Patch 4.2 Preview: The Firelands

Players will be facing a host of new challenges in the Firelord's domain. Beth'tilac, the fearsome lava spider, will require players to climb on her webs to defeat her. Lord Rhyolith is a massive magma giant that is reminiscent of the Supremus fight in the Black Temple. The great firehawk Alysrazor drops feathers that players will use to fly during the fight. Shannox, one of the flamewalkers loyal to Ragnaros, is a hunter with some nasty pets to deal with. Sulfuron Keep is guarded by Baleroc in a moat of molten rock. Finally, guarding Ragnaros' fortress is Majordomo Staghelm, previously known as Fandral Staghelm, where the once-great archdruid becomes a turncoat, allying with the Firelord. Finally, players will face Ragnaros himself.
With this update, we also finally know the name of the legendary staff to be found in the Firelands -- Dragonwrath, Tarecgosa's Rest. A flaming version of Anzu will be available, as well as two other mounts. Patch 4.2 is heating up good!
For ages, the Elemental Plane served its purpose as a secure realm to imprison Azeroth's primordial spirits... until the Cataclysm ruptured its boundaries. Without warning, Ragnaros's armies surged toward Mount Hyjal, intent on burning the World Tree of Nordrassil to the ground. In the ensuing conflict, many brave heroes gave their lives to protect Hyjal from destruction. By their noble sacrifices, the impossible was achieved: the Guardians of Hyjal pushed Ragnaros's minions back into the Firelands.
Now, the battle to protect Hyjal rages in Ragnaros's smoldering realm. As territory is gained and Azeroth's champions edge closer to the Firelands' inner sanctums, a monumental task lies ahead. Entrenched around Ragnaros's lair -- Sulfuron Keep -- are his most trusted guardians, including the turncoat Druids of the Flame and their mysterious leader. Yet Hyjal's defenders cannot afford to shy away from any of these dangers. Should Ragnaros prevail against the incursion and succeed in destroying Nordrassil, Azeroth will suffer a blow from which it might never recover.
World of Warcraft patch 4.2 will offer hardy adventurers an opportunity to turn the tide in the Firelands, a huge outdoor raid of the highest difficulty, with 10-person and 25-person normal and Heroic modes. It will be a scorching opportunity to delve into this Elemental Plane, where six unique bosses stand between you and the reinvigorated Ragnaros. The great fire lord's chamber is shielded by:
Beth'tilac
Her fiery webs reach far overhead, daring her adversaries to simultaneously face their fears of both spiders and heights. Only by taking hold of her webs and climbing into her domain yourself will you find a way to thwart her evil designs.
Lord Rhyolith
Heroes face a difficult challenge: attack this massive magma giant's bulk while forcing him to move against his will among volcanic eruptions that ultimately spell his doom... or yours.
Alysrazor
Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift firehawk.
Shannox
The ferocious flamewakers of this Elemental Plane are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp.
Baleroc
Baleroc stands before the gate to Sulfuron Keep, amidst a river of combustion that serves as the Sulfuron moat. The bridge to Ragnaros's blistering chamber can only be crossed by those who find a way to put an end to this towering elemental monstrosity.
Majordomo Staghelm
Ragnaros's latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.
Defeat his guardians and a memorable battle with the enraged Ragnaros awaits you in his chamber. Ragnaros's normal and Heroic modes offer two completely different encounters for raiders to conquer.
Because the Firelands raid is outdoors, players will be able to mount and attempt to avoid the highly dangerous groups of enemies milling about. The order in which you engage the first four bosses in the zone will be up to you.
This will also be one stop of many in a quest to build the legendary staff Dragonwrath, Tarecgosa's Rest. A weapon of unsurpassed quality, Dragonwrath, Tarecgosa's Rest will not only require a spectacular effort by its owner to construct; it will reward the entire guild with a new and unique non-combat pet upon completion.
A tantalizing collection of unique rewards await those who brave the heat, and defeat the lords of the Firelands. With a new raid tier of armor and weapons, three new mounts (including the rare and highly sought flaming Anzu), a slew of new personal and guild achievements, an epic storyline, a grand musical score, and seven unique boss encounters, 4.2 and the Firelands raid will burn an indelible mark in World of Warcraft history.
Are you prepared to taste the flames?
Now, the battle to protect Hyjal rages in Ragnaros's smoldering realm. As territory is gained and Azeroth's champions edge closer to the Firelands' inner sanctums, a monumental task lies ahead. Entrenched around Ragnaros's lair -- Sulfuron Keep -- are his most trusted guardians, including the turncoat Druids of the Flame and their mysterious leader. Yet Hyjal's defenders cannot afford to shy away from any of these dangers. Should Ragnaros prevail against the incursion and succeed in destroying Nordrassil, Azeroth will suffer a blow from which it might never recover.
World of Warcraft patch 4.2 will offer hardy adventurers an opportunity to turn the tide in the Firelands, a huge outdoor raid of the highest difficulty, with 10-person and 25-person normal and Heroic modes. It will be a scorching opportunity to delve into this Elemental Plane, where six unique bosses stand between you and the reinvigorated Ragnaros. The great fire lord's chamber is shielded by:
Beth'tilac
Her fiery webs reach far overhead, daring her adversaries to simultaneously face their fears of both spiders and heights. Only by taking hold of her webs and climbing into her domain yourself will you find a way to thwart her evil designs.
Lord Rhyolith
Heroes face a difficult challenge: attack this massive magma giant's bulk while forcing him to move against his will among volcanic eruptions that ultimately spell his doom... or yours.
Alysrazor
Are you ready to fly the fiery skies? Catch her singed feathers and use them to soar above the inferno, or perish at the whim of this swift firehawk.
Shannox
The ferocious flamewakers of this Elemental Plane are terrifying enough, but Shannox has brought companions to his side in defense of the Firelands. This mighty hunter will require that you find a way to deal with his blazing pets before he burns you to a crisp.
Baleroc
Baleroc stands before the gate to Sulfuron Keep, amidst a river of combustion that serves as the Sulfuron moat. The bridge to Ragnaros's blistering chamber can only be crossed by those who find a way to put an end to this towering elemental monstrosity.
Majordomo Staghelm
Ragnaros's latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.
Defeat his guardians and a memorable battle with the enraged Ragnaros awaits you in his chamber. Ragnaros's normal and Heroic modes offer two completely different encounters for raiders to conquer.
Because the Firelands raid is outdoors, players will be able to mount and attempt to avoid the highly dangerous groups of enemies milling about. The order in which you engage the first four bosses in the zone will be up to you.
This will also be one stop of many in a quest to build the legendary staff Dragonwrath, Tarecgosa's Rest. A weapon of unsurpassed quality, Dragonwrath, Tarecgosa's Rest will not only require a spectacular effort by its owner to construct; it will reward the entire guild with a new and unique non-combat pet upon completion.
A tantalizing collection of unique rewards await those who brave the heat, and defeat the lords of the Firelands. With a new raid tier of armor and weapons, three new mounts (including the rare and highly sought flaming Anzu), a slew of new personal and guild achievements, an epic storyline, a grand musical score, and seven unique boss encounters, 4.2 and the Firelands raid will burn an indelible mark in World of Warcraft history.
Are you prepared to taste the flames?
WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.






Reader Comments (Page 1 of 2)
MattKrotzer Apr 28th 2011 1:37PM
Beth'tilac is going to give me the creeps... and while I knew Staghelm was in there, the whole Majordomo thing is a really cool twist!
Good job by Blizzard to build interest! I'm psyched!
Ralod Apr 28th 2011 1:38PM
Stupid caster legendaries... Tank better be next!
Prons Apr 28th 2011 1:47PM
Wish we could get a revamped version of Thunderfury eh?
Full package ofc, lightnings, huuuge size, etc etc etc
MattKrotzer Apr 28th 2011 2:10PM
Having seen numerous legendary discussions involving tanks, we've come to the conclusion that a tanking legendary would have to be a cloak. Maybe something suitably epic, like Arthas or Maiev's cloaks, but cloak is the only item that would be able to be shared between all four tanking classes.
Amanda A. Apr 28th 2011 3:42PM
Or maybe a mace that is like the staff from old Naxx, where each class has a slightly different version. In this case, 1h str/2h str/agi variants. (Druids can use maces, right?)
KEFIOX Apr 28th 2011 3:18PM
@MattKrotzer Not necessarily, why couldn't a tanking legendary be done similar to that of of the battered hilt questline in Wrath? Do the quest, turn it in, receive sword/shield or 2her.
Revynn Apr 28th 2011 3:42PM
Atiesh worked in a similar fashion, there was 4 different versions of the staff and the itemization changed depending on your class: Druid, Priest, Mage and Warlock.
IMO, tanks will be next, and it will be a mace with a 2H or 1H option.
Noah Apr 28th 2011 3:50PM
Awww, I don't wanna see another stinking tank weapon in game. I vote for a polearm or staff for hunters/feral druids! There's only ever been one in game, and it was removed and made useless with the release of Burning Crusade. I wanna see my kitty stick!
Fletcher Apr 28th 2011 4:10PM
But you can't *see* your kitty stick, Noah. You're shapeshifted.
Ralod Apr 28th 2011 4:27PM
But that is the thing, Thunderfury was really a warrior weapon. And it was really a DPS weapon that just happened to be awesome for threat and tanking. Paladins could use it yes, but we didn't even have a taunt then, good luck having anyone let you tank. There really has never been a true tanking legendary.
As to what it would be, A Mace would work. But It would have to be one that could be 1h or 2h, or at least let you go yo an npc and pick which one you wanted. Also I think it should only have stam on it no agil or str. It would just be a good deal of stam. Maybe have the quest line be your recovering the armor and arms of some ancient hero to defeat some evil, at the end of the quest the NPC you were helping get the stuff for grants you one of his items and you get to pick.
Really I'd love to see a legendary shield, but it leaves out DK's and druids...
Cody Apr 28th 2011 1:39PM
Too soon, Staghelm!
Xotzalqual Apr 28th 2011 1:40PM
This sounds very exciting.
Can't wait :)
-X
dannyleitner Apr 28th 2011 1:42PM
Will "The Eye of Sulfuras" have any chance of dropping from the new Ragnaros, and not just the old?
Deathknighty Apr 28th 2011 4:07PM
No, we took it from the old one!!!
Whitecatsjogging Apr 28th 2011 1:43PM
Nice! Interesting though how they added the comment about the music.
Tabularoinak Apr 28th 2011 2:04PM
Sound great! I really, really hope they release this "grand musical score" in downloadable format. I'd pay some good money to get those tracks.
Vector Apr 28th 2011 2:11PM
From a difficulty perspective, is normal mode Firelands expected to be harder than heroic BWD/BoT/etc? My guild hasn't taken on any current raid content, but we're 9/12 on the normal and should be 12/12 by the time Firelands rolls around...just curious what the progression scheme will look like.
Revynn Apr 28th 2011 3:46PM
From what I understood of the Ghostcrawler interview posted earlier today, the relative difficulty and learning curve should be mostly the same. So imagine the intial weeks of normal modes to be just like when you were progressing BWD/BoT in blues.
nonentity Apr 28th 2011 2:12PM
Flaming Anzu.... ah, so that's what the Dragonhawks are, k, riddle solved. Still awesome, want want want.
Luci Apr 28th 2011 3:25PM
I think it must be a different thing. The dragonhawks are reskinned protodrakes I think....