Scattered Shots: Hunters and patch 4.1

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.
Patch 4.1 was a pleasant one for hunters, a relaxing change of pace from the insanity of nerfs and buffs and more nerfs of 4.0.6. The patch brought us a nice wave of quality of life improvements and a very welcome AoE buff.
But in addition to everything listed in the patch notes, there have also been a couple of undocumented hunter changes. Even the undocumented changes are wee hunter improvements. Clearly, Blizzard feels bad about the (admittedly somewhat necessary) trauma we endured in the last patch, and it wants this patch to be a nice, therapeutic massage of tranquil ease for hunters.
Join me after the cut as we go through the patch 4.1 hunter changes -- the official notes, as well as the undocumented things that crept in there.
Hunter patch notes
To start things off, here is the hunter-specific part of the patch notes:

Hunters
- Deterrence no longer requires a melee weapon to be equipped.
- Explosive Trap now has a new spell effect.
- Master's Call now has a new spell effect.
- Multi-Shot damage has been increased by 250%.
- Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.
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Pets
- The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
- The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
- Bloodthirsty no longer generates Happiness.
- Carrion Feeder no longer restores Happiness.
- Guard Dog no longer causes Growl to generate additional Happiness.
- Summoned pets now start with 100 focus, up from 0.
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Glyphs
- Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.
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Hunter Bug Fixes
- Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
- Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
- Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
- Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
- Distracting Shot and Multi-Shot are now properly 40-yard range.
- Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
- Multi-Shot now properly has a 1-second global cooldown.
- Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
To my mind, there are three really noteworthy things here. First, Multi-Shot got a big giant DPS boost, a full 250%. This is great for all hunter specs but certainly helps MM and BM the most and SV the least. MM is able to fire Multi-Shot the most often due to Bombardment's reducing the focus cost by half, and BM gets darned close if using Beast Within during AoE phases to get half-price Multi-Shots as well. Without a Multi-Shot discount, SV just doesn't fire Multi-Shot as often and thus doesn't gain as much from this buff, but that's okay. SV still gets a boost and is still going to be the AoE spec -- though BM's burst AoE potential is now fantastic in the hands of a skilled player.
The second significant change is the total removal of the pet happiness system, which I think is a fantastic and long overdue thing. I've talked about pet happiness before, so I won't go into detail here. But what you need to know is that old Glyph of Mend Pet that you had so that you could ignore the happiness system before has now turned into a glyph that shrinks the size of your pet. So if you don't want your pet around 10% smaller, you'll want to get rid of that glyph.
Finally, our third change of significance is that Deterrence will now work when we're disarmed -- no longer will disarming a hunter completely eliminate our ability to defend ourselves as well as totally removing all ability to DPS (and heck, you can do that latter just by standing next to us).
In addition to this, we got other quality of life improvements and a host of bug fixes. Pets leveling instantly to our level is fantastic, and it's great to see the Steady/Cobra auto-target bug squashed. We still have a handful of hunter bugs out there, most of them involving pets, but hopefully Blizzard will keep picking away at them.
Hydra pet family
One of the undocumented changes was the introduction of the hydra pet family. The hydra is a ferocity pet with the special ability Bellowing Roar, which provides the 5% crit buff. Sadly, to my current knowledge, there are no tamable hydras anywhere in the game.
The Wrath daily quest for the Oracles faction, A Cleansing Song, allowed you to briefly summon a ghost hydra (and a slime), and for a while both of those could be tamed -- and both were members of the crocolisk family.
Blizzard removed the ability to tame them but left them in the stables of hunters who had already tamed them. So those few hunters who had tamed a ghost hydra in that window of time now have a new family for their hydras.
We can only assume, however, that tamable hydras will be put in the game in the very near future.
Sockets added to craftable gear
There was much talk about this happening back before patch 4.0.6, and it never came to pass. But with patch 4.1, we finally got our craftable 359 gear upgraded! The Corded Viper Belt, craftable by leatherworkers, has had a red socket added that comes with a +10 agility socket bonus. This is a fantastic upgrade and makes this craftable item the best in slot for ilvl 359 waist items for hunters.
The Dragonkiller Tunic also got a red gem socket (but just one) with a +10 agility bonus. Alas, this chest piece, with just one socket and haste/mastery secondary stats, will not compete with our other ilvl 359 chest.
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 2 of 3)
Revynn Apr 28th 2011 7:53PM
I just hope Chimaeron becomes tamable at some point.
Dreyja Apr 28th 2011 8:11PM
Just as long as my ghost-hydra makes me special unique snowflake! X-p ;-D
Randy* Apr 28th 2011 8:53PM
The ghost hydra (I named mine Ghidorah) has been such a boon for me. Sitting in the middle of Dalaran, I would find everyone, including Alliance characters inspecting my pet. The nice thing there was they couldn't ask me anything about it. It felt like a big secret. Initially I would get a lot of tells from Horde wanting to know where I got the cool pet. One person even accused me of hacking the game (hey, I got the tip on how to tame it from WowInsider!)
I loved that it had Thunderstomp. It became my solo pet of choice because it could hold a crowd, and when we hunters still had Volley, the two of us could do some damage.
Now he's a ferocity pet, no longer tenacity. I'm not sure how I like the different abilities. I don't know if I want everyone able to get hydras. At least they can't get one like mine. In that respect, I'll still be rare.
Hrothgar Apr 29th 2011 5:45PM
Don't know why your post got rated down. Happy you got a unique pet. And I hope you continue to enjoy it.
I would note that on my first run into Zul'Gurub I hit beastial lore on the hydra under the bridge before the first boss and it came back as tamable. I didn't want to make my group wait for me but I'm gonna give it a try later tonight.
Randy* Apr 29th 2011 6:14PM
Funny, it appears to be fine now.
GL with you ZG run tonight. Maybe Blizzard hasn't noticed it yet.
Bapo Apr 28th 2011 9:08PM
When hydras will be fixed and tameable, I'm gonna get the rare from the barrens. First time I've seen a red one
Artemisian Apr 28th 2011 9:15PM
So glad they worked on the bug with new targets ... I'm sick of my guild thinking I'm a fail hunter when I accidentally get one shot off on a new pack when something abruptly dies mid-cast.
Brock Apr 28th 2011 9:24PM
Don't forget the bug fix to camo that makes it less effective. Also the hunters mark duration is nerfed. Masters call has been reported to not remove all snares as well. I can't confirm the MC thing, I haven't done any pvp yet.
Even though there were no crazy changes this patch I am pretty upset they still havent fixed black arrow and replaced counter attack.
PeeWee Apr 28th 2011 9:40PM
If you use Survival's Serpent Spread to apply a Serpent Sting, and then add a regular Serpent Sting on the same target, both DOT's remain on the target and both seems to do damage. Working as intended according to GM.
Allison-knight Apr 29th 2011 2:48AM
Do they both refresh with cobra shot/chimera shot?
BenMS Apr 28th 2011 9:47PM
Anyone know if the hydra in the new Zul'Gurub are tamable?
BenMS Apr 28th 2011 9:48PM
Just checked, they are level 86 :(
Dekota Apr 28th 2011 10:02PM
"Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly."
Why would they make a glyph to make a pet SMALLER!? I don't want my pet to be SMALLER I want my pet to be BIGGER! This is about as stupid as it gets. The only class I could ever see complaining about pet size are tanks and then it doesn't change at all. My alt is a tank and big pets don't bother me.. FOXES BOTHER ME! How about a glyph that mutes the Fox pet?! That actually may be useful!
P.S. Give Hunters a Glyph to make our pets Super Size!
*Hunter rage*
Wulfhound Apr 28th 2011 10:50PM
I endorse this rant, Waist of a glyph that no self respecting Hunter will own.
Draelan Apr 29th 2011 4:49AM
Yeah, it's a boring glyph at best, but none of the Hunter minor glyphs are particularly exciting. The only other options for me (since I already have Pack and Feign Death) are Revive Pet, which I never seem to need to use in a combat situation, so I don't get push-back, and Scare Beast, which I haven't used since the Oz event in Kara.
Hunters really need more interesting minor glyphs.
Brett Porter Apr 29th 2011 7:57AM
@ Draelan:
"All classes really need more interesting minor glyphs."
Fixed that for ya. :)
Although to be fair, minour glyphs weren't meant to be game changers or DPS increasers, more for efficiency (cost reduction/reagent removal/etc) or for flavour. Just need more flavour items and they'll be more interesting!
ragecage Apr 29th 2011 2:27PM
I would much rather a Glyph that decreases the size of Tauren by 10%-20%...
...in Shadowfang Keep.
dk Apr 29th 2011 4:07AM
Tsk, I don't mind my pet being smaller.
What I am curious about and am wanting is my old pet food Kibler's Bits to have a pet buff again. I enjoyed feeding my pet for happiness but if that is gone: fine. Still, there are only two pet recipes in the game and I'd like them to be worthwhile.
AND thanks for the socket tip, I'd not looked at my gear and wowzers i was surprised to see new places to put my agility gems! Wewt!
Happy hunting and may all your hits be crits!
Draelan Apr 29th 2011 4:45AM
There seems to be a bug with the old Oracles hydra. I pulled it out and, sure enough, it was a new pet family. However, I quickly realized it still had all its abilities and talents from the Tenacity tree, despite now being a Ferocity pet. On top of that, I had 8 talent points to spend in the Ferocity tree total. While dismissing it and resummoning it didn't change anything, its talent tree was reset when I swapped specs with it out. (So it lost its Tenacity abilities as well.) Not sure what else might cause a talent reset. *shrug* Not that it matters. I'm sure Blizzard will make sure that it gets fixed.
Although, the time I had my hydra out reminded me why I don't keep it with me all the time... It's vocalizations when its heads snap at each other... happens every... two... seconds... It gets old VERY fast. Maybe we'll get lucky and Blizzard will tone down how vocal this type of pet is when they get around to making other hydras tameable.
Tagerager Apr 29th 2011 8:54AM
Is it just me not seeing it before, or did we get a new stat in our charecter screen? The Focus Regen stat - guessing it will help with the Haste stat issues, giving us the ability to see exactly what the haste stat is going to do for our Focus Regen.