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4-29-2011 @ 5:45PM
I have serious issue with this response on several fronts. The first of which is very easy to convey: "time is money, friend" (As Basil points out often in his column). Even the way we choose to spend our time on leisure activities can be quantified monetarily and saving a few g at the expense of several hours is a huge opportunity cost. In other words, if you had dedicated those countless hours helping out with the guild to farming gold instead and then selling it illegally you would probably have in excess of $100. The second is that humans have an innate tendency towards retribution. It is an evolutionary stable system and the one that humans have happened to adopt as a majority. The individual rules and morality don't matter as much as that when someone does something that detracts from the general welfare of the people, we feel they should be punished. There are scales of this too: those afflicted with a "Just World" or "Strict Father" outlook are inclined to believe that someone living in poverty is lazy, or that someone who got into a road accident was inattentive, or that a country afflicted by a natural disaster had an unusual preponderance of homosexuals... While the bleeding hearts campaign for nuclear disarmament, spending more money on preventing the causes of crime and animal rights or whatnot. The overall phenomenon of attributing blame can be seen in the personification of technology when it goes wrong: yelling "stupid computer" or "($*%ing Blizz!" doesn't help much but it does make us feel better. Then of course there are the despots who punish the slightest perceived insult and the psychopaths who contravene the system entirely... At any rate, there's some psychic dissonance felt whenever a bad deed goes unpunished. But luckily, I recall reading on WoW Insider that Blizzard has taken steps to reimburse guild banks in the event of ninjaing before. If anyone could find the link to the article you could use it as a precedent for Blizz and go straight to the court of appeals... Or something. One thing they've pointed out at great pains in the latest Meet the Devs is that they wont punish abuses by the guild masters. I think a system of checks and balances revolving around the officer core would neatly illustrate the superiority of a democratic system. That way important decisions like gdisbands would have to be ratified by a large percentage of currently active officers. Guilds could choose to opt into such systems so it wouldn't cause complications for alt guilds but if you were joining a leveling guild you'd feel more secure in one that made democratic decisions. Our guild doesn't have anything formal like that but we tend towards it with decisions such as transferring guild leadership.
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