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5-04-2011 @ 1:11PM
I've noticed people often forget to use most of their toolkit. Here's some things to make you even more valuable for your group:- Many mobs can be Sapped, just remember to Distract them to get close enough.- Dismantle will lessen the damage your tank will be getting, meaning healers use less mana. The Zuls have plenty of mobs with big swords they don't need to be using.- As said before, keep on Kicking.- Gouge can often be used as a 2nd interrupt, if Kick is on CD.- Kidney and Cheap Shot can also be used as interrupts, as well as stopping a stray from getting more adds to the fight.- Blind can be used as an interrupt too, but in 4.2. it's gonna be a great CC ability. Remember to make that Mouseover Macro.- Vanish to Garrote is a nice interrupt against casters.- Tricks is handy to help the tank with aggro, but also it's more DPS another Damage Dealer (now even Ranged DPS) when the tank has established aggro already.- Evasion is handy when AEing the Zombies at Zanzil and usually taking a bit of aggro after Tricks wears of (you are Tricking them to the Tank, right!). Combat Readiness works wonders there too. Feint and Cloak should be no-brainers in many situations as well.
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