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5-13-2011 @ 9:23PM
Nice article, but I do have to strongly disagree with the fifth section. Meters are meters, they have purpose and reason. When used properly they can inform of who your crutch is when loosing to content, in some cases it may be all of you.I have played the game with the meters off on occasions, and I have never once found it relaxing or helpful to improve the horrible'ness that is pugs. In fact it often just makes it more stressful, as information is not readily available, and guessing comes into play. Eventually you have to turn them back on, and baby sit the people who would not spend 5 minutes to read on how to play their class months ago, or even in the queue time.I do agree with your comment about add ons, various combat add ons that tell you what to cast, I remember at the end of wrath there was a version of these for nearly every spec, are bad. You should never use them, ever, they are more of a wheelchair than a crutch. Sure you can move, but not as efficiently or as flexibly as if you just got up and walked or ran. Going to theorycrafting sites, learning your priority list, and then putting it into practice within the confines of an encounter is the only way to learn, and get better. Even when I'm topping meters within the raid, that rarely means that I actually pulled off a perfect rotation for the limits of the boss fight, there is always something I can find that I could improve on. That is a habit everyone should pick up, with respect to anything they do in life. Never accept a passable grade or review, always find out what you could improve on and improve on it. Settling for something that just barely works only sets you up for failure in the future.
5-13-2011 @ 11:42PM
That's why you run them for your reference.You don't necessarily run them in order to be the top of the meters and jerk your epeen all over your raid. If something has happened, Recount/the combat log can help you determine why. When the fight is done -- and only when it's done -- should you be looking at DPS and then clicking on your name to see your Rupture uptime, for example. But focusing on your meter at the expense of situational awareness, and choosing only to enter a raid or accept players who can do so many DPS, is, overall, detrimental to a raid. People can't learn unless they try, and there are more factors to raid success than how much damage you can crank out.I mean, if you want to min-max and bleed edge a la Paragon or Ensidia, that's your right and you can play accordingly. However, it's not an absolute requirement for success, and the average person really ought to not worry so hard about sheer numbers output.There's more to raiding than just that. I think that's what Mr Gray was going for.
5-13-2011 @ 9:56PM
Your advice would be great...if we weren't talking about a game, a recreational activity, ideally (and, more than ever, designed to assume it is) played with true friends, that will care that the boss is dead, not that it died at the hands of perfectly theorycrafted, chart worshipping nodes of perfection.Mechanics are easy, people are hard. It is the people that cut corners on the latter half of that equation, at the expense of playing to the former, that truly "lose" the game, and I feel sorry for them.Good enough *IS* good enough. I've followed RC on and off for awhile, and I often found myself shaking my head when I thought the column went in a way that was counter to this entry's #5. I am very happy to see this columnist's tour of duty end on the note it has./salute
5-13-2011 @ 10:09PM
I'll even do you one better... true friends will even put a good time over the boss dying, now that I think about it.
5-13-2011 @ 10:24PM
I also disagree with the last point made in the article, because turning off my DPS meter doesn't help me at all. DPS meters helps me do my job better by letting me see what affect different actions have on my DPS. Should I switch up my rotation slightly when some boss mechanic comes into play? My DPS meter will show me if that helps or hurts when I try it. It doesn't matter how much I feel the "flow" of the fight if my DPS drops. Articles and comments like the whole "turn off your addons/stop theorycrafting/just play the game to really experience the game" bug me, because why is your experience of the game better than that of someone using addons? If addons let someone have a more enjoyable time, then more power to them. Some people like theorycrafting. Some people have fun plugging all their gear into a spreadsheet and seeing what happens if you tweak an enchantment here or an item there. Playing the game in a virtual cleanroom with no addons, no strategy websites, no whatever, isn't some purer experience than playing with all those things; it's a different one, and people can individually choose which they find more enjoyable. The last point was "Nobody cares about your DPS"; well, if you do, then that should be enough. Why should someone change the way they play to fit someone else's definition of "fun" or "the point" of the game?
5-13-2011 @ 10:29PM
Your post comes across as slightly elitist, but I know what you were going for. All I can really tell you about that though, is your fun, and your sense of success in game or out -- will always be different than someone else's. We all view and appreciate different things -- so be happy with your ways if they work for you -- but relinquish control or the idea that changing someone else is your job, your burden, or that they in any way prohibit you from what you enjoy.At the end of the day the only person we should ever compete with is ourselves. You can't change people .. not really. People are better taken exactly as they are, flaws in all. I once ran with a hunter who did pretty rotten dps for a hunter. He did enough to get by, but with his gear he could of done so much more. Guy was a blast to be around however -- had the best stories -- really lightened the mood in vent and in the raid. After a time people started to be real sticklers for DPS and the guy felt forced out of the raid. We replaced him with a hunter who did more dps but had the personality of a rock. The new hunter did more dps -- but we didn't progress more than we had before. Raids felt more stressful. People were more serious and it became less enjoyable. In the end, I wound up wishing we could have replaced the new hunter with the old one. Even on bad nights, he kept us laughing and kept the mood merry. Contributions are not all just numbers. Never forget that.
5-14-2011 @ 12:59AM
I sort of agree. Even if people are friends, if some guy is getting carried through easy content, doing 3k dps but staying alive, they start to feel a little used. While I do agree that survival>damage, I don't agree that dps doesn't matter, especially if the boss isn't dying. That rogue could be living until the wipe, but if his dps is too low, it means diddly squat.If the boss IS dying consistently, and you don't have any wipes due to dps, then your clear.
5-14-2011 @ 4:37PM
Not every addon is a wheel chair, and if you ever read the UI column on this site you know what a few good addon selections can do to improve your play experience and effectiveness. Healers for example all use healing addons for a reason.
5-16-2011 @ 8:58AM
Well, the problem is that researching theorycrafting, trying to do a perfect rotation and min-maxing your gear is actually a big part of the fun for some people! (like me)Don't tell us we shouldn't do that.And let's face it, you have to do at least some of that if you are into progression raiding... Maybe not as much as someone who actually likes it, but some. It's at least embarrassing to see a player with inadequate gems of using an ability they shouldn't in spec X if he/she is in a progression raid.And yes, people do care about your DPS, as well they should. Higher DPS means less stress on healers, for one.I agree with Lipstick though. Most of what I said applies to people who are into progression raiding, but that doesn't mean it's required of every one who steps into a raid. People are different and their notion of fun even withing this game is different. One must respect that.
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