Spiritual Guidance: Further changes on Patch 4.2 PTR to consider

It's been another exciting week for healing priests who have their sight focused on patch 4.2 and the next raiding tier. First, Blizzard announced that it was going to go ahead with its plan to change how critical heals worked. Previously, Ghostcrawler (lead systems designer) explained that the developers were looking to increase the value of crit for healers, since most classes were ignoring it in favor of other stats. Now that they've gone ahead with their plans, we'll need to examine the impact this will have on discipline and holy priests.
But before we do that, we have to look at the most exciting news for priests this past week: Our set bonuses got changed! If you missed it, last Thursday Zarhym hopped on the forums and announced that the developers had made some changes to the set bonuses of several classes. Priests were, of course, on that list.
Tier 12 set bonuses revised
Two major changes were made to our set bonuses, and overall, there is some good news and some bad news. Let's take a look at the bad news first.
- Shadow two-piece While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds.
Moving onto the good news, our four-piece bonus has been tweaked.
- Discipline/holy four-piece You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target's location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9,250 to 10,750. Lasts 5 seconds.
Crit heals now heal for double
As I said in my introduction, the other big change on the PTR isn't one aimed specifically at priests but all healers.
- All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Holy priests won't see a huge impact from this change. Though crit as a stat has become much more valuable to throughput, it hasn't changed the order of your stat priority. You'll still want enough haste to get your fifth Renew tick and lots of mastery from there. The increased value of crit probably won't come into play until we're at a gear level where the benefit of mastery stacking could potentially diminish. Currently, there isn't a lot of theorycrafting available on the topic with these new numbers, but I'm going to make an educated guess that we won't reach a gear level in the next tier that would warrant taking crit over mastery. So for now, continue doing what you've been doing.
I should point out that during a brief conversation with fellow priest Derevka on the matter, he mused that holy priests could potentially become better tank healers with the increased throughput we'll get from critical heals. Remember that both the Serenity stance and Holy Word: Serenity increase a holy priest's chances to crit to levels comparable to a disc priest. By increasing throughput through crits, a holy priest will fare better on a tank than before. This is likely to only be beneficial to 10-man raiders, but it's some food for thought.
Discipline priests are a different story. How much crit affects you is all up to your playstyle. If you're a bubble-spamming, wannabe blitzball star, you'll want to ignore crit (and haste) and stack mastery 'til the hippogryphs come home. This is likely what you were already doing and will continue to be the thing to do until your druids develop a deep-seated hated for you and stop giving you Innervates. Increased healing from crits won't have any impact on your output if you're not casting anything other than Power Word: Shield, and the extra absorption you'd get from Divine Aegis and the Glyph of the Power Word: Shield are a drop in the bucket to the individual absorption on a single Power Word: Shield.
If you're a tank-healing discipline priest or a jack-of-all-trades discipline priest, things just got interesting. The buff to crit obviously increases our throughput in raw healing, but because of the way Divine Aegis functions, we're also receiving a slight buff to our shields as well. The overall increase to single-target healing might be what we need to make a real comeback as dedicated tank healers, which I think will be invaluable to disc priests in 10- and 25-man raids. As for how this will affect stat priority, things are still up in the air. Initial theorycrafting seems to indicate that crit beats out mastery, but that doesn't necessarily mean you'll want to start stacking crit. Tank healers will still benefit most from an even mix of mastery, haste, and crit. (Remember Zusterke's rectangle analogy. Even if mastery wasn't part of the equation at the time, the principle still stands.)
Whether you're a theorycrafter or not, I want to point out that encounter design is always a big factor in what stats are the most important to a healer. While one stat might provide more throughput on paper, another stat could provide the results you need to actually manage the healing in an encounter. A super-strong Echo of Light HOT might not be the answer to recurring burst damage, which often benefits more from fast and front-loaded healing. Since we've only seen a couple of bosses from tier 12 so far, it's hard to make an educated guess on what kind of healing we're going to need in the Firelands. Stay tuned ... or bookmarked, or something.
That sums up Spiritual Guidance this week. I was going to ask Faux what he thought, but he and Tyler were gone all weekend on a camping trip. You'll have to settle for my not-as-witty discipline analysis until he gets back.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Necromann May 16th 2011 5:14PM
The innervate and mana tide nerfs will hurt.
Crispn May 16th 2011 5:21PM
hopefully it will mean less mana-intensive fights, but i doubt it. Considering the increased regen set bonuses, and increased crit heals I feel like Blizz is trying to make us do more healing per spell, but make it more costly.
Saeadame May 16th 2011 5:38PM
I think the nerfs are just trying to prevent 3.3-style healing from coming back too soon. If you can't regen as much mana through CDs, then you have to keep making choices about what spells to use when.
Sinister May 16th 2011 5:18PM
"" Shadow two-piece While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 seconds."" .. So we have a bit of Mage in our blood now blizzard ? Keep up the good work .. 11.4 down from 12 and you still havent learned a thing .. nom nom nom
staffan.johansson May 16th 2011 5:29PM
As an ability enhanced by gear acquired from the Realm of Fire, I don't think getting some extra fire damage out of your Shadowfiend is inappropriate.
Zankoku May 16th 2011 5:34PM
Wha.... my brain..... so much hurt....
Your comment makes no sense. How can you complain about "free" dps?
If you are a heally priest, I could understand why you are disappointed in not being able to grab 2/2pc.
As for your Mage comment and in correlation to how many subscribers WoW has.... brool cory sto.
Realize that no MMO exists in a vacuum, and that WoW is still #1 for number of subscribers/players.
Sunaseni May 16th 2011 6:03PM
If anything, adding a little bit of mage flair to everything would only increase subscriptions, as mages are clearly the best class.
Clearly.
Sinister May 16th 2011 6:46PM
Are you guys kidding me ? the fiend is meant to return our mana , 3% and with the glyph when it dies from damage , its 5% .. shadow spec already does great dps , so whatever dps as fire the fiend could possibly put out is trivial at best . Blizz is setting up the class for a major nerf , otherwise they would be increasing the mana return on the fiend , instead of sugar coating it with a meager dps boost . All the healing classes are suffering , and have been since the release of Cata .. They talk about Crit like doubling it is doing us a favor , lol , they wouldnt have to double anything if they would just return mana regen back to a comfortable level , but you wont see that because they want you to play their way and not your own
BB Crisp May 16th 2011 7:07PM
@Sinister
Um, speak for yourself. I happen to like healing in Cataclysm. Lower regen forces people to be efficient and smart about their choices. I have no problems with that.
Zankoku May 16th 2011 9:18PM
@ Sinister:
OBVIOUSLY you want a return to ICC healing days... where mana did not matter. Where if you were not spamming your biggest heal you were fail. NO THANK YOU. The normalized mana regen of Cata forces SMARTER healing styles, not just brute forcing it. Making you use your entire toolbox, not just your biggest heal. If you want a return to the ICC healing days, go make your own game. Mana management SHOULD matter.
Zankoku May 16th 2011 9:23PM
Also Sinister... have you looked at any of the other t12 bonuses? Guess what the bonuses for all the DPS specs is.... MOAR DEEPS!!!! omfg we must nerf dps so that we only need to take tanks and healers into raids!!!!
aramis May 16th 2011 5:25PM
Lol....sure. "camping." Is that what the kids are calling it these days?
As for the write-up: I look forward to trying out these changes. I always thought crit got left behind when mastery joined the party. And we all know Haste is an attention whore who needs to get knocked off her pedestal. It'll happen....
Andrew May 16th 2011 7:37PM
As long as they weren't going fishing in the Wyoming mountains, I won't get jealo...er, hold it against them.
Matthew May 16th 2011 5:36PM
I remember back at the end of wrath, it wasn't necessary to have that much haste if you were a bubbler due to borrowed time. Is that different now?
(For those of you who are following me, I've taken my priestess out of retirement, yet still play a resto shammy mostly since my resto shammy had NO attention for 2 expansions and my disc priest got heaps of love. She'll be doing shadow pvp and maybe disc pvp, but I'm not sure yet. Also, for those of you who are following me, you need to follow someone more interesting than me. I hear Fox is up for grabs)
By the way, I really liked that pic. It made me giggle.
Vector May 16th 2011 5:50PM
Hi Dawn et al: general healing question for you. I finally got enough VP to snag the Core of Ripeness trinket, and I'm curious what you and others have found to be the best possible way to keep it on cooldown? Is there an addon for that sort of thing?
I know Vuhdo is supposed to have trinket autofiring, but I couldn't get it to work. I can make a macro bound to a key healing spell (say PoM or CoH or something) if I want to deal with mostly "not ready yet" errors. Just hoping there's an ideal option.
Any thoughts appreciated.
Zankoku May 16th 2011 5:53PM
I know there is a "clear error" macro command that would stop the "That is not ready yet" from popping.
Not sure, but maybe /use !Core of Ripeness might work. Adding the ! to the item/spell will only activate if said is available.
Necromann May 16th 2011 6:26PM
I use sea star (building shadow before healing set right now) and I bind it to pennance.
Dawn Moore May 16th 2011 8:01PM
I keep it on it's own keybinding and activate it when it's off CD, or at whatever time I find strategic. I use power auras to alert me when it's off CD. My particular aura for it has a sound effect and a small icon that will appear on the right hand side of my screen (just above my raid frame on my ui.) You can adjust it pretty much any way you want, but if you'd like to see what I do just install power auras, load it up, then hit the import button. Then paste the following text into the text field that shows up. The only conditional is that your Core of Ripeness be in the second trinket slot, not the first.
Version:4.20; b:0.9529; anim1:4; g:0.9412; icon:inv_throwingaxepvp330_08; buffname:Trinket1; r:0.9882; x:408; bufftype:23; texture:119; alpha:0.71; owntex:true; speed:1.38; sound:50; combat:true; size:0.06; y:-111
You can tweak the sound, icon size/style/movement, and position from there as well. Should ive you a starting point.
Vector May 17th 2011 5:47PM
This is perfect, thanks!
Jack Spicer May 16th 2011 6:40PM
I know that raids are the be all end all of everything wow - so I guess I shouldn't be surprised that its the only angle examined in this article.