Encrypted Text: Stabbing your way through the Zandalari heroics

Have you heard about the new Call to Arms mechanic that rewards the lesser-played roles with bonus loot? I've come to peace with the fact that my rogue is never, ever going to earn a Satchel of Exotic Mysteries for himself. DPS classes simply aren't in demand. The good news is that the CtA mechanic has shortened my queue times by quite a bit; let me know if you're seeing the same results. While the quality of tanks and healers in the system has gone down slightly, we're usually able to knock out whatever heroic dungeon we're faced with.
Lately, that heroic dungeon is either Zul'Gurub or Zul'Aman, the two new Zandalari heroics. As an aside, I refer to them as The Zuls, while I imagine a sitcom starring a bunch of 20-something trolls trying to find their identities in the big city. While they're dungeons that you may have seen before, the new Zandalari heroics have received some significant changes during their Cataclysm remodeling. In addition to the generous valor point reward, there are quite a few new rogue weapons and armor pieces available. You'll be running these dungeons for a while, so learning them is in your best interest.
The spoils of war
The Zuls are a cornucopia of ilvl 353 epic gear. While often weaker than the 359 epics you could be scoring in a raid or from valor points, this gear is obtained much more easily and is designed to be a stepping stone toward raiding.
The weapons are particularly attractive, and there's one for everybody. Combat rogues will be looking forward to the Mace of the Sacrificed from Daakara in Zul'Aman, while assassins and shades will want the Twinblade of the Hakkari from Jin'do in Zul'Gurub. All three specs can enjoy the other Twinblade of the Hakkari (not a set, unfortunately) that is easily the best pre-raid off-hand. There's also a great throwing weapon available, the Zulian Throwing Axe. Throwing weapons are rare, and so having a guaranteed epic option is awesome. The thrown weapon is actually a quest reward that involves killing Daakara, which means that the two final bosses of the Zuls each have two weapons for us.
The available rogue armor, on the other hand, is not as flexible. While there are 13 total agility items available, most of them aren't that strong. More than half of the pieces are stacked with critical strike rating, and most of the remainder sport expertise. The expertise pieces are clearly designed to help combat and subtlety rogues reach the expertise cap easily, but they're worthless to assassination rogues. In fact, the only two items without crit or expertise are a belt and cloak. The crafted Belt of Nefarious Whispers (which scored a red socket in this patch) is significantly better than the Belt of Slithering Serpents, and the Recovered Cloak of Frostheim is literally hunter loot. If you're a combat or sub rogue, you can rejoice at all of your new haste/expertise gear, while assassins gain little.
Interrupt everything
If you want to succeed in the Zuls, be ready to Kick your heart out. Kicks can't be avoided (or miss) in patch 4.1, so you should be landing more Kicks than ever. Several bosses, like Hex Lord Malacrass and High Priestess Kilnara, require solid interrupting in order to defeat them cleanly. Bosses aren't the only ones casting, as I'd say there's something to interrupt on about half of the trash pulls across both dungeons. The difference between a Kicking rogue and a lazy one is huge, and your group will remember that when they're contemplating returning the favor by kicking you. DPS classes are easy to find, so make yourself irreplaceable by targeting the "caster" type mobs (the ones in dresses) and interrupting everything you can. Every time you interrupt, a Naaru gets its wings. Think of the Naaru.
If you want to pull off some awesome moves, then there are particular mobs you can watch out for. The Amani'shi Flame Casters are especially deadly, as they can buff themselves with a 300% casting speed buff. The secret is to watch for them to gain Blazing Haste and then to hit them with a Kidney Shot. You can buy your dispellers or mages a precious few seconds to remove the buff, allowing you to kick whatever spells the Flame Caster chooses next. The Zandalari Archons are similarly dangerous. You can stun them to interrupt their Sigil casts, which prevents your group from taking some significant damage. If in doubt, try Kicking something once, and you'll quickly learn what's interruptable and what's not. Once you get the hang of interrupting in these dungeons, your healers and tanks won't want to let you go.
Minimize your damage taken
The Zuls are intended to help transition players into raiding, and so you should treat these dungeons like you treat a raid. Use Feint, Cloak of Shadows, and Recuperate when appropriate to help your healers out. Many people are still learning these dungeons, and so minimizing your incoming damage will help ensure that you're successful. You know how to do your primary job of applying DPS directly to your enemy's forehead. If you want to stand above the drones of other DPS classes vying for your spot, you should use all of your secondary abilities and tricks to make yourself useful. Speaking of tricks, remember that Tricks of the Trade now has a 100-yard range, meaning you can use it on cooldown to help out your tank.
Maximize your damage done
I tried playing subtlety in the new heroics, but I found that many of the tanks I was grouped with didn't understand that I need to attack from behind. If you get stuck out of position, remember that you have other abilities at your disposal.
I also focused on finding windows of opportunity when my cooldowns would be most effective, like during the Venom Withdrawal phase of the Venoxis encounter or after you've killed all of Kilnara's panthers. While the Zuls may feel like lite versions of raids, the boss encounters are still incredibly short. You'll only get to use your cooldowns once or twice, so make sure you get the full effect from them.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
drumwiz86 May 4th 2011 9:23AM
I tried playing subtly once. It didn't work. I kick too much ass not to be noticed.
GhostWhoWalks May 4th 2011 6:10PM
I don't know why this got downrated, I laughed.
Kaiserette May 4th 2011 10:17AM
What a shame back to your old worthless phoned in column with neither any in depth information or insight of value. With all the people that are out of work , be careful your replacement might be here sooner then you think.
chuparex May 4th 2011 10:36AM
That's pretty harsh. How about you back up a nasty comment like that with some actual constructive criticism? Otherwise it's a worthless phoned-in post with no insight of value.
Herman May 4th 2011 10:38AM
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Chase Christian May 4th 2011 11:29AM
My job is to cover rogue news and information. There wasn't much rogue news or information in this patch, but how would you know that without reading this column? If you already read all the patches notes when we posted them and drooled over the gear lists on MMO-C, this will all be "old" content for you. There are a lot of rogues who don't always skip ahead to see what's coming next, and so I wanted to quickly explain what patch 4.1 means to them. I could write a "rogue's guide to ZA", "rogue's guide to ZG", "rogue's guide to ZA gear", "rogue's guide to ZG gear", etc but I find it's simpler to just stack all the new gear and dungeon info in one column (no fluff) and then get back to the regularly scheduled programming.
Khirsah May 4th 2011 2:21PM
@Chase... While I definitely appreciate the condensed version of "The Zuls," I would also like to see, whenever you get the chance, a more in depth article, regarding specific strategies and stuff.
I know wowinsider has those things, but maybe something specific to rogues?
Also, I hope you understand that I do not share my fellow poster's opinion of the current article. I found it helpful and informative. Just trying to give you an idea for a future article that I'd like to see.
GhostWhoWalks May 4th 2011 6:13PM
What are you talking about? I actually found it to be fairly insightful. I don't main a Rogue, but Chase's comments about the Flame Casters and Archons have actually got me thinking about trying something similar myself.
Fletcher May 4th 2011 10:42AM
How do the Twinblades stand up to the current BiS assassination daggers from heroics (Steelbender's Masterpiece and Quicksilver Blade, unless things have changed)? Is it worth farming ZG to get them, or should I stick with my blue daggers?
And for that matter, how do the various rogue trinkets compare? I've heard that Tia's Grace or Key to the Endless Chamber beat out a lot of 359 trinkets, but nobody is quite precise on whether, say, Unsolveable Riddle is better than the Key, or how DMC:Hurricane holds up against Tia's Grace (I know Unheeded Warning is for kittycats).
Chase Christian May 4th 2011 10:57AM
You should run the daggers through something like Shadowcraft to see if they're better for you. Neither has ideal stats, but their higher ilvl gives them MORE stats and more damage. I'd assume the epics are better (they were for me), but it wasn't a very wide margin.
There aren't any new rogue trinkets in The Zuls. Any time there's a "stacking" trinket like Tia's, it tends to be strong for a very long time. Blizzard undervalues the "stacking" stat (Agility), allowing them to put a ton of it on the trinket. Trinkets that stack have always outlived their tier, and Tia's is no exception. Mastery RULES for assassination, and then it has a ton of agility stacked on it too. The catch is that you need to work hard to maintain a good uptime on the agility stack buff, but that's not too hard if you're careful.
http://shadowcraft.mmo-mumble.com/
Cephas May 4th 2011 12:06PM
You can a use a spreadsheet or Shadowcraft to confirm, but I'm pretty sure you'll find that the twinblades are better. For Assassinaiton (I'm assuming you're assassination because you were asking about the daggers) Tia's Grace and the Key are very close to the same quality and they beat out all 359 trinkets except for Prestor's Talisman and Fluid Death.
ogkspaz May 4th 2011 12:09PM
For assassination we are currently sitting on: 372 Prestor's > 359 Fluid Death (From VP, go get it now!) > 372 Essence of the Cyclone > 359 Prestor's > 346 Tia's Grace.
There are 5 359 trinkets below it of which the darkmoon card is one. The first upgrade as you can see drops off Nefarian on normal, so yes that will last you quite a while. Fluid Death will only be replaced in 4.2 if something better is available by then.
Trinket info from Elitistjerks' Assassination thread btw.
Jizul May 4th 2011 12:27PM
Get the main hand dagger for sure. Main hand damage is even better than agility when it comes to increasing dps. As for the off-hand, thats a tougher call; it's not very well itemized. I'd spreadsheet that one.
Fletcher May 4th 2011 12:32PM
Thanks, Ogkspaz; I had a look at the spreadsheet thing and found it fairly opaque. As a non-raider, the first 359 trinket "of value" I can get my hands on is likely to be the Fluid Death, then. Right now I've got the Unsolveable Riddle and the Key ... I've been running Lost City daily in the hopes of getting the trinket. No luck yet, but it's only a matter of time. Just like Anzu.
Cephas May 4th 2011 1:17PM
Just FYI, item level is a really bad indicator for how good a trinket is. Unsolvable Riddle is actually the worst 359 rogue trinket. It's even worse than the Left Eye of Rajh.
Lemons May 4th 2011 3:46PM
The MH is still worse than the Vicious Gladiator's Shanker...which is a shame imo. I wanted to wield both twinblades as that would be freaking sweet looking.
Kaiserette May 4th 2011 10:54AM
no need to back up my comment BUT as they say in latin "res ipsa loquida" ( the thing speaks for itself) i also dont write these columns as a professional as he does. Also my opinion does count and in my OPINION this column is as stated . why is it that people find it unfair when you hold people to the standards that there professions should demand ?
Your also asking me to explain a lack of substance if I was to do that I might as well be writing this column.
olivier.mireault May 4th 2011 11:35AM
Please take a moment and put yourself into the shoes of other people. This is not E-J, nor does he claim to be catering to that crowd. Did I find today's post very useful, not quite. I have run the Zuls about 10 times since the release, most PUGed.
This is useful information for people with rogue alts, or people who do not check these posts during work hours. Some of this might seem to be trivial for you, but i have also been in the Zuls with my healer, and I have seen some very poor rogues. This would apply great to them, and they could benefit from it.
Badgelooter May 4th 2011 11:59AM
It's "res ipsa loquitor."
Next time you criticize a writer, run your Latin through wikipedia. This isn't Facebook.
dcisko May 4th 2011 12:21PM
As with both Zul'Gurub and Zul'Aman, I think it is time to defeat this troll.