Totem Talk: Why enhancement AOE doesn't work

I love making the best of a terrible situation. When life gives me lemons, I make a cake. When I'm at the gym in the morning and the only thing on the television is Rachael Ray's talk show, I focus hard on committing delicious recipes to memory. And, when Blizzard hands us the worst area of effect ability in the game, I write a post about how to maximize its limited potential. I'm moving away from that line of thinking today. Instead, this post is dedicated to diagnosing why Fire Nova is so bad and what Blizzard can do to change it.
To begin, I'd like to say that I actually enjoy our AOE at its most basic level. Fire Nova erupting from Flame Shock to me really fits enhancement, which is a spec defined by its use of shocks and other instant-cast spells. I think the actual feel of the spell works and fits with the overall theme of enhancement, and the problem lies in the actual implementation of the ability.
So, we need to figure out exactly what the problem with Fire Nova is. We've all seen the symptoms, such as being #1 on the damage meter going into Maloriak's green phase and coming out at #10. We know the numbers we're generating aren't where they should be, but why exactly is that?
The issues
First off, there is the issue of ramp-up time. In order to reach our full AOE potential, we need to have three Flame Shocks up on separate targets. This means that in order to even start AOEing at full capacity, we need to wait 12 seconds after our first Flame Shock. On some fights, such as Maloriak's Dark Phase, the Vile Swill are alive for a minute and a half, and this ramp-up time is not a terrible issue. Unfortunately, Dark Phase is the exception. For fights like Maloriak's Green Phase, Cho'gall's Fester Blood phase, and nearly any trash pack in heroic 5-mans, 12 seconds will be nearly the entirety of the phase.

That said, even without the long ramp-up time, our AoE is simply mediocre. The damage it does while Flame Shock is rolling on three targets is at best adequate and isn't actually competitive with most other classes' AOE damage. Here is a parse of my guild's heroic Maloriak kill from Wednesday night (ignore the part where I died at the end!). If you check out the graph of our demonology warlock's damage at its peak (when he was Metamorphosed and Hellfiring) and compare it to my damage, I was doing between 25,000-27,000 damage per second with three Flame Shocks rolling, while he was spiking significantly higher. Granted, a demonology warlock's only saving grace is his AOE damage, so the comparison isn't totally effective.
And, finally, the other limiting factor in our AOE DPS is that it is dramatically affected by human error. It is terribly easy to Flame Shock the mob that is about to die and have no Flame Shock to Fire Nova off for 5 seconds, or to accidently overwrite a Flame Shock already on a mob, or to cast Earth Shock over Flame Shock. It also is reliant on weapon swapping to a spellpower weapon to do maximum damage. Our AOE is not only low-damage but super-unwieldy to use.
The fixes
So what can Blizzard do to fix this without utterly gutting the Flame Shock/Fire Nova idea? There are actually a lot of potential fixes. The first and simplest would also be the least satisfying: a percentage-based increase to Fire Nova's damage. If Blizzard were to increase the damage of Fire Nova by a significant amount (to the tune of 300+%), it could push our DPS to at least being competitive with that of other classes. But we'd still be reliant on an unintuitive, clunky system that relies on a spellpower weapon for max damage and has a 12-second ramp-up time.

The last (and coolest) fix would be an ability that hit everyone within 10 yards of you with a Flame Shock, on an 18-second cooldown. This would totally eliminate ramp-up time beyond the first global cooldown, be super-easy to use, and definitely provide some of the numbers needed to push our AOE into the "great DPS" range. Beyond just the Fire Nova damage, multiple, concurrent Flame Shocks would be excellent damage. In fact, it might be too good and would require limiting to a smaller number of Flame Shocks, like five.
The only real downside? Just like every other AOE suggestion, it still would be highly reliant on a spellpower weapon for maximum damage. To me, though, competitive AOE damage would be worth the trade.
What about you, readers? How would you fix our AOE system, so that it is no longer as painful as watching an Everybody Loves Raymond marathon?
Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm
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Reader Comments (Page 2 of 3)
Udderpowered May 21st 2011 4:56PM
LAVASTOOOOORRRM? Brb rerolling enhance shaman.
iain May 21st 2011 4:56PM
The other elekk in the room is that any enhance Fire Nova buff would need to not push ele's aoe through the roof, so it'd probably have to be talented.
Rollo May 21st 2011 6:53PM
This is a big problem. Enh and Ele shares many spells making it hard to tweak one without affecting the other.
Anyway, I no longer believe we will see any change in 4.2. Blizzard seem to be done with the big changes and are now busy tweaking the numbers. At best they'll up the damage on fire nova a bit.
dj.clayden May 21st 2011 4:47PM
"as painful as watching an Everybody Loves Raymond marathon?"
Ouch.
Zhiva May 21st 2011 5:09PM
When life gives you lemons, burn life's house down. With lemons.
:)
Monion May 21st 2011 7:50PM
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
staffan.johansson May 21st 2011 8:13PM
When God gives you lemons, YOU FIND A NEW GOD!
Saeadame May 21st 2011 5:16PM
I think what I would really like is a Fire Nove DoT instead. It can only be applied to the Flame Shock target, but once applied it will explode on every tick of Flame Shock, rather than just once. It would only last 4 seconds, so you would have to keep reapplying it, but I think it would work better. It would also restrict Fire Nova to being on your most recent Flame Shock target, but do more damage than Fire Nova currently does.
As for the spellpower problem, they could probably fix that with some specialization in the Enh tree - instead of spells scaling with spellpower, which we get some of from agility, spells would actually scale from agility itself. Flametongue weapon, instead of increasing spell damage for enhancement, would increase your agility, which would benefit not only your AoE damage but also all of your other damage, probably resulting in some nerfs to the abilities themselves to compensate, but that would be expected.
Titusx May 21st 2011 5:36PM
I believe that somewhere down the road Blizzard is going to give, to every dps spec, a clear AoE group of spells and provide a "rotation" for everyone. How else can they cram more spells in the future?
For enhancement I feel there should be a more "meleeish" way. Maybe add a talent that makes primal strike hit multiple targets and spread Flame Shock? Just the HoT with no dmg, so it becomes an AoE tool.
Elmo May 21st 2011 6:05PM
Enhancement must have the worst possible AoE rotation of all classes really.
it's over complicated, forces the spec into spellpower, part of our AoE is tied to a static totem or elemental on a 10 min cooldown, and still does poor damage for all the trouble you're going through.
At least it's not nearly as rewarding as a priest mind searing or a mage casting blast waves/flamestrikes and fireblasting the living bomb around.
Coosh May 21st 2011 6:15PM
Simplest way is to have an enh talent that buffs magma totem to respectable aoe Dps, since you are up front in the AOE packs anyway.
It would have to be balanced in such a way that it doesn't do more damage than searing totem (as you don't want people dropping it on St fights).
Simplest, maybe not the best way.
cjhoyt May 22nd 2011 12:43AM
Just have magma totem add a dot like searing totem applys. and have fire nova proc off the dots instead of flame shocks. have them stack to 3 and nova does more damage per stack.
Talash May 21st 2011 7:31PM
Personally, what I'd love to see is the simple addition of "Casting Fire Nova refreshes the duration of your Flame Shock on your target/s affected by Flame Shock". That way you don't have the nightmare of Flame Shock dropping off so much, will mean you don't have to worry about refreshing it all the time using up precious GCDs in AOE situations, and yet will still keep people from simply using Fire Nova to refresh Flame Shock on single target encounters, as the target itself takes no damage from a Fire Nova coming out from itself.
Also, the actual damage of Fire Nova will need to be ramped up considerably, as even with three Flame Shocks running and a Magma Totem down, the three Fire Novas are nothing compared to most other specs AOE DPS.
Shogan May 21st 2011 7:36PM
Your final suggestion sound much like a DK's Howling Blast, one which would be awesome IMO. It could be glyphed to increase niumber of mobs affected or the range of the initial multiple flame shock.
lonedrumstick55 May 21st 2011 9:20PM
Don't forget that Ele Shaman are having the same difficulties! Managing the flameshocks just to have piss poor Fire Novas is a major pain.
Yes we have Earthquake but that was nerfed so heavily in 4.1 it's almost as futile.
I have found myself using Chain Lightning more and more for AoE and praying for Elemental Overload.
Eldoron May 21st 2011 10:20PM
I hate this system so much that I don't really care for AOE, I don't apply FS to 3 targets, only to one. Alas, remember here that I do not raid (thanks to my super-duper guild), but even on raid trashpacks I don't see myself doing this. In heroic 5mans, any group of trash dies faster nowadays than putting FS on 3 mobs. So anyways, I'm raiding now with my frost DK. Dual wielding slow 1H weapons... hm that sounds familiar. But with Howling Blast, AOE is easy and awesome. Sometimes I feel they shouldn't even bother with enhancement. It doesn't have plate armor (like 1 half of melee specs) or high avoidance (like the other, leathery half of melee specs). What we got is neither of that, half melee, half magic damage, bad mobility, clumsy AOE, etc etc... They should just scrap the spec and start over. No wonder high-end guilds do not use melee shammies. Only ele or resto.
Osmiumprime May 21st 2011 11:41PM
They could completely revamp Flameshock/Nova to act like the warrior talent: Blood and Thunder, or the Hunter talent: Serpent Spread. Reduce the damage on Nova, but allow it to spread a reduced DOT of Flameshock on all affected targets. Nobody complains about the damage an Arms Warrior does with Blood and Thunder, or the Survival Hunter with Serpent Spread. This little change will bring Shaman (all specs) AOE to respectable levels.
Fragments May 22nd 2011 12:22AM
Incidentally, if you increase something by 300%, you end up with a total of 400%. Which is 4 times the original. Just thought you ought to know :P
I do love the idea one commenter had of using chain lightning to apply flame shocks, though. Sounds incredibly simple and awesome.
Josh Myers May 22nd 2011 2:16PM
True! I meant "increase to 300%," not increase by "300%." I'll change that next time I'm near my computer!
Dalwen Jun 20th 2011 3:21PM
One suggestion would be to have a mobs death trigger a fire nova. Then you wouldn't have to worry about accidentally DoTing a low health mob. Might also make for an interesting dps profile (exponential ramp up at the end of the aoe session).
Would be neat if our aoe rotation worked with our single target rotation instead of against it.