Skip to Content
5-17-2011 @ 4:28PM
Y'know when they announced the first paid for vanity pet, and the response from those against it was that it was the top of a slippery slope, next it'd be mounts, then things that aren't cosmetic?Yeah.
5-17-2011 @ 4:43PM
The thing is, the slippery slope is a logical fallacy. There is a middle ground, and Blizzard has clearly defined it.They didn't say "it will only be cosmetic things". They said that premium services and microtransactions will never give players advantages over other players. Thus far, they've kept true to that.
5-17-2011 @ 5:10PM
Being able to run dungeons with anybody you personally know in your continent (and therefore can attest to their ability/personality, making runs with them much easier than would otherwise be the case) doesn't give you an advantage over people being stuck with whatever the RNG gives them + people on their own realm? It's not a direct advantage, I give you that, but it is one overall. And a worrying direction for Blizzard to head in.
5-17-2011 @ 5:43PM
Yes, the slippery slope is a logical fallacy. You know what is logical? "Subscription fees + more premium services = more money". I think that's really the logic we need to be concerned about. If Blizzard's previous microtransactions and premium services have been profitable, as it seems they have been, it is logical to expect more to come up in different aspects of the game. This won't be the last.
5-17-2011 @ 5:46PM
Yes, I agree, microtransactions and premium services will continue to crop up. But I highly doubt that Blizzard will renege on their statement that they will never provide tangible advantages over other players.
5-17-2011 @ 5:50PM
The thing is, "advantage" is never really defined. Pets and mounts already give an "advantage" when pursuing pet/mount achievements.If WoW is about playing with friends, something which makes that easier is an "advantage" in a way. Blizzard seems to want to define "advantage" as something combat-related, but I think that's pretty disingenuous on their part. The game is about way more than combat at this point.
5-17-2011 @ 7:01PM
-----Iirdan May 17th 2011 4:43PMThey didn't say "it will only be cosmetic things". They said that premium services and microtransactions will never give players advantages over other players. Thus far, they've kept true to that.-----Yet they are delivering minor advantages.Sparkle ponies - all characters and alts on all servers get a mount. That mount becomes a flying mount when appropriate. The lion's share of the cost of transport still goes to training by far. But the pony still provides convenience and a minor coin savings for cash.Remote AH - time is money, friend. The ability to quickly pick up a few AH items or trump your competition without hauling out a fat WoW client is a much larger advantage. It also provides ways to stealthily work the AH without alerting your competition that you're active.Again - these are relatively minor advantages. But the advantages are for sale. And the advantages are slowly increasing in effectiveness as we go along. I know you want to dismiss the concept of a slippery slope as a fallacy. But plot the points and the slope is there.
5-18-2011 @ 5:08AM
@spark: So you are suggesting that Blizzard is legally selling you gold? ooooOOOooo I love conspiration theories, lets see: - Sparkle pony - I have no clue how much gold costs if you buy it, I have never done it. But if you have lots of alts, lets say 10, and each buys mounts for about 200g, thats 2000g for the 20$. Is that cheap or expensive? :)- Remote AH: harder to calculate, but just as you said, buying and selling in special times can result in TONS of gold. I know when I was not working, being sick, logged in during morning times, I could make 10x the profit I usually did on an item. - Pets dont really cover my conspiration theory, but lets say you dont have to buy that cross-faction tournament pet for 2000g to finish your achievment? :)- This new dungeon finder idea has also a way of making money. If you can always go with some friends, the loot will be disenchanted sooner, and you get money :)
5-18-2011 @ 11:40AM
"Slippery Slope is a logical fallacy."I see.So, if I go up to a veteran and say "Military intelligence is an oxymoron!!11!" and they get mad at me... I can tell them, "Hah! You can't get mad at me, that was just a figure of speech!"The world doesn't live in nicely labeled boxes. Just because we can label something as a fallacy in an academic setting doesn't mean that it's always a fallacy, everywhere, and under every circumstance.Think of it like this: They always say myths are based on truth. If the slippery slope didn't have grain of truth and merit, it wouldn't affect our psyches. "Poisoning the well" is a fallacy too, but I'm certain we'd all like to know the guy running for Department of Education is a registered offender. It's a fallacy, but we can still make valuable judgements from it.
5-18-2011 @ 11:42AM
"The thing is, the slippery slope is a logical fallacy."I'm not disagreeing with you, but I think this needs to be clarified here. I hope you won't think this is an attack on you.While Slippery Slope is a logical fallacy, not every cause-effect chain is a Slippery Slope.So to say "If Blizz makes non-combat pets for sale soon we'll have pay for epics" that would be a slippery slope. Past actions don't guarantee a pre-determined outcome.However to say "Once Blizz makes in game items for real money, it removes a reason for denying future RMT of whatever they decide" that is not a slippery slope.Those who argued the latter when Blizz came out with their first RMT actually had a valid point. Once Blizz opened the gates to RMT it set a precedent in which they could justify whatever they wanted.With this precedent, it depends entirely on the decision of the Blizz or Activision people (whomever) as to what limits they will stop at.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.