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Reader Comments (Page 1 of 1)
4-29-2011 @ 2:58PM
Blacksen said...
I can't help but get the feeling we're getting shortchanged here. I'm sure Firelands will be great, but averaging 1 boss per month is unsatisfactory. This sluggish development pace is killing the game - there's just not enough to do at 85. I've killed Sinestra, and all I have to look forward to is a single instance?
They're making a tradeoff for "more epic encounters" by providing unique trash and boss models. I would gladly trade those models for just more content.
All signs point to "this will be a disaster," including comments such as "you shouldn't need to raid more than a couple nights a week to progress" - I raid 3 nights/week and have progressed just fine.
Reply
4-29-2011 @ 3:14PM
Jason said...
The doomsayer Blacksen is here.....This will be more then enough content..i doubt your crap lil guild will down them in the time frame that your stupid lil brain has come up with...They do not have to make a ton of bosses its pretty much that simple...sunwell had less bosses and it took a long time to kill those bosses even with gating people still didnt have bosses down.
4-29-2011 @ 3:20PM
Imnick said...
I think it's mainly also to do with the frankly massive amount of solo content they are also adding
60+ daily quests, a bunch of non-daily quests, TWO new zones including the inside of the raid instance
That manpower has to come from somewhere. It was either one instance now or two instance in 2-4 months
4-29-2011 @ 3:32PM
Docp said...
@Jason
Yeah, but Sunwell was incredibly difficult, as in guilds with BT on farm were being destroyed in there, Sunwell was basically an entire raid on hard mode and that's why it took so long to clear out. This raid will have a normal mode and that probably won't take long to clear for a reasonably competent guild.
Thing you have to remember is that TOC and Sunwell were filler content, not exactly all that planned but designed to give us something to do until the real content (wrath and 3.3) is ready. It seems scary that they're now considering those raids close to their ideal than the real meaty raids I know and love.
Of course the pay off is that supposedly they'll have a more aggressive patching structure and so if it's only 4-5 months until the next raid then I'll be happy with that, of course they did say that Wrath was going to have an aggressive patching structure and then we ended with 3.3 for over a year.
4-29-2011 @ 3:31PM
KvanCetre said...
Oh how quickly people forget TOC. Thats exactly what you're asking for.
4-29-2011 @ 3:56PM
Baba said...
7 bosses is simply not enough for a tier. Period.
ICC was 12 bosses and served perfectly, ToC was horrific at 6 bosses and no trash.
What happened to this lauded "multiple raids at each tier to give diversity" selling point of Cataclysm? Total balls.
4-29-2011 @ 5:06PM
Sunaseni said...
Quality, not quantity, I say. It's fine to be skeptical, but let's not write out lesser number of bosses off hand. With all the bosses in the game thus far, the set pieces have been repeating themselves. Some bosses do new and interesting things like chaining onto spikes in Magmaw, run spikes onto ice patches on Anub'Arak, but they are few and far between.
If they can pull it off, a raid full of 7 Mimirons would be much more awesome than a raid of 20 Patchwerks and Anub'Rekhans. Call me "skeptically optimistic".
4-29-2011 @ 7:34PM
vocenoctum said...
I saw a few comments on that thread about the timeline, comparing this release from start to the release window between Ulduar and ToC and Icecrown.
I think the missing factor here is Ulduar. People forget how ToC knocked Ulduar out of the eye of the "common raider", long before it was exhausted. While they've streamline the tiers a bit to avoid that, they've decided that They want to make sure that folks are ready for this content, and that this content lasts just long enough to get the next tier ready.