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5-03-2011 @ 9:26AM
@ accurryEverybody thought it was hard, because it WAS. After the last patch for hotfixes, the fight became either overtuned or seriously bugged. The debuff was jumping like crazy, to everyone, ALL the time, nicely hitting for 35K if you were unlucky. There were reports of the debuff also jumping to and from pets, minipets and the little bears from the arch buff. In a fight with more than one melee dps, this became healer hell. You'd have the debuff jumping to at least 3 players, and once you were done disspelling those with barely time to throw out a heal, they were already applied again or jumped to someone else. And don't mention what happened if someone with a debuff was picked up by a bird, flying over the heads of those who had been debuff-free before.I did the fight on my resto shaman a couple of times in the bugged/overtuned mode, and the healing going on there was more intense than for example the first phase of Halfus. Now, I am a pretty good healer and running in 359 iLvl, with groups of competent people that know when to move, when to shoot birds, when to stack etc. Still, yesterday's attempt left me with only the tanks standing and myself at 10% health. I pulled out about 2.3 million in heals, disspells around 30.If you are a healer that actually needs gear from these bosses, good luck on that without running OOM from disspells alone halfway through the fight.If you want to read more experiences from 346 to heroic raid geared healers on this fight, here's a nice thread: http://us.battle.net/wow/en/forum/topic/2456906582So yes.. definitely not a nerf, but a much-needed fix. These are dungeon bosses for people that need gear, not raid fights.
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