Ready Check: 5 lessons learned from our readers

It feels like time has flown by me. I suppose that's the way things go when you're having fun. I've been writing Ready Check for two years; I started when we were all staring in awe at the magnificent architecture of Ulduar. Since then, my time in this column has been fun, a struggle, elating, and depressing. It is now, however, simply time to move on.
I'm still raiding, and clearly I'm not leaving WoW Insider. But after two years, it's time to have someone else grab the steering wheel and help out the raids of Azeroth. Tyler Caraway will be laying down his DOT-laden wisdom in these hallowed halls, and I truly do believe he's going to do a great job.
If you do a half-decent job of writing, you'll find yourself learning from your readers. I think it's a requisite for this job ... Are you listening to what people are saying? In the time I've been at the helm of Ready Check, I've certainly learned from you folks. I will now share those lessons as my parting "thank you" to the people who've made it worthwhile.
1. We all miss Karazhan. How long has it been since we've heard the Flame Wreath catechism for the first time? I'm not going to look it up; I don't want to know. Since being turned into a little girl by the Big Bad Wolf, I've not felt so much fun from any raid. Don't get me wrong -- I love me some raids. But Karazhan was just that damned good.
And I'm not the only one. Karazhan was magic. The bosses were intriguing characters, the design was beautiful, and the balance was perfect. Of course, it's probably nostalgia throwing a rose-colored tint over the whole mess.
A small part of me is afraid Blizzard will try to update Karazhan. And I wish I could be excited about it. But revisiting Karazhan at level 85 would be like Miley Cyrus covering Smells Like Teen Spirit ... it's just feels wrong. (Apologies to Ms. Cyrus. Your music's fine; continue on. I'm just feeling old and grumpy and wanted to shout for the damned kids to get off my lawn.)
2. Mechanics are easy; people are hard. Two years working with all you beautiful people have convinced me that the mechanics are easy. Oh, sure, they test your reflexes, coordination, and willingness to farm gear. But that can be overcome with some videos, guides, and queries to Wowhead.The stuff that makes raid leading hard is the people. Dealing with flagging enthusiasm, too-full rosters, inadequate attendance, belligerent know-it-alls, won't-watch-the-videos stoners, and all the other cast of characters that make up a raid ... That is the hard part.
Over time, I found myself focusing more and more on these HR issues. That's when readers came in and said "more of this." Sadly, I never did find an "easy" solution to that whole mess. There isn't an easy solution. People are people.
3. Content comes too quickly but not fast enough. Blizzard's really screwed in terms of how quickly it puts out content. If it lays out content too quickly, your average player will feel overwhelmed. As it is, playing WoW can turn into a job. If the raids are too hard, then it becomes even easier for your average player to feel that way ... Players barely clear the last obstacle course, and a new one gets put out.
Of course, on the other hand, if it's too easy, the content gets consumed too quickly. Hardcore raiders get bored and flood the forums to whine while simultaneously trolling normal players who are still working on the raids. Mike Morhaime addressed some of this in a call this week, although I do wonder if he meant "content in general" rather than raids specifically.
I feel for the folks at Blizzard in this regards. It's a big, hot mess, and I don't envy them trying to walk that tightrope.
4. We all want a report card but shouldn't have one. The three most common questions I've seen in the last two years are:
- What are the stats required to enter a particular raid?
- How is my DPS relative to others of my class and the population in general?
- Where am I on the progression curve? Do I suck?
While there are plenty of websites out there that claim to answer these questions, I tend not to believe them unless the data comes from Blizzard. As a business metrics analyst in a former life, I know how complex business systems get. Raid data is certainly a business system. If you're not sitting at Blizzard HQ, I doubt you have the full context for the data to be fully dimensional.I think the reason Blizzard doesn't provide this data is that we don't need it. Did the boss die? Then you're fine. Stop worrying about it.
Nobody wants to believe they suck. If Blizzard put out average metrics, the people well under the curve might give up. They'd stop tackling the content and stop having fun. So I'm pretty glad Blizzard doesn't provide any solid answers to these questions, even if that means we have to deal with every amateur statistician who wants to go off half-cocked on the official forums.

Perfect rotations only exist in the white tower of our imagination. Best in slot is ephemeral at best, masturbatory at worst. Dead rogues do no damage.
Focus on getting out of fire, staying alive, and having fun with friends. Focus on doing "well" and give up on "perfect." Play the game, not the spreadsheet.
As your reflexes and actual skills improve, your zen-like understanding of raid mechanics will bloom like a mushroom cloud in the dead center of your enemies.
Be good at the game, not at shuffling addons. Addons are a crutch, with the exception of a few boss mods. Addons hamper you, because you're missing out on the timing, reflexes, and ki of a fight. They help after you've mastered those things, I guess, but you have to walk before you can run.
Be true to yourself and focus on your skills. You'll get there. You're part of a team; embrace that, pick up the flow, and rock out. Play the game. That's the point.
Thank you for everyone who listened to me ramble in this column for two years. I'll be back around occasionally, I'm sure. This is Michael Gray, who hates his raid, signing off.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 3)
razion May 13th 2011 9:16PM
But what about "listen to your inner tank"?
Elvgren May 14th 2011 4:20PM
This is the single best article I have ever read about WoW, especially about where it is now. Thanks and good work!
Kendro May 13th 2011 9:23PM
Nice article, but I do have to strongly disagree with the fifth section. Meters are meters, they have purpose and reason. When used properly they can inform of who your crutch is when loosing to content, in some cases it may be all of you.
I have played the game with the meters off on occasions, and I have never once found it relaxing or helpful to improve the horrible'ness that is pugs. In fact it often just makes it more stressful, as information is not readily available, and guessing comes into play. Eventually you have to turn them back on, and baby sit the people who would not spend 5 minutes to read on how to play their class months ago, or even in the queue time.
I do agree with your comment about add ons, various combat add ons that tell you what to cast, I remember at the end of wrath there was a version of these for nearly every spec, are bad. You should never use them, ever, they are more of a wheelchair than a crutch. Sure you can move, but not as efficiently or as flexibly as if you just got up and walked or ran. Going to theorycrafting sites, learning your priority list, and then putting it into practice within the confines of an encounter is the only way to learn, and get better. Even when I'm topping meters within the raid, that rarely means that I actually pulled off a perfect rotation for the limits of the boss fight, there is always something I can find that I could improve on.
That is a habit everyone should pick up, with respect to anything they do in life. Never accept a passable grade or review, always find out what you could improve on and improve on it. Settling for something that just barely works only sets you up for failure in the future.
Choline May 13th 2011 11:42PM
That's why you run them for your reference.
You don't necessarily run them in order to be the top of the meters and jerk your epeen all over your raid. If something has happened, Recount/the combat log can help you determine why.
When the fight is done -- and only when it's done -- should you be looking at DPS and then clicking on your name to see your Rupture uptime, for example. But focusing on your meter at the expense of situational awareness, and choosing only to enter a raid or accept players who can do so many DPS, is, overall, detrimental to a raid. People can't learn unless they try, and there are more factors to raid success than how much damage you can crank out.
I mean, if you want to min-max and bleed edge a la Paragon or Ensidia, that's your right and you can play accordingly. However, it's not an absolute requirement for success, and the average person really ought to not worry so hard about sheer numbers output.
There's more to raiding than just that. I think that's what Mr Gray was going for.
omedon666 May 13th 2011 9:56PM
Your advice would be great...
if we weren't talking about a game, a recreational activity, ideally (and, more than ever, designed to assume it is) played with true friends, that will care that the boss is dead, not that it died at the hands of perfectly theorycrafted, chart worshipping nodes of perfection.
Mechanics are easy, people are hard. It is the people that cut corners on the latter half of that equation, at the expense of playing to the former, that truly "lose" the game, and I feel sorry for them.
Good enough *IS* good enough. I've followed RC on and off for awhile, and I often found myself shaking my head when I thought the column went in a way that was counter to this entry's #5. I am very happy to see this columnist's tour of duty end on the note it has.
/salute
omedon666 May 13th 2011 10:09PM
I'll even do you one better... true friends will even put a good time over the boss dying, now that I think about it.
JattTheRogue May 13th 2011 10:24PM
I also disagree with the last point made in the article, because turning off my DPS meter doesn't help me at all. DPS meters helps me do my job better by letting me see what affect different actions have on my DPS. Should I switch up my rotation slightly when some boss mechanic comes into play? My DPS meter will show me if that helps or hurts when I try it. It doesn't matter how much I feel the "flow" of the fight if my DPS drops. Articles and comments like the whole "turn off your addons/stop theorycrafting/just play the game to really experience the game" bug me, because why is your experience of the game better than that of someone using addons? If addons let someone have a more enjoyable time, then more power to them. Some people like theorycrafting. Some people have fun plugging all their gear into a spreadsheet and seeing what happens if you tweak an enchantment here or an item there. Playing the game in a virtual cleanroom with no addons, no strategy websites, no whatever, isn't some purer experience than playing with all those things; it's a different one, and people can individually choose which they find more enjoyable. The last point was "Nobody cares about your DPS"; well, if you do, then that should be enough. Why should someone change the way they play to fit someone else's definition of "fun" or "the point" of the game?
Lipstick May 13th 2011 10:29PM
Your post comes across as slightly elitist, but I know what you were going for. All I can really tell you about that though, is your fun, and your sense of success in game or out -- will always be different than someone else's. We all view and appreciate different things -- so be happy with your ways if they work for you -- but relinquish control or the idea that changing someone else is your job, your burden, or that they in any way prohibit you from what you enjoy.
At the end of the day the only person we should ever compete with is ourselves. You can't change people .. not really. People are better taken exactly as they are, flaws in all. I once ran with a hunter who did pretty rotten dps for a hunter. He did enough to get by, but with his gear he could of done so much more. Guy was a blast to be around however -- had the best stories -- really lightened the mood in vent and in the raid. After a time people started to be real sticklers for DPS and the guy felt forced out of the raid. We replaced him with a hunter who did more dps but had the personality of a rock.
The new hunter did more dps -- but we didn't progress more than we had before. Raids felt more stressful. People were more serious and it became less enjoyable. In the end, I wound up wishing we could have replaced the new hunter with the old one. Even on bad nights, he kept us laughing and kept the mood merry.
Contributions are not all just numbers. Never forget that.
Eregos ftw! May 14th 2011 12:59AM
I sort of agree. Even if people are friends, if some guy is getting carried through easy content, doing 3k dps but staying alive, they start to feel a little used. While I do agree that survival>damage, I don't agree that dps doesn't matter, especially if the boss isn't dying. That rogue could be living until the wipe, but if his dps is too low, it means diddly squat.
If the boss IS dying consistently, and you don't have any wipes due to dps, then your clear.
Xsinthis May 14th 2011 4:37PM
Not every addon is a wheel chair, and if you ever read the UI column on this site you know what a few good addon selections can do to improve your play experience and effectiveness. Healers for example all use healing addons for a reason.
XayÃde May 16th 2011 8:58AM
Well, the problem is that researching theorycrafting, trying to do a perfect rotation and min-maxing your gear is actually a big part of the fun for some people! (like me)
Don't tell us we shouldn't do that.
And let's face it, you have to do at least some of that if you are into progression raiding... Maybe not as much as someone who actually likes it, but some. It's at least embarrassing to see a player with inadequate gems of using an ability they shouldn't in spec X if he/she is in a progression raid.
And yes, people do care about your DPS, as well they should. Higher DPS means less stress on healers, for one.
I agree with Lipstick though. Most of what I said applies to people who are into progression raiding, but that doesn't mean it's required of every one who steps into a raid. People are different and their notion of fun even withing this game is different. One must respect that.
Revynn May 13th 2011 9:26PM
Agreed on #5. The people who bug me the most in this game who freak out over a point or two in itemization, /spit on you because you used a dirt cheap 35 Int gem instead of a 40Int gem in your boots, spam meters in /raid on a guild run when DPS -clearly- isn't what's causing wipes. I don't care that Orcs have better racials, I like Blood Elves. I don't care that X trinket is a 86 DPS gain over the one I'm using, I prefer trinkets that proc over ones that need to be used. I don't care that you did 35K DPS on trash, you still stand in fire. I don't care that Paragon did something this way, we're not Paragon.
As for Addons . . . eh. I use a truckload of them, but 80% are there to make my UI pretty. 19% are there for convenience factors like mass milling, auction house stuff, keeping track of alts and gear. 1% is DBM. Addons get a lot of crap from people who are fundamentally opposed to them ("if u need addons 2 raid u r bad lololololo"), but rarely do I meet anyone who actually -needs- any sort of addon. "I can't raid without my UI" really just means "nothing is where I remember it and I need time to get used to again".
Revynn May 13th 2011 9:29PM
"most in this game *are those* who freak out . . "
WTB Edit Button, paying 648793012745K gold, pst.
raingod May 13th 2011 10:07PM
Agreed. I pay my monthly fee to play the game how I want to play it, with the gear and trinkets I want to use-not some douchenozzle who gets a boner over numbers.
JattTheRogue May 13th 2011 10:20PM
What I'M tired of is everyone blaming dickish action on DPS meters and being concerned about DPS, etc. Just because someone has a meter or cares about min/maxing doesn't mean they horrible people who will /spit and insult you over gear and all that you mentioned. I care about my dps. I will switch out a gem or get a new piece of gear that's the same ilevel as my old one but has slightly better stats just to bump up my dps a few points. But am I rude and horrible to people who don't have the same level of gear I do? No. The people who do that are just dicks, plain and simple, and complaining about DPS-related issues is just how it comes out for them. It's wonderful that you don't want to do those things you listed (switch trinkets, change strategies, etc.), but if someone does that's perfectly fine too. Someone who cares about min/maxing can be a dick, but caring about min/maxing doesn't MAKE them a dick.
Sunaseni May 13th 2011 11:40PM
Raingod: But the other 9/24 people's monthly fee outweighs yours. Play it as you want, as long as you aren't a detriment to the group.
What this means is, no, you don't have to be tip top and spreadsheeting all of your moves to perfection, but you must be passable and able to learn encounters where others are counting on you. Gray's final point, less about not using addons and reading spreadsheets, but more about LEARNING how to play. Stay out of the fire. Use utility to survive. (Bandage during Chimaeron, you punks!) With mastery of your character's abilities and learning nuances in fights where gains can be had, you can do so much more than merely pushing in numbers; you are analyzing the battlefield and reacting accordingly.
Revynn May 14th 2011 12:41AM
- "What I'M tired of is everyone blaming dickish action on DPS meters and being concerned about DPS, etc. Just because someone has a meter or cares about min/maxing doesn't mean they horrible people who will /spit and insult you over gear and all that you mentioned. I care about my dps. I will switch out a gem or get a new piece of gear that's the same ilevel as my old one but has slightly better stats just to bump up my dps a few points. But am I rude and horrible to people who don't have the same level of gear I do? No. The people who do that are just dicks, plain and simple, and complaining about DPS-related issues is just how it comes out for them. It's wonderful that you don't want to do those things you listed (switch trinkets, change strategies, etc.), but if someone does that's perfectly fine too. Someone who cares about min/maxing can be a dick, but caring about min/maxing doesn't MAKE them a dick."
Don't get uppity. I'm a min-maxer by nature as well. I love theorycrafting, I love tweaking my talent points, spending time on the test dummy and optimizing my gear. I'm one of the top DPS in my hard-mode guild and am always trying to find ways to push my own limists. It's all just part of the metagame for me. I wasn't just referring to people who like to take their game to the next level. I was referring to the people who are more concerned with YOUR performance than their own. The people who equate your ilvl to your worth as a human. The people who are convinced that "u have a int/crit gem in ur boots lololol u r fail!!11!".
I never said I'm unwilling to switch trinkets or try different strategies. I said that 95% of the time, the difference between one piece of gear or another is mild at best and unnoticable at worst. I said that for 95% of players, the difference between one racial or another is overshadowed tenfold by mistakes and bad habits. I'm saying that I'm not going to make BS excuses about my performamce and say that I need to be decked out in 359 epics to down normal mode Magmaw, as most trade chat pugs would believe. Freaking out over a couple missed points of Int or a choice of a Crit gem in place of a strength gem isn't going to decide whether or not a boss goes down.
Noyou May 14th 2011 1:13AM
Nice job Mr. Gray. I will still be looking forward to your other articles. Can't agree with you more on #5. Since 4.1 I have still not loaded up recount. It feels weird. I am always looking for something and it's not there. But I have had more fun. Of course I have been mainly pvping on my frost mage but still. It's sound advice none the less. Best of luck to you in all your other articles and endeavors!
Res May 14th 2011 3:18PM
"I pay my monthly fee to play the game how I want to play it"
And you can play the game solo if you want. If you're a liability to your raid group, I don't think that paying your monthly fee is an excuse to not be at, or at least near your best.
I know that's not necessarily what you meant, and I'm not saying that you personally are a problem to your guild, but the whole "I pay my fee, so I can do whatever I want" thing I see people throw out after doing 8k dps doesn't really hold water when you consider the other people in the raid who also pay a monthly fee and rely on you to contribute.
Chokaa May 13th 2011 9:41PM
Aww. I liked your take on raiding mr. Gray
You're still doin PLP and Rookie though right? I love Throgg! And WoW rookie is a prettysweet place to start cause its small, digestable bits of the game.