Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing?
No longer true.
Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out.
Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."
Clarifying a few things
So, a few days back, Blizzard's Zarhym felt the need to clarify most if not all of the questions we talked about last week, questions apparently everybody else ever also had about those tier 12 set bonuses as originally announced. So he posted some clarifications.
- The Mirror Image summoned by the mage set (2-piece bonus) does not cause him/her to drop threat. It summons a guardian who appears like the mage and casts Fireballs by his/her side.
- Mage 4-piece bonus stats: +15% proc chance to Brain Freeze, +30% chance on single critical effect to Hot Streak, and Arcane Missiles will always proc by the 4th cast.
Unfortunately, several of those clarifications are now also moot, thanks to the unstoppable juggernaut that is the testing process. Suck it, Zarhym. Also: I didn't mean that at all. Please do not suck it.
That answers my biggest question about the whole "chance to summon a Mirror Image" two-piece set bonus thing. No, your new and fabulously handsome and/or smoking hot copies of yourself will not reduce your threat, drop aggro, or in any way confuse any mobs about anything. So that part of getting a free bonus Mirror Image is out. When one happens to pop up while you're nuking happily away at a boss or some random furbolg who got in your way when you were trying to snag archaeology fragments, all you'll be getting is a "guardian" who casts Fireballs -- so, essentially a small DPS boost. Nothing else. It's a relatively fun way of getting that small DPS boost -- certainly better than a static bonus like 2% extra crit or something -- but that's all it is. More numbers for a small period of time.
The only unknowns there now are whether those images will stack (will we ever have more than one at a time?) and whether our images will proc frequently enough for that to even be relevant. My guess is the answer to both of those questions will be "no." I'm picturing an internal cooldown that will make sure we only ever have one extra copy at once, because that way we're only ever getting a set amount of extra damage. I'm just hoping the developers have the foresight to also make the copy death-immune (maybe not in PVP), so we won't be constantly losing that extra DPS to random splash damage prematurely.
Oh, and in case you were wondering why Frostfire Bolt got left out as a nuke that could summon a Mirror Image, fear not. It has a chance to summon one now.
We also get some specific numbers for the four-piece bonus to our major proc chances. For frost mages, Brain Freeze will be popping up 15% more often per cast, which is a good, solid number. Fire mages will be seeing Hot Streak 30% more often per crit, which is an even more solid number, tempered by the knowledge that Hot Streak will still only be proccing on crits.
The bit about Arcane Missiles no longer matters, because ...
Arcane Missiles is no longer involved in anything, whatsoever
... yeah. The latest 4.2 build on the PTR has scrapped anything to do with Arcane Missiles as part of that four-piece set bonus. No more increased chance for it to proc, no more casting it while moving. Arcane mages are back to only casting Arcane Barrage and, like, Fire Blast or whatever during movement phases, which kind of sucks.
Instead, arcane's four-piece bonus now involves Arcane Power. Specifically, it changes the buff to cause your spells to cost less mana instead of more mana, a mechanic that currently costs arcane mages more than it probably should, since making spells do more damage at the cost of more mana actually kind of sucks, what with Mana Adept and all. It used to be a trade-off: you got a chunk more damage at the expense of burning through more mana. But these days, it gives you more damage, but because you're also burning through mana, which also costs you damage thanks to Mana Adept, you're trading more damage for less mana and less damage. Kind of stupid.
This change gets rid of that silly conundrum. Which is nice. It's a decent damage boost whenever Arcane Power is off cooldown, and it removes any sort of penalty from that buff, making it an absolute no-brainer. Arcane Power is up? No reason not to use it.
Also: incredibly boring. Still ...
Here's why I'm not worried
... I'm hoping that the removal of the moving Arcane Missiles thing, which was an incredibly good idea, just a bad idea for this sort of finite bonus, means they've heard our pleas. I'm hoping someday very soon, perhaps even in this very patch, we'll see a note that reads something like this:
Mages
- Arcane Missiles is now castable while moving. Also, casting it will now cause a random warlock somewhere in the world to burst into flames.
Period.
I just hope the removal of this from the tier set bonus means Blizzard has also figured this out. We will see, I guess.
Oh, and Dragonwrath, Tarecgosa's Rest
Yes, please.
Have you seen the stats on this beast? No, not the ones it had last week -- the ones it has this week. I want this thing so badly that if a warlock were to offer it to me in exchange for his life, I fear I would actually consider the bargain for a moment or two.
Then, of course, I would blow him up and take it from the remaining pile of ashes.
I am so excited about this staff I can't even see straight. Yes, I know approximately a billion of you pointed out last week that this isn't technically the first legendary staff in the game, Atiesh having beaten it to the punch way back in vanilla WoW. But I choose to ignore that staff on account of the fact that I don't have it. Neither, I'd wager, do you. Or anybody else you know. It was in the game for like 5 minutes five years ago, hard as hell to get, and entirely impossible to obtain anymore.
This, on the other hand, is going to be eminently obtainable for any good mage in good standing in a high-quality raiding guild, and it'll be obtainable for good long time. It'll likely be the premiere caster weapon for this expansion, and my guess is that those who earn it will still be finding reasons to keep wielding it long into whatever expansion comes next.
Once that portal to the Firelands opens up and we can all go say hi to Ragnaros and his new legs, I will be there, ready to do whatever it takes to help my guild earn that beautiful staff and its almost 3,000 spellpower, working as hard as I possibly can to prove that I'm worthy of being awarded it by my guild. If that means baking my guild leader's warlock alt a few conjured cakes, so be it.
I can always kill him later.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
busuan May 21st 2011 6:18PM
I recently passed gear lvl 346 and thought myself "ready" to raid (as an Arcane), but found a sad stat: ~11% chance to miss on a Boss. It seems Blizz changed itemization of hit rating completely since WoTLK. Should I still try to max it out? I am about 1100 hit rating away... Or there's a more reasonable hit chance I should aim for? I couldn't find it in your previous articles. Thanks.
Mugutu May 21st 2011 6:29PM
If you're having trouble reaching the hit cap in 346 gear, you have the wrong gear. Go back to grinding heroics, get cloth with some hit rating.
Sunaseni May 21st 2011 6:29PM
All spells have a 17% chance to miss against raid bosses (or any mob 3 levels higher than you). However, Arcane no longer can access talents that reduce chance to miss, so all specs of mages need to gear to 17% hit (1742 rating) in order to not miss raid bosses. To help, get the Stump of Time from Tol Barad, and the Justice Point helm for a healthy amount of hit.
Against 5-man bosses, you only need 8% hit.
Chance May 21st 2011 6:31PM
Reforge all your gear for hit. It sucks, but its the most important stat to have until capped. Missing a 50k crit is a sad thing to happen. In full 359 gear with the BH hit trinket I'm still reforging almost all of my gear for hit.
I was against doing this for a bit, as I figured "well I can sacrifice a few misses to have everything hit harder" but I was wroooong. My overall damage on fights has increased significantly since reforging to hit cap.
jabberwoxy May 21st 2011 6:32PM
Yes still cap out, Cap is 1742 rating. Reforge, gem, and enchant your way there. It will be a pain for now, but mostly because this is still the first tier of equipment for level 85, in later patches ilvl 380-400, or whatever they'll go up to will have much more hit rating natively and it will be much easier to cap out.
MazokuRanma May 21st 2011 7:13PM
@jabberwoxy I don't believe raid tier will help with hit anymore. Didn't they say back during blizz-con that in order to keep hit valuable, each tier of raids would involve bosses that have higher hit caps? So while first tier bosses, we'll say they're 83+ mobs, require 17% hit, a second tier boss, 83++, would possible require 20% hit or something of the like. In other words, the gear will have more hit, but you won't be able to just get rid of it if you were already over cap. That's how I understood it, at least. It may have changed, but I don't recall them taking this back.
Fernin May 21st 2011 6:19PM
I still expect the world first for the legendary staff will be a Warlock or Spriest. XD Just to spite. :)
Matthew May 21st 2011 9:46PM
Make the spite have more bite - make it a Boomkin!
killercactiii May 21st 2011 10:14PM
Elemental Shaman
Revynn May 21st 2011 11:48PM
As a warlock, I want the world first Dragonswrath to go to a Warlock. I also recognize that the quest line has a lot to do with the Blue Dragonflight and such, so a Mage recieving it first would be kind of fitting . . . If also a disgusting act of treason. Shadow priests are sort of a warlocks DoT-throwing, shadowy brothers in arms . . . So I guess that's passable as well.
If a moonkin or Ele shaman gets it first, I'm going to kill every single Druid and Shaman I see for the rest of the expansion.
Sleutel May 22nd 2011 9:36AM
Sorry guys. My Prot Warrior needs it to make her Thunderclap hit harder. Can't be too careful on trash packs!
mark May 22nd 2011 10:34AM
its going to be a mage, a SP, a laser chicken, a ele sham, or a mage cause if a lock gets it there gonna get slaughtered
"This, on the other hand, is going to be eminently obtainable for any good mage in good standing in a high-quality raiding guild, and it'll be obtainable for good long time. It'll likely be the premiere caster weapon for this expansion, and my guess is that those who earn it will still be finding reasons to keep wielding it long into whatever expansion comes next."
what im really hoping is that blizz will remember how fast others have become obselete and make it upgrade with the 4.4 raids or something
hjunk May 21st 2011 6:37PM
Any guild which wouldn't give Archmage Pants priority for Dragonwrath, IMO doesn't deserve to exist. As a follow mage, I'd even pass it to him, if only to ensure there are fewer warlocks in this world.
MrJackSauce May 21st 2011 10:29PM
TO be honest from that last part of his post it would see he would prefer to procur it by turning a warlock (or 17) into a pile of ashes, on the off-chance that they might have the staff because the staff they have kinda looks like them how was i supposed to know that it's not the same model??
Reanne May 21st 2011 6:38PM
i hate my guild now...but i love them too...we haven't even downed magmaw and i know that my mage will transfer into a lock just to have a right to cry herself to sleep if she doesn't get this..or she'll just fall off Dal many many times
killercactiii May 21st 2011 7:20PM
More post tags and more 'lock burning!
Kurash May 21st 2011 8:00PM
I think a tag that specifically says "'lock burning" would be excellent, actually.
Mossostdrauka May 21st 2011 8:43PM
there is an "I hate warlocks" tag in there. That's almost as good.
Jack Mynock May 21st 2011 8:13PM
I understand what you're saying, but unless you're talking about a strict interupt rotation on a raid boss, mages shouldn't really be counterspelling anything. If you're relying on mages for interupts in a 5-man setting, you're doing it wrong. Counterspell is on a long cd for an interupt. All melee and tanks have more reliable interupts, that don't require them to stop what they're doing.
Apple May 21st 2011 8:28PM
True, but if they don't know about counterspell they probably don't know about spellsteal, and spellsteal saves lives.