Ready Check: On damage meters

The smell of fresh territory. I have to say, despite being the most hated writer on the WoW Insider staff, there's nothing like writing under a new heading, no matter whether it be temporary or more permanent. While I love my other projects on the site, there's something ... thrilling when you get to write about a new topic. It's like buying a new car or getting a new apartment. You just love the thrill of new.
In his goodbye but not farewell post, Mr. Gray listed five lessons that he had learned during his time writing Ready Check. For any who read my other works, you probably guess that I agree with his statements for the large part. There is one point that he made that struck a controversial chord with some of our readers: meters. People love their meters; people hate their meters. Many of us would love to play in a game where such things didn't exist, while the same number would probably make them required. What's a player to do?
Why meters are unimportant
Before diving headlong into how it is that I disagree with Mr. Gray, I would first like to reiterate how I do agree with him. There are far too many people who cling to damage meters in this current day and age, and they do so without the aptitude or proper knowledge of how to properly utilize them.
Frankly, in the large amount of encounters that I do, I really don't care about a person's DPS. Each encounter is designed differently; each has its own unique handicap or challenge that a raid has to overcome. While damage is always a part of every encounter, it isn't usually the central factor in the success/fail category. Chimaeron, for example, is only about DPS in the last portion of the encounter; prior to that, it is about precision healing and mana management. Atramedes, too, isn't as much about DPS as it is about coordination and the basic ability to move out of the way.
When DPS does become a factor in encounters, it usually is only a very specific type. Heroic Halfus is a perfect DPS check (though I would probably argue it is more a tank ability check), but the primary DPS factor comes in at the very start of the encounter. Being able to quickly AoE down the whelps and take down the rest of the dragons is crucial because it lessens tank damage and decreases the risk of tank/raid death. Phase 1 Nefarian is also a DPS check, though most people don't realize it -- being able to get as much damage onto Nefarian while killing Onxiya before she explodes upon the raid.
Despite what strong DPS checks do exist, there really isn't much of need for DPS meters. In most general cases, all of these encounters are tuned toward an average of what players should be able to reach given a standard raid composition and gear. Even heroic encounters work this way.
There's just nothing within the game currently that remotely matches the DPS checks of old.
Brutallus was the king of DPS checks. Your normal guild simply never stood a chance against it. Even the "elite" guilds had to do some serious gaming in order to get him down. This just isn't the way that the game is built anymore. Chalk it up to things getting "dumbed down," but raids just don't really have the same flat DPS requirements that they once did.
You really don't need meters
The simple fact is, the times when your raid is failing because of poor DPS are going to excessively slim. Further, in which cases that you do find yourself having DPS issues on an encounter, it usually isn't going to be the fault of any single person. No DPS meter in the world is going to help you at that point.
For as much as other players laud damage meters, for as much as I love them, they really aren't a required function of any raid. There is nothing that a damage meter is going to tell you that will make or break any raid. It will not suddenly turn failures into success; changing out one "weak" player identified by a damage meter won't suddenly make your raid that much more enjoyable.
Damage meters are a tool, yes, but unlike many other tools that you can get your hands on, they do not determine any crucial part of an encounter. They will not suddenly make your players better at their jobs. They will not increase your healing. They will not fix raiders with bad positioning or a bad strategy for an encounter.
For all that a damage meter is, never forget what it isn't. Knowing the limitations of any tool is the first and most important step in knowing how to use it correctly.
Why every raider should run meters
Now that I am done bashing damage meters for all of the ills that they can bring, it is time that I stand up as a champion for them and explain why it's important that every raider either use an on-the-fly damage report or that every raid run an in-depth damage parse.
Although the DPS races of the past no longer exist today, there isn't much of a reason for players to want to improve themselves, to perform to the average standards set for their raid. First, I want to drive that point home -- a player should strive to be average within his own raid.
That's a very key factor. Looking at WoL or other top damage sites and thinking that you should be hitting that mark is a fallacy. It doesn't matter how perfectly you play, how good your gear is, or how skilled of a player you are; you will never hit those numbers. You may be able to outperform the rest of your raid by some margin, but you will never catch up to the best. It takes an entire raid group performing at such a high level to reach that mark.
Instead, you should shoot to be able to reach the average DPS of the rest of your raid -- that is, the point at which you will never be holding the raid back, ever. That should always, always be your goal. You don't need to be a star; you don't need to be the best of the best. You merely need to be on par with the rest of your raid.
Healers and tanks -- exempt?
It is rare that I actually ever use a damage meter to report actual DPS by players. I trust my fellow raiders. I know that we can all do our jobs well enough to get through each and every encounter that we tackle. To be quite honest, the only things I really look for in DPS is interrupts and damage taken from avoidable environmental factors.
I find that healers and tanks, though, are often the ones who don't run with damage meters -- which, honestly, isn't what these tools should be called. "Damage meters" are more combat parsers than anything else, and they track a lot more than merely the damage done to or from a player.
It is well known that meters also track effective healing and overhealing, but those are usually rather meaningless numbers. You can use them to pinpoint "weak" healers, but that's such a complicated ordeal once you factor in everything else that can alter healing numbers. What is most important is the death report function.
All common combat meters should be able to display, in an easy-to-read format, the last moments of any player's death -- their incoming damage, their incoming healing, everything. This is wonderful for tanks and healers both to pinpoint how it is a tank died. Once you start noticing patterns, you can plan cooldowns.
Even though I rarely heal anymore, I constantly make use of this feature any time I die in any encounter. I like knowing what happened and why. Was it my fault? Could I have avoided something? Did I just go far too long without healing? These things matter.
A tool for improvement
Of course, when you want to increase your DPS, there isn't anything better than a damage meter. While we all like to say that DPS doesn't matter, and I am at the front of the fight that we should stop judging people based exclusively on their good posts, we all like to see big numbers.
People love having high DPS. They love beating out others. They like feeling useful. It can be depressing if you constantly see yourself at the bottom of the meters (though it should also be said that always being at the top can give people such a horrid case of ego that you really want to smack them).
If you consider yourself "low" on the meters, the first thing you should do is to compare against the rest of your raid. As I said earlier, you only want to be average. If you are the very last person on every encounter, but the top player is doing 14,000 and you are doing just over 12,000, then I'm really not going to care that much. When there isn't a large gap between you and the rest of the raid, then I honestly wouldn't worry about it.
Yes, you could probably improve -- but by the same token, it shouldn't come at the cost of stressing yourself over a game. Now, if you find that you're way behind the average of your raid, then you can start to look at what you might be doing wrong.
Usually it involves your rotation, but not in the way you might think. Check others of the same class in your raid or within similar raiding guilds. The things you need to look at are specifics: DOT uptime, buff uptimes, number of casts. Usually, it isn't so much that you are executing your rotation wrong as it is there's a specific difference in the rotation that you could be taking advantage of.
Also note differences in strategy. On heroic Magmaw, my guild only has a select number of players at ranged. I don't expect for our shadow priest to perform at 100%, because he's having to dodge fire and exploding junk, while I sit in melee the entire time, free-casting without ever having to move.
When you want to improve yourself, always remember that damage meters are merely a tool -- a useful, highly valuable tool, but a tool nonetheless. They cannot show everything. They have their limitations. But they can help. Love or hate damage meters, never forsake them. Learn to use them accurately and wisely.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 3)
Fox Van Allen May 20th 2011 2:02PM
"despite being the most hated writer on the WoW Insider staff,"
Oh, stop flattering yourself.
Tom May 20th 2011 2:23PM
Shadow Priests and Boomkin are the new Mages and Warlocks.
Shade May 20th 2011 3:23PM
"The new mages and warlocks" no, you're thinking too small-scale.
See, Tyler the half-breed (well... balance druids have 7 forms, so octo-breed) jumped into the Mage-Lock war, himself being the natural enemy of one Fox Van Allen. Enemy of my enemy blah blah, this is now the Mage-Spriest vs. Warlock-Boomkin war.
Most critically, there are now enough classes on each side to field arena teams. With his "I write tons of columns" experience, I certainly hope Tyler is skilled enough to take on both Fox and Belt at the same time. Also, I hope the Mage-Spriest team is named "The Foxbelt".
mark May 20th 2011 6:04PM
noone can replace warlocks
noone else is that bad
if somone else wants a turn at warlock bashing thought thats cool :)
want a hand?
also:
"It will not suddenly turn failures into success; changing out one "weak" player identified by a damage meter won't suddenly make your raid that much more enjoyable."
odd things can:
recent raid on cho'gall, "what happened in P3?"
1) recount rapidly showed that there was a lot of dispelling of mass fear (its to long to leave people out with it)
so healer using mass fear/dispell was OOM'ing him
2) lack of dispells on corruption builder
pointed these 2 out and the next go was the cleanest kill we've had yet#
for the most part i agree with you though
especially since most people wouldnt be looking at who dispelled WHICH BUFFS - just total dispells (if they even check dispells)
its overused on the basic bit - and not enough in the detail
swelt May 21st 2011 9:27AM
Not going to get any less hated by producing more articles like this one.
I'm sorry, but you've taken a very difficult topic for your first post and you've not handled it at all well. DPS performance matters - ALWAYS. There is no fight in the game that isn't made easier by having higher Raid DPS (RDPS). There is no feedback mechanism built into WOW that tells a player how much DPS they are doing without meters or logging tools. Making your DPS care about their performance is a massive benefit to overall raid performance.
Take your examples: Chimeron is a hard challenge for the healers. Easiest way to help the healers? Make the fight shorter. 1 less feud is a massive chunk of mana that the healers don't need to expend. You can say exactly the same about Atramedes: you need to do X number of tracking flames or sonar balls, and X is directly determined by how fast you kill the boss. Moreover, there are plenty of soft DPS checks in current content, even if there isn't a classic patchwerk/brutalus.
Idiots and PUGs that spam damage meters and only look at the headline number is a problem. Sure. But surely Ready Check is about steady raiding guilds? We know that 'total damage done' or 'average dps' is just a dipstick measurement and that the real information takes more nouse to understand... should have spent more time on 'best use of the tools' and less time stating the obvious.
Sidone May 20th 2011 2:09PM
damage meter? damaga matter!
Rubitard May 20th 2011 2:18PM
Are you a spaghatta nadle?
http://hyperboleandahalf.blogspot.com/2010/02/spaghatta-nadle.html
Yvl May 20th 2011 2:10PM
Just last week on Cho'Gall, we were lamenting why the add wasn't dying faster. We asked if everyone was switching to the add, and nobody said no. The ENTIRE GROUP simultaneously checked recount and knew exactly who it was by damage distribution, and took steps to have him correct it.
Tom May 20th 2011 3:23PM
I still don't agree.
The problem with DPS meters isn't that damage isn't important, it's this:
Average Damage done per second across an entire boss encounter is almost never relevant.
Except for the very simplest fights - Patchwerk for example - the key to the fight is overcoming the mechanics.
It's not about doing X Damage every second, it's about killing the whelps during Phase 2, or killing the portal, or avoiding the fire etc.
So yes it's about damage, but it's also about doing the damage in the right place at the right time, and DPS meters don't tell you that, or - more correctly - some do, but people don't link that.
If you're doing low damage on a simple fight you're doing badly.
But if you're doing low damage on a complicated fight, a DPS meter won't tell your if you're doing well or not.
Vladpr May 20th 2011 4:38PM
@Tom In Yvl's specific case, it did work in pointing out the player who wasn't following instructions ... He/She didn't say that DPS meters are awesome nor that they are the most important thing or that they always work in every situation as a "You are playing badly!
So your answer, while true, I think was a little misplaced ;)
Paul May 21st 2011 7:09AM
Damage meters have their place, but very rarely as a tool to show your damage.
How much damage you're doing can be meaningless if the damage you're doing is limited by your spec and gear. If they're getting the best out of their situation, but other players are doing better, it's not really fair to say "you're doing crap DPS, /kick".
I, for example, am very often 3-4th on damage in our raids, usually by a percent or two, but sometimes significantly more. My RL loves having me around. Why? He looks at the interrupts, dispel and damage taken aspect of the meters and nots that the reason my DPS is lacking is because I /stopcasting a lot more than other casters.
I make life easier on my healers and tanks. As long as we're all above a threshold, DPS is fine.
Eamara May 20th 2011 2:12PM
So very true. It's also like Gearscore: so much hate for that addon, but it still provided a use. The problem was how some in the community abused it and thought it was gospel, similar to how damage meters are treated as Words of God.
They are useful tools. Don't hate on the tool, hate the tool that's using it.
jynxycat May 20th 2011 2:16PM
As far as being short on dps, meters are definitely a tool for improvement. Were you short 1 mil hp on a boss? Well see what the dmg spread was, and see where you can make improvements. Guarantee you that between 3-4 players, you could of made up that million through potions/flasks/better uptime.
Also, Recount is super useful to determine dmg done to a certain add, or just on a certain boss. When you need to see who is attacking various adds, instead of being on boss 100%. Not to mention you can check dispels, interrupts, how people died, w/e.
Going above and beyond in-game tool, World of Logs is a much more useful resource as you can focus on time frames, such as a dps push, or specific phases of a fight. Not to mention also filtering dmg done on specific adds and even adds during a specific time frame. Beyond worth it's free cost :P
If you don't think any of that is important, you're in a casual guild that isn't pushing content anyway.
Mortenebra May 20th 2011 2:57PM
I apologize beforehand if I come off as being nitpicky or looking for a fight.
"If you don't think any of that is important, you're in a casual guild that isn't pushing content anyway."
My guild is a casual progression raiding guild. We raid two nights a week because that's all our RL schedules can handle; and sometimes, not even that. We have a casual raiding environment: We're not about world/server firsts, and we can laugh off our millionth wipe on LK, or, nowadays, the fiftieth wipe on Nefarian. If someone makes a mistake, we don't berate them in /raid or on Vent, or threaten to take away their raid spot. We discuss, we evolve and work as a group. And we make sure to laugh. If someone's attendance is spotty, we only ask that they communicate with us so we actually know what's going on and not think that we've been left out to dry.
But we're also dead serious about people having the right enchants, gems, arcanum, inscription, etc. We require that they have the minimum appropriate gear. We urge reading up on strats, watching vids and, yes, even employing Recount to see what went wrong on a wipe. Our mage and priest both submit information to WoL so we can see what we're doing right and what we're doing wrong. Why do we require such things, even as a "casual" guild? For the same reason that we *are* a casual guild: We don't like to waste what little time we have online on stupid things like not switching targets or generating the appropriate amount of damage/dps for their role/class/spec for a specific fight. We're in no particular rush to get content down but we do actually want to get it down in a timely fashion.
And even then, Recount may not always provide the right answers for solving a boss. During our first attempts on Magmaw, I kept dying because the healers didn't realize that my kiting partner and I would be taking the brunt of the damage aside from the tank. After all, I'm "just a dps," being a hunter and all; and dps usually aren't taking damage unless 1) the tank's dead or 2) they're standing in something. It's not often healers have to deal with abilities that level whoever's at range.
Like we tell all of our applicants when they apply: Just because we're a casual guild who likes having fun more than obtaining imaginary things from imaginary bad guys, it doesn't mean you get to slack off and derp around when it comes to guild events like raids.
Again, sorry for going off-topic (sort of) but that it bugs me when I hear, "Oh, if you don't do this, this n' this, then you must be a casual who won't amount to anything."
Xayíde May 20th 2011 3:24PM
@Mortenebra
You used a flawed logic there. She said "If you don't think any of that is important, you're in a casual guild that isn't pushing content", which does not mean "If you are in a casual guild, then you don't think any of that is important."
"If A, then B" does not mean "If B, then A" ;)
Nick May 20th 2011 2:18PM
I swear by skada, threat meter, dps, healing, deaths and a whole lot more.
I wish the /p spam was removed from them though.
wow May 20th 2011 2:46PM
/\ This /\
Though I've been playing WoW since mid TBC, I am new to raiding, since I had problems before adjusting to EJs kicking me or saying negative things about my numbers even before I had a chance to prove myself.
Skada seems to give me the info I need when I need it. I also use Omen in the background to compare results.
My Main, A Worgen Hunter, has an Average iLevel of 323. I have done well in Dungeons so far as a decent DPS. I've even had to use my pet to Tank, when our tank went down. Gotta love Mend Pet sometimes. Luckily, the boss was almost dead, so we were able to finish the battle without wiping. Phew.
The great thing was everyone worked together and only after the fight did we examine our "Meters". What happened was is that our healer, who was also new to raiding, accidentally healed the wrong person, but the others adjusted in the fight and survived, by the skin of our teeth maybe, but we did survive. :)
I don't raid that often, coz I do get confused like that at times, especially during intense fights, but I don't sweat it like I used too. I am more comfortable and confident now. Can't wait to gear up enough to do Heroic's and really get spanked. :)
Shinanji
Astoreth May 23rd 2011 2:58PM
There's a really easy way to remove the /p spam from those meters! You just remove the person doing the spamming. ;-)
Lorthenar May 20th 2011 2:32PM
Im not totally agree, as DPS the dmg meter works fine, they tell us if we are doing low dps, also its a good "challenge" to improve our dps even if we are the number 1 on the chart, if we can do more dmg whitout make mistakes in the battle mechanics that will help a lot in any fight whitout question. Also help to find the best spect for a specific encounter.
The meters are always a good presure tool to improve our perfomance.
Idaelus May 20th 2011 2:59PM
That means you are using the tool correctly. Keep up the good work, and keep getting better!