The Care and Feeding of Warriors: What's ahead for warriors on PTR Patch 4.2

Despite not tanking for the groups I pug, I have in fact been running the Rise of the Zandalar heroics quite a bit on warrior #2. So far, he's managed to claw his way from ilevel 329 to 350, having snagged a few solid upgrades in his time in Zul'Gurub and Zul'Aman. It didn't really make much sense bringing warrior #1 in after I got the hat and shoulders that made up for the ones that won't drop in raids, so project bootstrap was initiated, and so far I've enjoyed playing arms in PvE content on him. In the gear he has, I can manage a respectable 14-15k or so -- not awesome, but not terrible either.
Of course, a lot of things are going to change in patch 4.2, and I'm looking at the patch with the healthy skepticism of the long-time warrior. The fact that absolutely no nerfs of any kind were in the most recent patch notes just makes me even more suspicious. I've come to expect nerfs from patches. It's kind of a thing. Seeing other classes get nerfed while warriors get no changes at all is like wondering where the alligators with clocks in their stomachs got off to.
Meanwhile, in between expecting the sky to fall (it's going to one of these days, you'll see), I've been looking at the tier 12 set bonuses and thinking about them. I've also been digging on the armor itself; it looks pretty awesome, in my opinion. Since we just got another round of feedback from the devs as of today, I'll be incorporating that into my post.
Tier 12 for tanking warriors
So, let us discuss the set bonuses. First up, tanking (for absolutely no reason aside from my being locked in eternal battle with the alphabet and its precious order). Remember the set bonuses are in a state of flux, as they are tested and iterated from PTR patch to PTR patch.
Currently, the two-piece protection warrior set bonus for tier 12 adds more damage to your Shield Slam as periodic fire damage over 4 seconds -- 20% more damage, to be exact. That hasn't changed as of this writing. This is interesting because it's a straight-up DOT added to our Shield Slam, giving it more damage (and thus more threat); as a DOT, it will be useful for mobs who like to drop aggro for whatever reason. (I use B&T a lot right now for this exact reason, like those jerk dragons in BWD.) Since it's 20% of your Shield Slam damage, which increases as Vengeance stacks, this could become quite a sizeable DOT and thus a significant threat ability. It's been a while since a two-piece set bonus was so barefacedly damage-oriented for protection, I'm interested to play with this and see how big it gets.
The four-piece set bonus was recently clarified by Community Representative Zarhym, so we'll look at the ability and then his clarification. The datamined bonus said that your parry chance would increase by 6% when Shield Block was active. Zarhym's clarification mentions a completely different ability.
Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
If this is accurate, then it means that not only will the ability not be linked to Shield Block (which can be used pretty much every 30 seconds by a protection-specced warrior) but rather to Shield Wall (which can be on a 2- or 4-minute cooldown, depending on your glyphs), it also means we won't be getting the 6% parry until after Shield Wall is done. Basically, it changes this from a fantastic ability which will be up almost 20 seconds out of every minute into a terrible ability that won't be up unless we use our biggest survival cooldown (and even then, only after we use it and it wears off).
This is a very, very disappointing change, if it's accurate. If Zarhym is using the proper ability and this is linked to Shield Wall and in the way he states, it's simply not very compelling for a four-piece set bonus. I seriously hope he just used the wrong ability and still means Shield Block, because then it would be an extra bit of parry every half minute and would be still pretty nice.
Edited to update: Well, they clarified it again and it seems to be the better of the two options. Shield Block, and not Shield Wall. This is a much better choice in my opinion and a makes it a much stronger ability, giving prot warriors extra parry for 20 seconds out of every minute.
Protection 4-Piece Bonus: When your Shield Block expires, your parry chance is increased by 6% for 10 seconds.
Tier 12 for DPS warriors
How about DPS warriors, you ask? Let's take a look. The original datamined bonus is gone, and in its place we have the following.
Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.
On the one hand, more rage is good. On the other hand, having it all in one big chunk like this increases the chance of some or all of it being wasted if you tend to use battle/commanding as part of a rotation and you take a spike of incoming damage or what have you. Also, most DPS warriors (the ones who have Booming Voice, at least, which not all arms warriors will due to their already frantic GCD issues) will basically be losing rage from the original version, which had no internal cooldown and thus would give a steady stream of rage every 30 seconds.
To be honest, this one feels clunky to me. Somewhere in between this version and the datamined original, there's a compelling set bonus, but I'm not sure this is it. Still, more rage is almost always better.
Edited to update: Things change fast, don't they? Already, we have an entirely redesigned Tier 12 2 piece set bonus for DPS warriors, and one I think is better overall. While extra rage is always nice, so is extra damage. with this change to the set bonus you'll probably want to try and synch up Colossus Smash or a damage cooldown when you hit BS/CS, but even if you don't have any of those handy more damage is always good and it solves the issue of getting too much rage at a go.
Arms/Fury 2-Piece Bonus: Your Battle Shout and Commanding Shout abilities also cause you to deal 10% increased physical damage for 6 to 12 seconds.
The four-piece bonus, though, that's an interesting one. Mortal Strike is already near the top of the list for arms, and Raging Blow is certainly an important one for fury, but it's not the MS of a fury warrior (that'd be Bloodthirst in almost all cases), and so we'll see if a 30% chance to get effectively double damage on your Raging Blow (an ability that can only be used when you're enraged) will change fury's priorities at all. It's definitely a solid set bonus.
That's pretty much patch 4.2 as we currently know it. Whether any shaking nerfs or buffs await us as it tests out on the PTR, we cannot say. But I have my eye on it. I don't trust patches; never have, never will. I remember fury going from good to awful to awesome the month before Cataclysm shipped. You will not catch me off guard, patch 4.2.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 1)
Ez May 14th 2011 8:04PM
Finally we can hope not to be nerfed!
Tsuki May 14th 2011 8:23PM
/Pat it's ok to hope, but like Rossi said, it's gonna happen, I'm just wondering what will be nerfed and what will be buffed.
svd1001 May 14th 2011 8:22PM
the raging blow part i don't like. maybe if they added it to bloodthirst or even heroic strike i would like it more
MusedMoose May 14th 2011 8:27PM
No nerfs? Hrm. Looks like it's a good time to be a warrior. Granted, being a warrior usually means tearing through one's foes with nothing but steel and muscle, possibly while frothing at the mouth. So it's usually a good time to be a warrior.
...going to go play my warrior now. ^_^
Necromann May 14th 2011 8:41PM
I'm jealous of the warrior t12 it looks the best imo. My main is a priest, but I love the warrior set.
Cinarg May 15th 2011 12:22AM
Once again, the warrior tier set looks freakin' sweet. I don't think warriors have ever gotten a lame or ugly tier set yet, at least never as bad as any of the other classes have gotten. Someone working on the armor designs must play a warrior, as well as his predecessors.
Fletcher May 15th 2011 12:41AM
I've just noticed ... Warrior T12 looks like a thematic and color match for heroic DK T11. Clearly this is evidence of a secret DK plot to ensure they look faaaabulous while gearing up with offset pieces.
Sarhna May 15th 2011 1:24AM
How did you get into ZG/ZA with 329 ilvl? Did they drop the 346 ilvl requirement?
zubbiefish May 15th 2011 5:34AM
The in-game check factors your ilvl based on the best that you can equip in a given slot. So long as you can wear it, and it's in your bags, bank, or on your person, it gets counted into the calculation.
I suspect that Warrior #2's tank set is quite a bit better than his DPS one, so he qualifies for the Zul'dungeons whether he queues as a tank or not.
I have a a similar situation on my Paladin. Her holy set is about 347, but her retribution set has several green items and comes in around 333. I queued as ret the first time, to get a feel for the place before trying to heal it.
Ice May 15th 2011 6:23AM
Remember that old way of getting into dungeons?
You know. Walk inside trough portal with pre-made group?
Thyrial May 15th 2011 2:23PM
Yeah dungeons have these weird things called entrances you can go in...With like a party of people you actually know :o imagine that =P
SillyString May 15th 2011 6:56AM
Loving the new DPS bonus, more damage is always helpful.
But I'm really not liking the look of the armor. Hell, I've never liked any of the endgame armor, like animated chunks of metal or piles of clothing running around. Can't even tell what gender or race someone is just by looking at them.
People may whine and bitch (not like they don't anyway), but I want to see endgame sets that bring back the Conan and Red Sonya look. Stop hiding us, Blizzard, let us flex our muscles and flaunt our curves.
Arrohon May 15th 2011 12:12PM
You are a strange one. While most of us complain about the character models needing to be redone you want to see it more. Nothing wrong with your opinion but it is fairly strange.
Sleutel May 15th 2011 11:27AM
Don't forget that Prot Warriors are getting a buff in the change to the meta gem that many of us are using: "The shield block value bonus from Eternal Earthsiege Diamond has been increased to 3%, up from 1%." That should push anybody who's using Austere back to Eternal.
Berith May 15th 2011 12:30PM
Wow, well, the fact that Warriors would get nerfed at all at this point is beyond me. In PvP, we lost a lot recently, and people still cry "OP" for some strange reason, meanwhile its near impossible to beat a frost mage on not only Warriors, but most other classes as well. Too bad it appears the entire Blizzard dev team plays a frost mage.
zoom May 16th 2011 10:28AM
Yes, I, too, can't imagine why we'd be nerfed, either for pvp or pve. My fury damage in raids went down after 4.1 and is middle of the road for my raid team, and I struggle to understand how anyone could see arms as OP in pvp. It has some nice utility, for sure, but the 20k crits aren't very scary (full vicious here). I miss my 40k+ crits on high res targets pre-4.1 as fury (might have been more, I don't recall). Was gimmicky but was also fun putting immediate pressure on the other team. The 8 pts to 2 pts mastery baseline change was a travesty.
As for frost mages, don't get me started. What they've done with that spec remains the biggest mystery to me in this expansion.
Big Shoe May 15th 2011 6:23PM
Both of the warrior two piece set bonuses look okay, but both of the fours look awful. The Prot bonus is just lackluster, epecially when compared to the power of tier 11. But the DPS four piece looks particularly bad for Fury warriors who are using an SMF build. Basing the proc power on weapon damage rather than a percentage of attack power slants the set bonus strongly towards TG rather than SMF.
thebitterfig May 15th 2011 7:20PM
This is basically a moot point due to the clarification on the prot 4-piece, but it could have been fine if it were tied to Shield Wall rather than Shield Block, with an IF. If the parry value was increased. That's what I first figured when read the change but not the clarification. The bonus increased to 12% parry for 20 seconds or something, almost like the DK parry bonus after DRW.