Skip to Content
4-28-2011 @ 7:10PM
Not sure why people like the idea of removing interesting mechanics. To each their own, but my self and my friends/family who i talked to are against the loss of pet happiness. Its not like it was hard, it was another little fun thing about being a hunter and having a pet. Now i feel we just have very ordinary pets. Really at this point they could be cubes with stats for all the interest that they are now.
4-28-2011 @ 7:24PM
"The Hunter Trainer's Association reminds you that the Pet Cube cannot speak. In the event that the Pet Cube does speak, the Hunter Trainer's Association urges you to disregard its advice."
4-28-2011 @ 7:36PM
Fun thing? I think not, used to frustrate me to the extreme just standing around spamming my mend pet button just cause my pet felt like being unhappy. There was no point to the happiness system as it was, besides reducing the dps of the hunter that didn't spam his mend pet.
4-28-2011 @ 7:32PM
I have to disagree completely. Having to worry about happiness all the time was one of the major reasons I never leveled a hunter. Ammo was the other.With the ongoing overhaul that Cataclysm is giving to classes, I'm starting to enjoy all of them a great deal more.Interesting mechanics aren't necessarily fun for everyone and changing things up a bit is a good way to keep Warcraft relevant and competitive as it ages and goes up against more and more promising newcomers.
4-28-2011 @ 7:34PM
Look at it this way: melee fighters never have to feed their weapons, nor do spell-slingers have to feed their spellbooks. If a hunter fails to keep an eye on their pet's happiness, that happiness could drop in the middle of a battle, putting the hunter at a lower DPS for that fight's duration. I'm aware that this sort of thing didn't happen much since they added the glyph of Mend Pet, but I hope you get the idea.Yes, I liked feeding my pet and seeing it be happy too. But I'm guessing that hunter DPS was based around our pets being happy all the time, so it didn't really give us an advantage - it just gave us one more thing to keep track of with no actual reward.Also, this:http://wow.joystiq.com/2011/03/17/scattered-shots-grandpappy-frostheim-on-pet-happiness/
4-28-2011 @ 7:43PM
Not happy with the removal of small things like this either.Keeping Happiness up was no problem. A Glyph, and maybe tossing some food you had left over occasionally. But it was a nice little addition that made the pet feel less like an NPC.Ammo was hit or miss. It costed money, and you had to keep track of it in the middle of a fight to make sure you didn't run out, but Mend Pet was free.
4-29-2011 @ 9:22AM
Yeah, it was one of those things that "made sense" from a flavor and immersion perspective but was, at the same time, annoying from a gameplay one. If you hadn't noticed already, the game has been moving farther and farther in favor of gameplay over immersion for a long time.
4-28-2011 @ 7:55PM
I disagree. My many 'cubes with stats' have always been part of what makes being a hunter so interesting, and now I get to choose between spheres and dodecahedrons and other random 3-D shapes as well, it is all good!I love that I can get max level pets of a new type, and can experiment with new abilities, without having to grind out levels just to make them viable.Feeding pets for 'happiness' was never fun. Finding new pets is though, and now I don't have to worry about the level loss + grind for replacing an old standard with something better looking that fills the same role...and I can tactically swap them on the fly...almost like an aspect!That said, I actually quite like the idea a 'grey cube' pet, at least if if was made to look like the old D&D gelatinous cubes, which was done very well in the Neverwinter Nights games.
4-28-2011 @ 10:46PM
And this change has freed up so much bag space that was taking up buy pet food. Only thing that is a waist is that mend pet glyph, no self respecting Hunter will ever use a glyph that makes your pet 10% smaller, if anything it should make them 10% larger. What a waist of a glyph. If I was a glyph craftier I would be crying foul on blizz changing something that use to make me moneys into something that will never sell. Waist of glyph space I say.
4-29-2011 @ 3:39AM
You didn't need any bag space for food, you just needed the glyph which was a minor glyph (and there are none of those that increase dps so it was well affordable). The need to feed - or "mend" - your pet added flavour that was unique to hunters. As someone said above, no other class needs to feed their weapons etc. I say, EXACTLY. It's one of the things unique to the hunter class.Much as I love the changes in Cataclysm and the direction the game is going altogether, these little things make me a little sad. It's like the game is getting reduced to "functual" things only. In the same category is the removal of class-specific quests. In my opinion it should MEAN something if I choose to be a hunter, or any other class. It should bring about flavour that is unique to that class. Otherwise it comes to choosing a class solely for its dps potential.That's my 0.02$ - it's no biggie and I'm not going to cry "evil Blizzard, I'm cancelling my subscription", lol, I just preferred it the way it was before :-)
4-29-2011 @ 5:40PM
I have a solution for you there Rob... Cast mend pet and feed your pet anyway.There fixed that for you.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.