Shifting Perspectives: Balance druids in patch 4.2, page 2

Beyond the single-target rotation changes, the most obvious thing this will impact is our movement DPS -- or the mobile DPS that we utilize in PvP, if you will. With the Lunar Shower talent, Moonfire is created to be the center of our mobile DPS. The beauty of this talent and, in essence, Moonfire itself, is that it is so versatile.
For most casters, mobile DPS is rather steady. All mobile abilities have virtually the same amount of DPS per cast at all times; they don't change. Balance druids don't work that way, though; our DPS is always in a constant state of motion. Right now, the only exception to that is with our DoTs. Through using our DoTs, we can equalize our mobile DPS to a rather constant rate, with some ups and downs.
Inside of Eclipse, balance has perhaps the highest mobile DPS of all the casters; yet outside of Eclipse, we have perhaps the lowest mobile DPS. In this way, we have a system that is rather ... harsh, as some would put it; it separates the "good" from the "bad." "Good" balance druids know how to expertly work the Eclipse bar to the point that they are always sitting in Eclipse (preferably a Solar Eclipse) during periods of heavy movement. In many ways, this is an elegant system, yet others could easily view it as unforgiving or poorly constructed. A newer player simply wouldn't have the capacity to know nor understand the ways of gaming Eclipse in such a fashion.
Due to this change, however, remaining in either Eclipse proc for mobile DPS simply isn't possible anymore. With our DoTs pushing the Eclipse bar, we will eventually run out. While it is noble to want to remove the ability for balance druid to sit in a single Eclipse and do nothing but utilize DoTs, you must understand why this method of gameplay exists and why this fix doesn't actively correctly the issue.
To start with, this change does very little to address a balance druid sitting in Eclipse for prolonged periods of time. The best example of mobile DPS where a druid would use this tactic is Atramedes. During the air phase, it isn't uncommon for a druid to sit in Solar and spam Sunfire. At present, it doesn't matter where in Solar you are for this, just that you are in Solar. Now, with the change, it matters that you are at the start of a Solar Eclipse or at least pushing towards Solar.
Either Eclipse proc lasts for 100 energy. Using only DoTs, this means that you have 13 DoT casts until Eclipse is lost. This is all well and good; Eclipse could actually function semi-decently in a system in which DoTs move the Eclipse bar, provided that they always move the Eclipse bar. Right now, Moonfire only moves the bar when you are pushing towards Solar. Sunfire pushes the bar towards Lunar, but as soon as you lose the Eclipse buff, Sunfire is gone and you're back to Moonfire, which won't move the bar at all; only Insect Swarm will.
Balancing the system
Using a mobile rotation, the druid is capable of transitioning from Lunar to Solar as would be expected, but you cannot easily transition from Solar to Lunar -- you would have to switch to spamming Insect Swarm, which is pointless. This is a gaping flaw in the system. The damage of our mobile DPS could be balanced around transitioning between Eclipse procs, and while that would be a very significant nerf to our damage, there are ways to rebalance us to work around that.
We cannot, however, be balanced around a system in which our mobile damage is only capable of pushing us towards one Eclipse, which is what we have now.
While for PvE, rebalancing us around shifting Eclipse while remaining mobile could be balanced, the same cannot be said for PvP. A lot of PvP druids will sit in a Solar Eclipse and use nothing but Sunfire to pelt away at players. While a debatable tactic, it is what it is. We do this because it offers the best DPS while freeing us from interrupts and allowing us to remain on the move -- and movement is our best (and virtually only) defense in PvP.
The problem with having our mobile DPS spells -- our DoTs -- cycle through Eclipse is that far too much of our mobile damage is mitigated by any healer. The direct damage of Moonfire is rather laughable. In a high-end PvP setting, a 7-8k crit would be exceptionally high, but that's because our mobile damage isn't balanced around the direct damage from Moonfire alone; instead, it is balanced around the direct damage, the DoT damage, and the DoT damage from Insect Swarm as well.
Both of the DoT portions, however, can be utterly ignored in organized PvP by a single healer using dispels. Unlike shadow or affliction, we have nothing to prevent our DoTs from being removed, and there is no reason not to remove them. Even elemental has a benefit given to them when Flame Shock is dispelled.
It's fine to argue that our DoT damage during Eclipse is excessively high and therefore should move the Eclipse bar, but to do that and then offer no penalty or reason for those DoTs to not be dispelled is simply abhorrent. This system now causes us to expend Eclipse energy, something that we hold very precious, as Eclipse is our only source of burst damage, and get virtually nothing from it in return.
Why would you ever cast Insect Swarm under Eclipse if there is a healer around? With a single button, your spell did nothing, and you just lost 8 Solar Power. The notion is laughable at best.

Last but certainly not least is the glaring impact that this is going to hold on our ability to deal AoE damage. Right now, it's common knowledge that a balance druid pretty much is required to be in a Solar Eclipse in order to AoE effectively. It's true. Inside of a Solar Eclipse, our AoE potential is the best in the game. Virtually no one else can touch us in prolonged AoE damage; fire and demonology have better burst AoE, but they cannot sustain it.
While this is certainly true today, it has become rather obvious that Blizzard is taking many steps to equalize the AoE damage between specs. Shadow, which used to have pathetic AoE, isn't that bad any more; in fact, it's decently strong at AoE now, and feral druids are easily just as good as fire in terms of AoE burst potential. While other specs may not be as high as we are, they certainly aren't nearly as low as they used to be either. Many specs have had their AoE buffed rather significantly to the point that while we may be better overall, they can certainly compete and are more than viable at AoE.
Our AoE rotation hinges primarily upon two spells: Sunfire and Wild Mushroom. With time, we cycle in Insect Swarm as well, but it's those two that do most of the grunt work. Now, however, using Sunfire or Insect Swarm will cause us to lose our Solar Eclipse, which is a massive reduction in the damage of both our DoTs and to Wild Mushroom.
Swept into the Hurricane
Instead of outright spamming all of our DoTs, instead we'll use Wild Mushroom on cooldown, every cooldown, and then cast a total of 12 DoTs, stopping just before a Solar Eclipse ends. At that point, we're pretty much forced into using Hurricane.
This is terrible for a large number of reason. First, Hurricane's damage is excessively poor. It requires four to five targets for Hurricane's damage to merely equal that of a single cast of Sunfire -- and that is only when taking the direct damage into consideration, not the DoT it leaves afterwards. Including the DoT damage, Hurricane simply cannot compete; its damage is far inferior to that of Sunfire and Insect Swarm.
Worse still is the mana cost issue. Hurricane is ridiculously expensive, so much that balance druid literally cannot sustain using it as a general AoE ability. In fact, Hurricane is currently the single most expensive AoE spell in the game.
This point is further driven home by needing to use Wild Mushroom. Using Wild Mushroom on cooldown, every cooldown, is the single best AoE ability that we have. In doing so, however, this only leaves us with approximately 6 seconds in between each cooldown of the spell. Hurricane channels for far longer than 6 seconds.
This means that use both Wild Mushroom and Hurricane -- and there is no reason to not use Wild Mushroom -- you have to cut each Hurricane cast short, leading to more casts per rotation. By doing this, our mana consumption skyrockets to levels that simply aren't sustainable by any means. You can take every mana regeneration talent possible; it won't matter. You simply cannot cast Hurricane that much.
In search of a viable alternative
Blizzard's intention in breaking our current AoE rotation may be very clear, but the problem with that is we have no viable alternative. It becomes better for us to utilize DoTs until the very edge of Eclipse, then stand around casting Starfire while using Wild Mushroom on cooldown instead of actually trying to AoE. Starfire! During a Solar Eclipse! For AoE! That's just absurd, and clearly no more intentional than the current system is. Why then would Blizzard break what we have now just to impose a system that is even more flawed? It makes absolutely no sense.
Yet, that is this change in a nutshell; none of it makes sense. It clearly hasn't been equalized against our rotation to avoid it providing a nerf to our single-target damage. It clearly ruins what is supposed to be our system of mobile DPS and makes two entire talents utterly void, and it worsens the gaming of our AoE rotation, not fixes it.
With so many negative impacts caused by this change, I'm simply having a very difficult time trying to grasp the concept of why. Why is this needed? What purpose does it really serve? How will we be rebalanced to fix the glaring DPS hit that we are going to take as a result? Hopefully, future PTR notes will answer these questions.






Reader Comments (Page 1 of 2)
TonyKP May 6th 2011 1:33PM
Blizzard's developers haven't really understood Balance since they introduced Eclipse, and short of removing Eclipse altogether (which seems unlikely) that state of affairs is likely to continue. Hopefully they'll take the PTR feedback to heart and will find another way to do whatever it is they're trying to do (I suspect this may be as much a PvP nerf as anything PvE related).
Denonsix May 6th 2011 1:34PM
As a balance druid, I could not agree more with this well written article. We've received a nerf every patch this expansion and this new one on the PTR has gone too far. If it's going to stay, Blizzard really needs to explain what their plans are to fix balance Druids in PVE and PVP.
Kellerune May 6th 2011 1:38PM
So, I don't play a balance druid except for a little level 20, and I didn't find eclipse at all confusing, and I even fiddled with it on a friend's higher level character. However, this big explanation confused me. I am afraid to touch my little druid or my friend's because of how much information is on this one mechanic. Granted some of it may become intuitive when there aren't so many words, and instead a few buttons. But this is hard to follow for a non-boomkin, and I can follow most other class discussions with relative ease.
Boomkins, good luck.
CDave May 6th 2011 6:02PM
I agree. My head exploded after the first section. Maybe it's because my only Balance druid is in the 20s, but Eclipse is way too confusing of a mechanic for me.
Tyler Caraway May 6th 2011 6:45PM
The Eclipse mechanic is rather strange, which is a major part of the issue.
To a new player, or just a player not familiar with it, it seems extremely easy. You cast either Wrath or Starfire as the bar dictates and keep DoTs rolling, using Starsurge on cooldown. This is pretty much how Blizzard designed the system to work, and it works really well that way.
The big down side is that doing this doesn't yield the highest possible DPS. When it comes to raiding or PvP, balance druids have to put forth a lot of work and effort into working their Eclipse bar perfectly in order to optimize their DPS. In doing this, it's how you get those high numbers that you see a lot of balance druid putting out. It isn't hard, really, it just takes a lot of getting used to and a lot of attention span during a fight.
After a long while, it all becomes second nature, but it does take a good deal of effort to get that way.
Denonsix May 6th 2011 1:44PM
Also, it really would be nice if it at least Blizzard made an attempt to seem like they are paying attention to the Balance Druid community. Correcting this mess would go a long way.
For example,
All Druid forms have been updated and given customization, except Moonkin form. Recently Blizzard said they are giving choices of gender for warlock pets, and that has taken priority after years of requests to update our Moonkin form?!
Groth May 7th 2011 7:04AM
except moonkin form, aquatic form and travel form. The new races got different moonkin colours, so they are aware of it.
Ben May 6th 2011 1:48PM
"Now, with the change, it matters that you are at the start of a Solar Eclipse or at least pushing towards Solar."
I think with this change, you'll actually want to be at the start of a lunar? That way you can spam mf until you hit a solar, then spam sf until you run out of energy, at which point you are screwed. Depends on how long the movement phase is, I guess.
I'm not saying the sky is falling just yet. I think its important that people point out how crappy this is, so the developers figure something else out before 4.2. I don't think we'll see this make it to live, unchanged. Once we see this in action on the ptr, I think its safe to say they'll have to change SOMETHING! Maybe allow wrath to cast while moving, if outside of eclipse? :D
Tyler Caraway May 6th 2011 6:47PM
Possibly, maybe, it really just depends on how long the movement phase is going to last. For Atramedes as an example, it may be the most beneficial to actually start out half-way into Lunar. It just depends on how many DoTs you'll end up casting that is going to push the Eclipse meter. It's excessively hard to guess without actually using it in the confines of the encounter.
jabberwoxy May 6th 2011 1:51PM
I'd like to see maybe having Starsurge spread insect swarm to all surrounding enemies like a fire mage's impact.
Ahma May 6th 2011 2:25PM
TL;DR
That R also stands for "Roll a boomkin". I hate it for those of you who did. Think I'll go back to casting my HoTs now k thx bai...
BigFire May 6th 2011 1:55PM
There goes my sunfire movement spam. Well, it's good while it lasted.
Royal May 6th 2011 2:39PM
I disliked the mechanics of the sunfire spam... it amounted to a moonkin pee-pee dance.
Did we really need to run around as if we were chickens with our heads cut off?
I mean we are chickens but we still have our heads!
Bynde May 6th 2011 4:58PM
Yep. That spam was great in PvP.
braydn May 6th 2011 2:00PM
i think blizzard has gone too far this time. they've been slowly "correcting" issues they have with the balance druid since cata came out but havent really given us anything in return after 6-7 slight dps nerfs, theyve added up now over time and we've lost what i would call a significant amount of dps and not really made anything better for us, and all the while theyre giving hue buffs to warriors, hunters, mages, death knights etc and none of those classes really needed them and are now more overpowered than they already were...
it is high time blizzard really fixed things for boomkins...pve and pvp alike to make us highly competitive, not just average or less...
anniana May 6th 2011 3:24PM
Ok, first off I have to say I really like reading WoW insider, especially the shifting perspectives column. That being said, why has it been so heavily balance-focused in the past few months? Or I should say balance/feral focused? Why isn't resto spec being covered nearly as much as the other two?
Drez May 6th 2011 4:22PM
This question is asked every few weeks, and if you took 5 seconds to read the intro to the column you'd have your answer: Tyler covers boomkins every Friday. The other druid columnist covers feral/resto earlier in the week. All complaints should be sent that way.
Here's the info, at the top and bottom of every column that you ignored to get to the place you post your comment: "Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! "
Cyrus May 6th 2011 3:15PM
I'm a balance druid, but I have to admit I wouldn't mind the end of the current Sunfire AoE rotation. I've never got the hang of mouse turning while in combat. Sure, running from place to place, definitely, but not while casting anything worth mentioning, which as I understand it is essential to getting significant damage while spamming sunfire. I read the WoW Rookie column about this a couple weeks ago, I've tried it a bit, but I have not yet got around to reassigning all my key bindings and sitting in BGs for hours until I get this down pat no matter how long it takes.
Besides my personal laziness about learning this, it's clunky, more than a bit weird, probably doesn't scale well, and probably unintended by the developers. What other class has spamming a single-target spell on multiple targets in turn as the best way to do do AoE damage? What's the point of Eclipse if people just want to sit in one portion of it all the time?
If developers could make spamming sunfire no longer viable for AoE without changing anything else, we'd be left with Wild Mushrooms and Typhoon, which would just bring us down to normal on AoE dps, which frankly doesn't sound that bad. Of course, like the article says, what they're talking about here would nerf moonkins in a whole bunch of other situations, so that's really bad.
Blizzard needs to fix Hurricane. Right now it's almost useless. If they don't want to lower its mana cost so it's worth casting partial Hurricanes between Wild Mushroom cooldowns, they should radically rework it so it's useful for something else. But even if they don't do that, sorry, call me a noob, but I won't shed any tears for AoE Sunfire.
Drez May 6th 2011 4:19PM
Tyler - You were far too kind. These changes are nonsensical and hugely alter the way we play the spec. I don't understand the place of a balance druid after this change, and Blizzard hasn't said a thing about these changes.
I think the main argument against these changes weren't voiced in your article, either. They are sucking the FUN out of playing a boomkin! Cataclysm has been amazingly refreshing with nuanced and complex gameplay required to rank in the top performances. If these changes are implemented we'll be, potentially, even worse off than in WOTLK where gear mattered most and rotation flexibility was nearly non-existent.
I am extremely upset about these changes. I am a sad boomkin. :(
Tim May 6th 2011 4:40PM
Needing an article this long to explain the change, including a very confusing rotation recommendation here, should make it clear that this is a totally LAME change.
From the feral shapeshift nerf, to the starsurge nerf, tell me 1 buff the druid have gotten? A tiny buff to efflor? That was a bug fix IMHO. Moving the living seed talent - wow fixing something that was already broken and should have never made live.
I play 4 different toons at 85 and others from 60 on. The boomkin is one of the worst toons to play atm. Blizz is so keen on getting Wild Mushrooms in the rotation, they are screwing the whole class. Yeah, we can do GREAT dps on some multi-target fights, but single target is lacking (my ilvl 346 hunter does more dps than my 359 2 piece boom on single, w.o even trying hard)
I tried an experiment yesterday on Bot and BWD. I got a solar eclipse and just spammed sunfire and mushrooms, on single and multi target, this stupid rotation was just about the same as normal rotation dps on single target.
Additionally, timing the solar eclipse for adds in say Cho'gall or on the air phase of Atremedes, is part of playing a boom. Now, they take this away and put something WORSE in place.
You want to know why booms get a solar eclipse and spam sunfire in PvP? One, because it does decent damage. Two, because it's the ONLY way to play boom in PvP to any good results. Blizz needs to fix this.
We have hurricane, and mushrooms, they need to fix these and while they need to fix the 'Eclipse' mechanic, they are going about it all wrong. Blizz also can't 'fix' classes based around tier set bonuses. They should be set bonuses that enhance the class not break it even more.
QQ off.
PS: ever try to macro a moonfire button? Can't because you can't cast moonfire or sunfire depending on eclipse state.
My recommendation is eclipse state needs to be a cooldown state, just like most of the other classes have, Rapid Fire etc. This will fix it once and for all. What's the diff. blizz is homogenizing the whole game anyway. DK brez ftw.
QQ off again