Blood Sport: Staying offensive on the defensive
We'll be taking a detour from our guide on how to make a new character for PvP to discuss something a bit different today. I get questions from time to time about a variety of PvP-related issues. I mean, I'm verbose, but I didn't think I could write over 1,000 words on one question, until Veni recently asked:
C. Christian,
You say that you are at your best when you are being focused in arena, and you barely let your damage slip.
I play a frost mage, and have only enjoyed success up to around 2k arena rating, and one of the areas I feel weak on, is sustaining damage when being focused. I consider myself to be very strong positionally, and mechanically.
Does the ability to sustain damage and remain strong while being focused yourself come from a great knowledge of your oppenents abilities? when you can and cannot get away with that extra cast? or exceptional communication with teammates, knowing when they are going to peel, allowing you to squeeze in an extra nuke.
Regards, a weekly reader
Try to understand the battle as a whole
First of all, thanks for a well-thought out question, Veni. I've actually gotten quite a lot of questions about this very subject in the past two weeks, so I'm pleased to see it's an interesting topic for a lot of people.
Most of it has to do with knowing a ton about the big picture. Keeping a big view of the battle has always been one of my strongest characteristics (although I have far more numerous weak ones, mind you). Being able to figure out quickly what the enemy team wants to do is why my teammates usually want me to call out targets (which I don't like doing but begrudgingly end up agreeing to anyway).
I care a lot less about exactly what cooldowns have been popped than I do about what the enemy team's next move is. A lot of people base decisions off what cooldowns are available to both teams, but that's usually an unnecessarily complex and narrow way of viewing an arena battle. So how do I tell what an enemy's next move is? Well, it's pretty simple -- you just look at health bars while keeping an eye on position.
People get very scared (or excited, depending on what side you are on) when health pools drop to 50% or lower, usually foolishly using their powerful, short-term immunities or absorption cooldowns far earlier than they need to. Defensively, I've seen people pop trinkets, Pain Suppression, Divine Shield, and Cloak of Shadows all on one burst attempt. Clearly, this is poor communication, but this kind of thing tells you something very important about most players -- they play in an overly defensive manner and are overly scared of dying.
Likewise, I've seen warriors pop every cooldown they have in order to try to get a kill on an enemy that is sitting at 90-100% health. It's just not good arena play, and they should really be more patient. (I've seen gladiator warriors and even some rank 1 gladiator warriors do this, so it's not like this is uncommon).
What would enemies do?
My "secret," if you can even call it that, is just watching health bars and putting myself in the shoes of the enemy team. I watch a lot of arena videos, and I only occasionally hear people say things like, "They're going to use Pain Suppression now..." or, "The warrior is going to switch to our healer in 5 seconds and attempt to burst him, try to CC the hunter." I find myself saying things like this all the time because to me, it's obvious what opponents want to do when you stop trying to only play your class and play the battle.
Now, in defense of many PvPers who take the time to make very entertaining videos, not everyone attaches Skype or Ventrilo, and I do hear things like that from top-tier players in their videos pretty often.
Instead of trying to eke out a max DPS rotation or get perfect crowd control chains on enemies (which isn't bad practice, don't get me wrong), people should be focusing more on "guessing" what their opponents want to do. It sounds simple, but it's actually quite difficult at first to try to figure out what your opponent is going to do next.
Exploit your weaknesses (not your strengths)
Every rank 1 team I've been on has had discussions at great length about the best way to beat our own team. I'm not talking about a mirror match -- I'm talking about a conversation where we try to theorycraft ways to defeat us. That's right, we actually discuss the specifics of enemy team strategy and composition against us. We attempt to find the best composition that can beat us and what type of strategy they can use against us. That way, when we fight this "countercomp," we already know what they're going to do.
I'm sure tons of teams at the top do the same thing -- I see some pretty ridiculous win percentages out there (95%+). The best way to win 19 out of 20 games (or more) is to know how your enemies are going to try to attack you and stop them before they get a chance. Likewise, knowing what your opponents are going to do before they do it is instrumental to a successful strategy.
Imagine you sit down at a chess game and you know what your opponent's next move will be after you make yours. You will have a ridiculously huge advantage that will almost assuredly win you nearly every single game of chess. I've heard that grand masters play on this kind of a level, but five to six moves in advance.
In arena, I've played on teams where we know what our enemy's first target will be, the signs to look for that they're going to switch, their switch target, and even a tertiary target. We'll nullify all of their attempts while mixing it up each time against them so they don't think we ever use the same strategy. This also has the beneficial side effect of exploring new ways to deal with certain compositions.
Variety is the spice of life -- a proven way to stay successful
One of the biggest mistakes a high-level team can make when fighting other high-level teams is to use the same strategy over and over, even if that strategy is proven to work 99 times out of 100. Perhaps there is a better way to attack them that you haven't discovered, and you're sacrificing it for some arena points. It's a short-term victory but long-term failure.
Keeping the enemy team on their toes is what you want, anyway. Even if you're using a subpar strategy, it will most likely be one that they didn't expect, which can lead to some hilarious stories. Back in Season 4 of The Burning Crusade, the 5v5 comp to beat was euro comp (resto druid, discipline priest, frost mage, warlock, rogue). Most teams sat on the warlock or rogue the entire time and didn't attempt to kill either the healers or the frost mage, as they were much more survivable.
When our team found ourselves going up against the #2 team on the battlegroup, which happened to be a euro comp, we bounced between the frost mage, priest, and druid. This was the exact opposite of the common strategy used to defeat euro comp. The other team was understandably stunned.
The warlock and rogue were never in a position to free cast or DPS, so they made tons of mistakes they otherwise wouldn't have. Likewise, the mage was rarely under pressure from other teams, so he used defensive cooldowns very poorly due to a lack of experience. The druid stopped Cycloning entirely, which allowed our DPS to go crazy, and the games were not even remotely close. The "best strategy" against teams is not always the best strategy to use, if that makes sense.
What this means to you, the frost mage
Okay, so I spoke a lot about team interactions here and gave a whole lot of nothing about when to use Frost Nova or Ice Lance. When you understand what the opposing team is going to do before they do it, you'll easily figure out what you have to do in order to stop them from advancing their game plan.
Does that warrior have tunnel vision for you? Root him in place and Blink around a pillar while spamming instant-cast spells to keep damage high on your primary target. Tell your team that the warrior is tunnel-visioning you so they can compensate for your additional movement (and lack of burst capacity). By working together to neuter the warrior, you can execute your game plan much easier (whatever it may be; remember to change it up).
That's only one example. Hopefully by discussing a broader range of subjects, I've helped out more readers along the way. Let me know in the comments below!
Listening Music Pantha Du Prince with Saturn Strobe
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? We'll steer you to victory with the best arena addons and let you in on some rank 1 gladiator PvP secrets. Be sure to check out our guide to PvP keybindings.
Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 1)
ian May 18th 2011 10:07AM
Good stuff, like a big chess game.
Joe May 18th 2011 10:13AM
You're getting very Sun Tzu there Mr. Moore.
"If you know the enemy and know yourself you need not fear the results of a hundred battles. "
laudickj May 18th 2011 10:26AM
I understand the whole predicting what the enemy team is going to do next and preparing for it, but what do you do when you know exactly what the other team is going to do but you cant do anything about it. For example, against FMP, as a disc priest I know if im LOS of them for more than a few seconds I will be CC'ed for the rest of the game (even with SW:D on polys). Once the CC starts, The only casts I get off are in between cyclone and the next CC since you cant overlap cyclone. My teammates are trying to stop the CC but between them having to be defensive and all the instant CC their isnt much they can do.
Panteleone May 18th 2011 11:05AM
My only nit to pick with an otherwise excellent article:
Arena is about winning, period. If using the same strat over and over gets me 99 victories in 100 matches, I'm using it. That's neither a mistake nor a failure.
Dragoniel May 18th 2011 1:03PM
Until your enemies figure out how to shut-down that strategy. Then you are suddenly in for a horrible losing streak because you are now so used to that cookie-cutter strategy, that you can not react as fast when it suddenly stops working.
A team that changes their strategies on the fly will NEVER be shut-down, unless outplayed by another versatile team.
Robert May 18th 2011 11:27AM
I fully agree with your article and believe that that is a great way to improve your performance in an arena team.
However I totally disagree with your point about enemy CD usage. Understanding your enemies class capabilities is almost as important as understanding your own.
I'll give an example.
At the start of cata I was running a 2s setup of Assa Rogue holy pala, a setup which we found very hard to play. a specific comp we hads trouble with was Druid warrior due to the instant roots and what not.
But one of our key plays to beating them was knowing when there CDs were down. As running with a holy pala didnt leave us a great CC chain. So it was vital that i knew natures grace, trinket, barkskin or even the warriors throwdown was on CD.
Through knowing when your enemies have used CDs yopu can plan your burst accordingly.
Arena as a frost mage is not about spending 100% uptime doing 100% dps. Its about positioning, getting the enemy into a kill position and then striking. Of which knowing what your enemies are going to do next is important, but don't forget they can mix it up too.
Just because you start to gain an insight into the teams next moves, don't think they can't do the same.
Caliea May 18th 2011 2:08PM
I'm fairly new at PvP, and very, very new at arena. This mindset that you're talking about is something that I'm struggling to grasp. Part of it is that I only have one max level toon, so some of the abilities and strategies that other classes have are foreign to me. I'm trying to work on that, and I'm slowly getting it.
I appreciate this article because I think it's a great point of view to have. I like the 'whole picture' idea, even as I find it difficult to learn. My favorite part of the article is the last part - where you give a specific example of how you might combat being targeted by a specific class, and what you should be thinking of/telling your teammates. Specific examples help me out a lot right now.
Thanks for doing these articles!
rice2007 Jun 7th 2011 10:47PM
As you play, you'll learn other classes and their strategies. Enable enemy cast bars and record your matches. This will also help you with learning other classes and their strategies.
Boccko May 18th 2011 2:47PM
As I recall, Kasparov also tried making sub-optimal moves against the Big Blue in their final, decisive match, hoping that the machine won't be able to handle them. Unfortunately, it could.
cmease.edu May 18th 2011 2:49PM
Do you know what happened to The Art of War(craft) article? It seems that it hasn't been updated since January 16th.
I've been looking around the net for information on things like: popular team setups, strategies per battlegrounds, upcoming news (such as the changes to make Eye of the Storm a 10 man) and a how to guide for getting into RBGs or creating a team within your guild. I've been kind of saddened that Wow Insider hasn't kept up to date on these kind of posts.
Thanks :D
lsprof4 Jun 7th 2011 12:11AM
^ this
Mackeli May 18th 2011 7:10PM
Wow, what a great article, as someone that is only new to arena, those insites that you've mentioned are invaluable
thank you :) this is the best explained advice I've read on arena so far
veni May 19th 2011 2:17PM
Wow, a whole article on my question?
veni May 19th 2011 2:17PM
Wow, a whole article on my question?
veni May 19th 2011 2:19PM
god damn comment system!
I also said that this was an excellent write up of some amazingly well explained ideas :)
Darkfreak May 23rd 2011 7:08PM
Why haven't there been any Colosseums in a while? I loved those =(