Totem Talk: Post-patch 4.1 restoration question

We talked a lot about Patch 4.1 while it was being put through its paces on the PTR and well before it ever reached live servers. Last week on Tuesday, the patch went live, and it brought with it many changes designed to further balance healing throughput, as well as give some more options to some healing classes.
This week was going to be part 2 of our Cataclysm raiding series, which we started last week with part 1. While I'm eager to lay out the rest of the tier 11 raid content, this past week does bear some reviewing before we dive back into those boss battles. The changes have generated quite a few questions, and I thought it would be a good time to answer them.
How bad was the nerf to Earth Shield?
If you missed the news, the healing of Earth Shield was effectively reduced by 20% in patch 4.1. This was a concern to a number of players, but truth be told, ES wasn't accounting for much of our healing. Most parses I dug through showed our faithful healing shield companion only accounting for somewhere between 3% and 8% total healing. After the patch, you can see that it does in fact hit for considerably less than it did before, but this is slightly offset by the change in bonus to Nature's Blessing. The talent has been changed to add an additional 3% to its healing bonus, bringing it up to 18% additional healing for your direct heals on an Earth-Shielded target. This comes in pretty handy when tank healing. To further offset the reduction to healing done, as of patch 4.1, ES is now affected by Deep Healing. It's a small consolation -- but still, it's there.
In terms of overall effectiveness, ES is still right where it was before the patch. It's still averaging between 3% and 8% of total healing done, so all that was really done with it was a little shuffling around of abilities. It makes sense, really, giving your single-target heal on the ES target a little boost and allowing it to take advantage of our mastery is actually an overall improvement.
Did changes to mastery help?
Without any hesitation, I can honestly say yes. There's something gratifying about seeing your Healing Stream Totem numbers just shoot up, especially on fights like Chimaeron when people are consistently low on health. It is not just HST or Earth Shield that gets the benefit of it; every single one of our heals gets the benefit of it. There have been noticeable jumps in Earthliving heals on low-health targets, as well as in overall performance. This is particularly useful on hard-mode encounters when players will naturally be at lower health totals, allowing you to take full advantage of your mastery. It just helps give us that much more healing overall.
That said, the change doesn't mean you should be forsaking your other stats for mastery. While it is useful and the change benefits us, the stat weight stays the same, as well as its relation to our other stats of haste, crit and intellect. With just what you're wearing now, you'll likely notice the improvement.
Resto shaman get a major cooldown
Not going to lie, I absolutely love Spirit Link Totem. This is probably the most anticipated spell and cooldown that we've ever talked about for restoration shaman. When we first said hello to SLT on the patch 4.1 PTR, we recapped the history of the spell and talked a little bit about how it worked in the new heroic tier. We looked toward the future and raiding with it. Well, the time has come, and the spell has made it to live servers -- and it is everything that was promised to us.
The new totem has been devouring encounters left and right. It has become a cooldown I look forward to using while raiding. It has a lot of potential to shape the battle scenario and gives your groups another out. It has been recently been referred to as the shaman's raid-wall, and I can understand why.
For the last week, I've received a number of emails and Twitter messages regarding the proper use of Spirit Link Totem in heroics and raids. I can understand why. It can seem a little hard to use at first look, especially for those of us who aren't used to having a cooldown of this nature from any previous experience. I thought we could talk about using it properly a little bit.
How to use Spirit Link Totem
First, let's break down what it is. The spell has four major aspects to consider.
First is that the ability is a totem and not a cast spell that you can target an area like Healing Rain. Because of this limitation, your positioning is very important when you want to cast it, as it will be placed with you as the effective center. This means that you will have to check your positioning as you move to use it.
This ties in with the second factor: It has a fixed range and duration. Without any talents, the spell has a 6-second duration with a radius of 10 yards. While it is affected by Totemic Focus and Totemic Reach, you will need to keep this in mind whenever you go to place this totem for use.
The third aspect to note is that the spell has a damage reduction component. Everyone in the target area of swirling green goodness will have their damage taken reduced by 10%. This makes for a great emergency raid button to use when you know a lot of raid-wide damage is incoming. It works regardless of the targets' health, as long as they are standing inside the area of effect, so you can use it even when everyone is at maximum health. The last part is that it redistributes health among all players inside of the area. Basically, it makes sure that everyone is at the same health percentage when it is over.
When using it, keep a couple of simple tips in mind.
- If it's a situation you've see priests use Power Word: Barrier for, it's probably a good spot for SLT.
- If many people are dangerously close to death and need to all be brought up to safe levels super quickly, it's probably a good spot for SLT.
- If there is a ton of raid damage going out and you need to soften the blow, SLT may be a good call.
- Magmaw, Maloriak and Chimaeron all come to mind as boss fights that this is very useful for. As far as specific places in raids and heroics that you can make use of it, we'll be covering that in our upcoming raiding strats.
Now for the most important question of all: How have you been enjoying patch 4.1 so far? It has been a full week since release; have you had more fun healing or less fun? Are you enjoying our new cooldown?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Austin May 3rd 2011 3:19PM
I love the idea for that totem. I don't personally play a Shaman, but as a tank that seems like something that could situationally stop a wipe.
Jeff (Not that one ^ ) May 3rd 2011 3:25PM
Sometimes have to take care not to use it within range of a tank who takes considerable damage, the health redistribution can sometimes leave them in precarious situations.
Jeff (Not that one ^ ) May 3rd 2011 3:24PM
Patch 4.1 + 1 week and none of my 3 85s (Resto/Enh Shaman, Holy Paladin, Warlock) have been able to complete a Zandalari Heroic. Every time I've tried the group has fallen apart or we've gotten to the last boss of ZG only to hit a brick wall. EVERY SINGLE TIME. I don't bother with them anymore. I'll get my Valor through raiding or normal H.
Saeadame May 3rd 2011 4:13PM
Definitely try it with guildies or at least a PUG group in vent if you can, at least the first couple times while you're learning the mechanics. Give it a few weeks if you don't have access to either of those things, once most people know the gimmicks of the fights they'll be much less of a slog.
Joe Perez May 3rd 2011 4:48PM
Very much what Saeadame said. You can already see some better groups forming through the LFD as they learn the fights.
Chris May 3rd 2011 3:28PM
As a brand new n00b (well...now 79) resto shaman, your posts have been invaluable. Thanks for making the learning process easy.
Joe Perez May 3rd 2011 3:38PM
I'm very happy to know they're helping! Thank you!
John May 3rd 2011 3:34PM
Is the effect on your screen shot some sort of cel-shading or comic-book pixelation?
It's really visually interesting either way.
Joe Perez May 3rd 2011 3:37PM
Comic book pop-filter in GIMP.
alpha5099 May 3rd 2011 3:39PM
By the end of the week, I'll be done with this semester, which has been busy enough that I haven't played my shaman pretty much at all in probably 3 months. Last night was my first real exposure to 4.1, healing the last half of a ZA pug. It was more difficult than I'd imagined. Some of it was just not knowing the dungeon, some was being out of practice playing Resto, and some was probably just PUG mistakes.
Crispn May 3rd 2011 3:52PM
These are the only buffs we've gotten right? I don't know if it was just the mastery change, but my hps has jumped quite a bit since the last patch. Before I was trying my hardest and barely competing with our holy pally's heals, but now I seem to be doing just as good as he is, if not better.
Eridian May 3rd 2011 4:05PM
I've had an absolutely ace time this week healing in the new Troll instances. Ok there have been a few poor groups but the challenge has been awesome. I find now that I'm using just about all of my spells instead of just one or two, and having to use all the tricks in the (spell)book to get to the end of an encounter with everyone still in one piece: this makes for a happy shaman.
As for spirit link? I frickin love that spell. I don't raid (can't find a space) and it's use is a little limited in 5-mans, but it's been the difference between victory and a wipe on more than one occcasion. It just gives you that extra breathing space to get people out of the redzone.
In short, love it!
Biskit333 May 3rd 2011 4:18PM
I haven't had much time to play 4.1 due to school issues, but I am loving SLT so far. I really began to understand its effectiveness during a ZG heroic run, when the tank accidentally pulled 2 packs of 4 mobs each. This wasn't the greatest tank to begin with, so the damage was flying everywhere as he struggled to pick up mobs, and I was one shot by a loose add. I popped back up from the ground and started healing, only to run out of mana immediately due to my death. I dropped spirit link and mana tide, and thanks to the amazing power of spirit link I was able to keep the group up with no mana and massive amounts of damage. I absolutely love the new totem, and I am always trying to find new uses for it.
Keelhorn May 3rd 2011 4:46PM
I am having an absolutely wonderful time healing in 4.1. I love the SLT and have found many uses for it, Instances, Raids, and other fun stuff!!! ;-)
Joe,
I concur with Chris above. I really look forward to hearing your insight on Resto Shammy! It has been my main & spec since I started right after BC came out. Being the cheap guy that i am, I leveled resto w/ my warrior friend, all the way up at each expansion (excluding Cata.. considering dual spec, that would have been silly!)
I know it just came out and didn't want to throw this one at you but what are your thoughts on the recent Water Shield change. I hadn't notice an increase in mana gained for it to be nerfed. Any insights on this?
stephaniepaul7 May 3rd 2011 5:23PM
My gosh that is a terrible quality picture.
It hurts my eyes...
John May 3rd 2011 7:02PM
What are your thoughts about the "Patch 4.1 Hotfixes For May 2" where:
"The internal cooldown of the mana effect from Water Shield has been doubled."???
Joe Perez May 3rd 2011 9:47PM
@john and @keelhorn to be honest I have seen really little to no change in after the internal cooldown was added. I think it was ultimately more of an arena / pvp change than anything else. PvE wise, you shouldn't see any real effect
brian May 4th 2011 3:44AM
Would Chimaeron's Mortality effect make Spirit Link a bad idea for phase 3? With the health rearranging being done through damage and healing, could it end up simply lowering the highest health target down to the level of the rest of the group?
Or would the 10% damage reduction outweigh this?
Grak May 4th 2011 11:02AM
I was wondering about this too. Why would spirit link be of any use on a fight where people are *supposed* to be at low health, while the double-strike soak tank is supposed to be topped off? If you pop this isnt it going to needlessly bring people's health up (no point being above 10k health) while lowering the soak tank's health and probably get him killed?
darkresiak May 4th 2011 3:31PM
It's useful during Feud, where you need to top everyone off to ~80% health. During the final phase, all healing is reduced by 99% so i'm not sure if it would heal at all, and if that were the case, the 10% damage reduction could be worth a shot anyway.