Lichborne: A look at the latest patch 4.2 news for death knights

As I mentioned last week, there was one big issue that the patch 4.2 PTR hadn't addressed: the discrepancy between frost and unholy death knight DPS. Just like that, Blizzard seems to have heard and has in fact both changed the tier 12 set bonuses and added a few changes to the patch notes that mostly seem tailor-made to address that gap. Let's take a look at the changes and how the death knight class is shaping up in patch 4.2.
The tier bonuses, they are a-changing
The four-piece DPS bonus, as expected, has been changed. Here's the new data:
Frost/unholy death knight four-piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as fire damage over 4 seconds.
This is a pretty clever change that immediately removes the questions of frost's critical strike supremacy. Since Scourge Strike is unholy's cornerstone strike, this should at least make the four-piece bonus competitive for unholy, especially if the fire damage goes off the combined total of Scourge Strike's physical and unholy components. This, at the least, somewhat equalizes the benefit the two specs gain from the bonus.
Of course, the question of if or how the DOT stacks is even more urgent now. If it stacks over multiple applications, it will be a lot more desirable. If it doesn't, we once again have serious questions over whether the bonus is worth it.
Tanking also got a slight change to their four-piece bonus, as follows:
Blood death knight four-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.
If we assume that the 15% parry bonus lasts the same 12 seconds as Dancing Rune Weapon, we're looking at nearly half a minute of solid physical damage avoidance every 90 seconds. This gives it some continuity with the tier 11 four-piece bonus, which extended the uptime on Icebound Fortitude. In the debate between large amounts of avoidance for a short time or smaller amounts for a longer time, I'm not sure there's a clear winner, but the longer duration does at least allow you to weather a longer period of increased physical damage from a boss and means more total uptime for active damage mitigation abilities. Overall, it seems like a solid change.
Unholy's first steps
There's only one direct change to the unholy tree so far this patch, a quick increase of Unholy Might from 5% to 10% extra strength. This, of course, simply a quick reversal of a previous nerf to the passive skill. Unfortunately, preliminary math suggests that this really won't be enough to bridge the gap between frost and unholy, at least not on its own. It's possible that the new tier 12 itemization might provide a bit more help, but frost is going to be getting that same itemization, so they bar will be moving. We'll see if Blizzard decides to add a bit more help for death knights as the PTR goes on.
Frost gets flung back
While the devs may be inching forward cautiously on unholy, they gave up a quick double-dip nerf on frost. Specifically, Obliterate has been knocked down from 160% weapon damage to 150% weapon damage, and Annihilation will top out at a 36% damage buff. Preliminary math (which may, of course, change in actual in-game situations) suggests this will be about a 10% damage nerf to Obliterate itself and around a 4% nerf to our total damage as 2H frost DPS.
The act of nerfing frost itself is shaky to begin with. While the frost tree certainly is dominating the unholy tree in current death knight DPS play, it still solidly middle of the pack when it comes to overall position on the DPS totem pole in heroic raiding. With this in mind, nerfing frost to equalize it with unholy may make sense if you are focusing on the death knight class and the death knight class alone, but in the context of the DPS game as a whole, it doesn't make quite as much sense. It may be that Blizzard is making these nerfs in the context of full tier 12 itemization, but even then, it's unclear that frost DPS would be climbing enough with tier 12 gear to merit such a nerf.
If that wasn't enough, the act of nerfing Obliterate is where things really fall apart, at least in the PVE game. Obliterate is not only more or less our cornerstone strike, it works that way because it's a hard hitter. It can overcome the ease of use, mastery benefits, and armor-ignoring powers of Howling Blast and Frost Strike to take its place at the top of our damage readouts. When you nerf Obliterate, you run a strong chance of putting a chain of events in motion that could topple the entire frost DPS playstyle. While we'll never see the days of the 32/39 frost/unholy hybrid dual wielding build again, this nerf is going to cause some pretty major wonkiness in the patch 4.2 PVE death knight rotation. Simply put, Obliterate's damage is now low enough that preliminary math suggests that a switch to mastery-focused itemization and a Howling Blast spam rotation (with Plague Strike to use up the spare unholy runes) may be our best bet for DPS in patch 4.2, with Obliterate being used primarily for Killing Machine procs. Of course, more real-world parsing on the test server may be needed to confirm this, but it is certainly looking likely.
Of course, if we look at PVP, the reason for nerfing Obliterate becomes a little clearer. Obliterate is actually not a normally used ability in frost PVP. It's situational. For example, when you have a Killing Machine proc up and you're facing a cloth-wearer, it's pretty much a perfect time to cut them down with a critical Obliterate. It's likely due to this fact that Obliterate's been nerfed. Once again, a PVP nerf has earth-shattering consequences for PVE.
It seems then, that we are in at an impasse. Obliterate must be nerfed to squash frost death knight's PVP burst damage, but if it is nerfed too much, it may negatively affect the PVE damage rotation -- and Blizzard has not, in the past, been very forgiving of frost DPS' dalliances into Howling Blast spam.
Overall, this will be an interesting conundrum simply because we never expected Blizzard to take very long on throwing this patch out. There's still a very good chance this patch will be out just around June, and that may be too late to take another pass at death knight balance. Still, either in this patch or the next, I would expect to see the Obliterate nerf reworked to keep PVE DPS a little bit more normal and unholy DPS to be buffed a little bit more. The question is, does Blizzard have time to juggle this all now, or will the Firelands mark another return to the age of the Howling Blast?
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 1)
Djinn May 17th 2011 5:17PM
I guess I picked the right expansion to stop playing my DK. I really haven't liked it since 4.0 went live and only pushed it to 85 so that my character select screen would have all 85s once im done with my new alts. I think that stripping the uniqueness that came from having every tree able to tank or DPS was just a beginning in a series of mistakes that they made effectively ruining the class for me. I did double duty as Blood/Frost DPS in Wrath to cover whichever buff we needed in the raid and to see the class having gone the way it has really bums me out.
Dascylus May 17th 2011 5:24PM
We've already be toying with a Howling Blast spam spec on live and have several parses on hardmode bosses where it pulls out ahead. The most crucial part of the testing was that we use it in 25-man raids with a control group of Frost DKs using the typical Obliterate spec, normally they'd pull about 1k behind. In every test so far, not a single Obliterate specced Frost DK has proven better.
Blizzard really needs to think more outside of the box when making changes like this, we're doing it for the sake of the class. For now, Shadowfrost 2.0 will be haunting their dreams until a fix comes around for this.
jordan May 17th 2011 5:23PM
As far as mastery based HB spam happening... there is going to be something new going on the ptr that we haven't seen yet. Too early to say but there may be some other goings on .
"We are in the process of trying some different numbers for various talents and mechanics on the PTR, with the goal of making it harder (or impossible) to cap mastery. What we want to avoid is making mastery worthless or causing other undesirable effects."
T May 17th 2011 6:33PM
I agree, there's something in the works to counter the obliterate nerf. Not sure what it could be though. There aren't alot of abilities to work with.
Djinn May 17th 2011 5:35PM
Blizzard really needs to address what they did to DKs with 4.0 IMO it made the class just one that I couldn't force myself to enjoy. I liked the fast pace and tight rotations of frost in ICC I liked being able to DPS in Blood Spec. Oh well I guess I will go play my Druid or my warrior..
lethian May 18th 2011 2:17AM
.. heres the thing, i play my dk and my hunter, they are doin the same things to hunters, and its looking better... i can actually us bm again, give them some time, th reason i don't go to the wow forums is people like to get mad right from the get go. and ya know, unlike Djinn, i like the 4.0 changes, Ive seen more dks do what they need to. in wrath even in just heroics none of them really even had to try, but now that there is some challenge at all be it nerfs or even content being harder, they complain.. i guess my point is i like what they are doing to hunters, many of my fellow players on my home server complained with the aimed shot nerfs etc, but most now agree it was fine, basically maybe they are trying to make it a lvl playing field, i personally don't like to jump to conclusions ;)
also not saying you don't have a right to you feelings toward it to be clear Djinn.
thebitterfig May 18th 2011 10:35AM
Personally, I hated DK through wrath and loved my warrior. Now, I can't stand fury, and I love frost. To each their own.
Narshe May 17th 2011 6:18PM
As much as they like toying around with Frost and Unholy abilities, rotation and damage numbers, Im happy they leave Blood alone for the most part. Im pretty happy right now with Blood tanking and hope they dont feel the need to change it any time soon.
Definitely my favorite tank to play as, out of all 4 classes that can (having one of each). Not easy to tank with, but not as much of a struggle, at least threat wise, as with Druids and Warriors. Paladin tanking is just way too straightforward and easy to do "correctly" for me, I never feel like my tanking could have consequences if I do something wrong as a Pally (feels like a tank class for beginners)
Blood tanking has that great middle ground for me, threat wise it isnt too demanding in most situations, assuming Im using the correct runes on cooldown, while also having to think ahead on when to use cooldowns and runic power at proper moments. Its a nice juggling act I like to play.
XayÃde May 17th 2011 6:31PM
"The Fire damage-over-time effects from some set bonuses work like Ignite, and will accumulate and refresh damage just as it does."
by Zarhym
Guess you wrote the article before that came out =)
Emophia May 17th 2011 7:29PM
This nerf isn;t going to change anything in PVP.
Frost DKs are stupidly good and stupidly easy to play in PVP, I have never been a gladiator before and I'm no great player and I play with irl friends who are pretty bad but I'm already gotten into an easy glad qualifiying range since 4.1.
However this obliterate nerf changes nothing in PVP and only hurts my favorite PVE DPS spec
The main culprit in PVP is howling blast spam. Frost DKs do too much Damage when being kited/disarmed, we have a 1 min AOE UNAVOIDBLE CC with GH to HC, and when we;re on a target our damage is never ending. Obliterate is only really used against mages and rogues since they;re so slippery and as an execute against others.
So please baby please nerf howling blast single target or Hungering cold all you want but leave my PVE damage alone.
Vortigern May 18th 2011 8:10AM
"I have never been a gladiator before and I'm no great player and I play with irl friends who are pretty bad but I'm already gotten into an easy glad qualifiying range since 4.1"
Ok, so you actually expect us to believe you are ranked a gladiator because you carried your "pretty bad" friends all the way up simply because frost is, in your opinion, easy to play? Somehow I smell another class in you whining about HB and HC.... just sayin...
sarah May 17th 2011 8:19PM
I have to agree with posters above. A DK was my first main, and I levelled to 85 and even started raiding ... then levelled a mage and am about to hit 85 on a Worgen druid because I just don't enjoy the play style as much any more. I play unholy, frost was never my thing, but I used to like picking from the various trees to build a custom spec that suited my play style. My husband is primarily a blood tank with frost off-spec and he's having a blast with frost. For me, arcane mage is hitting the right buttons now. Very big change from a DK!
palooka May 17th 2011 9:19PM
the obliterate nerf is nothing compared to the nerfs for other classes like s priests and holy paladins
Joe May 18th 2011 4:22AM
Wow, you took the words right out of my mouth. Literally. I made a forum post on the Frost Nerf a few days after it was announced. Everything that you said was said to some extent in my post as well. I really hope Blizz listens, they need to stop nerfing PvE for PvP. Separate the two and WoW will be a better place. And nerfing Frost even though it is as balanced as could possibly be right now? Makes me want to slap them in the face, you don't fix something that isn't broken (frost). Instead you fix the piece of crap spec that you did break (unholy) to make it comparable.
Ugh, this is the first time I've ever gotten mad at nerfs, it really is just that ridiculous. If anybody wants to see my post to verify that I'm not bullshitting, it's in the DK forums entitled: "Say it ain't so 4.2 Frost is fine,buff Unholy"
joshua_morris119 May 18th 2011 8:36AM
I've been using my DK as a main since wrath launched more or less, I've seen all the changes to all the specs etc, last unholy nerf and now this nerf has gotten me frustrated. Everytime I get my damage per second back to where it was pre nerf a new nerf seems to come out. In a sense I'm starting to feel the same way about the entire game, get somewhere and have the progress pushed back to continue the climb. And the t12 pieces don not even sound enticing to me. Blizzard needs to balance without gimping us every time.
Tanro May 18th 2011 9:30PM
I still enjoy my DK. I enjoy it more than I did in Wrath really. I was forced to raid as unholy for 90% of wrath because my raid had more casters than it did melee. (4 caster dps, 2 melee dps Me/Ret paladin) and I had to play unholy to supply the % Magic damage debuff.
Then I finally said, nope not fun anymore, quit went to a casual guild. I am able to top charts and play the class that I love, and the spec that I like. I miss blood dps though.
Really there is no reason for me to even have dual spec on my dk. I dont like pets, and I hate tanking on my dk.
Really wish Blizz would quit guessing at how to balance frost and unholy and just make unholy the pvp spec.
Djinn May 19th 2011 1:16PM
See the thing about it is that I was very good at my DK during ICC content but once they took all the flavor out of the class by dedicating my favorite DPS tree to tanking and completely raped the class's self healing abilities at launch of Cata with my DK being the first toon I played I got very jaded because the once powerhouse I had played became so frustrating I couldn't hardly force myself to play her. Especially when you compare it to the experience of leveling my warrior, which I did arms and damn.. I tell ya with the whole Kill 1 Mob Charge Victory Rush fill your green bar, demolish another mob charge victory rush, rinse repeat experience I had vs oh well sorry DK if you want any kind of reasonable health regen or not to be a squishy plate wearing class you really do have to use your lowest DPS spec to level..
John May 27th 2011 3:36AM
it amazing really every patch they weaken a dk patch and make a differnt 1 op Just keep frost and fix unholy and be done with it already blizzard everything else on a dk is fine