Ready Check: 5 lessons learned from our readers

It feels like time has flown by me. I suppose that's the way things go when you're having fun. I've been writing Ready Check for two years; I started when we were all staring in awe at the magnificent architecture of Ulduar. Since then, my time in this column has been fun, a struggle, elating, and depressing. It is now, however, simply time to move on.
I'm still raiding, and clearly I'm not leaving WoW Insider. But after two years, it's time to have someone else grab the steering wheel and help out the raids of Azeroth. Tyler Caraway will be laying down his DOT-laden wisdom in these hallowed halls, and I truly do believe he's going to do a great job.
If you do a half-decent job of writing, you'll find yourself learning from your readers. I think it's a requisite for this job ... Are you listening to what people are saying? In the time I've been at the helm of Ready Check, I've certainly learned from you folks. I will now share those lessons as my parting "thank you" to the people who've made it worthwhile.
1. We all miss Karazhan. How long has it been since we've heard the Flame Wreath catechism for the first time? I'm not going to look it up; I don't want to know. Since being turned into a little girl by the Big Bad Wolf, I've not felt so much fun from any raid. Don't get me wrong -- I love me some raids. But Karazhan was just that damned good.
And I'm not the only one. Karazhan was magic. The bosses were intriguing characters, the design was beautiful, and the balance was perfect. Of course, it's probably nostalgia throwing a rose-colored tint over the whole mess.
A small part of me is afraid Blizzard will try to update Karazhan. And I wish I could be excited about it. But revisiting Karazhan at level 85 would be like Miley Cyrus covering Smells Like Teen Spirit ... it's just feels wrong. (Apologies to Ms. Cyrus. Your music's fine; continue on. I'm just feeling old and grumpy and wanted to shout for the damned kids to get off my lawn.)
2. Mechanics are easy; people are hard. Two years working with all you beautiful people have convinced me that the mechanics are easy. Oh, sure, they test your reflexes, coordination, and willingness to farm gear. But that can be overcome with some videos, guides, and queries to Wowhead.The stuff that makes raid leading hard is the people. Dealing with flagging enthusiasm, too-full rosters, inadequate attendance, belligerent know-it-alls, won't-watch-the-videos stoners, and all the other cast of characters that make up a raid ... That is the hard part.
Over time, I found myself focusing more and more on these HR issues. That's when readers came in and said "more of this." Sadly, I never did find an "easy" solution to that whole mess. There isn't an easy solution. People are people.
3. Content comes too quickly but not fast enough. Blizzard's really screwed in terms of how quickly it puts out content. If it lays out content too quickly, your average player will feel overwhelmed. As it is, playing WoW can turn into a job. If the raids are too hard, then it becomes even easier for your average player to feel that way ... Players barely clear the last obstacle course, and a new one gets put out.
Of course, on the other hand, if it's too easy, the content gets consumed too quickly. Hardcore raiders get bored and flood the forums to whine while simultaneously trolling normal players who are still working on the raids. Mike Morhaime addressed some of this in a call this week, although I do wonder if he meant "content in general" rather than raids specifically.
I feel for the folks at Blizzard in this regards. It's a big, hot mess, and I don't envy them trying to walk that tightrope.
4. We all want a report card but shouldn't have one. The three most common questions I've seen in the last two years are:
- What are the stats required to enter a particular raid?
- How is my DPS relative to others of my class and the population in general?
- Where am I on the progression curve? Do I suck?
While there are plenty of websites out there that claim to answer these questions, I tend not to believe them unless the data comes from Blizzard. As a business metrics analyst in a former life, I know how complex business systems get. Raid data is certainly a business system. If you're not sitting at Blizzard HQ, I doubt you have the full context for the data to be fully dimensional.I think the reason Blizzard doesn't provide this data is that we don't need it. Did the boss die? Then you're fine. Stop worrying about it.
Nobody wants to believe they suck. If Blizzard put out average metrics, the people well under the curve might give up. They'd stop tackling the content and stop having fun. So I'm pretty glad Blizzard doesn't provide any solid answers to these questions, even if that means we have to deal with every amateur statistician who wants to go off half-cocked on the official forums.

Perfect rotations only exist in the white tower of our imagination. Best in slot is ephemeral at best, masturbatory at worst. Dead rogues do no damage.
Focus on getting out of fire, staying alive, and having fun with friends. Focus on doing "well" and give up on "perfect." Play the game, not the spreadsheet.
As your reflexes and actual skills improve, your zen-like understanding of raid mechanics will bloom like a mushroom cloud in the dead center of your enemies.
Be good at the game, not at shuffling addons. Addons are a crutch, with the exception of a few boss mods. Addons hamper you, because you're missing out on the timing, reflexes, and ki of a fight. They help after you've mastered those things, I guess, but you have to walk before you can run.
Be true to yourself and focus on your skills. You'll get there. You're part of a team; embrace that, pick up the flow, and rock out. Play the game. That's the point.
Thank you for everyone who listened to me ramble in this column for two years. I'll be back around occasionally, I'm sure. This is Michael Gray, who hates his raid, signing off.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Ready Check (Raiding)
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Reader Comments (Page 2 of 3)
kaos95 May 13th 2011 9:42PM
I disagree with the addons. My gorgeous art panels lovingly crafted (after hours and hours in photoshop) and placed add a certain ambiance to my UI.
My bar mod moves simplifies my buttons and makes keybinding a breeze.
My unit frames are simple and concise.
Cluttered UI's I agree are horrible (looking at you xperl) but a well crafted minimalist UI enhances play, aesthetics, and makes raiding both more visually stimulating and easier (know your keybinds people).
bone_slave May 13th 2011 9:50PM
Where I would love to agree on the dps count doesn't matter, I have been in to many boss fights where everyone had the mechanics down, no one gets killed by fire, enviro, adds, but we where just a couple thousand dps to short to beat a timer. Another example would be boss fights that take that extra 30 minutes to beat, to much time for someone to make a mistake, have to eat dinner, go afk for RL, or just have something go horribly wrong with their internet.
murmaiderxx May 13th 2011 10:17PM
I'm not only nostalgic of Kara, I loved it when I first got in there, my 'first raid'. Wow, it was huge and easy to envelope yourself in the scene of it all. The story I didn't pay much attention to until I ran through it what feels like a million times. I'd do it all over again and again just because it was such a badass place.
Ulduar is also up there highly and if not a lot of the player base got in there or cleared anything in it worth 'bragging' about, I suggest you go back.
Lipstick May 13th 2011 10:23PM
"Focus on getting out of fire, staying alive, and having fun with friends. Focus on doing "well" and give up on "perfect." Play the game, not the spreadsheet."
I'm a healer and that still applies to me. On one hand I agree with you, and on another .. I think it short changes the experience of aiming for perfection. There is something in the striving .. something in the out doing your former self .. that breeds a sense of personal satisfaction. I don't compete with others, not really. Just myself. I am better than I was before, and tomorrow I will be better still. This is what keeps me going .. Sometimes perhaps I focus on perfection to much. I needed this gentle reminder -- to remind myself to applaud what I accomplish in the now, even if it's not my goal.
I think to be happy with just okay .. loses something though. This game changed fundamentally .. and shifted in a way I can't quantify with my inarticulate words at the moment the day I wanted to do more than just be okay. In some ways -- accomplishing things in game fueled someone without a lot of confidence in themselves to see what success felt like.
This feeling of success has trickled out into my real life and I now shoot for perfection in my college classes the way I do in wow. Getting straight A's is no less satisfying than hitting your stride in game. The results are more tangible -- at least as far as the rest of the world is concerned. In the end however, no less transient. At most we get a few really good decades to enjoy in life before we're plant food.
I guess that's sort of what you were getting at though. Focus on what matters .. and enjoy the experience, because it's all too fleeting.
danv1986 May 13th 2011 10:48PM
I'm glad you're not a Blizzard employee, because I strongly disagree with 4/5 of your above points. Also, while I don't like the people who spam recount after a boss, I believe recount is important to a raider and if you don't know why then I am glad I am not playing with you.
Neirin May 13th 2011 11:20PM
I'd say a lot of people (specifically, the ones Michael's statement was aimed at) use recount as little more than an measuring stick for their epeen. Players with a little more experience with WoW can use recount as an on-the-fly combat log parser (i.e. World of Logs in semi-real time) and get much more use out of it.
Essentially, turn off the damage meter, turn on the self-analysis tool.
StClair May 15th 2011 2:46AM
Problem being, those who most need to hear and follow that advice... won't.
Sinthar May 16th 2011 10:34AM
The most important thing you can do with recount - is ask WHY. If you dont do that - its useless. If you do do that - and answer yourself via analysis of the numbers and when they came up - then great.
But remember, if you post recount - you cant post the whys - as you wont have analysed it yet. So therefore all it is is an ego thing - and you shouldnt have it if thats all its there for.
Neirin May 13th 2011 11:14PM
For combat addons I focus on making information easier to view. i.e. MSBT - takes the built in combat text and makes it more legible.
Oddly, doing away with boss mods has helped me a lot. I stopped using DBM at the beginning of Cata and have definitely gotten much more attuned to the flow of fights. You could say I found my zen place with boss mechanics. I've considered starting to use it again and disabling the majority of the bars - just keeping important things that aren't as obvious without a timer active (i.e. Nefarion's timer for H Omnotron), but so far I haven't gone back.
Adnade May 14th 2011 12:01AM
#5 is nonsense and I say this as someone who played in world top #20-#30 for the past years. It's so far off reality it's not even funny.
Groth May 14th 2011 4:49AM
So for the 0.0132% (3sf) of players out there, every DPS counts. Otherwise, not so much.
As mentioned repeatedly earlier in the comments, if you are running at the bleeding edge of raiding, then min-maxing helps. If you aren't- and shockingly, there's alot more of us than of you, then actually getting every DPS to maximum is not such a big deal.
Well done for being up in the top percentile (no sarcasm intended). Personally, just as I don't need the driving skills of a Grand Prix driver, I don't need to worry about making my rotations perfection.
Faltor May 14th 2011 12:02PM
You know how diminishing returns applies to dodge and parry? It also applies to real life things, like reflexes and game skill. Think about that and you're realize why "making yourself better" is a reasonable goal and "making yourself perfect" is not.
(Hint: evaluate the statement using the metrics of personal cost vs. potential benefit.)
Saeadame May 14th 2011 12:05AM
I don't know, the tone of this article was a little off-putting for me. You're entitled to your opinion, but the tone makes it sound kind of... elitist. Like people who value different things in this game are playing it wrong, or something. I mean, there are people who like the competition in DPS metres as an aspect of their play. Certainly, there are those that take it too far and are jerks about it, but there are also just people who are competitive and want that in their gaming experience, and as long as they're not being mean about it, I think that's perfectly acceptable. They do the theorycrafting/reforging/spending hours optimizing how they play/examining the DPS metres for what they could have done differently/etc, and the important thing: they find that fun. And this article makes it sound like those people are "wrong" for finding enjoyment in that aspect of the game, which I don't really appreciate. There are many different play styles, values, etc - as long as the person isn't being mean to people because of what they value in the game, I think it's perfectly fine.
Borick May 14th 2011 2:58AM
If you're a successful competitor, you probably face or focus less on the social negatives, but that doesn't mean most people are inclined to volunteer for hardcore sports-like challenge in their social entertainment.
Most people are not competitive by nature, at least not to the point of zero-sum exclusion. Competition isn't some inclusive force for determining fitness, and 'multiplayer', particularly of the 'massive' variety doesn't mean organized play. Lots of people are interested in the potential to meet someone while doing their thing, rather than proving themselves.
These worlds are too big for such a simple, exclusive model. I don't see it as the 'fault' of those who love competitive raiding. It's just the facts of the environment around you. The marketplace doesn't want to subsidize this niche content as the mainstream anymore.
omedon666 May 14th 2011 3:20AM
Borick, if I could upvote your comment a gzillion times, I would. Well said.
Neothanos May 14th 2011 12:28AM
I really would like to belive that getting max perfomance is not that important. The problem is all too often you need it to succed.
Argaloth is a prime example is a simple figth reallly anyone who has done it can say so. But if a certain minimal perfomance is not done on average by the whole group you will inevitable wipe in 5 minutes.
The whole game is rigged to make people try to improve their performance to suceed be it in pve or pvp.
Groth May 14th 2011 5:01AM
I think Argaloth is actually quite a good example too. The first time I went in there, we had three healers, and one of our DPS dced as we pulled. With 4 DPS, who knew their classes, but were in 346 gear rather than epics, we didnt get to the enrage timer.
Theory crafting sites are useful for teaching you the basic rotations as mentioned. If you can pull average DPS, Argaloth is a cake walk. If your entire raid is doing sub par DPS, he's a challenge, but still doable. If you have a raid of DPS who really know their stuff, then he's a joke.
I think the DPS comment is more related to flexing epeens rather than using it as a diagnostic tool for self performance. Other combat parsing systems like World of Logs provide a useful tool and are regarded as slightly more socially acceptable as you can't post them in raid/party/guild. One of my guild's Shadow priests used WoL to identify why he was doing poor DPS, chatted to another SPriest about it, and increased his output by 50%. That's the good thing about meters. Using them to belittle and bully people is far too common though.
EidlonImp May 14th 2011 12:38AM
Quite agreed. Especially point #1, even if the catachism got old after the hundredth time you explained it to your new raider.
Skarn May 14th 2011 2:19AM
Great.
Now I'm all nostalgic and teary-eyed for Karazhan and the Shade of Aran. That place was really great.
Gee, thanks, Mat.
(Seriously. Thanks, Mat.)
Skarn May 14th 2011 2:31AM
GAH!
Shortly after I posted, I realized that I am a moron.
Sorry about that, Michael. And again, thanks.