The Daily Quest: You want me to take you where?

WoW Insider's on a Daily Quest to bring you interesting, informative, and entertaining WoW-related links from around the blogosphere.
Yes, it's Children's Week again, if the dozens of orphans gleefully running around Stormwind and Orgrimmar hadn't clued you in. This year, I participated in the quests, seeing as how there were two new pets available.
The curious part came after the Orgrimmar quest was turned in, however -- I zoned into Blackwing Descent for our raid, and lo and behold, little orphan orc followed me in, despite my obediently deposting him at the orphanage. Apparently, the boy wanted to watch 25 raiders repeatedly die to a buggy and laggy raid encounter. Between that and his desire to visit the corpse of a fallen leader and the leader of the walking corpses, I'm beginning to worry about that kid.
Right then! With Children's Week comes some dreaded achievements, and all of this in the midst of 4.1's two new instances and addon bugs. Luckily, we've got some posts from around the blogosphere that chat about all of these things:
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Yes, it's Children's Week again, if the dozens of orphans gleefully running around Stormwind and Orgrimmar hadn't clued you in. This year, I participated in the quests, seeing as how there were two new pets available.
The curious part came after the Orgrimmar quest was turned in, however -- I zoned into Blackwing Descent for our raid, and lo and behold, little orphan orc followed me in, despite my obediently deposting him at the orphanage. Apparently, the boy wanted to watch 25 raiders repeatedly die to a buggy and laggy raid encounter. Between that and his desire to visit the corpse of a fallen leader and the leader of the walking corpses, I'm beginning to worry about that kid.
Right then! With Children's Week comes some dreaded achievements, and all of this in the midst of 4.1's two new instances and addon bugs. Luckily, we've got some posts from around the blogosphere that chat about all of these things:
- Restokin wonders if the newly revamped Zul'Gurub and Zul'Aman missed the mark.
- In the wake of 4.1, The Bossy Pally ponders the potential coolness of 5-mans that feel like raids.
- Orcish Army Knife thinks about how he'd change the School of Hard Knocks achievement.
- Type "H' For Heals has a handy post on dealing with 4.1 addon woes.
Filed under: The Daily Quest






Reader Comments (Page 1 of 1)
wutsconflag May 2nd 2011 6:16PM
I had the exact same problem with the Alliance Deserter from the quest in Borean Tundra!! I had turned the quest in and gone about my business. An hour or so later, I hearthed back to Orgrimmar, and the Alliance deserter was right there with me! Being on an RP server, it caused quite the stir, I can tell you. We ended up in Garrosh's room before he finally despawned about half an hour later. It was truly an odd experience.
Gorkarp May 2nd 2011 6:26PM
Why does everyone complain about School of Hard knocks? I did it on two toons no problem, first attempt every time. Granted I'm DPS, I can see where heals have a problem. But to all those DPS complaining that this achieve is unfair. Give me a break. The one time anyone ever asked anyone to PVP. Get over it. If you can't do it, then you don't deserve the achievement. PVE players suddenly miffed by "monsters that actually move" don't get any pity from me.
wutsconflag May 2nd 2011 7:06PM
PVE-ers complain they have to PVP.
PVPers complain that PVE-ers are screwing up their games.
Overall, the achievements suck for everyone involved. (FTR: I didn't have much of a problem the first year the achievements were available.) They should be redesigned, and the ways suggested are as good as anything else I've heard.
Rades May 2nd 2011 7:36PM
My biggest problem with the PVP achievements isn't so much that people have to venture into a world that don't like, but that their objectives go completely against proper battleground play. I mean, doing silly things solo is fine, but when your actions are detrimental to your teammates, that's unacceptable. If I'm a hardcore BG player, and a PVE player with his Orphan is fighting on the flag, recapping bases and playing properly, hey I'm fine with that. But when they're all running around like madmen trying to blindly grab the flag or capture a bunker, with zero regard for actually winning, that's what bothers me.
Trilynne May 2nd 2011 8:55PM
This. I got the achieve today, finally, after I wimped out last year(yay proto-drake!), and I felt really bad about essentially screwing up the BG for anyone who actually wanted to do it right.
My hubby had a great suggestion for how to fix it: have your orphan out in the respective BGs when someone ON YOUR TEAM completes the required objective. All of the objectives need to be completed in a typical BG in order to win, but it's when EVERYONE tries to do it themselves that it screws it up, right? But if it just had to be your team, then you could more easily complete it in a supporting role rather than screwing up the BG by turning it into an every-man-for-themselves free-for-all, which strikes me as being against the spirit of BGs.
Fletcher May 2nd 2011 10:05PM
My suggestion for fixing School of Hard Knocks is simple.
Take it off the meta.
That way masochistic achievement whores can still get their ten achievement points, and the rest of us don't have to do solo PVP against a whole battleground full of sociopaths - half of whom you can't attack - to get our protodrakes.
Urza May 3rd 2011 8:41AM
Ahhh children's week.
Rich May 3rd 2011 10:33AM
I agree with taking the hard knocks thing off of the list. or just demand that you win the listed BGs with your orphan out (that MIGHT at least encourage those of us new to PvP to actually practice or think about strategy. As it is, it's a system that is guaranteed to create friction. Achievement hos like me are rationally doing their best to get the achieve and PvPers are rationally upset about it. The primary outcome appears to annoy both groups and direct hostility toward each other.
HOWEVER, getting most of the PVP achieves appear to require some level of planning/coordination/hijinks. if you go into Eye of the Storm deadset on getting (say) Bound For Glory or Storm Glory, unless you're in a premade with others who support your quest, you're going to annoy a lot of people. So this is just the biggest problem because it takes people who don't normally PvP and encourages them to be sociopaths (it also encourages PvPers to be annoyed enough with them to grief them.
I got the achieve this morning AV and AB I found not too bad and aside from racing against everyone else. In AV, we each had an oppositeguy who kept recapping the towers so that the other side could take turns getting the achieve. People lined up and took turns.
But holy crap, WSG was painful. Mainly because my side was intent on griefing both us AND the other side. capping the flag as a group, and then just running it around the battle field without turning it in, so that it wouldn't respawn. And when an Ally was kind enough to come into the flag room solo and attempt to capture the flag, either kill him to make sure he doesn't cap the flag or else have the 6/10 griefers spam his dropped flag to make sure that the 4 that were going for achieve couldn't pick it up. I was actually playing as a good team member, in another instance, I singlehandedly killed the guy who stole our flag, only to have the PvPer rogue who had been standing there watching swoop in and grab the flag, three times. Finally, I was lucky enough to get the achieve just in the normal course of play.
EotS was bad, but not as bad. After the initial flurry of gangrushing the flag, I decided to do my best and just hope that the flag would become available. helped cap two bases and was heading for the third when I noticed the flag reset and no one camping it. Ran the flag back, getting us over the top in terms of points AND getting my achieve.
But yeah, the social aspect is really aversive. As I said, it's designed to create friction between PvPers and PvE people.
BloodCrow May 3rd 2011 12:25PM
@ Restokin on "Missed the Mark"
Last night I spent 2 hours on the last boss of Zul’aman. Normally, I would consider ZA to be the easy dungeon, though long on trash. We unfortunately got stuck with the Lynx/Dragonhawk combo. No matter what we did, the tank would die just before the dragonhawk and then DPS only lived so long blasting that easy boss before aggro killed us off one at a time. We had even switched tanks at one point within the group. FINALLY, we downed him. It took a combined total of 56,000dps (each dps’er doing 16k+) to beat the fight. I spiked for over 24k on cooldowns during lynx phase. I had come in on the second to last boss thinking “Wow, there’s only 2 bosses left and no trash!”
That is all I have to say.