Raid Rx: How to prioritize combat resurrections

Before I get into anything today, I've been getting a few emails from people all asking various forms of this question: "How can I convince my guild leader that I should get Dragonwrath, Tarecgosa's Rest?"
Look, as much as I love legendary weapons, that's not a healer weapon. It's coming with patch 4.2. Don't even think about making a play for it. Its benefits are maximized for your guild as a whole if it gets awarded to a DPS player. Even then, if you're not sure if there's anyone in the guild who does deserve it, you still have a few months before it can even be completed, anyway, due to all the stuff that's required for construction.
Scott Andrews wrote a brilliant piece for leaders who are deciding who gets Dragonwrath. Even though I joked about it a little bit in the comments, it's not for Smite priests, either.
Scott Andrews wrote a brilliant piece for leaders who are deciding who gets Dragonwrath. Even though I joked about it a little bit in the comments, it's not for Smite priests, either.
Dragonwrath is not a healer weapon. Do not give your guild leader a headache by trying to insist it is.
As much as I'd like to spend the entire column copying and pasting the previous statement, I can't. We've got death knights who can bring up dead players now -- and not just in ghoul form. It's time to sort things out: What's the priority order?
When it comes to calling for player resurrections in combat, I tend to rely on druids to do that job. Battle rezzes have been one of their staple spells throughout most of the game. It wasn't until recently that warlocks and death knights were able to do the same (and shaman, to an extent). Other than Rebirth, we now have Soulstone and Raise Ally.
I don't like planning around deaths. As a priest, I don't get Spirit of Redemption because it means I benefit when I die. But planning for combat resurrections is a shrewd thing to do for any savvy healing team or raid leader.
In the right place
As the main guy who calls for combat resurrections, I need have an idea of where the dead player lies and where my resurrect-capable players are. It doesn't make sense for me to ask a balance druid on one side of the room to hustle all the way to the other side of the room to revive a dead player if there's a death knight a few yards away. Think of the convenience of your entire team. Find a way to handle battle rezzes without disrupting their flow (or at least, while minimizing it).
My guild recently scored a heroic mode kill against the Conclave of Wind. It most certainly was not a breeze. One of the key factors that aided us in our attempts were the combat resurrection spells. Not so useful if players get blown off the the platform -- but with events like tank deaths and healer deaths on platforms, it was great to have them there. Even though I have three druids available to me, I didn't have to stress as much about their positions. With two warlocks and a handful of death knights, I could ensure the platforms had enough options for combat resurrections and not worry about it.
However, there was a day where I only had two druids, one death knight and one warlock. I had only one death knight on Rohash's platform, and the other players were loaded on Anshal's platform instead. It didn't occur to me until a few wipes in to move a warlock over.
What about our buddy Nefarian? There's that one phase when the raid needs to be split into different groups. It's best to ensure that every pillar has at least one player who can revive on the fly. We can afford to do that now.
At the right time
If position isn't a problem, then it's time to think about minimizing raid impact. It's a tough choice when you mix in role and class combinations in addition to energy consumption.
Tanks
- Death Knight
- Druid
But there is an exception. If the tank is in a phase when there's a tank switch or if he's off tanking another mob that happens to be dead or has not spawned, I'll generally pick that tank first. Tanks generally have a little breathing room to spare during an encounter before switching back to tank and taunt duties, anyway. I'd say the druid first, over the Death Knight, for energy-related reasons.
DPS
- Druid
- Death knight
- Warlock
The thing with death knights is that I'm never sure if they have the resources available to spare. I need my resurrects to be used as quickly as possible. Time is a valuable thing, and sometimes it isn't worth it to wait for death knights to recharge. Obviously, if I have no choice, then I just have to suck it up, wait until it is ready and adjust tactics around that.
Healers
- Druid
If you're looking for an addon to help you track the cooldowns, I'd suggest using DBM Spell Timers. Note that you might need to customize it in order to add Raise Ally and Create Soulstone as a tracked spell (I can't remember if the version I had installed already had it listed; I just remember listing it myself when the changes were made).
Oh, one last thing before I forget ...
The Matticus UI
Numerous people have asked about it on my previous posts regarding Beth'Tilac, Lord Rhyolith and Alysrazor. I'm using Real UI for raiding and healing purposes. The great part is that it's useful across my other characters. It totally does the job.
Last warning: Dragonwrath is not a healer weapon.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.
Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
SteveO May 20th 2011 7:09PM
"Dragonwrath is not a healer weapon. Do not give your guild leader a headache by trying to insist it is. "
/Agree. Let the Hunters roll for once.
:P
Groth May 20th 2011 7:16PM
My main problems with combat res duty is that frequently people show poor judgement in when to accept the res.
All too frequently, I've seen people burn the combat res during an AoE damage phase. They pop up, on 20% health, and often die straight away.
For that reason I tend to prioritise Rebirth from my resto druids- i know they all have it glyphed, so I get someone back at 100%, and if they take another hit straight away, it's unlikely to be terminal (again).
Jabadabadana May 20th 2011 7:46PM
@ Groth: this this and this
druids should almost always be top priority (with the exception of bears currently tanking) because 100% life beats the hell out of lock or dk brez with essentially minimal health.
On top of this, kitty > boomkin > tree in terms of druid. (kitty doesn't need mana, moves faster, can often cast it instant, and if they need to run, can leap back and ravage). (boomkin because they aren't keeping everyone else alive)
Cheb May 20th 2011 7:52PM
The way my guild did combat resses was to call for the res, but then the player would wait until the raid leader told them to accept it. If you accepted early and died before a healer could get a heal off, you had to either farm fish feast mats or pay to the gbank before you were allowed in raid again. To my knowledge, no one has ever had to pay; everyone has been able to cool their heels until the RL calls for them to get up. Same with shammies reincarnation. We've lost a few people right after resses though, due to bad timing on the RL's part, but for the most part, having the RL call out on vent for the player to get up lets the healers know that there's about to be someone on the field in need of healing, buffs, an innervate etc.
Sinthar May 23rd 2011 4:22PM
As a mage, I tend to be a bit squishy. I have died quite a few times, some my fault, some not (like healers prioritising essential members and letting me be ticked to death). When (and if) I get a rez when I know I wont be at 100% when getting up, but there is continual environmental damage floating about, I tend to rez and instantly Ice block. It gives the healers time to target and heal me with mana efficient spells while keeping others up. Ofc most of the time IB was on CD cos it tends to be used before death, but if its there, use it.
Kuro May 20th 2011 7:32PM
Totally different priority system for our raid 10 man raid. 2 druids (1 bal, 1 resto), 1 lock, 1 dk tank.
Glyphed druid brez is always prefered, healer or not, coming back at 100% health less mana away from healers and less GCD taken off of other targets and... it's supremely helpful for any fight with AOE damage.
I really wish Bliz would give a glyphing option for the lock and DK rez.. but until then other "lesser" rezzes are good if you don't have another option or... if someone dies on trash or something.
Lirazelle May 20th 2011 9:48PM
Warlocks do have Glyph of Soulstone, which increases health gained when rezzed by an additional 40%. However, as a major glyph, most warlocks would prioritize a dps glyph over the soulstone glyph.
Lissanna May 20th 2011 11:46PM
http://www.wowhead.com/item=40909
Glyph of rebirth is a major glyph, too. JUST like the warlock one. I still make EVERY druid in my guild either glyph for rebirth, or I yell at them if they try to res someone and that person dies and wastes the res.
Lirazelle May 21st 2011 12:35AM
Eh, digging back through my glyph book, a warlock could reglyph several times a night as the raid transitions between trash (fear glyphed if needed) and bosses (soulstone glyphed).
It could be a tough call for the raid lead to make based on the spec of the warlock and the fight. I play affliction, so I'm accustomed to having shadow bolt and soul swap glyphed for dps. The 3rd glyph tends to be utility, and right now that's shadowflame for HM Nefarian slows. Taking soulstone in to the HM Nefarian encounter could end up being a huge dps loss for the mind controls.
It will definitely be something I keep in mind for Firelands depending on the boss fights. Single target encounters obviously wouldn't need soul swap, but I don't think it would be best for a raid leader to have a blanket policy of forcing the warlocks to glyph soulstone at all times and yell at them if they do not.
g2g591 May 21st 2011 1:02PM
hey guys, I'm fairly sure the warlock one only affects if the WARLOCK was the one soulstoned. http://www.wowhead.com/item=42470 . Keyphrase: health YOU gain
g2g591 May 21st 2011 1:06PM
ok, don't mind me, apparently they changed the effect so it does help others but didn't bother to change the wording >_
Invictùs May 21st 2011 6:46PM
The biggest problem with Raise Ally [the DK battle res] is the Runic Power cost associated with it. 50 Runic Power may not seem like much, but it's a royal pain in the arse to gather if you've not been pooling it deliberately (and thus undermining the RP-dump portion of the DK DPS rotation). If the glyph for Raise Ally lowered (or better yet ELIMINATED) the Runic Power cost for the ability, it'd be much more worthwhile.
bmost1022 May 20th 2011 7:33PM
Just pointing this out, Rebirth has no mana cost.
Also, you might want to mention the advantages and disadvantages of the diff Brezzes:
Soulstone - 30% mana compared to 20% mana from the other 2
Rebirth - 100% health (Assuming glyphed, which every balance and resto druid should have, not sure about feral)
mark May 21st 2011 8:18AM
its a major which ferals dont have a lot of good ones for
my druid is dual feral and has it in both specs
themightysven May 20th 2011 7:35PM
But if Atonement priests get it, does the copy spell count as a normal for atonement healing? I.e. holy fire-heals and HoTs, duplicate Holy fire- heals and HoTs. Not that I would argue it should go to a priest at all, I'm just wondering because if it does they'll proly be nerfing Atonement again
Neirin May 20th 2011 7:43PM
I believe wowhead or mmo-champ datamined that the proc was called "Taregosa's Wrath" and was an arcane damage copy of the damage dealt rather than a straight up copy. Of course, PTR datamining is PTR datamining and my memory isn't exactly photographic evidence.
BB Crisp May 20th 2011 8:00PM
Nerfing atonement healing again? 4.1 was a huge buff, what with HF being buffed and included.
themightysven May 20th 2011 9:23PM
@bb crisp
The holy fire is sweet, I was refering to the 50% reduction for self healing
Neirin May 20th 2011 7:39PM
Druids of all shades are definitely still the kings and queens of battle resurrection. Almost every druid I've ever met glyphs rebirth and having someone come back with 100% health rather than 20% makes the rez a million times better. If you have a druid available - i.e. they aren't a bear currently getting hit in the face or a tree healing a bear getting hit in the face - you should use them.
Communication is also key for a successful battle rez. Not just who will perform the rez, either. The rezzer is responsible for warning the rezee of dangerous environmental damage that may have occurred during the cast or shortly thereafter. The rezee is responsible for letting their healers know exactly when they are coming up so they can be healed quickly.
mazca13 May 20th 2011 7:52PM
While creating the Soulstone by a warlock has a significant mana cost, that can be done prior to combat. Actually using the soulstone to rez someone is essentially free during the fight. This certainly makes the warlock rez preferable to the DK one during combat, as the warlock really sacrifices nothing but a few second's DPS casting.