Shifting Perspectives: Restoration Druid 101, part 2

Basic rotation and gameplay
Healers don't really have a "rotation" as such but should instead choose the best and most efficient spells for a given situation.
- If you are tank healing Your first priority is to keep a full stack of Lifebloom and Rejuvenation on your designated tank at all times. Refresh the Lifebloom stack as necessary with Nourish for maintenance healing and Healing Touch for more significant damage. Try to use Clearcasting procs (you should be getting a decent if somewhat unreliable stream of them, assuming 2/2 Malfurion's Gift) for this purpose, given HT's expense. Swiftmend for burst damage if it's up; if not, use Regrowth or (in a real emergency) Nature's Swiftness and Healing Touch. If the tank's health is stable, spread a few HoTs around the raid as necessary.
- If you are raid healing Resto druids generally use Rejuvenation for raid healing, coupled with Wild Growth. If you have the global cooldowns and mana to spare, maintain Rejuvenation on the tank/s as much as possible. Keep in mind that Nourish can basically be used forever without running out of mana, so don't reach for a more expensive spell if damage is minor.
- If you are 5-man healing Follow the directions for tank healing for your tank with Rejuvenation/Wild Growth/Nourish on the party to address damage as necessary.
Generally speaking, you want to gem for as much intellect as possible; no other stat will have as much impact on your healing.
- Meta Ember Shadowspirit Diamond; because you'll need two yellow gems for this, socket two Reckless Ember Topaz or two Artful Ember Topaz elsewhere to fulfill the meta requirement.
- Red Brilliant Inferno Ruby should be your default choice.
- Blue Purified Demonseye (See below for note concerning socket bonuses).
- Yellow If you're below 2,005 haste, choose Reckless Ember Topaz; if you're above 2,005 haste, Artful Ember Topaz.
- Should I gem for socket bonuses? If it's convenient and you'll get a >20 intellect bonus from doing so, sure. If not, don't bother.
The question over which glyphs to use is arguably less interesting now than it was in Wrath, but to be frank, that's fine by me. Carrying around an expensive stack of glyphs to swap in and out of fights was never fun.
- Prime Glyph of Lifebloom, Glyph of Swiftmend, and Glyph of Rejuvenation.
- Major Glyph of Rebirth and Glyph of Wild Growth are your two best bets. While Glyph of Innervate was a popular choice for druids giving their Innervate away in raids, its future is in serious doubt after yesterday's patch 4.2 announcement. The only other major glyph that affects healing is the Glyph of Healing Touch, which can be useful if you typically use Clearcasting procs on HT.
- Minor No minor glyphs have any significant effect on us, but Glyph of Mark of the Wild and Glyph of Unburdened Rebirth are the two that most directly affect the restoration spec -- unless you can't stand Captain Disco Tree, in which case Glyph of the Treant is your best buddy.
- Helm Arcanum of Hyjal (available at revered with the Guardians of Hyjal).
- Shoulders Greater Inscription of Charged Lodestone (available at exalted with Therazane).
- Cloak Enchant Cloak -- Greater Intellect.
- Chest Enchant Chest -- Peerless Stats.
- Bracers Enchant Bracer -- Mighty Intellect.
- Gloves Enchant Gloves -- Greater Mastery.
- Belt Not really an enchant as such, but you'll want an Ebonsteel Belt Buckle for an additional socket.
- Legs Powerful Ghostly Spellthread.
- Boots Enchant Boots -- Lavawalker is hard to top in a raid environment (run speed is just too valuable), though some prefer Enchant Boots -- Mastery or Enchant Boots -- Haste.
- Weapon Power Torrent if you're not worried about mana; Heartsong if you are.
- Offhand (if you have one) Enchant Off-Hand -- Superior Intellect.
Shifting Perspectives helps you gear your bear druid at 85, tempts you with weapons, trinkets and relics for bears, then shows you what to do with it all in Feral Druid Tanking 101. We'll also help you gear your resto druid.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Knob May 3rd 2011 5:04PM
That header image needs a "Boo!" speech bubble.
Crispn May 3rd 2011 5:27PM
Idk... we shaman can be pretty mobile with Spiritwalker's Grace. :P
But really thanks for the great guide, it'll really help me soon-to-be resto druid.
Necromann May 3rd 2011 6:01PM
But outside of those (15?) secs on CD, shammies are still turrets. Less so in Cata, but still basically a turret.
TheBlob May 3rd 2011 7:54PM
^Very true, and very sad. We can still riptide and UE while moving, but that takes up a whole 3 seconds. And that's assuming neither is on cooldown, which they usually are.
Crispn May 3rd 2011 5:28PM
ugh, posting fail.
TheBlob May 3rd 2011 5:33PM
"While Glyph of Innervate was a popular choice for druids giving their Innervate away in raids, its future is in serious doubt after yesterday's patch 4.2 announcement."
What 4.2 announcement are you talking about?
Brasso May 3rd 2011 5:52PM
http://treebarkjacket.com/2011/05/03/innervating-a-friendpartner-nerfed-in-4-2/
Saeadame May 3rd 2011 7:02PM
Or, if you don't want to click a link, Innervate when used on people other than the caster will only restore 5% of their mana. Boo.
TheBlob May 3rd 2011 7:47PM
Ooooh. That's sad. I don't have a druid but that sucks. There is literally no reason to have that glyph if that change goes through, is there?
Saeadame May 3rd 2011 10:50PM
@TheBlob - well to be fair, they're also changing the glyph so it will still restore 10% of the casting druid's mana, but considering it's only giving 5% mana to the other person, there's not much point to innervate feeding... if 5% mana makes the difference for your other healers, they probably need to just manage their own cooldowns/pots/spells better.
Shade May 22nd 2011 4:37AM
Well from what I can see, this could be a benefit for healers or casters who play with a feral dps druid in their group. Previously, if a cat specced druid cast innervate on someone it was not really that useful because 20% of a feral druids mana is not much in proportion to a healers. But with the change, 5% of the targets mana pool may be more than 20% of a feral druids mana pool.
So maybe this was why this was done?
Copey May 3rd 2011 6:05PM
Over all, a good guide, but I do have some thoughts.
I think that even when you are raid healing, you should keep a stack of lifebloom on the tank, ad it will provide replenishment for you and 9 other people every time you refresh it.
Also, mana is a very real problem for resto druids just starting raiding, so there may be more optimal specs that help conserve it that include an additional point in Moonglow, points out of genesis into Furor, and a point OUT of Swift Rejuvenation. Being able to cast Refuv that often will run a newer resto druid out of mana very fast.
Thoughts on the correct usage of Innervate for new people would be nice, as well as the best way to handle Omen of Clarity procs. Those two things, along with an "alternate mana conservation spec" may be a good idea for a new 85 learning the ropes of resto druid.
Xsinthis May 3rd 2011 6:13PM
Resto druids having the weakest healer mastery? Have you been to the paladin or healer forums on wow or seen the numbers? Its pathetic >.>
shatto.a May 3rd 2011 7:48PM
Yeah, the Resto Durid mastery at least seems decent in some situations (tank healing,) where the Healadin mastery isn't ever remotely useful.
PonTelon May 4th 2011 7:57AM
Figured I'd chime in that Restoration Shaman's mastery is to heal more, the more you suck. I mean, Cata isn't about topping people off anymore, but still...It's a mastery focused on people being heavily injured, which is not a fun place to be in as a healer. "Party is almost dead, but HEY! At least my Chain Heal will heal for a % more!"
Overall, priest masteries seem to be the only ones that are generally not "dump Mastery" when talking about Reforging.
I mean, at least Druid's is good for tank-healing.
miza May 4th 2011 1:09PM
This column is so wrong its amazing it got published. Resto druids do NOT have the weakest healer mastery. Its far better than, e.g. disc priest mastery. Its actually one of the best if you know how to use it.
For 10 mans, you only need 915 haste and then you should start stacking mastery. For 25s, you might want to reach the 2005 hate plateau, but after that, again, stack mastery.
Arizor May 3rd 2011 6:35PM
Your post didn't teach me anything new, per say, but it's always a pleasure to read your articles, Allison.
In the disadvantages list, the last one states that we dont have as much of a 'Wow factor'. I don't totally agree.
Since Mik's Scrolling Battle Text has gone without an update for a bit, I've switched temporarily to the Blizz combat text - so while our single target heals aren't anything to faint over, having LB3, a few rejuvs, efflorescence and wild growth running at the same time (which is a common occurance for me) can look pretty darn good :). Just the sheer amount of numbers popping up all over your screen makes up for the fact we can't do massive crits or what have you.
And of course, still got my fingers crossed for that damage reduction CD in 4.2 ;)
contactdave May 4th 2011 10:01AM
This made it work for me. Give it a try =)
http://www.wowinterface.com/downloads/info19714-MikScrollingBattleText4.1FanUpdate.html
vocenoctum May 3rd 2011 6:43PM
I know it's a short guide, but I was wondering why "6% less spell damage taken" ranks higher than other talents, such as more Blessing or Living Seed? I know you say Living seed is sub-optimal, but would any effect would seem to be better than just damage resistance.
(I know, the less you have to heal yourself... but not sure 6% is that big a break)
Erebos May 3rd 2011 7:18PM
I thought this too...
And the fact that Nature's Bounty isn't in it also confused me. Especially since they took Swift Rejuvenation. If you have that, then that would imply you'll be putting out a lot of Rejuvs, in which case using Nourish, your most efficient direct heal, gets that much better. Yes, it doesn't heal for much, but it's faster. Not to mention the giant crit bonus to Regrowth, giving you a little more bang for your mana when using it.
Not to mention Perseverance only deals with spell damage, so if you're getting beat on by some melee mob it's not doing you any good.