Shifting Perspectives: DOT changes, page 2

This is the tragic flaw of the system itself. There can really only be two reasons why Blizzard is attempting to destroy our ability to constantly spam Sunfire without any drawbacks. Either it wants to stop multi-DOTing in PVE, or it wants to prevent the use of Solar Cleave in PVP.
On the PVE side of changes, as I mentioned, there are so many workarounds for this change that it's silly to think that Blizzard actually believed doing this would have any impact on the PVE side of the coin. There's just nothing there. It does absolutely nothing to us at all. We won't even flinch at this change.
On the PVP side of things, only in RBGs was Solar Cleave that strong and that prevalent -- yet this change won't curb that behavior, either. The only thing that Lunar Shower actually gave us was infinite mana; the additional damage was fairly trivial. In RBGs, mana just isn't an issue for us. It's only in arenas where this playstyle didn't have as much of a place that mana mattered at all.
Why, then? Why is Blizzard attempting all of these convoluted changes to the way in which our DOTs work, if the end result is that nothing changes? There must be a reason hiding behind the curtain somewhere, a little wizard pulling all of the string, yet what is his purpose? What is the gain? So far, I'm not seeing anything.
The only thing, the only possibility left that I can possibly fathom is that Blizzard wants to nerf our control over Eclipse. Right now, we can run around spamming Sunfire or Moonfire in order to game Eclipse into the position that we want, keeping them locked where they are without suffering a huge loss in DPS (at least in Solar). Without Lunar Shower, doing this is a DPS loss over merely casting the off-Eclipse nuke. So perhaps that is Blizzard's intention, to prevent balance druids from controlling Eclipse via Moonfire spam? Seems a piss-poor issue to take offense to, when the net result only impacts our movement DPS.
Moving away from AOE DOTing
Blizzard clearly didn't intend the AOE DOTing method that balance druids currently use, yet the developers have pinned themselves into a corner with it. There is no reasonably alternative they can take that will allow our AOE to be viable and not hurt our single-target damage, which isn't overpowered at this point in time. If Blizzard wants for us to actually use our AOE abilities for AOE, then there have to be some major changes to how our AOE operates.
In fact, regardless of Blizzard's feelings for our current AOE method, I honestly think that balance druids need a massive AOE revamp. AOE DOTing is such a stupid concept. It's annoying, it's cumbersome, and no one wants to actually do it. Sure, I like AOEing more on my balance druid than I do on my warlock -- but seriously, this is one place where I will gladly sacrifice the need for "skill" at the sake of "fun." DOTing 50 billion mobs isn't entertaining -- it's annoying.
Yet we have absolutely no choice in the matter. Hurricane is far too weak to even compare in terms of AOE. Even that, though, isn't our biggest issue. The strongest challenge we face is how much more powerful we are at AOE in Solar as opposed to Lunar. Balance druids wouldn't have to game Eclipse nearly as much as we do now if there actually existed some measure of balance between the two Eclipse procs.
The difference between being in a Solar Eclipse and being in a Lunar Eclipse for AOE measures in the tens of thousands of DPS. That's a ridiculous number. Why was this never addressed during beta testing? Why hasn't it been addressed when it became an obvious problem back at the very start of Cataclysm?
For starters, we have absolutely no AOE abilities that rely on arcane damage; everything is nature-based. If anyone dares to mention Starfall, I will feed them to Fox Van Allen's ego personally. Starfall is not an AOE ability. Starfall hasn't been an AOE ability since the onset of Cataclysm. It doesn't have splash damage, and since the buff in 4.0.6, it doesn't even gain any damage when there are two targets in range. Starfall is nothing more than a really pretty single-target spell.
How could this have been overlooked? Given the vast importance that Eclipse plays on our damage, given that Blizzard took the time to balance out our movement DPS between Eclipse procs -- which is still utterly broken, by the by -- how on Azeroth could our AOE escape notice? Oh hey! We'll give them Wild Mushroom and Hurricane for AOE! All of it is nature! Wow!
Give us something to cast in Lunar -- it isn't that difficult. Seriously, if balance druids being so gamey with Eclipse is such a huge issue, why then would you attack a symptom and not the issue itself? Why bother with how balance druids game Eclipse and not the why? ... Basic game design.

AOE is only the basic issue with Eclipse. It's obvious to everyone: Solar is simply far stronger than Lunar. We have Sunfire and Insect Swarm in Solar. Did Blizzard honest think that Lunar Shower and Moonfire would account for the whole of our movement DPS? Hardly. Insect Swarm matters. It needs the Sunfire treatment, like, patches ago.
Someone, somewhere (and I do apologize for not remembering) had the best suggestion ever. Fireflies. Frankly, I love it. Having Insect Swarm morph into Fireflies under a Lunar Eclipse and dealing Arcane damage would be amazing and would be the first major step in actually creating some form of balance between Solar and Lunar.
After that, it's only a matter of our AOE damage that creates the rest of our disparity. Change Wild Mushroom to deal Spellstorm damage that way it benefits from both Eclipse procs, and you have an easy solution. That would balance AOE perfectly -- okay, now Lunar would actually be a bit stronger due to Starfall ... but who really cares?
Further! We hate multi-DOTing, remember? It sucks, it needs to die ... We want it gone, all gone. That leaves us with Hurricane. Okay, it needs to be changed somehow. Obviously, the mana cost needs to be reduced by, like, half. Seriously, there's no feasible way for us to even use Hurricane for prolonged amounts of time even if we wanted to. Why is the weakest AOE spell in the game also the most expensive? Logic!
In terms of damage, I'm not partial to a straight damage increase on Hurricane. Yes, it is needed, and perhaps we could do with a small increase in the damage, but where is the fun is just tweaking up numbers? It's bland, it's boring ... We want fun! A lot of people suggest having Hurricane sprout Wild Mushrooms. That's a good idea, but I say we go with something slightly different.
Designing fun, balanced solutions
Instead of having Hurricane grow mushrooms, let's have it increase their damage. Change Gale Winds to Revitalizing Rains or something to that effect. Have it so that every "tick" of Hurricane increases the damage of Wild Mushrooms under the effect by X%, with numbers balanced around keeping the AOE damage equal to or slightly higher than AOE DOTing.
Really, the damage should probably be equal to what we do now via DOTing; however, nerf our DOT damage by, say, 10%, and readjust that damage into our nukes as was done with shadow priests. The intention isn't to increase our AOE damage, just make it actually use AOE spells and not be a horrid, cumbersome mess. Oh yeah, and make Hurricane deal Spellstorm damage as well. That has to happen to keep the damage equal between Lunar and Solar. Alternately, you could also give Hurricane the Sunfire treatment and have it morph into Star Shower or something -- anything to make it deal Arcane damage during Lunar.
Oh look, I just removed the need for balance druids to game Eclipse, and I did it without creating stupid DOT rules that make absolutely no sense! I must be some kind of awesome.






Reader Comments (Page 1 of 2)
Tim May 20th 2011 8:23PM
Pretty much put my druid on the bench (my main from day 1). The shapeshift nerf killed PvP and Balance is just sucking to play atm. I'm prob 1 mo. away from canceling my account. It's sad times for druids, almost as sad as back in vanilla.
Lissanna May 20th 2011 11:50PM
During most of Vanilla, we didn't even have moonkin form, and my primary source of DPS came from grouping with other people and healing them while they killed things for me. NOTHING will ever be as bad as pre-1.8 Vanilla for druids. :(
ricochet May 20th 2011 9:32PM
Love the article, but PLEASE. Throw in two (kinda 3, depending) huge needs -- a single stun (just ONE, I'm BEGGING), moonkin form becomes a cooldown (for balance, maybe be able to pick? -- cause jeez, barkskin is awful in pvp), and if moonkin form isn't a cooldown, let us heal ourselves in moonkin form!!! Thanks. :)
Saeadame May 20th 2011 9:45PM
So you want Moonkin form to be a Tree Form but for DPS?
ReaperKin May 20th 2011 9:34PM
I hear ya Tim had my boomerking and healer tree since launch and was upset with the change of lunar power stuff. Liked it the BC way now this.. I'm just disheartened and I as well will hang up my wow intrest for a little while.
Ctmcstomperq May 20th 2011 10:04PM
I hardly play any more at all anyway. My druid is and will remain my main, but I'm suffering from a burn out of collosal proportions.
I've been trying to quantify what has changed about WoW to make it less interesting vs. something like say Rift or AoC or inserttwist.
Most of old timers admittedly view vanilla with heavily rose colored glasses. Not gonna sit here and proclaim that everything was perfect and the world was crapping rainbows, it wasn't perfect and there were issues.
BC came along and upped the ante on the difficulty, but also on the fun. If you failed in something like heroic Shattered Halls or something, you didn't feel like there was nothing you could have done differently to not have wiped. There wasn't this feeling of "I NEED to be overgeared to go into a this dungeon." There were achievable goals and while the path might have been rocky, the destination was always in view.
Wrath came along and after a while the fun level fell through the floor. At the end of the expansion, it was no big deal to walk through Icecrown and swab the whole raid like a biscuit in gravy for breakfast. The difficulty lay only in players not taking certain encounters seriously enough. It was also where we started to see an enormous variance is the skill levels of players at the top end. You had the likes of Ensidia(RIP) clearing things in 3 hours and pugs with actual pre-teen children in them coming in behind them by only a few minutes.
Finally, Cata has come. And after 6 months, I've started wondering where the Warcraft franchise is headed. On it's own, it's fine, not great, but fine. But Azeroth has become a place that is more interesting to read about than live in. A story where the most interesting character is not the King or the Warchief or a powerful wizard. It's a bloody tongue in cheek homage to Indiana Jones or his retarded sidekick, Budd.
But, honestly, I think the thing that has led a lot of people away from Azeroth, and I'll catch 4 kinds of hell for saying this, but there's not really a sense of community anymore. Not "ingame" anyway. When I started WoW, there really was no such thing as solo play. If you wanted to do anything interesting, you had to be in a group. So you'd end up in a group with a blabbermouth gnome mage and her dwarf hunter husband or a Night Elf hunter with an ego the size of a (not so) small moon that was able to back it up most of the time. These days, no one really knows anyone else outside of people they play with. Need to do a dungeon, fire up the LFG tool. There's no drive to connect with disparate people. I've seen people join the guild I'm in, and leave a few hours later because no one talked to them or invited them to do anything(I'm guilty of this too btw).
Here's the summary for you TL;DR types:
-Warcraft is not Blizzards only baby any more, they have newer and flashier kids to show off. This lack of interest is detectable no matter how much they spin it.
-The devs are definately the "B" team. Blizzard has said as much that the vast majority of the devs staff from the early days of WoW is working on Titan.
-There is very little sense of community within the game, everything you used to have to cobble together in game to make a community has been moved outside the game and irreversibly weakened the fabric of the game, which has lead to a slow departure that might speed up.
Stormwalker May 21st 2011 3:21AM
This is, for the lack of a better phrase, beautifully put.
I've been trying hard to put a finger on why I feel no inclination at all to log in these days. Your mentioning the lack of tangible community really struck a chord with me.
I've always laughed at the doom-sayers prophesizing the death of WoW. But are we really on a slippery downhill slope now?
:(
dlaiyre May 21st 2011 8:46AM
"There is very little sense of community within the game, everything you used to have to cobble together in game to make a community has been moved outside the game and irreversibly weakened the fabric of the game, which has lead to a slow departure that might speed up."
Absolutely this.
Lissanna May 20th 2011 10:28PM
Some days, I think the developers need spankings for treating symptoms (and causing more problems for doing so) instead of the actual problems.
The change to Lunar Shower is like doing exploratory surgery on your leg when you came in with a toothache. It doesn't make sense, it's not helpful, and it doesn't actually address the problem. The problem is that our DPS potential in Solar Eclipse is too much higher than our DPS potential outside of Solar Eclipse. There are better ways to fix the problem than to make it harder for us to sit in solar eclipse (and force us to have to walk around gimped because they won't just fix our toothache).
They could just as easily make Hurricane an Arcane spell, buff it to do respectable damage, and then have a cup of tea. That doesn't even require Blizzard to add a new spell. Alternatively, they could reduce the base damage increase we get from Eclipse, and increase our non-eclipsed damage to balance things out a little better, since as we get more & more mastery on gear, we have an even greater disparity between our DPS in & Out of Eclipse.
ricochet May 20th 2011 11:46PM
Yes... I mean really -- what are our options when getting focused? Warriors have like 5 million stuns, mages even have a glyph that makes their friggin cone of cold a knockback!!!
Ie, it's a typhoon. yey.
Blizzard either needs to give tools to every class to stay in line with their bring the player, not the class to stop being hypocrits. What do we have? Barkskin? So I get 20% less damage for a few secs while I'm stunned, and they wail away on me while they're rooted.
They need to take moonkin form off the GCD if they keep it the way it is, but I'd prefer a cooldown!!! Moonkin form -- and to keep balance, it could be a huge damage reduction cooldown, like so many classes have, or a dps one.
Jack Spicer May 20th 2011 11:57PM
I hate AoE dotting. Tabbing through targets and casting the same spell on each is just a boring way to play the game. I am glad that Blizzard is trying to destroy it.
Zaros May 22nd 2011 3:04AM
Hurricane should, as Tyler said, do spellstorm damage, I also think it should generate 1 lunar/solar energy/tick and spread moonfire and insect swarm from one target to all targets under the rectical as well as refresh DoTs every 5 ticks of hurricane. And revoke the change to lunar shower. It's a simple, easy wor-around that allows for AoE through spreading of DoTs and sustained AoE.
adam May 20th 2011 11:59PM
Tyler for boomkin developer
Ellowynn May 21st 2011 12:07AM
Lord have mercy! Maybe you should just do away with Druids. Just reading this mess makes me dizzy and they expect us to play and put up with this goofy system? Give me a break! Whoever it is at blizzard who's making up this crap needs to have his head set straight, who's he trying to impress?
Matthew May 21st 2011 2:14AM
Fox van Allen
Snuzzle May 21st 2011 12:10AM
If they want to nerf multi-DOTing, why not something so simple as making our DOTs only castable on one target? That was what they did to stop restos from multi-HOTing Lifeblooms on two or more tanks.
Kole May 21st 2011 2:56AM
All these weird changes you're almost going to have to do a new Balance 101 article just so we know how to play our class again after the patch. (That was a joke...mostly.)
woshiernog Jul 11th 2011 4:44PM
Coming back from not playing for five months, I wish it was updated to reflect all these changes :(
Tripike May 21st 2011 4:17AM
I agree with everything you've said, Tyler. Literally every word.
viceversad May 21st 2011 4:33AM
Just to point out something, this change is directly related to LSD2.0 in arenas, not RBGS. In rbgs you want to turret and rain death and destruction on people with wrath and SF when you are in eclipse. LSD2.0 only works because in the solar eclipse with the lunar shower buff:
A) The boomkin will never go oom unless he has to clutch heal
b) The direction damage from sunfire + the dot and insect swarm is almost unhealable when dots are rolling on 3 targets with an aff lock and the boomkin is spamming sunfire on the kill target.