Reader UI of the Week: Ozmorgius' UI and simplicity for tanks
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.
Since Reader UI of the Week is written before (obviously) the date of publication, my opening remarks about the present are actually predictions from a past devoid of clairvoyance. However, today (yesterday), I can say with the utmost confidence and fact (prediction) that patch 4.1 went off without a hitch, children are playing in the streets (of Azeroth), and sunshine and rainbows (of the double variety) have graced our presence. Truly, we live in an age of kings and men. Speaking of that, I need to watch the second episode of Game of Thrones.
Enough of this! Enough, I say. You're here on business, aren't you? A stalwart soldier in the fight against UI clutter and an investigator of all things creative. This week's Reader UI of the Week comes from reader Ozmorgius, whose bottom bar-based user interface is simple enough to take care of clutter but advanced enough to be an effective death knight tanking user interface that facilitates rather than hinders. Let's take a look, shall we?
Ozmorgius' UI -- tank, death knight, bottom bar UI
Whatcha got for me, Ozmorgius?
Thanks for the submission and email, Ozmorgius. As most people know, the bottom bar user interface is my interface of choice, mostly because that is the way things have been by default for a long time in my MMO career. However, I am not afraid to criticize what is becoming a bit of a mess on the bottom of the screen and the need for a bit more creativity in the defaults.
Ozmorgius' bottom bar setup is fairly well put together, with just enough space in between addons for the game's environment to bleed through just in case there is anything sinister that gets deposited underneath the character.
What makes a tank UI?
Sometimes readers will email me asking about specific ideas or themes that each role should be championing in their user interfaces. To be honest, while tanking is an involved role that requires precision of play to be the best, the interface requirements are fairly simple. As a warrior tank, my tanking interface additions are a few Power Auras trackers, heavy use of OmniCC for cooldown information right on my bars, and a comprehensive threat readout just to make sure things are sticking to me at the rate that I want them to.
For Ozmorgius, the elements of the tank UI are in place and ready to roll. For the most part, tanks need to know who is hitting what, what is hitting who, and what you're doing to whatever is in front of you. As abstract as that all is, you're concerned about your person, whatever is directly in front of you, and the immediate area around you. If something that should be immediately around you isn't, that's when taunts come into play.
Comprehensive targeting is something Ozmorgius does right -- the Shadowed Unit Frames setup shows each party member's target, allowing Ozmorgius to quickly make judgment calls on which target deserves some extra threat if one DPS has gone rogue. Cooldown tracking is just off center, and expanding icons will most likely be caught just enough to recognize abilities are off cooldown. If you haven't been playing Cataclysm long, tank cooldowns are important.
What do you guys think are absolutely critical for a tank's UI besides the obvious?
The time is ...
This is going to be a pretty esoteric topic and probably not one that warrants so many words, but I cannot live in-game without a clock of some kind front and center. I spend a lot of time in Azeroth, and the current time is something I very much value.
Here is my praise for Ozmorgius' clock, which stands solid in the center of the bottom bar, flanked by information when out of combat. More than anything, though, the setup makes me think of 24 or a cop procedural show:
11:27 p.m. The Violet Hold. Officers arrive at the scene. Blue Dragonflight invasion. Prison overwhelmed.
SLDataText is still one of my favorite addons of all time, and the in-combat/out-of-combat settings are so easy to use that it's almost impossible for players not to use them. In fact, everyone should have a clock. Seriously, go to sleep!
Targets and all that
To the right of the clock is a nice, simple setup for target, target of target, and target of target's target. I've become more of a fan over time of the stacked look for the T, ToT, ToTT setup, especially since you don't need a fully fleshed-out health bar for this information. Usually, health percentage and name is enough to give you the information you need. The key is knowing what is looking at who.
I encourage tanks to use a setup similar to Ozmorgius' since it is such a huge help in dungeons, especially with the Dungeon Finder: Call to Arms coming up and all the sweet high-fives from your DPS bros who are happy that you are finally queuing up again. Ah, patch 4.1, I've been waiting for you for so long ...
All in all, I like the solid setup, the transparency of the bottom bar, and the relative minimal nature of the addons active during combat. Moving into the endgame, I am sure this UI will keep you going for a good, long time. Thanks again, Ozmorgius.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
Since Reader UI of the Week is written before (obviously) the date of publication, my opening remarks about the present are actually predictions from a past devoid of clairvoyance. However, today (yesterday), I can say with the utmost confidence and fact (prediction) that patch 4.1 went off without a hitch, children are playing in the streets (of Azeroth), and sunshine and rainbows (of the double variety) have graced our presence. Truly, we live in an age of kings and men. Speaking of that, I need to watch the second episode of Game of Thrones.
Enough of this! Enough, I say. You're here on business, aren't you? A stalwart soldier in the fight against UI clutter and an investigator of all things creative. This week's Reader UI of the Week comes from reader Ozmorgius, whose bottom bar-based user interface is simple enough to take care of clutter but advanced enough to be an effective death knight tanking user interface that facilitates rather than hinders. Let's take a look, shall we?
Ozmorgius' UI -- tank, death knight, bottom bar UI
Whatcha got for me, Ozmorgius?
Hey Mat,
I've been reviewing Reader UI for a while now and have taken quite a bit of inspiration from others' interfaces and decided to invest some time in revamping my own.
A bit about the addons:
Mik's Scrolling Battle Text is pretty slick and easy to customize. To be honest, though, I rarely pay much attention to the numbers.
Blood Shield Tracker is popular among DK tanks as a quick glance can let you know whether you'd be better off using or saving Death Strike for maximum benefit.
Shadowed Unit Frames finally prevailed over Stuf Unit Frames in my UI, although I may end up switching back to Stuf at some point. Shadowed Unit Frames is very clean and easy to use, but I believe that Stuf offers more customization of frames (although I may be mistaken). Another of Shadowed UF's strong points is its raid frames.
ForteXorcist is probably my favorite addon if for nothing else, then simply for the cooldown timer.
Quartz is another popular addon, and for good reason. While Shadowed Unit Frames can track debuffs, it's just easier for me to glance at Quartz' debuff timer bars under my target frame. (The cast bar is obviously more useful for my casters, but it's also nice easily seeing the GCD.)
SLDataText is a great addon I found thanks to Reader UI. It's very easy to configure and is more flexible than data bar addons, which typically occupy the entire top or bottom of the screen. One great feature is SLDataText's option to allow you to hide individual elements in battle, as you can see in the attachments.
Skada is great because I can have it display threat while in battle and then have it automatically switch to damage taken after each battle. When tanking, this (along with Tidy Plates and Threat Plates) helps me keep an eye on my performance. The one time I had a problem with threat, I was able to recognize it more quickly thanks to Skada (turns out I was in Frost Presence - orz). Also, when healing, Skada allows me to better assess the tank's performance (is the tank not maintaining threat or are the DPS just standing in bad stuff?).
I imagine that most readers are already familiar with Bartender, Button Facade, Prat, and Deadly Boss Mods, so I'll skip discussing them. I used kgPanels for the simple black bar behind my interface. SexyMap allowed me to move and reshape the minimap. It's autozoom function is pretty handy, as well. One more addon that deserves mention is GTFO, which can make a sound when you're standing in bad stuff.
What I like most about my layout is that I can very easily keep track of multiple units (what they're casting, what buffs and debuffs they have, and which of those came from me), my cooldowns, and my performance (particularly when tanking). This layout works equally well for my holy/shadow priest (more buffs and debuffs to keep track of) and various other alts. And it just looks cool. Aside from that, SL Data Text's giant clock at the center of my UI is a great reminder that there are other things I should be doing with my time. And with that, it's time to go to bed.
Kind regards,
Ozmorgius (US-Deathwing)
Thanks for the submission and email, Ozmorgius. As most people know, the bottom bar user interface is my interface of choice, mostly because that is the way things have been by default for a long time in my MMO career. However, I am not afraid to criticize what is becoming a bit of a mess on the bottom of the screen and the need for a bit more creativity in the defaults.
Ozmorgius' bottom bar setup is fairly well put together, with just enough space in between addons for the game's environment to bleed through just in case there is anything sinister that gets deposited underneath the character.
What makes a tank UI?
Sometimes readers will email me asking about specific ideas or themes that each role should be championing in their user interfaces. To be honest, while tanking is an involved role that requires precision of play to be the best, the interface requirements are fairly simple. As a warrior tank, my tanking interface additions are a few Power Auras trackers, heavy use of OmniCC for cooldown information right on my bars, and a comprehensive threat readout just to make sure things are sticking to me at the rate that I want them to.
For Ozmorgius, the elements of the tank UI are in place and ready to roll. For the most part, tanks need to know who is hitting what, what is hitting who, and what you're doing to whatever is in front of you. As abstract as that all is, you're concerned about your person, whatever is directly in front of you, and the immediate area around you. If something that should be immediately around you isn't, that's when taunts come into play.
Comprehensive targeting is something Ozmorgius does right -- the Shadowed Unit Frames setup shows each party member's target, allowing Ozmorgius to quickly make judgment calls on which target deserves some extra threat if one DPS has gone rogue. Cooldown tracking is just off center, and expanding icons will most likely be caught just enough to recognize abilities are off cooldown. If you haven't been playing Cataclysm long, tank cooldowns are important.
What do you guys think are absolutely critical for a tank's UI besides the obvious?

This is going to be a pretty esoteric topic and probably not one that warrants so many words, but I cannot live in-game without a clock of some kind front and center. I spend a lot of time in Azeroth, and the current time is something I very much value.
Here is my praise for Ozmorgius' clock, which stands solid in the center of the bottom bar, flanked by information when out of combat. More than anything, though, the setup makes me think of 24 or a cop procedural show:
11:27 p.m. The Violet Hold. Officers arrive at the scene. Blue Dragonflight invasion. Prison overwhelmed.
SLDataText is still one of my favorite addons of all time, and the in-combat/out-of-combat settings are so easy to use that it's almost impossible for players not to use them. In fact, everyone should have a clock. Seriously, go to sleep!
Targets and all that
To the right of the clock is a nice, simple setup for target, target of target, and target of target's target. I've become more of a fan over time of the stacked look for the T, ToT, ToTT setup, especially since you don't need a fully fleshed-out health bar for this information. Usually, health percentage and name is enough to give you the information you need. The key is knowing what is looking at who.
I encourage tanks to use a setup similar to Ozmorgius' since it is such a huge help in dungeons, especially with the Dungeon Finder: Call to Arms coming up and all the sweet high-fives from your DPS bros who are happy that you are finally queuing up again. Ah, patch 4.1, I've been waiting for you for so long ...
All in all, I like the solid setup, the transparency of the bottom bar, and the relative minimal nature of the addons active during combat. Moving into the endgame, I am sure this UI will keep you going for a good, long time. Thanks again, Ozmorgius.
Filed under: Add-Ons, Reader UI of the Week








Reader Comments (Page 1 of 2)
Jonisjalopy Apr 26th 2011 10:15PM
Not sure why, but it always confuses me when party frames have me on them. I already have a frame front-and-center that has my life. I need to see everyone elses at a glance.
Other than that I really love this UI. Clean, simple, and everything is placed for a quick glance. To be honest, the best part of the whole thing is the clock. Never thought of it but i think it looks really nice.
Reapyosoul Apr 26th 2011 10:21PM
I've been looking to redo my UI for awhile (I'm really only running the Razer Naga addon and some basic info ones) and I figured with my recent acquisition of a Alienware Aurora desktop (I used to play on a halfway decent 5 year old laptop), I figured now would the perfect time to give it a shot. I'm fairly computer savvy, but don't know a whole lot about setting up my own UI. Is there anywhere I should go to get a real crash course in customizing one?
Khirsah Apr 27th 2011 12:11AM
Not sure about a crash course, but if I may offer a word of advice: before you get any other add-ons, or try to move anything around, download the add-on called e-align. It adds a grid overlay to your screen to easily line everything up, and will save you a lot of time.
Other than that, I would say that a crash course is not necessary. Enjoy the journey, try out a bunch of different add-ons, you can always delete them later, and let us know if you find any gems.
I find that tweaking my ui is a great way to kill a half-hour while I'm waiting for my random dungeon to pop. Sometimes, I get so absorbed in it, I'll actually pass on the dungeon so I can messing around with my ui. But that is probably just me.
Khirsah Apr 27th 2011 12:02AM
It's about time, Mat. I was beginning to think you forgot about us! But it was worth the wait. Not a fan of the big clock in the middle, for almost the exact reason that the submitter likes it: it is a constant reminder that I should be doing something else. :)
Other than that, I think there are a few things I can take away from this to clean up my own ui.
Chestbumpme Apr 27th 2011 12:20AM
My first time posting here, but I'm also an avid user of Shadowed Unit Frames. After this patch, it's not been working at all. Where the frames are supposed to be it just a little slab of a picture. I've been to the development site and it seems that the author went into retirement. If this is the case, it's looking more ikely that it'll be hopping ships.
Are there any equally as attractive frame addons or will I be forever missing SuF?
Mathew McCurley Apr 27th 2011 12:35AM
Shadowed Unit Frames works perfectly, but you need to update to the most recent Alpha version. It should be on the site OR right click on the addon in the Curse downloader, set version preference to Alpha, and redownload.
Magus Apr 27th 2011 12:31AM
What's the top-middle box that isn't labeled? (The one with Retaliation/Rune Strike)
It's the usual place for DBM, but that's labeled as being in the bottom left with Prat.
Labeling snafu or unexplained setup?
As for tips for a tanking UI-
I don't remember if SUF/Stuf support this (I'm currently using Pitbull4), but I turn DK health bars a duller red and turn up the brightness on the aggro'ed frames.
Also, I LOL'ed at the party lineup.
Dontdie is DPS and Imakilla is the healer. (I think they're doing it wrong)
Drew Apr 27th 2011 11:21AM
The text that says "An elite Blue Dragon . . ." is from DBM, I think. I think DBM also puts stuff in the chat box, though.
The Retaliation and Rune Strike are part of Mik's Scrolling Battle Text.
Pieman16 Apr 27th 2011 3:05AM
What mod is that clock?
Jeff (Not that one ^ ) Apr 27th 2011 6:13AM
"SLDataText is still one of my favorite addons of all time..."
Lemons Apr 27th 2011 6:12AM
Awesome UI but...a clock as the central element? Now I've seen everything...
I'm gunna make a UI...the central element is gunna be a one huge dominos bar with only one button on it...Pick Lock. Yea man. When I need to flip open a box I gotstah be quick about it, ya know? It's gotta be right there. Any second wasted and my patron could end up getting impatient and finding a rogue "that knows now to respect a gentleman's time." Their words, not mine.
God damn it's late.
Saeadame Apr 27th 2011 7:17AM
A clock is more generally useful than pick lock though. If the time is very important to you, a clock is always valuable. Even if picking locks is very important to you, there will often be times where the lock picking button is not that valuable because there are no locks to pick.
Scott Clark Apr 27th 2011 2:58PM
We get a lot of good advice in this column about putting information you need, where you need it, when you need it. Hide information you don't need or put it off to the side.
There should never be a case where the current time determines your actions in combat.
There are timers for boss abilities - this player is using DBM for that. There are timers for cooldowns - this player is using OmniCC for that. There are castbar timers - this player is using Quartz for that.
This player is using the clock to determine when he or she should stop playing the game; the answer should never be, "mid-fight". Will this player, as a tank, check the clock, see 11:59pm and pull the boss for a ten-minute fight? Then, see the tick over to 12:00am, clock, realize that it is bedtime, and walk away from the computer?
Keeping a clock visible so that you can make informed decisions on whether to start a dungeon, or whether to drop group, before the next boss is excellent advice. Suggesting that we keep a clock central to our in-combat UI so that we can make time-management decisions mid-pul is not.
Unless you're a boomkin on a RP server who doesn't think you should be able to proc Solar Eclipse after sundown, current time shouldn't be affecting gameplay decisions in combat. Front-and-centre should be reserved for the most important thing you're tracking. If the time is so important to you that you would consider setting that as your primary attention focus during combat, you should also assume that time is important to the rest of the group. Don't waste their time by allowing irrelevant information to interfere with your ability to contribute.
Scott Clark Apr 27th 2011 3:03PM
*see the clock tick over to 12:00am, realize that it is bedtime, and walk away
*whether to drop group before the next boss
*mid-pull
Welcome to the internet, Scott, where typing is a valuable skill.
matt Apr 27th 2011 9:45AM
maybe its just some interference with other addons I am running but I just can't seem to avoid serious performance problems when I use SLDataText. Right now I am using fortress and a bunch of LDB addons to mimic SLDataText but I would really like to switch back to it. Anyone else ever have an issue with it that they were able to resolve?
slim1256 Apr 27th 2011 10:10AM
I have a question about the buffs bar on this UI - it LOOKS like it's in the lower left-middle of the screen? Is that an SUF thing?
Right now, that's the only piece of my UI that I'm really unhappy with... I have them in the default spot where they're placed by Blizz, and I haven't found a way to adjust. Admittedly, I haven't worked too hard at it yet, but...
I'm already using SUF, so if someone can point me in the direction of the option that lets you jigger the buffs/debuffs around, that would be teh awesome-sauce.
Drew Apr 27th 2011 11:19AM
That would be ForteXorcist, if you're talking about the bar above the player's health bar. I think that's just for CDs, but maybe it's for buffs too. SUF has square buffs and debuffs below the health bar, with a clock-like rotating timer thing to let you know how long they will last. (I'm at work atm, so I can't tell you step by step how to set it up now.)
You may want to set up Quartz for your own buffs (see how it's set up for player's debuffs underneath the target's health bar).
slim1256 Apr 27th 2011 4:45PM
Thanks for the response, Drew. I'm definitely referring to the buffs below his health bar.
My main's a Ret Pally, so I don't have too many issues with renewing buffs, and I already run a lot of addons, so I don't think I'll add Quartz. Just being able to relocate my buffs from the default UI would be awesome. I'll definitely play around with SUF tonight to get 'em grouped up with my health/mana bars.
Tim Apr 27th 2011 10:17AM
Any chance Mik's Scrolling Battle Text gets updated for 4.1? I already missing it greatly, and if not is there any viable replacement? I've seen some UIs that have the text way off the the left and right, almost in chat like windows. that ha always intrigued me.
Drache Apr 27th 2011 4:07PM
Go to curse.com and find the addon. Go to the comment section - the fixes are basically posted there, as well as a few links to a Fan-Update-Download off WowInterface.com.
In short, there are 3 LUA files that need to change one line each (it's a one-word insert). It's because of the internal changes to the combat log, I guess.