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Reader Comments (Page 1 of 1)
4-29-2011 @ 5:12PM
LynMars said...
The perks and rewards aren't worth the stress or holding onto anger, Grim. They didn't exist before Cataclysm, and most players were sill spending the same amount of time doing the same things. Now there's just a noticeable tracking of that time, and minor benefits for spending it that we were perfectly happy without prior to 4.0.
This is why I dislike the new Guild Leveling and Perks system. I understand what Blizz was trying to do with it--it makes some people think twice before guild-hopping because of one bad progression weekend or something--but it causes situations like the ones mentioned here where people feel like they can't leave a bad situation because OMG, the -perks- and the -rewards- and -time- (that I would have spent anyway a year ago)...
No, they are not required for gameplay, or very powerful. But let's face it: you give players a reward that's even just handy, and they -want it-. My main RP guild is only lvl 8, we have a hard time attracting new players that aren't simply RP alts (my other guild, that can raid and regularly instance, is lvl 18, so it's not like I'm "missing out" on perks for some of my alts). Other niche guilds, or trying to start guilds, have a hard time recruiting because people want levels and perks already handed to them when they join.
I'm glad the tabards have been implemented to help raise guild rep; that was needed, and can make the idea of changing guilds a little easier for some. But the level and perks system, I'm just not sure it's the best way to draw the focus of the game to more social guild based aspects when it causes this sort of anxiety in players.
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