Encrypted Text: Breaking subtlety's cipher

I spent the majority of my time during The Burning Crusade as a subtlety rogue. Hemorrhage provided me with the damage I needed to crush anyone wearing cloth. Shadowstep allowed me to keep up with even the most slippery druids. The shadows were my ally, and I Cheated Death more than once. The Mutilate build that rules today's raids was still in its infancy, while combat was the only viable raiding spec. Even then, subtlety couldn't hope to compete, and our only purpose was to slaughter the opposing faction with stealth and grace.
On the timeline of WoW, subtlety did enjoy one blip in the PvE spotlight. During the early months of Wrath, a bug with Honor Among Thieves made subtlety rogues the best DPS class in the game, at least when stacked in a raid environment. Once the loophole was closed, the spec was relegated back to its PvP-only jail cell. Cataclysm was heralded as the new age of True Balance, with every spec getting a slice of the DPS pie. Unsurprisingly, the rogue utility spec of subtlety is still falling behind (along with frost mages, our old rivals for the bottom spot). The meters can be deceiving though, as subtlety is nowhere near as limp and lifeless in a raid as it once was. There's talk of high-end rogues even choosing to play subtlety. The whispers of the dead spec's long-waited return have been spreading through the shadows of the rogue community like a bad rumor.
Subtlety gets a lot of bad press
Take a minute and go beat up a target dummy in your capital city with Crippling Poison on both of your weapons. Not very effective, is it? I feel the same way about people who refer to sites like State Of DPS as proof that subtlety is the game's worst spec. While State of DPS is a valuable tool for evaluating many specs, it's simply ineffective when trying to gauge subtlety's potency. Let's look at the average DPS for subtlety on a fight like Chimaeron. SoD says the average sub rogue is doing around 16k DPS, which is pretty awful. SoD also notes that the standard deviation for subtlety is many times higher than it is for other classes, which is the cause of all this confusion.
Let's take a look at enhancement shaman on Chimaeron. Their average DPS is around 20k, but they have an incredibly low standard deviation. The low value tells us that the majority of ranked enhancement shaman are very close to 20k. Subtlety's high SD implies that there are a ton of rogues doing way more than 16k, but also rogues doing way less. Subtlety's true strength is so hard to gauge because there's such a huge difference between an experienced shade performing optimally and some PvP junkie wearing all resilience gear while napping their way to valor points. There are plenty of parses on World of Logs showing subtlety rogues pulling over 20k on Chimaeron, but you'd never see that without looking deeper.
Assassination: Still the best
Let me make this clear: You are always performing suboptimally by playing subtlety in a raid. A well-played assassination rogue will always beat a well-played subtlety rogue, provided that their gear is equal. Just because you're the best DPS in your raid group doesn't mean the spec is the best. When comparing with the thousands upon thousands of parses on World of Logs, it's clear that subtlety simply can't outperform assassination unless there's a major gear or skill difference. While doing the best DPS in your raid might be your only goal, doing the best DPS you can do means changing to assassination (or combat if appropriate).
Subtlety rogues are commonly seen on fights like the heroic version of Valiona and Theralion, as sub rogues are nearly impossible to kill. Sub's utility actually outweighs its DPS deficit on encounters like these, and there's nothing wrong with using the spec when the situation calls for it. Outside of these rare encounters, however, the DPS gain from an assassination build is worth losing Shadowstep and the other sub perks.
How to play sub, if you have to
If you play sub in a raid, you're either a die-hard sub fan who refuses to respec, or you've decided that subtlety's survivability is required to keep you alive. If you have to play subtlety, there are a few keys to doing it right. Every rogue rotation starts the same way, and subtlety is no different. You're going to need to keep Slice and Dice active at all times. In addition to SnD, sub rogues want to keep Recuperate rolling on them in order to gain all of that bonus energy from Energetic Recovery. ER is a huge source of energy for sub rogues, and keeping Recuperate up all the time makes you require less healing.
For damaging attacks, you'll be using Backstab as your primary combo point generator, which means the spec has a hard positional requirement. Hemorrhage is reserved for maintaining the bleed debuff or making your target bleed (with the glyph) for Sanguinary Vein to take effect. You'll want to maximize your Rupture uptime and spend any spare combo points on Eviscerate. Between Backstab's low energy cost for sub and Honor Among Thieves generating free combo points, you should be able to have over 95% uptime on SnD, Recuperate, and Rupture if you play your cards right and even get several Eviscerates in.
Eviscerate refreshes Rupture for sub rogues like Envenom refreshes SnD for assassination, so it's not too hard to maintain everything. Finally, you'll use Shadow Dance to spam Ambush on your target. Try to coordinate Shadow Dance with other cooldowns or effects like a potion or buff. The Ambushes you land during Shadow Dance can be up to 10% of your overall damage, so it's important not to neglect them. Remember that due to Mastery of Subtlety, Vanish can also be a DPS cooldown if you use it at the right time.
Subtlety uses the same dagger setup as assassination, with a slow dagger in the main hand and a quick dagger in the off hand. The poisons are the same too, with Instant gracing the slow dagger and Deadly on the quick dagger. Agility is the stat of choice for subtlety, as Sinister Calling boosts the amount of agility we get by 30%. Once you're past the yellow hit cap, hit is relatively worthless. Most of sub's damage comes from special attacks, and so you can focus on haste and expertise instead. The stat balance has the most in common with combat, where mastery and crit are considered to be second-tier stats. The current subtlety modeling doesn't have the years of vetting that the assassination and combat models have, and so the exact stat priorities aren't 100% certain at this time.
The best subtlety glyphs vary based on who you talk to, but there are a few frontrunners. Subtlety prime glyphs typically match our usual rogue glyph formula: We glyph our main combo point generator, our finisher, and our cooldown. Glyph of Backstab is an obvious choice due to our reliance on it as our main combo point generator, while Glyph of Slice and Dice helps smooth out bumps in the rotation. Glyph of Shadow Dance rounds out the trio, allowing us to score extra Ambushes. The major and minor glyphs are identical to assassination's typical choices.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Necromann Apr 27th 2011 6:16PM
Low level sub is fun. Shadowstep, ambush, if my rogue gets to the level cap, I'm going to try out sub in 5 mans.
Necromann Apr 27th 2011 6:17PM
Supposed to be shadowstep, ambush, loot.
Drakul Apr 28th 2011 3:12PM
Actually it's supposed to be Pickpocket, Shadowstep, Ambush, loot :)
scherbaddie May 1st 2011 9:55PM
only if you have reeeeally long arms
Hail Apr 27th 2011 6:21PM
Great article, I have been feeling neglected as a sub rogue, which of course is nothing new. I would like to point out that there is a sub guide on EJ, and a far superior one stickied on the official rogue forums. (Ok, i wrote it, and it is mostly the EJ one plus my personal opinion)
One thing worth mentioning is that, as you say, the best rogues will not be sub. That means those competing for the top parses on WoL will be much better geared than the sub rogues, so I wouldn't say WoL is entirely accurate. Perhaps BH would be close, since it is a free kill and amazing rogues might just spec sub for run there.
Telwar Apr 27th 2011 8:00PM
My favorite people are the ones who ignore raid mechanics so they can improve their personal dps.
Like the kitty druid in a BH who spent the entire fight on Argaloth's ass, and posted decent numbers.
Meanwhile, we wiped because he wasn't stacked with the rest of the party to soak damage from the slashes. But boy, his dps was sure respectable.
Hail Apr 28th 2011 3:45PM
I know, it is annoying when people screw their raid for personal dps. However in BH any melee can just run infront of the boss when it starts casting. For a sub rogue, doing this is a huge dps increase, making it (imo) worth it. Plus, unless the healers are bad, they can take it...
Darkwhisp Apr 27th 2011 6:22PM
I've always enjoyed watching my friend play sub. Heres to hoping it becomes a decent/best spec for pve!
StClair Apr 27th 2011 6:37PM
I've always enjoyed subtlety for leveling, but for endgame raiding, DPS is (unfortunately) all that matters.
Mandydeth Apr 27th 2011 6:39PM
It's called PvP...
Verd Apr 27th 2011 6:50PM
There's actually a ton of talk over on EJ about Sub glyphs. The Glyph of Shadow Dance is nice, true, but you're often energy- and GCD-locked during SD anyways, and if you don't have the energy for another Ambush/Evisc, it's wasted*. If you don't have 4pcT11, you're technically better off with Glyph of Eviscerate.
In addition, those who are new to Sub and whose raids may be a bit crit-light are probably off with the Glyph of Rupture, because Rupture dropping off is a lot worse than losing 10% crit on Evisc.
*The optimal "rotation" during SD is probably Ambush-Evisc-Ambush-Ambush-Evisc-Ambush-Ambush, using ShaS on the second Ambush (so it benefits from Find Weakness).
Hail Apr 27th 2011 7:34PM
Mostly true. They are quite close but in any fights (i.e. ascendant council) that rupture is likely to fall off, you want ShD.
Chase Christian Apr 27th 2011 7:57PM
Thanks for the tips and info!
pikadude Apr 27th 2011 7:21PM
What's with all this about assassination being the end-all PvE spec? Combat is just as viable single target, and blade flurry shits on assassination on a number of fights.
Chase Christian Apr 27th 2011 7:58PM
I usually compare sub to assassination since they're both dagger specs, but I did mention that combat is also fine when appropriate (if you have a good, slow MH or a 2-target encounter).
Hail Apr 28th 2011 3:54PM
Sub and combat actually have pretty good synergy. First, they like nearly the same stats, so going from sub to combat only requires a MH swap (assuming you are sub/combat pve dual speced). Second, combat does well on fights with AoE or multiple targets, and has almost no ramp-up time. Compare this to subtlety, which can't AoE for crap, isn't great at target swapping (but has far better mobility) and is arguably the best single target dps spec for rogues, (if you do it right) and FAR better utility (especially if you get the AoE reduction).
In a raid, having a combat rogue have a sub OS (or vice-versa) provides quite a bit of flexibility.
Now if only I can convince my guild to pay me to respec/glyph from PvP sub to PvE Combat and back every raid...
thebitterfig Apr 27th 2011 7:59PM
Are you sure Ambush spam is the best Shadow Dance rotation? I know the old (3.3) rotation was always Ambush - Eviscerate - (Premed) - Ambush - Eviscerate - Ambush, largely due to the effectively very low energy cost of Evis. At only 10 energy post-proc, the DPE is insane, the final damage approximately the same as Ambush, and there was simply no way to have enough energy to Ambush six times in Shadow Dance.
I haven't followed the more recent writings too closely, but in the early 3.x -> 4.x transitional time, the consensus was still the same, in that it was a good idea to use the CP from Ambush. That said, with energy regen increased due to haste and recoop, A-E-A-A-E-A might be a possible rotation.
Eviscerate, of course, vastly preferred to the other finishers due to Expose Weakness, making it a good idea to only Shadow Dance when Recoop and SnD have sufficient time on them.
Hail Apr 28th 2011 3:55PM
this is correct.
JaimeRavenholdt Apr 27th 2011 9:00PM
The margin between Sub and Assassination DPS is too large, though. A thousand less DPS for 5% crit? Yeah, I could see that being worth while, but a few thousand? That's not worth the 5% crit.
If Blizzard can somehow close this gap a bit we'll see more Sub Rogues in PvE, I'd wager.
Khirsah Apr 27th 2011 9:17PM
Off topic, but with the changes in 4.1, is improved recuperate still a good pvp talent, or are those 2 points better used in opportunity or something?