Totem Talk: The evolution of elemental shaman in patch 4.2

I'm sure some of you have noticed my lengthy absence from these hallowed pages -- but fear not, for the druid columnists have not succeeded in hunting me down yet! Since my last post, my guild has celebrated its second birthday, I've moved house, moved offices and started studying part-time. Now I am back and ready to ruminate some more.
Last time I posted, I covered some of my favorite addons, and I did promise some Power Auras, but with some of the rather out-there changes appearing in patch 4.2, I want to talk about the direction that Cataclysm is taking the elemental spec. Let's start by taking a look at the relevant patch 4.2 notes after the jump.
- Lightning Shield and Water Shield can no longer be dispelled.
- Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
- Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
- Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
- Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
- Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
- The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
So far, so good as far as PVP shaman are concerned. These may not have been the buffs we were looking for, but they'll go a long way towards causing other players to curse us in battlegrounds. 90% haste? Lightning Shield charges on receiving damage? Oh, so sorry, I didn't mean to drool on your patch notes.
What caught my PvE eye is that shiny new Glyph of Unleashed Lightning. Sadly, it isn't live on the PTR as I write this, but the ability to cast Lightning Bolt on the move could be a real game-changer. Would this be a situational glyph, or can it earn a permanent slot? Are there any fights that really do not require it? What glyph would you swap out? A lot of shaman have been calling for this to become a major glyph, and personally, I don't blame them. It seems mighty odd to have two prime glyphs for one spell, even if that spell is our bread and butter. Despite technically being a utility glyph in that it gives no numerical increase in DPS, this glyph is far too strong to be a major glyph. As for which glyph to swap out, we'll be choosing between Glyph of Lava Burst and Glyph of Flame Shock. Players who are confident in their shock management skills will opt to swap out the latter.
From planted feet to casting on the run
Setting aside the immediate concerns of how best to utilize this new tool, there is the matter of our T12 set bonuses. The current iteration of the four-piece bonus makes Lava Surge proc an instant-cast Lava Burst. While this bonus may well be a placeholder, its very existence points to the fact that Blizzard is trying to solve our mobility issues. Combining the T12 four-piece bonus and the new glyph means that nearly the entire elemental single-target rotation is always available while moving, as long as the character is facing the target. I don't know about you, but that leaves me a little flummoxed.
While "turret" has been a part of our spec identity for as long as I can remember, the concept has a fundamental mismatch with movement-heavy Cataclysm encounters. This glyph and the T12 four-piece set bonus signal the possible end of elemental as "turret casters." There's little point in Blizzard tethering the player to the turret concept when the content doesn't allow for it.
Totem tethering
The two-piece set bonus, placeholder or not, depends on the capricious nature of the Fire Elemental Totem. Just as Lava Surge is not without its implementation issues, Fire Elemental Totem can be a moment of supreme pew pew. It can also be that moment when all your cooldown eggs are in one basket and your buffed-to-the-nines Fire Elemental stands around picking his nose instead of smashing things. Good totem placement can help mitigate this, but sometimes even the best-placed totem can result in a grumpy moment of disappointment. There's a possibility that the new Assist stance for pets will help, but there are definitely no certainties that tethering is going to be solved any time soon.
A lot depends on the actual proc rate for the two-piece bonus. Too high and it will completely devalue Glyph of Fire Elemental. Too low and it'll be largely irrelevant.
Do you like these set bonuses? While they are subject to change, I think they indicate Blizzard's intention to make set bonuses more interesting in the second tier of the expansion. Serving an instant-cast Lava Burst to the face of an unsuspecting enemy can never be anything but fun!
Identity crisis
This isn't the first time that the identity of the shaman class identity of the shaman class has had to shift. I don't have a problem with elemental shaman veering from turret to mobile caster, but I do wonder where the spec is going to end up.
I completely understood the method in taking away unique buffs and disconnecting spec/class identity from specific, powerful abilities, but how much is the spec able to bend and still retain the iconic notes that are the gameplay equivalent of the recognizable silhouette? If turret play is truly a hallmark of the elemental shaman, due to the innate tethering of plonking down totems, then what defines the class when the invisible tether is cut? A particular flavor of cooldown management, spiced with lava and lightening? The remains of our glorious totems in the shape of Fire Elemental Totem and Searing Totem, or the remnants of our time as a true hybrid class? Although the days of getting a spot only for the Bloodlust are behind us, we're still damn useful in so many ways, due to a great variety of utility spells.
Well, if you can't tell, I'm still smitten with my dwarf shaman, so I'll raise a tankard to the evolution of our spec identity in Cataclysm, wherever it leads.
Again, thank you for your patience during my break and to those of you who sent concerned emails. If you have any questions, please send me an email, or you can poke me on Twitter at @mentalshaman.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Shammus May 12th 2011 6:16PM
"A lot depends on the actual proc rate for the two-piece bonus. Too high and it will completely devalue Glyph of Fire Elemental, not to mention do your raid out of the Totemic Wrath buff. Too low and it'll be largely irrelevant."
i apologize if i am incorrect, or misinterpreted this, but doesnt the Totemic Wrath buff stay up no matter what fire totem is out? (Fire ele counts as a fire totem). again if i am wrong then i apologize.
squig_masta May 12th 2011 7:19PM
You're right. It applies to any fire totem, not just searing or magmaw.
Sarah Nichol May 13th 2011 3:55AM
You are completely correct. Apparently the return of my raid leader from Wrath is giving me flashbacks! Edited, thanks for that.
Matthew May 12th 2011 6:15PM
Welcome back! Hope the move and such was good for you.
Of note to the crew, I was in a rated BG yesterday on my Shaman. She's a Goblin, but for some reason, the totems that were dropping were Tauren totems! Weird huh?
I do have a question. Is there ever a reason on single target rotations to use Chain Lightning?
-Me
Vitos May 12th 2011 7:26PM
Chain Lightning has worse spellpower scaling than Lightning Bolt, so LB will do more damage. While there is the shorter cast time, the scaling difference is great enough that you do want to cast LB.
However, Chain Lightning looks way cooler and has a higher base damage- so at low levels when you have to decide between the two CL does do slightly more damage. It just ends up worse.
anbilow May 12th 2011 9:57PM
It used to be viable in LK if your mana pool could take it, now it's just a waste.
Sarah Nichol May 13th 2011 4:01AM
As the comment above me point out, CL on single targets has gone the way of the dodo, having been completely replaced by Earth Shock/Fulmination (and also made irrelevant by Lava Surge.)
Thanks for the welcome back, hopefully life will swing less curveballs my way and there should be no more hiccoughs with elemental posts ;)
Matthew May 13th 2011 2:17PM
I thought so. I saw a guildie who was doing that. I asked him politely why, but really never was answered. He is an elder shaman, so I didn't want to be presumptious without knowing my facts.
One thing is certain, though. CL has the cooolest spell graphic. Why couldn't they make LB look like that? :( (I know because there's a travel time but still, chain heal has no travel time and it looks lazery)
Nero May 12th 2011 6:15PM
Very very interesting. I hadn't really looked at the patch notes yet, but I now see I should have.
Glad to see the new glyph. I will be taking that, Prime or not.
Siddha May 12th 2011 6:19PM
Love these changes.
nihilist15 May 12th 2011 6:37PM
Yeah, totemic wrath is still up when the Fire elemental is out as it is a Fire Totem as well.
lonedrumstick55 May 12th 2011 7:06PM
Ele Sham still needs some PvE help!
The AoE changes that were made with 4.1 turned out to be a major nerf and were difficult to master and I'm sick of my full tier 11 self being out-dps'd by damn heroic geared mages. The extreme difference in classes is very frustrating. Oh well, at least we're not druids.
Vol'jin for Warchief!
squig_masta May 12th 2011 7:45PM
Actually I noticed a massive spike in my aoe damage after 4.1, but only in very specific circumstances. Because of the cool down on flame shock, it takes us at least 25 seconds to be operating on full capacity, and while some aoe situations allow this (Halfus whelps, Maloreak adds) its just not a reality in others (Toxitron slimes, Cho'gall's blood).
In any case though, it's a million times better then Earthquake, because of the added mobility. pre 4.1 if the adds moved out of your aoe (either because they needed to be kited or your tank enjoys wasting your mana) the quake was wasted. If you had to move for whatever reason (ground affect, stack phase, aggro pull) then the quake gets cancelled (unless you wanted to blow SWG on it). I don't see how tab dotting is much harder to master then dealing with a spell that takes 1/5th of your mana and requires that you and your enemy stays perfectly still for ten seconds.
As for the getting out dpsed by mages in crappier gear, welcome to being an ele shaman. Can't speak for vanilla but speaking from personal experiance we've been underperforming since Karazan. Back then however we at least provided much needed buffs, being the sole source (aside from other shamen) of things like Strength of Earth, Totem of Wrath and the much beloved Bloodlust. When Blizzard started sharing our buffs in Wrath, our dps was slow to compensate but to their credit the gap narrowed significantly. I think it'll be in little changes like this but Blizzard's starting to figure out what they need to do to bring us in line with other classes (I personally think that tieing spell power directly to intellect was a pure shaman buff as we were the only caster class without a talent that converted int/spr to spell power). Be patient little one, if there's one thing we shamen are good at, it's waiting...
Sarah Nichol May 13th 2011 3:57AM
I find when I do well, it's generally when I've lined up everything perfectly and been extremely lucky with movement/fight mechanics. I'm not adapting well to the new AoE abilities, although I have no doubt there are plenty of players who can already squeeze every last drop of DPS out of them. For me, the new AoE plus SWG (or this new glyph) is going to take me a long time to adapt to.
squig_masta May 12th 2011 8:01PM
I'm actually skeptical of how good the 2 piece bonus will be. There's no way it'll proc very often as that would be a HUGE dps increase, so we're left with the knowledge that MAYBE, once a fight, we'll get a second elemental. So is the best strat to pop it right at the start and hope we get lucky? Should we ignore it all together and plan on casting one totem at the ideal moment? I think I'd be happier if rather then tying it to EVERY spell they tied it to elemental mastery and say the exact proc rate (something like 'castine Elemental Mastery has a 20% chance to refresh the cooldown on your Fire Elemental Totem'). That way we'd have a better idea what we're getting into without spending hours theory crafting.
Necromann May 12th 2011 9:05PM
I believe it is a placeholder until Blizz can better define it.
Sarah Nichol May 13th 2011 3:58AM
Indeed, I think the problems with early previews of set bonuses were discussed in the Scattered Shots column this week - we're still waiting for details. I just was more interested in that glyph than I was in doing a gear list ;)
Luotian May 12th 2011 10:35PM
Personally, I love the changes. I'm new to Shaman and every other class I play (Hunter and Fire Mage) is highly mobile. My highest elemental shaman is 68 as of today, and I have to admit that even in some BC encounters I was mourning the lack of mobility.
I don't see that making us more mobile changes the class. It didn't change what Mages cast or make them less a mage. It just made them better :D. We're still slightly tethered to our totems, as we don't want to get far enough away to loose the buffs, and the totems will still be there. I just don't have to stand in the middle of the X anymore, and THAT is nice.
Sarah Nichol May 13th 2011 4:03AM
That's certainly a good perspective. A friend of mine, Gaz, did a post on playing a shaman after playing a mage and he drew a lot of comparisons between the two classes (crit adoration aside.) You'll be faster to adapt than I will, so perhaps I should dig out that mage alt...
Dreadmist May 13th 2011 1:53AM
I'm really excited about what I am seeing so far in the new 4.2 patch notes for us ele shamans. As far as the PvP buffs go, they are very nice indeed, but I think what we still lack is a damage reduction cooldown, akin to Dispersion, Deterrence or Ice Block. I am hoping that we do get one at some point - it was hinted at in a Q and A post by the Devs for PvP. Survivability is more of an issue for me in BGs than damage output.
As was mentioned by Squig-masta, struggling in DPS is our lot in life =). It would be nice if we got to enjoy bigger numbers like other classes, but I have resigned myself to playing elemental because I enjoy it, not expecting to ever top the DPS charts. There are many other classes that, with the same gear, can run circles around us. I'm crossing my fingers and hoping that we get a PvE buff at some point this coming patch, as we certainly could use it.
Regarding the 4-set bonus - it theoretically improves our mobility, but TBH, depending on a random proc for an instant cast Lava Burst during a period of movement seems to be a poor mechanic. In any case, given that Lava Burst has a base 1.5 sec cast time for us, making it instant cast will not be much of a DPS boost, as it will still trigger a GCD. I think it is quite a mediocre 4-set that looks pretty good at first glance, but turns out not to be so great when you think about the change it produce in our rotation.