Skip to Content
5-01-2011 @ 12:05PM
Q for the Q:When do you think a guild should be able to venture into heroic raids? I've heard that heroic raids are very hard in Cataclysm, so I would expect that a fairly high average item level is needed.I guess, what I really want to know is: can we somehow tell if if we are ready to try (and perhaps down) some bosses on heroic mode? Does the fact that we can down boss X on normal mode mean that we should be able to down boss Y on heroic? Any (relatively) easy bosses to try out first?Thanks for your help :)Hithoion, EU-Grim Batol
5-01-2011 @ 12:07PM
If you can beat the last boss in the place, you should be able to handle the first one or two in HM.
5-01-2011 @ 12:15PM
first one minute of halfus on hcif you can survive that long, you can down him, which means you kill your very first hc boss,.pto be somewhat helpful, burn all your tanksaving/raiding cd in that first minute
5-01-2011 @ 12:47PM
You can't just access Heroic versions of raid bosses automatically. You need to have killed the endboss of a given raid on regular to toggle Heroic for the instance. That's your biggest gateway. If you're at the point where you're comfortable doing a full clear on regular, you're probably ready to start the earlier bosses on Heroic.As Sidone said, Halfus is a good place to start. There are no new mechanics for the fight: the only difference is that all five adds are active, instead of having two inactive. Your raid should already be familiar with how everything works; you just need to figure out how to deal with everything at once. My guild leaves Slate down but pops everything else, pretty much right away, using Tricks/MD to get everything to the tanks. (We wait a few seconds to release the whelps, so that I can establish initial aggro on Storm.) I take Storm, Nether, and the whelps; the other tank takes Halfus and Time. We burn Lust/TW as soon as the whelps are out, at which point we kill Storm > Time > Nether > Halfus. (The whelps go down through incidental AOE.) We BOP off the initial stack of Malevolent Strikes when it gets high (usually 10-15); Storm should be dead by the time the stacks get back up into the 6-9 range where we need to start swapping. After that, we trade Halfus and redistribute remaining drakes as necessary until everything is dead. The one downside to using two tanks rather than three is that you sometimes get really bad RNG at the beginning of the pull with MS stacking, which will pretty much guarantee a wipe. We've found it's worth it for the extra DPS, though.A note of caution: the requirements for 10-man raids in the current tier are very tight. Because of the way the fights are designed and balanced, there is frequently only one "right" way to kill a boss. Making a simple change can be the difference between endless wipes and comparatively easy success. The Wrath model where 10-man was usually easier than 25 no longer holds, at least for now.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.