Encrypted Text: Learning the rogue virtues

So many years ago, I picked up a copy of World of Warcraft. It was my first MMO, although I had played my fair share of RPGs. Once I started my rogue, I found myself leaning on Sinister Strike to kill everything. Eviscerate didn't seem very potent, and Slice and Dice was just some dumb buff. Other games had taught me that damage now was better than damage later, and so I focused on simply hitting my targets with Sinister Strike as often as I could. Stealth only slowed me down, and so I would just run up to my enemies. The learning curve of WoW isn't exactly steep, and so I was able to level pretty easily even though I was playing poorly.
Looking over our talent trees today, it's clear that Blizzard has spent quite some time refining the rotation of each build. In the past, we relied on diligent theorycrafters to guide our every move. Now, the talents themselves tell us how to play. How can you read Master Poisoner's tooltip and not realize you should be using Envenom? Improved Sinister Strike clearly points combat towards Sinister Strike, while Energetic Recovery makes Recuperate a staple of the subtlety builds. As I've mentioned before, each spec really has its own combo point generator and finisher priority. Figuring out what abilities go with which spec isn't rocket science; it's merely common sense.
The mechanical parts are easy
Learning our rotations isn't that difficult. I could spout off something like "4s4r5e" and many of you will immediately recognize that as a "4-point Slice and Dice, 4-point Rupture, 5-point Eviscerate" rotation and be able to pull it off without too much difficulty. Rogue rotations are basically just following orders while remembering your finisher priority list. Cooldown usage can usually be compressed down to "use them during some special phase" or "use them as soon as they're available." While newer players might waste some energy or a few combo points, it doesn't take long for them to find their groove.
Boss battles can be distilled down to a schedule of when to use what abilities. Cloak this, Feint that, and make sure to Sprint when that bad thing happens. Rogues know that you use Feint against an AoE attack and that Cloak will clear most of the nasty magical debuffs that we pick up. Kick interrupts spells, and Vanish might save you a few gold on your repair bill. Our rotations are generally pretty reliable, and we don't really ever have to worry about handling random procs.
Patience can take forever
One of the hardest things I've had to learn while playing my rogue is patience. While casters can't spare a single GCD, rogues have the luxury and burden of not always having something to press. We have lulls in our rotation while we're pooling energy or waiting for enough energy to attack again. The simple dead spots in our rotation were hard for me to handle, as I felt like I needed to spam something in order to do my best. The truth is that sometimes it's best to wait, and playing a rogue can teach you that.
If rogue PvE doesn't drill patience into you, then rogue PvP certainly does. The entire concept of Stealth revolves around patience. We wait silently for our opponents to make a mistake, and then we capitalize on their misfortune. If you run headlong into every fight, you will certainly be slain. We have to learn to stalk our prey in order to be successful. I have followed people through zones and continents, waiting for the right moment to attack. Have you ever had a caster try to "juke" one of your Kicks by starting a cast and then cancelling it before they're finished? You have to be in a Zen state to have the restraint to save your Kick for when they actually cast; otherwise you will certainly be vanquished. I have spent ages waiting for a mage to Blink, simply so that I can Shadowstep to them afterwards.
Quick reactions are better than slow plans
If everything goes according to plan, every boss fight is incredibly easy. Everyone moves right when they're targeted with Defile, and nobody forgets their CC assignments. We don't live in a world where everything goes right, and so we have to plan for the worst. The best way to learn about your abilities is to be forced to use them. If I tell you before a pull that you're going to need to Blind a loose add and pop Evasion to dodge a few swings of an ogre's club, you can have your fingers ready ahead of time. In order to know what you're truly capable of, you need to figure it out the hard way.
A rogue learns when to make a stand and when to Vanish by losing durability. A lot. You can't find out the size of your bite without tearing off more than you can chew a few times. You're going to have to die a lot if you want to improve. Every death makes you a little bit better, a little bit quicker to react. I have always thought that rogues rely on their bindings more than any other class. The design of our cooldowns and their reactionary nature mean that we have to be on our toes at all times, and having everything in easy reach makes a world of difference. Half of playing well is knowing what to do; the other half is being able to do it in time.
Only death is eternal
When I play my holy paladin, I tend to be fairly benevolent. I help people out when I can, and I usually avoid the opposing faction. When I play my rogue, I am ruthless. I subscribe to the mantra of "if it's red, it's dead," and I take it to heart. Playing a rogue has taught me the thrill of the kill, and that taste for blood is something that I can't easily forget.
Fighting players isn't simply about serving our own egos (although that part is nice), but rather it's about learning about ourselves and the other classes. I've learned more about the spellbooks of priests and mages from duels than I ever did from a dungeon. A rogue who knows his opponents, is patient enough to wait for an opening and quick enough to capitalize on it is unstoppable.
What have you learned while playing your rogue? What new skills or traits have you picked up since you first started?
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 2)
Amanda A. May 11th 2011 1:22PM
I just started my first rogue a few days ago, and have been pvping. My mains pvps in blood and holy specs, respectively. It took me a few very death-filled matches to unlearn the habit of charging in. I don't have vanish yet, but I've learned to run away and try to get out of combat, instead of trying to survive because rogues just don't survive like a blood DK or holy paladin. Sure, it feels cowardly, but it gets me back into battle faster.
I've also learned the art of misdirection. Team is attacking farm? Walk, stealthed, past another enemy base on the way over, sap someone at random, and then... move on to attack the farm while that other base is looking for the rogue and possibly calling an incoming. I've also experimented with using white smoke flares from leveling another alt's engineering, but I can't tell how distracting they actually are.
shatto.a May 11th 2011 1:44PM
The rogue who runs away not only lives to fight another day, but can come back and Cheap Shot you 5 seconds later.
Austin May 11th 2011 1:42PM
I can't tell you how much this makes me want to start a rogue.
Lucidique May 11th 2011 7:21PM
This article pretty much lists why I've been playing a rogue for the entirity of WoW. It's really great :)
razion May 11th 2011 1:48PM
From playing a rogue, I came to appreciate rogues a lot more for (if anything) their patience. I came from the late vanilla to early Burning Crusade period, and at that time rogues were ridiculously overpowered (see: World of Roguecraft by Mute). Because they were so abundant and powerful, it wasn't surprising that most people came to despise them during that time. I never really hit the end-game during that period, so I never really understood this deep-seeded hatred for them, so I went to do my own personal investigation to see what they were like. What I found was that I just did not like the energy system--at all. I couldn't handle it. It just required too much patience that I, frankly, didn't have. I felt like I had to be hitting keys constantly or I wasn't really doing my job right. Of course, I never really got a rogue very far in the leveling curve (mid thirties, late forties) as a result to see if it got any better, but I left with the knowledge that rogues were, if anything, patient as all get-out. Those two to three seconds waiting for energy... it's torture. Slow, painful, agonizing... torture.
Jamie May 11th 2011 2:03PM
I have been playing subtly from the start and now lvl 62 and jumped into pvp every now and then inbetween a random dungeon and questing. I am curious of a couple of things. I have always seen a rogue be able to appear and get someone down with I a few hits. I can't seem to find the moves to do that. I use cheap shot from stealth and have 4 points, hemoragh for a another cheap point and eviserate and I have found clothies still standing there. I was confused. I stand there out of energy and no combo points stratching my head thinking, "thought that would have killed ya". I have tried to open up with ambush and garrotes and still havent found that magic boom your dead thing. Is it not subtly that does it? I was also going to org to check out some pvp gear and brought out a companion to follow me around. I got my new shinies and jumped into a random and got AV. I totally forgot about my companion being out and was standing stealthed watching over a graveyard cap and notice my companion still cleary visiable. Are they visible to the enemy? Either way I quickly put him away to be safe.
archbaotho May 11th 2011 2:34PM
I've been leveling my rogue as sub and doing purely pvp. He's about 63 now, the best way to insta shot a nice weak kneed clothy (or even druid :D ) is to stealth, premeditation, shadowstep, ambush, (pending your talents go into a hemo), eviscerate. This pumps out about 3-4k damage in less than 2 seconds.
That's a bad way to go about things though, it'll insta gib a half health clothy and things like that. But someone whose prepared or quick to react, you may wanna stealth, premed, shadowstep, garrote, hemo, rupture, and then go from there possibly with defensive cd's or if your glyphed for gouge you can use that and /dance with them as they bleed out.
roshomon May 12th 2011 7:46AM
Ya, it depends really. Pvp is alot more about control than damage. If you're opening with cheap shot, you should really be looking to control. Evis is a fairly weak closer but a closer alas. I've found that in pvp, a better closer is kidney shot. Your main damage is really going to come from ambush. To straight deal the most damage, you are really going to want to premed->ambush->kidney shot (so the poor saps don't run away)->shadow dance->shadowstep->ambush->ambush->ambush (or evisc if you don't want to waste combo points)....if they're still alive or you haven't been cc'd by now you can vanish and cheapshot or get one last ambush in
Talelon May 11th 2011 2:08PM
The two biggest things I've learned from playing my rogue are:
1. Patience: That's probably the thing that everyone's said but it' helped me calm down on all my toons and wait to hit stuff when I need to instead of tapping on my keyboard like a jackhammer.
2. There's a big difference between starting an execute phase attack, and just sticking with the normal stuff. It's not so hard when playing my warrior, as execute is only usable at 20% or lower; however, knowing when to switch to backstab as my rogue, or drain soul as my lock for that matter, can potentially make the difference between looking like a scrub and looking like a winner, lol
Glaras May 11th 2011 2:13PM
My main is a Resto/Ele shaman. I started a rogue because I wanted to play a) a worgen, and b) something melee. I already have a druid, but never had a rogue past level 30-something, because I couldn't stay away from the shaman, in spite of getting utterly destroyed in PvP. (And all you shamans out there -- you *know* how that feels.)
I have to say, it's a completely different experience when you can be, I dunno, *effective* in a battleground. I am still learning that whole rhythm thing, where you have to wait for the right combination of energy level and combo point total, and marry it to exactly the right move for the job. It's similar to proper raid healing in that regard, choosing the right heal for the moment while ensuring that you're not going to make yourself useless by running OOM.
Paulio May 11th 2011 2:18PM
> I have always thought that rogues rely on their bindings more than any other class.
Amen brothah. I just re-spec'd into Subtlety after two years of playing Assassination only. The concept of Sub isn't hard, but retraining my physical memories has been challenging. Especially if I do PVP after doing a raid or heroics, I will find myself reaching for abilities like Mutilate and Vendetta that are no longer there, while often forgetting to use Premeditation. Guess it just takes more practice to get all the bindings memorized and at my fingertips. It'll all be worth it in the end, though... shadowstep is putting an end to those frost mages who have enjoyed kiting me since Cata dropped.
What have I learned playing my rogue? Chiefly: 1) ganking is bliss and 2) you can never have enough keybinds. Oh, and 3) there's no shame in vanishing. A dead rogue does no DPS, right?
Also, playing as a ganker is a lot different than playing a rogue on a team or rated BG. In BGs rogues are great for defense and great for distractions... in WSG I often get 5xFlag Returns just from lurking in the tunnel and re-capping on fools who grab the flag without heals. Defense can be offense, too: I regularly 'sacrifice' myself in WSG by leading would-be defenders off to a deserted corner of the map. Many players are undisciplined about fighting on the flag, even in rated BGs! They just can't help themselves... after I've sapped 'em a few times early on, I'll let them spot me, and they get greedy and think it's payback time. I just make sure to have my CoS and Vanish CDs ready, then I sprint or rocket boot away to a deserted corner, where I scrap with them... I'll blind one while I fight the other for awhile... keep recuperate ticking... blow evasion... basically just waste time and stay alive. Oftentimes one or more will die by my daggers during this time, but that's just a bonus... my point is to take on 2-3 opponents at once and keep them busy, because while they are fighting me they are not fighting our flag carrier or defending their FC. Then I vanish and laugh, and repeat. If I do this right I often have no deaths in a WSG match... yet people say rogues are squishy. :)
Khirsah May 11th 2011 3:47PM
Despite your apology below, I liked your wall of text. I have played assassination for a while, too, and have tried several times in cata to use sub for pvp, but I just can't seem to get the hang of it. Maybe you could give me some tips?
When is the best time to use shadowdance, and what is the shadowdance rotation? Is it worth it to have the glyph, since six seconds is more than enough time to build 5 cp's, but 8 secs is not enough to do it twice?
In assassination, I try to open with sap whenever possible, so that I can use garrote, and have the benefit of blackjack until I am ready to KS. If I can't sap, because the target is already in combat, I use CS, then build to a 5 point KS before I unload, ending with a dismantle just as KS breaks. Is this still the strategy I want to use in sub spec?
Is energetic recovery necessary for a pvp build? How bout waylay? Quickening with improved recuperate can turn the tide quick, but are there better options for those points?
When it comes to it, I like the playstyle of assassination. It offers a lot of dot options, with deadly poison, plus burst on demand with envenom. It seems that sub does not have great burst options against high-armor classes because evis gets mitigated. But like you said, I do not have the mobility to even get a hit in on a good frost mage. Does sub really make a big difference?
I guess this all comes down to one thing: does sub make learning a new playstyle worth the effort, or should I stick with what I know and am (mostly) successful with?
If you, or anyone else, can help answer these questions, I'd really appreciate it.
Methød May 11th 2011 5:07PM
@Khirsa
To answer some of your questions about subtley:
Subtley is all about finesse. Burst is important but it is very calculated. Controlling your opponent through use of sub's many cc's (ie. sap, gouge, blind, cheap shot, kidney, dismantle, smoke bomb, crippling poison) to keep your foe from putting out dmg against you or your team while setting them up for burst opportunities is you're main function.
Get comfortable with rotating cc's and making the most out of diminishing returns to completely wreck your opponent. Remember, a full blind or even a full 6 second kidney (barring no one attacks the target) can be followed by a restealth/sap, vanish/sap, Shadowdance sap to chain together a nice little cc chain by yourself. Even a 4-second gouge, run/sprint away, smokebomb to get you out of line of sight can get you out of combat giving you the opportunity for a restealth and reopen on your opponent mid-fight.
With anything, it takes practice. Get the hang of your abilities and don't give up. Familiarize yourself with the sub talents top rogues are using (check the WoW Armory Ladder) and read the tooltips (it definitely helps!) Try not to ever let recuperate fall even if its a 5-point or 1-point, just keep it up (yes, energetic recovery is a MUST in the sub spec). Unlike pve, you will want to pool your energy a lot in order to set up burst opportunities on an unsuspecting opponent who have no trinket/no cd's/ or just cant react to your awesome dmg fast enough to save their life!
And of course, when you Shadowdance, make sure you have recuperate up (as previously mentioned) and hemo (which adds 10% dmg through the 2/2 Sanguinary Vein talent). Pool your energy to 90-100 and get a 5-point kidney or cheap shot. If your afraid of a cc peel by another player throw out a smoke bomb and your in business!
Hope this helps you get started! Good luck and may your opponents tremble in fear! :)
Methød
mgthomas411 May 11th 2011 5:21PM
**ALSO**
Think of time as your friend with sub. If you dump out a bunch of energy onto your opponent and become energy starved, get off one of your many cc's as soon as you have the energy for it and run or sprint away. Your opponent should have crippling poison on them (or shiv it onto them right before you cc them) which will make it easier to create distance. As soon as you regain your energy, simply Shadowstep back to your opponent (who probably thinks you're running away) and finish them off!
Good luck!
Lemons May 11th 2011 6:26PM
It's actually really hilarious how long a group of people will hang out in a spot after getting sapped. Sometimes I do it for that reason alone. I sap a guy, just enough to make him annoyed, and then they all start aoeing and trying to find me. Unfortunately for them I'm already gone, off to do more important things, while there still there aoeing the same empty space for the next few minutes.
Paulio May 11th 2011 2:19PM
ZOMG that looks awful ^ sry for wall of text. :)
Aaron May 11th 2011 2:29PM
I don't even know where to start in answering the question on "What have you learned while playing your rogue?". The one thing I do know is that when I hop on any of my alts, I immediately begin to miss my rogue.
I pvp quite a bit and I've learned exactly what controlling others really means. I can definitely say that I'm much more aware of what is going on around me. Sub rogues in PvP have a fairly steep learning curve since just about every key press is situational, but that's what drew me to it. I've also learned over the years that Sap will get quite a few players to blow all sorts of CDs and sometimes nearly drain all their mana trying to AE me out of stealth. Haha. Sap will never get old, ever.
Several years ago, frustrated with rogues in PvP, I rolled one just to find out what makes them tick and I've been playing one ever since. ;-)
Kole May 11th 2011 2:34PM
...and now I don't have to choose which of my army of toons to play today. This article just chose for me. Thanks!!
Fletcher May 11th 2011 2:39PM
I may be cynical here ... but I think your paragraph about "How can you read Master Poisoner's tooltip and not realize you should be using Envenom?" suggests a level of literacy that is not always in evidence. Not among *rogues*, of course - we're awesome - but there's always that one guy in a PuG who doesn't seem to have mastered basic reading skills.
Hernandez.john1 May 11th 2011 2:47PM
I've played a rogue since right B/C, (Huntard before then) and I must says I start many open world PVP wars by either picking on SS or Sapping the alliance that would come and attack poor ole TM. Paitence is deffinetly a must even if your just messing around...