Ask A Dev #7 Answers: Professions

The Blizzard developers have posted their answers to the latest round of the Ask A Dev series, this time focusing on professions. Some of the major highlights:
- Blizzard wants to add more "fun themed" items in enchanting, like magic lanterns.
- Blizzard will "give it a shot" at adding unique icons if you're tracking more than one harvestable item in the minimap.
- Book of Glyph Mastery will no longer be required -- discovery spells will let you discover every possible glyph!
- Chaos Orbs will become unbound in a future patch.
- Archaeology dailies are being added in a future patch.

Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions
Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys. :)
Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn't we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)
Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)
Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.
Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.
Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)
We've mostly considered it for the secondary professions, since they are the most accessible professions to the most players. When we add another large chunk of recipes again, we'll evaluate each profession to see if dailies are a good fit.
Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)
The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.
Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]
In general, we want to add more fun themed recipes to enchanting like the magic lanterns. Concerning wands, we've been discussing several options, and most everything we could do with them is still on the table.
Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)
That's a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we've received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We'll give it a shot though.
Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)
Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.
Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)
We feel like we can better tune and balance the archaeology experience if we keep it mostly self-contained. However, we've discussed additional methods for gaining fragments through dailies and potentially as rewards for turning artifacts. Nonetheless, it's quite unlikely that another profession will ever craft keystones or fragments.
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)
Yes! They will be unbound in a future patch.
Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)
Yes, this is an ongoing goal. Specialized nodes and raid/dungeon drops for gatherers are a good start. Because gathering professions essentially pull currencies from the ground, we feel they are a valid choice for many players, especially those who want to be self-sufficient.
Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)
Yes. Definitely. As we move forward, making sure older content has a smooth flow is a top priority. In fact, we have Top Men working on it. Top. Men.
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)
Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.
We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can't make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.
Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.
Yes, especially considering they are some of our favorite things to add to the game. We can't promise that every profession is going to get equal amounts, but we definitely intend to spread them out more evenly, except for engineering. Engineers will always get more toys. :)
Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn't we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)
Originally, we didn't intend to create items at all when you completed a normal archaeology find, but that didn't feel right. So now we have these items that still don't feel right because you can't do anything fun with them. We are working on a more thematic and interesting way to consume the artifacts you dig up. These include returning them to the museums (for the devoted archaeologist) and the option to continue vendoring them (if you wish to continue your career as a cold-blooded treasure hunter.)
Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.
Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.
Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)
We've mostly considered it for the secondary professions, since they are the most accessible professions to the most players. When we add another large chunk of recipes again, we'll evaluate each profession to see if dailies are a good fit.
Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)
The concept of upgrading a piece of equipment is a very cool idea that we'd love to revisit, but not as a best in slot item. A crafted BIS item removes that entire slot as an interesting drop choice, and it strongly forces players into specific professions. For example, if there is a crafted best in slot weapon, you can bet a vast majority of players will feel obligated to take up blacksmithing, as was the case in the Burning Crusade. The profession perks, which are reasonably balanced, already add an incentive to take professions.
Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]
In general, we want to add more fun themed recipes to enchanting like the magic lanterns. Concerning wands, we've been discussing several options, and most everything we could do with them is still on the table.
Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)
That's a good suggestion. We recently added the ability to see your target and focus target on the minimap, but the feedback we've received from players is that they clutter up the map too much. Coming up with unique icons that work with only a few pixels might be challenging. We'll give it a shot though.
Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)
Yes. We will be changing the discovery spells so they can teach all possible glyphs, and the books will simply provide a no-cooldown method to do the same thing.
Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)
We feel like we can better tune and balance the archaeology experience if we keep it mostly self-contained. However, we've discussed additional methods for gaining fragments through dailies and potentially as rewards for turning artifacts. Nonetheless, it's quite unlikely that another profession will ever craft keystones or fragments.
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)
Yes! They will be unbound in a future patch.
Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)
Yes, this is an ongoing goal. Specialized nodes and raid/dungeon drops for gatherers are a good start. Because gathering professions essentially pull currencies from the ground, we feel they are a valid choice for many players, especially those who want to be self-sufficient.
Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)
Yes. Definitely. As we move forward, making sure older content has a smooth flow is a top priority. In fact, we have Top Men working on it. Top. Men.
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)
Yes. The dailies help with fishing skill gain, and we plan to add archaeology dailies as well. We've also discussed further incentivizing fishing in pools with faster skill gain.
We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can't make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.
Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.
Filed under: News items
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
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Reader Comments (Page 3 of 4)
kaminari May 16th 2011 4:33PM
@xayde: "If the supposed 4.2 upgraded helm is not BiS, then Engineering just lost a lot of value."
that value is what they are trying to move away from, so people don't get forced to take engineering if they want the BiS
fallemwarrior May 16th 2011 1:29PM
Will unbound chaos orbs mean non profession toons will be able to roll on the?
Also... random events?? is this the beginning of runescape?
Koleckai May 16th 2011 1:50PM
They will probably become greed-only BOE items which is what happened to Frozen Orbs.
pinteresque May 16th 2011 1:36PM
I wouldn't mind the mindless, tedious grind that Archaeology turns into the minute you hit max level and start looking for specific artifacts so much if the Dwarf caster staff wasn't the only 359 staff IN THE GAME right now that doesn't have spirit on it.
It's brutal and unnecessary - I'm okay with hard, but that staff becomes more-or-less useless once 4.2 drops and we get access to the next tier of raid gear - it seems like, if it gets to the point that I end up fighting the RNG past the point where the reward is really useful to me, the drop rate is too low.
Xayíde May 16th 2011 2:19PM
You get a pretty good MH+OH caster non-spirit combo with two entry-level bosses in this tier (Magmaw - Incineratus and Halfus - Book of Binding Will). Considering that you can enchant your OH with 40int, I'd stop looking for that staff right now and start farming those two bosses =)
Heck, even the PvP MH + Halfus OH is potentially better than that staff.
I'm talking from a Warlock PoV, but I bet that's true for mages as well.
Sunaseni May 16th 2011 2:30PM
When Cataclysm came out, my goal was to get the staff to help out with raiding with my guild. So I did it almost everyday for a good while, for all the time while my queue fired off for 40 minutes.
4 months later, I got both a main hand and an offhand from raiding, and still no staff in sight. I hate Archaeology.
pinteresque May 16th 2011 2:48PM
I'm aware there are decent MH/OH combos for casters. I'm using one now.
That isn't the point, however. I want a staff, have a single option to get one, and have to dedicate a big portion of my game-time to getting it, so much time that, by the time I can get it, I probably won't need it. :(
Eirik May 16th 2011 3:49PM
I wouldn't consider a BoA twink staff such a bad deal.
pinteresque May 16th 2011 4:16PM
twink staff? There are heirlooms for that, if you want one. The Dwarf staff from archaeology is ilvl 359 and requires level 85.
Chucks May 16th 2011 1:37PM
Inscription definitely needs some more goofy items. I've sent countless origami rocks out into the world!...of warcraft.
Koleckai May 16th 2011 1:48PM
Addons like Gatherer and Gathermate add in unique icons for the different gathering nodes. If they can do it and have been doing it for 5+ years, then Blizzard better be able to do it.
Tirrimas May 16th 2011 3:11PM
Even just making the current dots different colors would work.
Koleckai May 16th 2011 3:13PM
That is would. Blizzard will make it overly complicated though. We'll probably end up with more oversized icons like the atrocious targeting icons.
Noyou May 16th 2011 3:39PM
Tirrimas said it best. Different colored dots. Herbs can be green. Ore can be blue/gray. I don't think that would be too terrible.
Hal May 16th 2011 2:24PM
They've mostly considered dailies for secondary professions. We already have cooking and fishing, and they've talked up archaeology. That only leaves . . . first aid?
"Go heal these wounded, stat!"
"Grab some ingredients and make a healing potion for me, would you?"
"I need linen bandages, now!"
Yeah, I'm sure that'll be right at the top of my to-do list.
However, I'm kind of excited about the proposed changes to Archaeology. I love it conceptually, and I love the lore bits and the funky items you can find with it. I'm not so in love with the awful, awful RNG style it has. There is a trail of tears running the length of Azeroth for the various 359 drops. If they'd ever make it so that you could actually focus on something like that rather than just pray for a drop, we'd all be ecstatic. I mean, yes, on the one hand, making us grind out 1400 fragments to pick up Zin'rokh is sort of counter to Blizzard's intentions these days. On the other hand, if you're trying to get those drops, you've essentially done that anyhow. I'm not sure there's a qualitative difference.
Tirrimas May 16th 2011 3:17PM
It'd be kind of awesome to make it so we could combine several smaller items into, say, a BoA heirloom weapon or something. Same stats, different model than the purchasable ones, say.
ANYTHING to justify all the flying and digging and praying and sacrifices to the RNG gods.
Tirrimas May 16th 2011 3:19PM
To clarify: "items" meaning the artifacts you create from the fragments you dig up.
Writing clarity: how does it work?
Eirik May 16th 2011 3:51PM
For some reason, you reminded me of the "put your nose here" terrier.
vocenoctum May 16th 2011 3:14PM
I wonder why they're afraid of giving a craftable wand? Scribblers can make relics that are very good, why not throw a few wands of various levels in there?
I figure at some point they'll just remove wands and make everyone use relics. I know the old individual relics were tedious, but I loved their proc's and the new boring stat-blocks are just that, boring.
Angus May 16th 2011 3:21PM
I love this Q&A
They might as well called it "Archeology and a couple of other questions."
I really wanted them to answer the big question:
"Can we please be allowed to have an engineering helm that lasts more than the first tier of content, or upgrades?" I don't need BIS, I just want the option of showing I am a masochist and I hate my life... er I am an engineer.
The epic gun in the next tier is nice at least. But wow on mats.