Here we are, many months and now nearly two major content patches since Blizzard took the radical plan to completely redesign the talent trees across the board. As someone who's played since vanilla launched, the entire concept kind of felt like the rug was pulled out from under me. There was quite a vocal opposition from the forums (like the forums ever do anything except voice opposition) of the "death of the multi-spec," and I admit, I always wanted to get a really good mage elementist build.
Fast forward to now -- for the most part, the pure DPS trees are relatively well balanced (sub rogues aside). I like the overall design around the hunter trees. All do similar DPS with a reasonably skilled player, but each has its strengths; BM is good for movement fights, survival is good for adds/AOE, and marksman does exceptionally well if they can stand still at the start. The hybrid classes are substantially harder to balance, as their target is not across their own tree but across other trees. The tank specs are measured against each other, the healers against each other, and the DPS trees are kind of out on their own, as balancing them against different classes is much more difficult than a separate tree within the same class.
Is the verdict finally in? Did the talent tree reboot work or not? Do you miss your multi-tree builds? Did the simplification of the talent trees really create more or fewer cookie cutter specs?