Lichborne: Tier 12 set bonus preview for death knights

Patch 4.2 is on the PTR, and while we haven't seen any extensive death knight class changes, the one chunk of information we have is the tier 12 set bonuses. They are datamined, so it's certainly possible they won't look the same once we see them on actual gear -- and regardless, we do still have a whole test cycle for them to get changed -- but they're interesting enough that it's worth taking a look at them. Today, we'll take a look at the datamined bonuses to see how effective they are and just what they may suggest about the direction and future of our class in patch 4.2.
Tier 12 tanking bonuses
- Two-piece bonus Your melee attacks cause Burning Blood on your target, which deals 800 fire damage every 2 seconds for 6 seconds and causes your abilities to behave as if you had 2 diseases present on the target.
- Four-piece bonus Your Dancing Rune Weapon grants 15% additional parry chance.
That said, the extra threat and damage is still pretty sweet. The confusing part is just with that second little addition, which feels as if it will do nothing other than tempt death knight tanks to get lazy and make their healers do more work. While some people are wondering if the disease bonus will stack to give us four diseases when we have our original diseases up, I wouldn't count on it. It would make the bonus far too overpowered for DPS. Unholy alone would probably end up going two-piece tanking instead of grabbing their DPS tier set.
The four-piece death knight tank set bonus is essentially a pretty decent defensive cooldown buff, just like the tier 11 four-piece before it. Getting 15% more parry rating on Dancing Rune Weapon means it grants a total of 35% parry every 1.5 minutes. Chances are, depending on exactly stat outlay of the gear itself, four-piece tier 12 will be a laudable goal for death knights.
Tier 12 DPS bonuses
- Two-piece bonus Your Horn of Winter ability also grants you 3 runic power every 5 seconds for 2 minutes.
- Four-piece bonus Your critical strikes with melee abilities deal 15% additional damage as fire damage over 4 seconds.
The four-piece death knight DPS bonus is interesting, to say the least. The aim seems more or less to promote critical strike rating, which has long been rejected and reforged by most death knight DPS specs. What it seems to do in practice is widen the already huge gap between frost and unholy DPS that has sprung up in patch 4.1. Due to the many (in many cases, justifiable) buffs frost has received to close the gap with unholy, it's shot right past unholy and taken a dominant lead. This tier bonus will only make frost an even more desired option.
Essentially, this bonus synergizes pretty perfectly with Killing Machine. Since Killing Machine guarantees critical strikes, any frost death knight who can master the art of lining of a disease-supported Obliterate with a Killing Machine is guaranteed to trigger a very nice little fire DoT with four-piece tier 12. In the meantime, unholy DKs are going to have pray that their strikes crit based off normal gearing and buffs. In addition, frost has a melee strike runic power dump in Frost Strike, as opposed to unholy's non-melee Death Coil, meaning frost has one more way to get more procs off of this ability than unholy. You can tell right away that frost is just going to see more benefit out of this.
The other issue with this bonus is the fact that it comes in the form of a DoT (even a relatively short one, at 4 seconds). The fact that it's a DoT makes it incredibly likely that it will cause issues. Mages have long had to deal with "ignite munching," in which two critical strikes one after another causes the Ignite talent only to trigger once. This could be a special problem for dual-wielding death knights if, for example, Obliterate and Obliterate Off-Hand are counted as two separate critical strikes for the purpose of the ability. There's also the question of whether this will "roll." If a string of criticals overwrites the damage before it's done, that will bring down the total DPS potential of this talent for sure. Since the wording of the bonus suggests it procs primarily off weapon strikes and not auto-attacks or DoT crits, it may be that Blizzard is expecting that to naturally throttle the proc rate in order avoid this type of problem.
I imagine we'll have to see the four-piece DPS bonus change before 4.2 goes live in order to address the frost/unholy discrepancy, but hopefully Blizzard has its ducks in a row on the other possible DoT problems.
The unholy blight
As you can see, the big story of the tier bonuses is how much they highlight what may be the biggest death knight issue in the game right now -- that is, the discrepancy between frost and unholy DPS. Patch 4.2 doesn't seem like a rebalancing patch per se, but balance druids are seeing a whole lot of changes, so it may be that we'll see some unholy rebalancing in the next few weeks as Blizzard updates the PTR. If not, and the the tier bonuses remain as is, we can expect them to highlight that growing gulf more and more.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 1)
Phantom May 10th 2011 2:35PM
Would the tanking two-piece be more useful in a single target boss fight, where you have another person to supply the needed debuffs?
rapsam2003 May 17th 2011 5:17PM
Possibly. But it's still not worth it, imho.
Falcom May 10th 2011 2:39PM
The simplest answer would just be an internal cooldown of 4 sec and possibly how it works anyway, maybe even longer, we won't know for sure though without some testing done.
Falcom May 10th 2011 2:40PM
I'm speaking in regards to the 4 pc dps bonus btw, in case that wasn't obvious.
Daedalus May 10th 2011 2:46PM
How about the biggest downfall of all for DK's: the fact that the helmet makes you look like a giant moth. Seriously, I wouldn't be surprised if they massively buffed the bonuses, but provided a drawback in randomly applying a debuff that makes you lose control of your character and run at top speed towards the nearest light source.
All I can say is: as a warlock who, thanks to tier 11 gear, finally had something to be envious of mages about, I feel your pain. (Seriously; look at the tier 11 gear; mages look like flaming grim reapers, warlocks look like someone skinned a boomkin and made a shoddy batman costume with the hide owing to the boomerang embedded in their head.)
SR May 10th 2011 5:13PM
Have you seen what DK T12 looks like on a Worgen? I'm very tempted to racechange mine for that purpose.
EidlonImp May 10th 2011 5:29PM
A moth? Try a dragoon. I think I shall macro obliterate to /em casts "jump"
KJ118 May 10th 2011 2:51PM
How reliable is Rawr for DPS DKs? I use it with my mage and shadowcraft with my rogue. So I'd really like to not add a 3rd program into the mix. Secondly how far ahead of unholy is frost now?
T May 10th 2011 2:51PM
The disease replacement part of the tanking bonus is there for gaps when your diseases aren't up (I think it's a 12 second window every minute). The tank can just use outbreak for disease application, without giving up a deathstrike.
As for DPS, I think the current speculation is that 2pc tanking and 2pc dps will probably be more viable than 4 piece dps set. The burns from the tanking don't require critical strikes. As it stands the tank shoulders have dps stats on them anyways (hit and mastery). So only one other piece would be sacrificed for a non dps. Only the tank chest has both parry and dodge.
T May 10th 2011 3:30PM
Correction, they datamined the DPS set, looks like the strength will no longer be the same across pieces like they were with t11. So going for 2 + 2 will not be viable.
Alex May 10th 2011 3:37PM
I don't think this will be the case, as the 2 piece tanking bonus is incredibly lackluster comared to the 4 piece. Let assume that a DK with gear at this level will probably have crits hit for 40-50k (im talking about frost here, I'm not exactly sure about unholy), and have a crit chance of around 30%. Thus, since the 4 piece actually will do about 1500 dps when it is up, assuming no scaling, then 1500(.30) = averaging 450 dps. The tank piece on the other hand has a basically constant 400 dps. Also, the disease replacement is completely and utterly useless for any DK dps, as they shoul already be keeping their diseases up at all time, as they provide a great prtion of our damage. Therefore, there is no benefit in taking the tanking pieces over the dps ones, especially considering the stats you would lose if you were to do this. And, if your hypothesis was to indeed take place, Bliz would either nerf the tanking set or buff the dps set in order to keep things withing the status quo, and to keep things relativly simple.
Ilmyrn May 10th 2011 3:55PM
Seems to me an easy way to tackle the Tanking two piece would be to have the 'extra' diseases of it stack with the DK's own diseases, but couple that functionality to Blood Presence, so that outside of Blood, it's just a dot. That would, I think, make the bonus exciting for tanks without tempting DPSers too much.
R. May 10th 2011 4:00PM
I would really like to see a 2 pc bonus where our melee strikes have a chance to refresh our current diseases. This would allow extra Death Strikes (not a lot, I know) Or I would like to see "Your Death Strikes cause your wounds to Cauterize healing you for 30% of your Death Strike over 7 sec"
Aigarius May 11th 2011 3:03AM
One interesting part about the dps 2pc is that if you blow your horn some time before the pull, you will start the fight at full runic power. That would compensate for the slow ramp up during the rest of the fight.
silks May 11th 2011 6:22AM
I don't think the 'acts as though you have 2 diseases" part is a replacement of the diseases - rather an added bonus. So with our normal 2 diseases, plus these 2 new diseases that will be 4 diseases on the target - meaning Heartstrike does much more damage.
Grindlet May 11th 2011 7:14AM
If the 2-p set bonus will take shape of a separate buff from HoW, you could very well use it pre-pull and not worry about it getting overwritten by shammy/warr buff. Then just use HoW again before those 2 mins are up, and we have 100% uptime.