy the spec I want on hybrid classes, while any time I pick up a pure class, I have to spec into whichever deals the highest DPS. For example, when I rolled a shaman alt, I went with the shaman spec I wanted to play because I thought it would be fun. When I rolled my rogue alt, I went with assassination because it was hands down the highest DPS without question, despite that I prefer the playstyle of combat.
Twill Apr 25th 2011 4:20PM
I love your writing and your ability to raid.
I don't like that all of your columns in the last month are just complaining about X spec.