Arcane Brilliance: On the 12th tier and the set bonuses thereof

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.
Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.
New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.
Tier 12 two-piece set bonus
The two-piece set bonus is what it is, and what it is ... is unimpressive.
- You have a chance to summon a Mirror Image to assist you in battle for 15 sec. when you cast Frostbolt, Fireball, or Arcane Blast.
Mirror Image has been a fairly disappointing spell throughout its existence. I mainly use it as a threat control device in PvE, because the damage it adds is marginal to begin with and doesn't scale. The idea of adding another copy that does an even tinier amount of extra damage over a limited period of time is somewhat less than thrilling. Essentially, this bonus sounds like a very, very small damage increase and not much more.
How it could be cool But now's the point where the cogs in my brain start moving, and I start envisioning the potential hidden in what sounds like a very boring set bonus.
So every time I cast my nuke I have a chance to summon a Mirror Image? Is there an internal cooldown on that? By which I mean: Can I have more than one of these jokers assisting me at once? Is there potential for a stacking cadre of stupid copies of myself, assuming a long enough fight and a consistent enough string of casts?
Also: How does this Mirror Image affect threat generation? If having a copy around lowers my threat generation, that raises my enthusiasm for this bonus by pretty much a billion. If my copy takes on some of my threat or potentially confuses an add into attacking the image instead of me, or any number of other possibilities, I'm all for it.
So here's what I'm envisioning.
I'm casting away, nuking the crap out of Ragnaros or Ragnaros' illegitimate uncle or whoever. The proc rate on this is pretty high, meaning I pretty much always have at least two copies of myself out at all times, casting brainlessly at whatever shiny object happens to cross their path, adding at least some extra DPS, and most importantly, reducing my threat generation and taking the occasional bullet that was meant for me. Then Mirror Image comes off cooldown and suddenly I've got seven or eight copies of me running around, humping Ragnaros' leg, taking my wife out on dates, mowing my lawn, and babysitting my kids. Good times.
And as I've always said, more mages is never a bad thing.
Tier 12 four-piece set bonus
The four-piece bonus, on the other hand, is boring for fire mages and frost mages. For arcane mages, though, it's awesome.
- Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
Now, is the extra damage provided by these more frequent procs going to provide enough extra DPS to be worthy of a four-piece set bonus? That will depend on the actual proc chance, really. And that's something the developers can easily tweak throughout the testing process and even after if damage seems too low. It's a solid, but unexciting bonus.
But for arcane mages ...
Increased procs on Arcane Missiles is fine, but doesn't compare to the extra Brain Freeze/Hot Streak procs for the other two specs, because Arcane Missiles is a very tiny fraction of our overall DPS. We only use it now because we have to to conserve mana.
But add in the last part of that note -- the part about Arcane Missiles being castable while moving -- and you get a potential game-changer. In fact, it's such a significant buff and altered mechanic, it almost seems too big for a tier set bonus, if that makes sense. We'll talk more about that in a minute.
Anyway, arcane mages who manage to obtain four pieces of tier 12 gear will get the ability to cast Arcane Missiles on the move. This all but solves the main issue still facing the spec: mobility.
When moving, arcane mages previously only had two spec-specific damage options: Arcane Barrage every 4 seconds and a single Presence of Mind-assisted Arcane Blast, if it happened to be off cooldown and you felt like blowing it on that one Arcane Blast. With the four-piece bonus, we now have an actual movement rotation: Arcane Barrage whenever it's off cooldown, and Arcane Missiles in between whenever it has procced, which should now be more frequent.
It's a massive change, really, and one I've specifically asked for several times, even once in this very column. My only problem with it?
This is something that should really be baseline. Arcane mages need a mobility option, and this is that option. It's a damn shame that only those who've reached the current pinnacle of endgame raiding will be able to benefit from it. It won't cause our DPS numbers to skyrocket, but the impact it will have on mechanics and playstyle will be huge. The change is, quite frankly, too significant -- too needed -- to be withheld from such a potentially large segment of the mage community. And way too huge to simply replace once another tier of gear comes out.
How it could be cool(er) Simple: Make the bonus for arcane mages something else. I vote for something in line with the bonuses for frost and fire. Give spellcasts a chance to trigger an extra, off-cooldown proc of Presence of Mind. This will give us the occasional instant nuke, in the same vein as Pyroblast and Fireball/Frostfire Bolt, and will be a DPS increase in roughly the same amount, assuming the proc rate is tweaked properly. The set bonus would be equally effective and boring for all three specs.
And then, make the moving Arcane Missiles change baseline. As currently designed, Arcane Missiles isn't anywhere near being overpowered damage-wise. It'll simply morph from a spell that we only use to control mana consumption into a spell that we also use for movement phases. Yes, the spell will get more play in PvP, but honestly, every mage tree besides frost could stand to see more play in PvP.
Oh, and about Spellsteal
This nerf is sort of necessary, we understand that. Spellsteal spam was becoming a problem in PvP. But adding a 6-second cooldown to the spell in the coming patch is a poor solution to the problem. Spellsteal is a defining mage ability, and we hate seeing it mucked with in any way, but we understand that it can be abused. But don't add a cooldown.
Instead, I'd prefer raising the mana cost to make spamming it a cost-benefit decision for mages. Leave the decision to spam it in the hands of the mages themselves, instead of simply removing the option. If we want to waste all of our mana pools so we can chew through all 15 of that pally's buffs so we can have his pretty wings for like 3 seconds, let us.
What other ideas do you all have for solving the Spellsteal dilemma without gimping one of our signature abilities? And what do you think of the new tier bonuses? Also, if any of my readers are fabulously wealthy, could you consider paying me enough money that I could quit my day job and stop having to miss weeks of this column to the demands that job places on my time? I look forward to hearing from you, filthy rich mages. (Sorry about last week, guys.)
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Zayd May 14th 2011 3:03PM
If they promised to make none of the questions about warlocks do you think it's possible we'll one day see Christian handle The Queue one day?
I think that would be super.
Arrohon May 14th 2011 3:06PM
It will be the second legendary staff. Atiesh was the first from Vanilla's Naxx 40. It isn't available anymore though.
arthurpurser May 19th 2011 1:18PM
Atiesh was available for a v. short amount of time, with a small window of time in which you could get it before BC. So few peeps got it it practically never existed, despite its huge potential as an endgame weapon, and interesting aesthetics for a vanilla item.
Shame really.
fatherland May 14th 2011 7:36PM
I clicked on the comments section just to see how many posts it took before someone said this lol.
Mekinik May 14th 2011 3:07PM
"and yes, the game's first legendary staff."
Atiesh doesn't count? :(
Randomize May 14th 2011 11:07PM
Considering it was available in relevant content for only a very tiny percentage of raiders and it was virtually impossible to form a group for Naxx after BC came out, I think I can forgive Belt for this oversight.
Mike May 14th 2011 3:19PM
The problem with making Spellsteal too mana expensive is that it's an important part of certain rights nowadays (think Maloriak and those caster mobs in ZA with the crazy Spellstealable haste buff). Increase the mana cost by enough to discourage its spamming in PvP, and you'll mess with the PvE aspect as well (particularly for the Arcane tree). I think the cooldown is a good solution, though it'll make duels with resto druids a lot less hilarious.
RobertHMayfire May 15th 2011 12:56AM
Maybe when targeting an enemy that cannot be stun it resets its CD? That way its a 6 sec CD for PvP, but when used to removed a Boss's stacked buffs you can spam.
Vimmi May 16th 2011 11:09AM
I am having a hard time even dealing with the Spellsteal change in the 1st place, especially in pvp where other classes can essentially lock down a mage for a significant amount of time between stuns, silence, fears, etc. And PvE related mages think about the buff we get from the 5 stacks on Arcanotron...we can't leave those up for 30 seconds (time it would take to get all 5 with a 6 second CD). Blizz...my dears...please reconsider :)
Gabrael Jun 11th 2011 7:04AM
I too hope they reconsider the spell steal nerf a bit. And the Arcanotron example in the post above is exactly why ... once again, a PvP adjustment will have an adverse affect on the PvE environment (for Pete's sake, Blizzard, just either completely merge or completely separate those two aspects of the game by now already).
One possible solution ... keep spell steal exactly how it is now (no cooldown, same mana cost) and add a diminishing return. PvE mages aren't spell steal-spamming mobs, so between their casts the returns should be reset. In PvP, it means that a spell-steal spam might get 2-3 buffs, but beyond that (on that target) the mage will have to wait a bit before getting any more ... just a thought though.
Quaza May 14th 2011 3:17PM
Why yes good sir, I just happen to have these $100 bills I was about to burn (they were too wrinkled). If you need them, go ahead.
/monocle
In all serious, I think that if blizzard truly thinks spellsteal spamming is overpowered, then make spellsteal only steam a buff every 6 seconds, and make it act as a purge while on cooldown. Or just give us a purge. Most of the time that's all I use it for anyways. (Although, Blazing Haste (http://www.wowhead.com/spell=97485) and Tectonic Plating (http://www.wowhead.com/spell=97987) makes ZA my favorite instance.)
lsprof4 May 14th 2011 8:03PM
Steamed buff? that sounds naughty...
MusedMoose May 14th 2011 3:24PM
I was thinking the same thing you were about the Mirror Image procs - if they help drop threat like the spell does, and there's no limit, this has the potential to be all kinds of awesome. Since everything is subject to change on the PTR, it'll be interesting to see how this plays out.
And since my highest-level mage is arcane, I definitely agree that we should be able to cast Arcane Missiles while moving. Since Blizzard threw the shaman a move-while-casting bone with their new glyph, perhaps the glyph of Arcane Missiles could change as well? I don't play my arcane mage often anymore, but I'd trade that 5% crit chance for movement while channeling without a second thought.
Also: "It translates into better mobility, more damage, and more frequent visits by the proc fairy. She comes in the night to good little mages and leaves Pyroblasts under their pillows. She also comes to warlocks in the night and leaves them Pyroblasts, only she leaves them right in their faces. I love the proc fairy."
I, too, love the proc fairy, and now I'll be thinking of her whenever Hot Streak procs. And thanks to this column, in my mind, she'll look like Lady Gaga.
...what?
Natsumi May 14th 2011 3:58PM
"Since Blizzard threw the shaman a move-while-casting bone with their new glyph"
I think you mean level 85 ability Spirit Walker.
MusedMoose May 14th 2011 4:24PM
I was referring to the Glyph of Unleashed Lightning:
http://ptr.wowhead.com/spell=101052
Spiritwalker's Grace, which you seem to be referring to, is not the same thing.
Vani May 14th 2011 7:08PM
I feel as though Christian Belt should one day aknowladge our love of lady gaga and have a certain picture (hint hint Bad Romance official video 4:40) when he next talks about mainly fire mages, or mages in general.
Yes.
Prelimar May 14th 2011 3:26PM
noooooooo! leave spellsteal alone! :' (
Natsumi May 14th 2011 3:55PM
"...Your new friend will be a braindead, largely inoffensive and mostly harmless copy of yourself. ... and the most you should expect from him is that he doesn't accidentally wipe the raid."
So how is this any different than any other mage out there?
TobiasX May 15th 2011 12:27PM
Nothing at all. Nothing at all.
Signed
- Warlocks
Rdaneel May 15th 2011 12:33PM
LOL nice to see a little mage bashing every now and then. Mages are definitely awesome, but do occasionally need to be taken down a peg.
Sincerely,
Random Anonymous Warlock