Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2012 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | Advertise With Us

Reader Comments (Page 1 of 1)
5-18-2011 @ 2:12PM
Allison Robert said...
1. The "Plate Glut" -- Yep, this one I got horribly, horribly wrong. Warriors but particularly paladins seem to enjoy much greater raid representation than death knights and druids. The low-level tank count project I've been running has also been a depressing experience, and I hope to have enough data on that to run an article within a few months.
2. Tank masteries -- Yep, true, although this was something anyone could reasonably have guessed.
3. Forum fights -- As above.
4. Dungeon finder waits -- Very, very true, though I'm not sure I expected DPS waits to get so bad that Blizzard would implement a solution like Call To Arms.
5. Cat PvP boost and subsequent nerf -- Sadly true, but I'm still shocked that Blizzard dealt with it by killing off one of the class' most iconic features (functional root/snare immunity), which necessarily impacted the bear. Cats weren't enjoying tons of arena representation at the time anyway, and ... I dunno. This still makes me sad.
6. Competitive raid healers -- Actually, I have to disagree with you on this one here; I think I got this right. Resto druid throughput was at horrifying lows in raids for the first few months of Cataclysm, to the point where the accepted 25-man heal team was typically one shaman for Mana Tide Totem (they got rocked too, and this was the best thing they had to offer), three priests, and two or three paladins. We had nothing but healing to offer, and until Blizzard nerfed mana costs for Rejuvenation and Wild Growth and the cooldown for WG, we didn't have a ton of throughput on raids that wasn't both prohibitively expensive and, in WG's case, infrequent. The redesigned Efflorescence is also better at actual, save-someone's-life healing rather than just pointlessly padding the meters. But yeah, the beginning of Cataclysm was definitely a major low point for the spec.
7. Mandatory tank healers -- Ha ha ha. Massively false. :(
8. Mastery change -- Can I get a booyeah?
9. Tree form -- So glad to be wrong on this one. Now if only Blizzard would get around to updating moonkin form ...