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5-03-2011 @ 6:43PM
I know it's a short guide, but I was wondering why "6% less spell damage taken" ranks higher than other talents, such as more Blessing or Living Seed? I know you say Living seed is sub-optimal, but would any effect would seem to be better than just damage resistance.(I know, the less you have to heal yourself... but not sure 6% is that big a break)
5-03-2011 @ 7:18PM
I thought this too...And the fact that Nature's Bounty isn't in it also confused me. Especially since they took Swift Rejuvenation. If you have that, then that would imply you'll be putting out a lot of Rejuvs, in which case using Nourish, your most efficient direct heal, gets that much better. Yes, it doesn't heal for much, but it's faster. Not to mention the giant crit bonus to Regrowth, giving you a little more bang for your mana when using it.Not to mention Perseverance only deals with spell damage, so if you're getting beat on by some melee mob it's not doing you any good.
5-03-2011 @ 8:45PM
For a good explanation and even a calculation tool, see Tangedyn's post and nifty tool @ http://theincbear.com/living-seed-replacement/. I also highly recommend the rest of the The Inconspicuous Bear, http://theincbear.com/ for all things Resto/Bear druiding.
5-04-2011 @ 8:21PM
Perseverance ranks higher than Living Seed because when I parse my raid healing, Living Seed only makes up 2% or less of my healing. It also doesn't really count as a damage reduction talent since you have no control over its use.I am a bit confused that Nature's Bounty isn't in the spec also, simply because she mentions using Nourish. I do not spec Nature's Bounty, but that is because I almost never use Nourish, but for someone who does, I think it would come in handy.I find very few uses for Nourish, simply because there are so many caveats to making it work for you. When you have Nature's Bounty, you have to have 3 rejuvs up to make it faster...Wild Growth is so much cheaper than 3 Rejuvs that I will Wild Growth in 5 mans rather than have that many Rejuvs running. If you want Nourish to be buffed, you should also have a HoT on the target, and if it's not one of your rejuv targets, then you are spending 4 GCDs to throw up what is a mediocre heal anyway (still shower than Regrowth and not nearly as much as Healing Touch. Now if you are raid healing, you are a more likely to have 3 Rejuvs running, but you can make it through that many more targets that much faster with the faster casting Regrowth, and if you do it wisely, you will not overtax your mana. Lifebloom is also cheaper than Nourish...and it refreshes Lifebloom stacks-go figure! If you are simply maintaining your stacks, Nourish is a waste. Added in, Nourish does not consume clearcasts, so I find myself preferentially Regrowthing for clearcast. The one time I have used Nourish is when I was actually tank healing for Conclave of the Wind. It works great on Nezir's platform--at least early on after his ultimate when it's just you and the tank. It does conserve mana and your tank is taking just enough damage that you have to cast an actual heal and not just refresh Lifebloom stacks. However, by the end of your time there you will be casting Healing Touch to keep up with the increasing damage. However, since it is just you and the tank for that, you won't get any bonus from Nature's Bounty.
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