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Reader Comments (Page 1 of 1)
5-05-2011 @ 10:38PM
omedon666 said...
This is a classic example of what I've come to call "eventually is for everyone", in WoW design, and it's an ethic that I can't say enough good things about!
Gear tiers, content access, and now crafting, it all benefits from "applying time" to the problem. Will it work for the overly competitive "must be among the first" crowd? No, but for everyone else, it's a godsend!
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