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5-03-2011 @ 12:52PM
@braindedExcellent point. I hadn't noticed that.@acurryI think kittens put it very well, but ultimately it boils down to this: Up until the fix/nerf/whatever, a minimum of 1.5 out of every 5 seconds (1 GCD) was being used to dispel the debuff. The other 3.5 seconds (~2 heals depending on your class) had to be used to heal up the 35k static disruption (heaven forbid it hits more than 1 person), the boss's melee damage, whatever 20k attacks the little bird adds did, and the 20-25k hits that kidnappers put on their targets. That's massive healing on multiple targets, regardless of if you have a hot on the tank or not. And for players of appropriate gear and skill level it was way over the top.I'll be looking forward to actually queueing for the instance again.
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