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5-10-2011 @ 10:58AM
@Skarn:Let me rephrase it then:Making Cataclysm buyers pay full price for roughly half the content usually delivered in WoW's expansions, while using the other half of the content, delivered for free to all players of the game, to justify it was plainly wrong and dishonest.The rest of the content was given to every Wow player. Cataclysm buyers paid $40, the full expansion price, and only got roughly half what BC or WotLK buyers got when they purchased those expansions.I don't find this acceptable in any way. If Blizzard wanted to make content to "give" players that didn't buy the expansion, they shouldn't have used said content to justify a smaller, but still full price, expansion; they should have used part of their revenues from subscriptions to fund this revamp, instead of "stealing" from Cataclysm buyers, and released a full size expansion together with the revamped content. If Blizzard wanted to go ahead with a half sized expansion, they should have priced it at half price too.Besides, Blizzard really needed to revamp the content. The low level stuff - i.e., the content new players will be playing while they decide if they want to stick with the game or not - was really dated, it didn't reflect the newer game quality at all. This was effectively driving potential new players away - anyone who did only the trials for the most famous MMOs, before Cataclysm, would think of WoW as one of the worse MMOs out there, a dated and boring game, more so when comparing with either newer games, or games that had revamped their low level experiences. And a game that is not able to attract new players is fated to fade away, no matter how many players it have.Given that need, it would be done, expansion or no expansion. The problem was clear enough even for outside parties (in part due to Blizzard itself enumerating it as a concern in a previous earning call); thus, Blizzard was bound to tackle it.
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