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5-13-2011 @ 9:56PM
Your advice would be great...if we weren't talking about a game, a recreational activity, ideally (and, more than ever, designed to assume it is) played with true friends, that will care that the boss is dead, not that it died at the hands of perfectly theorycrafted, chart worshipping nodes of perfection.Mechanics are easy, people are hard. It is the people that cut corners on the latter half of that equation, at the expense of playing to the former, that truly "lose" the game, and I feel sorry for them.Good enough *IS* good enough. I've followed RC on and off for awhile, and I often found myself shaking my head when I thought the column went in a way that was counter to this entry's #5. I am very happy to see this columnist's tour of duty end on the note it has./salute
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