Totem Talk: Why enhancement AOE doesn't work

I love making the best of a terrible situation. When life gives me lemons, I make a cake. When I'm at the gym in the morning and the only thing on the television is Rachael Ray's talk show, I focus hard on committing delicious recipes to memory. And, when Blizzard hands us the worst area of effect ability in the game, I write a post about how to maximize its limited potential. I'm moving away from that line of thinking today. Instead, this post is dedicated to diagnosing why Fire Nova is so bad and what Blizzard can do to change it.
To begin, I'd like to say that I actually enjoy our AOE at its most basic level. Fire Nova erupting from Flame Shock to me really fits enhancement, which is a spec defined by its use of shocks and other instant-cast spells. I think the actual feel of the spell works and fits with the overall theme of enhancement, and the problem lies in the actual implementation of the ability.
So, we need to figure out exactly what the problem with Fire Nova is. We've all seen the symptoms, such as being #1 on the damage meter going into Maloriak's green phase and coming out at #10. We know the numbers we're generating aren't where they should be, but why exactly is that?
The issues
First off, there is the issue of ramp-up time. In order to reach our full AOE potential, we need to have three Flame Shocks up on separate targets. This means that in order to even start AOEing at full capacity, we need to wait 12 seconds after our first Flame Shock. On some fights, such as Maloriak's Dark Phase, the Vile Swill are alive for a minute and a half, and this ramp-up time is not a terrible issue. Unfortunately, Dark Phase is the exception. For fights like Maloriak's Green Phase, Cho'gall's Fester Blood phase, and nearly any trash pack in heroic 5-mans, 12 seconds will be nearly the entirety of the phase.

That said, even without the long ramp-up time, our AoE is simply mediocre. The damage it does while Flame Shock is rolling on three targets is at best adequate and isn't actually competitive with most other classes' AOE damage. Here is a parse of my guild's heroic Maloriak kill from Wednesday night (ignore the part where I died at the end!). If you check out the graph of our demonology warlock's damage at its peak (when he was Metamorphosed and Hellfiring) and compare it to my damage, I was doing between 25,000-27,000 damage per second with three Flame Shocks rolling, while he was spiking significantly higher. Granted, a demonology warlock's only saving grace is his AOE damage, so the comparison isn't totally effective.
And, finally, the other limiting factor in our AOE DPS is that it is dramatically affected by human error. It is terribly easy to Flame Shock the mob that is about to die and have no Flame Shock to Fire Nova off for 5 seconds, or to accidently overwrite a Flame Shock already on a mob, or to cast Earth Shock over Flame Shock. It also is reliant on weapon swapping to a spellpower weapon to do maximum damage. Our AOE is not only low-damage but super-unwieldy to use.
The fixes
So what can Blizzard do to fix this without utterly gutting the Flame Shock/Fire Nova idea? There are actually a lot of potential fixes. The first and simplest would also be the least satisfying: a percentage-based increase to Fire Nova's damage. If Blizzard were to increase the damage of Fire Nova by a significant amount (to the tune of 300+%), it could push our DPS to at least being competitive with that of other classes. But we'd still be reliant on an unintuitive, clunky system that relies on a spellpower weapon for max damage and has a 12-second ramp-up time.

The last (and coolest) fix would be an ability that hit everyone within 10 yards of you with a Flame Shock, on an 18-second cooldown. This would totally eliminate ramp-up time beyond the first global cooldown, be super-easy to use, and definitely provide some of the numbers needed to push our AOE into the "great DPS" range. Beyond just the Fire Nova damage, multiple, concurrent Flame Shocks would be excellent damage. In fact, it might be too good and would require limiting to a smaller number of Flame Shocks, like five.
The only real downside? Just like every other AOE suggestion, it still would be highly reliant on a spellpower weapon for maximum damage. To me, though, competitive AOE damage would be worth the trade.
What about you, readers? How would you fix our AOE system, so that it is no longer as painful as watching an Everybody Loves Raymond marathon?
Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 3)
Necromann May 21st 2011 4:09PM
I dont think an Everone Loves Raymond marathon would be as bad enhance aoe is.
Tom May 21st 2011 4:10PM
I think that any system that has an Enhancement Shaman using a caster weapon will get changed.
aerrae May 21st 2011 8:42PM
I was thinking the same lines, have it so that within the talents there is a swap of agility for SP when using fire nova, this would mean that we would be able to use the ability at its best without the use of a caster weapon for the maximum potential.
I think a 45 - 60 percent agil to SP would be enough to compensate, and would give us the added benefit of out other gear contributing as opposed to just our weapon.
My though process on this is lets say you have 6k agility. 60% would equal 3600 SP. This would be slightly above our current SP contribution when weapon swapping only.
I think this would be a solution to take the weapon swapping out of the equation, it would still require rolling your flame shock on three targets, but it would simplify one aspect.
fabiobuzatti May 21st 2011 4:19PM
Well,overall shaman AoE fell a little clumsy,for me at least...
I always thought that a way to make the aoe better would be something like this:
Glyph of Fiery Cascade:
Your chain lightning now spread your flame shock to all the targets it hits.
Something like this would be great...And also make Fire Nova affect only 4-5 of the shocks, to keep it from being too overpowered.
PS:Great wrinting,read it every week ^^.
Necromann May 21st 2011 4:26PM
That would be a nice aoe glyph. It could also be used to apply flame shock in single target while using earth shock.
Necromann May 21st 2011 4:28PM
Nevermind, you said spread not apply.
MikeLive May 21st 2011 4:40PM
This. Probably the best way to prevent overpoweredness is to limit the Flame Shock debuff to a maximum of three targets.
relmatos May 21st 2011 7:10PM
We could get earthquake that seems more like an enhancement ability than an elemental ability. Especially now that we have the trolls with the buff that places earthquake under the target he hits.
Your suggestion to spread flame shock sounds good but it'd still mean wasting too much time to get a decent dps compared to other classes.
I think we need an aoe ability. something akin to other melee classes that hit all the mobs around them.
Until blizzard gives us that, I'd settle with a change to Fire Nova. Fire Nova would deal damage like now but it'd also apply flame shock on up to 2 mobs. (making it 3 flame shocks in a fight). Fire Totems should also do the aoe dmg around them like they used to. Maybe then we'd have an almost decent aoe.
In most aoe fights I dont even bother to aoe now since by the time I apply the 2nd flame shock, most adds are already dead. Instead I'll just focus on dpsing the mob with the most health to speed up it's death.
Res May 22nd 2011 12:29PM
Honestly I don't understand why they don't just let our magma totem AOE like it used to. All these changes seem to be adding unnecessary complexities just to do a bit of unsatisfactory AOE damage. I can't imagine the conversation that went on behind the scenes when it was decided to make it a 5-step process that takes around 12 seconds to get going.
It's really ridiculous when you compare to other classes who pretty much just have to press one button.
Gaurisk May 22nd 2011 7:30PM
This right here. Chain Lightning on a Flame Shocked target spreads the Flame Shock, the way Pestilence spreads Death Knight DoTs. To keep it from becoming OP for Elemental Shammies, you make it a talent instead of a glyph. Easy peasy, right?
aaronmhayes May 21st 2011 4:24PM
My Proposal:
[Pyrocleave!]
20 sec cooldown
A cleave attack that does 50% weapon damage as fire damage to targets in melee range and applies flame shock to three targets. Flame shock effects applied this way will spread until there are three targets affected. Shares cooldown with Lava Lash.
Xotzalqual May 23rd 2011 9:49AM
I endorse this idea!! It feels really Enhancement-ey and it would not be OP as it puts Lavalash in cooldown.
I expect we'll see something of the sort in a future patch.
Miranda Kali May 21st 2011 4:27PM
If the pic at the top of this post is mana cake, I have just decided that it's VERY important for rogues to have mana.
bldavis59 May 21st 2011 6:14PM
if trhat is manacake, then i want my hunter to have mana again!
that carrot...i mean mana cake looks delicious!
Fizzyl May 21st 2011 4:27PM
A cascading sort of effect would be a nice thematic improvement - maybe something like the Fire Nova applies a Flame Shock to everyone it hits with the same time remaining as the Flame Shock the nova was cast from. And they could stack! That would be pretty cool on, for example, the green phase in Maloriak. A single Flame Shock on the dense pack of Aberrations right before the debuff hits, then Nova, and Nova, and each one spreads Flame Shock to all of them, then they all nova each other ... that'd look spiffy.
Heii May 21st 2011 4:28PM
On reading your article, specifically the last solution, I thought that maybe they could tack something like this onto Searing Flames or what have you;
'In addition, whenever you use Fire Nova, it'll spread Flame Shock to all nearby targets. Flame Shock's spread this way deal 50% less damage.'
Like a DK pestilence. But maybe that's too homogenized.
GrumblyStuff May 21st 2011 4:28PM
Link melee with flameshock either through a glyph or talent or just as part of the talent.
When you melee a target afflicted by your flameshock, all targets within X yards take fire damage equal to Y% of weapon damage (or attack power).
Pretty simple if more or less the same as the change to Retribution pallies now that I think about it. Still it's different in that you have to be careful about your choice of shocks, holding off on ES when an AOE phase is coming up.
Nipah May 21st 2011 4:33PM
Yeah, before I got to your 3 proposals, I had this little idea:
Step 1: Flameshock a target.
Step 2: Fire Nova.
Any targets within X yards of your Flameshock'd target are afflicted with their own personal Flameshock (up to Y targets).
So Fire Nova is basically used to spread the love (I believe that mages have this type of deal with their fire DoTs and Pyroblast or some such nonsense).
Revynn May 21st 2011 4:39PM
Spreading Flame Shocks around sounds a whole lot like Soulburn: Seed of Corruption and Serpent Spread. We already have too many reskinned items, reused models and carbon-copy spells and abilities these days, IMO. Enhancement could certainly use the help in the AoE department, but I'd be kinda disappointed if that was the route Blizz took.
oniryuujin May 21st 2011 4:41PM
I think fire nova as aoe shouldn't even be used by enhance shamans, give them a warriors whirlwind, make it a fire tornado and be done with it.