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5-09-2011 @ 1:14PM
@Sinthar:What you described is more a result from bad decisions and incompetency in implementing the game, together with network issues, than a direct result of the single shard design.Single world/shard/realm/whatever games don't need to have all servers in the same physical location. Take GW, for example; they have a single world, with different "districts" (instances of the shared world) the character can be, and servers spread out around the world, in different continents even.Even WoW is dabbling with this kind of single shard concept. The cross-realm queue (and, more so, the cross-battlegroup queue) is an example of bridging the gap across different realms and putting the players together, which is a core capability of any instanced single-shard design. And, while I've heard some players complaining about expecting worse play experiences after cross-battlegroup queues, I didn't experience any problem, nor have I seen any believable proof of said quality degradation.
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