WoW Rookie: Patch 4.1 for rookies and casual players

Patch 4.1 landed this week. While there is tons of information on WoW Insider and other locations, it helps to get down to the basics to figure out what pieces of the patch affect casual players.
Did you see the trailer? If you didn't see the trailer, you should check it out now. It's right above this text, just to be clear. The trailer's pretty cool. It does continue the legend that all trolls are inevitably and irrevocably evil, but a lot of folks already knew that. The opening dialogue kind of puts you on the Zandalari's side for a bit, but then the trolls all go butterfly-chasing insane.
Two new instances
The big deal about patch 4.1 is that there are two new 5-man instances. A lot of the changes to the game revolve around these two instances. Sure, there are class buffs and nerfs, but that's not breaking news. There are always class buffs and nerfs; new instances are a very, very big deal!
Zul'Gurub is an old vanilla instance that's finally been updated for contemporary gameplay. The return of ZG for old and loyal players is like finally hooking back up with your high school sweetheart. This was a definitive getting-started-with-raiding instance back then. According to Allison, Zul'Gurub feels like the easier of the two new instances.
Zul'Aman was originally from The Burning Crusade. It was a 10-man raid with a single goal: Get it done under a certain time in order to get a random mount to drop. (I guess some people did it for gear, but I did it for the bear.) The bear's back as a random drop in the contemporary instance, but Zul'Aman is a fairly tough instance now. If you're wearing much purple, you'll probably be fine. But if you're wearing even 5-man heroic blue gear, you'll need to play tightly to succeed.
LF Guild, PST
If you're looking for a guild to hook up with, Blizzard has finally implemented a looking for guild tool. Since guilds now have pretty valuable features due to guild levels, you should probably look into hooking up with a guild, even if you're by nature a casual solo player.
The best benefit of this tool, though, is that it might cut down on some of the inevitable guild recruitment spam in major cities. I'm not holding my breath, but it'd nice to see even a 10% drop in "we have a tabard" from the general channel.
Daily dungeons have changedThe most important news is that you don't have to run your random dungeons every day to get your weekly max of valor points. Instead, it works like this:
- The first seven times each week that you run ZG or ZA, you get 140 VP each.
- You queue for the trollish twosome separately from "normal" heroics.
- Your weekly VP cap is 1,250, 980 of which can be earned from heroic 5-mans.
- You can run your 5-mans all at once until you reach the caps.
Points are more flexible
You can now swap around same-tier points between their PvE and PvP equivalents. That means you can swap conquest points for valor points and justice points for honor points.
It's worth noting that while the daily dungeons have been changed, the same is not true for daily battlegrounds. It's hard to read into why that might be the case, but I still chalk it up to the game's changing to accommodate the new troll instances.
Tanks and healers get fabulous prizes
Tanks and healers now get a goody bag at the end of each instance, which has a chance of having rare mounts and non-combat pets. The dynamic is called "Call to Arms." It actually means that whichever roles are least represented in the random dungeon queue will get the goody bag, so if there is somehow a desperate lack of DPSers in the queue, they'll get the goody bag instead.
This is to help encourage solo tanks and healers to go into the queue. Call to Arms was a pretty controversial subject at the time was announced, but folks have gotten used to the idea at this point. You can tell which roles are needed by looking at the role marker in your random dungeon finder.
Classes were (mildly) changed
There is no way I can reasonably cover all of the class changes here. Check out our official guide to patch 4.1 to see what's different for your class, and look here to see how that will affect raiding and dungeons.
There were definitely some class buffs and nerfs, but it's not like anyone has gone from being a wimp to a pixelated god or vice versa. Most of the buffs and nerfs felt like minor changes, taken as a whole. We'll probably see the bigger portion of class changes when patch 4.2 comes out, since there will be a new raid tier at that time.
Filed under: WoW Rookie






Reader Comments (Page 1 of 1)
mamasama Apr 28th 2011 8:15PM
all trolls are irrevocably and inevitably evil for finally uniting and taking back what belonged to them in the first place?
I'll tell you what's evil. It's Vol'jin sending Darkspears into Stormwind to petition the Alliance for help. That's just gross.
Amanda A. Apr 28th 2011 8:27PM
I wouldn't say evil, just a threat. After all, neither the Horde nor the Alliance are entirely good (or entirely evil.)
arkhan Apr 28th 2011 11:35PM
How does stuff like this get downvoted? It's a valid viewpoint and one I happen to share. I think people don't understand what the voting system is for. Or maybe it's me, I don't know. When you have a system where comments that get downvoted are blacked out and impossible to read you shouldn't downvote things you just don't agree with. The only things that should be downvoted are troll comments and spam, never legitimate viewpoints. That's just my opinion though, I don't know what the staff here wants. I'll just say that I find the "blackout" system retarded. Hire some moderators to delete flames and spamming and let legitimate viewpoints be read, no matter how many people agree or disagree.
JattTheRogue Apr 29th 2011 12:11AM
@Arkhan: I'm confused ... aren't these troll comments?
:P
Hatred Apr 28th 2011 8:49PM
Quote:"Call to Arms was a pretty controversial subject at the time was announced, but folks have gotten used to the idea at this point."
Lolled, sadly lolled...
I'd say it's more like people has seen how futile it's fight against Blizz on bad decisions, it's just not worth the time or the effort. You could say also that one can get used to constant beating too and stop complaining loudly but doesn't mean that one still accepts it.
lolled Apr 28th 2011 9:02PM
What are you talking about? They needed to get more tanks and healers to queue for random dungeons and so far the change is doing exactly that. Going from 30 minutes for a dps wait pre-patch to 11-15 post, it was a brilliant move by Blizz. Unfortunately there will be idiots that think they know more than the company that made the game. Fortunately, Blizz doesn't listen to them/you.
Amanda A. Apr 28th 2011 9:22PM
Before bags: 'Blizzard, the dps queues are too long, fix it, or else the game will be ruined forever!'
After bags: 'Don't offer cosmetic trinkets to make tanks and healers want to queue! I'd rather wait! Ruined forever!'
They can't win, can they?
DarkOrb Apr 29th 2011 10:14AM
The problem I've seen with it is people who have a tank class for PvP going "OOOH FREE STUFF" and then joining HC instances in full PvP gear without a clue in the world how the instance works.
I've seen more tank kicks since 4.1 than I did the entire time since I started doing HC's.
Seems to work OK with healers for the most part though, so at least that's a good outcome from it.
Carsten Apr 28th 2011 8:58PM
@Hatred
It's not futile to fight blizzard on things we disagree with, look at the RealID fiasco in which forum posters would have to post under RealID, the only reason that was overturned was because of the sheer outrage from most of the community.
Murdertime Apr 29th 2011 12:02AM
I'm going to STRONGLY disagree about ZA vs ZG difficulty wise.
ZG is a goddamn death march consisting of people getting pissier and pissier with each wipe. ZA is a playful dance through the daffodils with a light song on your lips and loot in your pocket.
Neyssa Apr 29th 2011 3:03AM
seconded :)
kestrel77 Apr 29th 2011 3:35AM
I've read a lot of comments and this one actually made all the dreck and debris worth the trawling. Absolutely brilliant, and from my experience so far, correct.
Garthix Apr 29th 2011 5:56AM
Your god damn right especially about the death march
Just look at the first boss in zul gurub stand in slightly the wrong place and you die
I saw a fair few wipes in there on the first day and of course instea of people offering advice or admiring they'd never done it their all experts who know everything and never make mistakes!!!
I've tried to be as nice as I can to people whilst tanking these but there seems to be a higher number of tools around nowadays
Jaq Apr 29th 2011 6:04AM
Agreed. I have wiped on the last boss in ZG something like 15 times and still haven't got him. ZA I went into barely recalling the original mechanics and only wiped on the last boss because the healer lagged standing in fire. ZG, right now, takes either a patient guild group or just plain amazing luck with the PUG you get.
Try doing Jin'do with two melee. That's a RIOT.
Katherine Apr 29th 2011 10:50AM
Wait, you can get ZG down with a guild group? We spent 3 hours in that place before we decided we'd better go to bed before the guild disintegrated on the spot! It's harder than the 9 cata raid bosses I've done so far (not including BH), and twice as many people in a raid means a greater spread in the abilities and reaction times of the group!
Shippin Apr 29th 2011 1:22PM
Wait, ZG is harder than current raids? Shit, I should be doing raids then, since I've done ZG 3 or 4 times...
The Dewd Apr 29th 2011 3:23PM
I've healed both of these instances as a random pug. I haven't tanked much since Wrath so my bear is shelved and my pally is up front. ZA seemed much easier with less wipes overall and less wipes per boss. (We only wiped on the last boss because two dps weren't across the line when the tank pulled and they got locked out.)
ZG is a slow and steady death march. I got throw into an AMAZING group last night and we slowly made our way through the instance. Some of the trash pulls are a nightmare to try to heal and I'm sure I had the tank hyperventilating as I was trying to get them caught back up to full. There seem to be too many things to watch at once on Venoxis and having multiple melee can't be fun. ZG just has too many mechanics to handle on any given fight - for a 5-man. For a raid I think it would be understandable.
If folks still feel the same way once we've been doing the Zandarlari 5-mans or a while, I wouldn't be surprised to see ZG get a small nerf (I can't imagine doing it without the Luck of the Draw buff) and ZA either left alone or maybe buffed a bit. (Or maybe the group I got into for ZA was just freakin' awesome.)
Jarvish Apr 29th 2011 7:11AM
Ok, ok.... so the queues for LFD have been cut in half.
But the sheer amount of absolute retards posing as tanks (DK's in cloth "for the stamina" for crying out loud) far outweighs the benefits of the shorter queues. I was in SFK 3 times yesterday, never even making it past the first boss...
I agree, the idea was fine, but there will always be idiots trying to get what's not rightfully theirs, thereby ruining the game for everyone else.
Deeya Apr 29th 2011 7:40AM
The bear was never, and still isn't, a random drop. It is a reward for completing the timed event to save each of the "sacrifices," and there are also additional items that only drop from the chests you collect from each boss who you kill before the timer is up.