Know Your Lore: The Warcraft cosmos, part one: The Material Plane

Far beyond the tiny planet of Azeroth, beyond the shattered shores of Outland -- or Draenor, as it was once called -- there lies the Great Dark Beyond. This dark, empty void between worlds exists even beyond the Twisting Nether. It is the space between planets, existing in the same material plane as the planets themselves. While the Twisting Nether exists within it, it should not be confused with the Nether, because they are two distinctly different entities.Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless. -- Prophet Velen
In the existing universe of Warcraft, only a small handful of planets have been defined, floating somewhere out there in the vast, empty space of the Great Dark Beyond. All of these planets are connected, which gives way to a larger, slightly more tinfoil hat theory regarding the greater Warcraft cosmos and what it all means, when it comes down to it. But before we indulge in any speculation, we should define what lies within that Great Dark Beyond and how it all plays together in the vastness of the universe.
The cosmos of the Warcraft universe is a lot trickier to navigate than one would expect. The universe may only have a small handful of planets actually defined, but within and throughout those planets are planes, other dimensions of existence that overlap each other quite possibly well into infinity. It's has been proven that individuals can travel from one plane to the next just as easily as they can travel from one planet to the next, making the universe a very complicated and multi-layered place to be.
The first of these planes of existence is the Material Plane -- the world of mortals, planets, stars, moons and suns. The Great Dark Beyond encompasses the Material Plane and surrounds all planets in existence on this plane; think of the Great Dark Beyond as outer space, and you've got the general idea. The various defined planets of Azeroth all exist within this material plane.

Argus is the homeworld of the eredar. Once a utopian world comprised of denizens with great intelligence and an even greater prowess for magic, the planet Argus was ruled by three eredar leaders: Kil'jaeden, Archimonde, and Velen. Those familiar with Warcraft lore should recognize all three of those names, the first two being major figures in the army of the Burning Legion and the last now being the leader of the draenei that inhabit Azeroth today. Sargeras visited the planet over 25,000 years ago, and the eredar people -- most of them -- were transformed from the utopian society of the past into the demonic entities of the Burning Legion we know today.
Yet there were those that managed to escape Sargeras' reach -- the draenei. Led by Prophet Velen, these eredar fled thanks to the help of the naaru, spending the next several thousand years traveling from world to world before eventually settling on Draenor. The naaru blessed the draenei with the knowledge and power of the Light, and they explained that one day, forces in the cosmos would band together into one unstoppable army of the Light and put an end to the Burning Legion for good.
It is uncertain exactly where and how the naaru came into existence, but they play a major role as leaders paving the way for the Burning Legion's downfall. Though little is known of Argus, it stands as a remarkable planet that served as the starting point for the genesis of the Burning Legion from a group of minions mindlessly following Sargeras into the giant, nigh-unstoppable army it is today. It's uncertain whether or not the planet Argus survived after its inhabitants swore allegiance to the Burning Legion; if it did, it is most certainly a base for Burning Legion affairs.

Azeroth is the planet with which we're most familiar. It's the planet we quest on and call home. Azeroth's history is convoluted, to say the very least; the planet was visited at one point by the Titans, mysterious creatures almost akin to gods whose place in the universe seems to be defined as simply giving order to various worlds, Azeroth being one of them. Some call them a progenitor race, but that may be a false assumption, given the fact that life existed on Azeroth before the Titans' arrival, albeit in a fairly primitive form.
Azeroth itself seems to hold great importance within the universe. The little planet is in a constant state of struggle against overwhelming odds -- a frequent target of the Burning Legion. One has to wonder if it's Azeroth itself that is so special to the Burning Legion or if it's the presence of the Old Gods that makes it stand out or the simple fact that the Titans chose the location to visit. Regardless, it has been stated time and again that Azeroth is important -- both the planet and the little mortals that call it their home, mortals with an unshakable will and the potential for unspeakable power that possibly rivals the powers of the Titans themselves.
The reason for the Burning Legion's hatred toward the world isn't clearly defined, but one can make some very good guesses simply by looking at the history of Azeroth. Originally a simple world, Azeroth was visited by the Titans on a routine mission to create a little order on the planet. After completing the ordering of Azeroth, the Titans left -- and the little planet was visited by dark entities called Old Gods that promptly began tearing up any semblance of order the Titans may have put in place.

But it wasn't a simple victory. The Old Gods had worked their way so far into Azeroth that simply destroying them would destroy the planet itself. Oddly, the Titans did not choose to simply destroy and re-originate Azeroth; instead, they imprisoned the Old Gods deep below the surface of the earth and created protectors to watch over the world and ensure that the Old Gods did not rise again.
In addition to this, the Titans created the Well of Eternity, an endless font of magical energy, the heart of Azeroth's magic that drew its powers directly from the Great Dark Beyond. It was the Well and the kaldorei who used the Well for their own magical tinkering that drew the attention of Sargeras to Azeroth in the first place. Sargeras wanted the Well's powers for his own, and he would stop at nothing to get it.
This was the beginning of the War of the Ancients. Sargeras managed to convince the highborne night elves to try and open a portal between Sargeras' home in the Twisting Nether, and Azeroth. Unfortunately for Sargeras, his plot was foiled by another group of night elves, led by Malfurion Stormrage and Tyrande Whisperwind. Sargeras was banished back to the Twisting Nether, the Well of Eternity destroyed and the continent of Kalimdor sundered.
Judging from all of this, it isn't the Well that has Sargeras' attention anymore. It's the fact that for all the power in the Twisting Nether, for all the strength the former Titan had at his beck and call, he was foiled in the end -- not by his former brothers and sisters in the Titanic Pantheon, but by a simple group of mortals. In that defeat lay the knowledge that these mortals possessed power -- far more power than the Well of Eternity. For they were not only able to resist the urge to manipulate and play with the Well's energies, they were also able to defeat a Dark Titan. That sort of power is the kind of thing Sargeras dreams of possessing. This is all speculation, of course -- but given what we know of the War of the Ancients and Sargeras' history, it doesn't seem too far off the mark.

Draenor was a simple world much like Azeroth, though whether or not it was visited and organized by the Titans is unknown. Unfortunately, Draenor also represented a curious intersection of other worlds and motives. The draenei who fled Argus eventually settled on the little planet, landing at the site of Oshu'gun and peacefully coexisting with the native orcs of the world -- peaceful, that is, until Kil'jaeden, former co-leader of Argus, caught wind of the draenei presence on the planet.
What happened next was total devastation. Kil'jaeden cleverly tricked the orcs of the world, promising ultimate power and eventually goading them into drinking the blood of Mannoroth, changing the orcs from primitive shaman to the bloodthirsty savages we remember from Warcraft: Orcs and Humans. He then goaded the orcs into attacking the draenei, resulting in full-out slaughter. But this wasn't the end of the Burning Legion's plans for Draenor.
Sargeras, leader of the Burning Legion, wanted to use the orcs Kil'jaeden had corrupted against the planet of Azeroth, because he was still obsessed with having Azeroth under his control. Having made a home for his spirit of sorts in the sorcerer Medivh on Azeroth, Sargeras worked through the sorcerer and opened the Dark Portal, allowing the orcs to travel between worlds and subsequently ravage the lands of Lordaeron (and ultimately, the rest of the world).

The result was catastrophic. The presence of so many dimensional portals on the planet literally tore the earth apart, leaving only fragments of the world floating in the Twisting Nether. The planet Draenor existed in the Material Plane; however, its shattered remnants -- Outland, as it is known today -- exist in the Twisting Nether instead, a direct result of the shattering of the world. The fact that Outland now resides in the Twisting Nether makes it much, much easier for the Burning Legion to invade -- hence the considerably large presence of the Legion on Outland's surface.

K'aresh is the homeworld of the ethereals -- astral travelers akin to goblins in that they collect and trade rare artifacts for profit. Little is known of K'aresh beyond what we've heard from the ethereals themselves and a small snippet of information delivered in the first round of Ask a CDev:
Now how, exactly, does K'aresh tie into the rest of the Warcraft universe? It takes a little leap of speculation, but consider this: K'aresh was taken over by a void lord and his void minions. The creatures of the void -- including the voidwalkers that warlocks commonly summon -- are essentially demons of the Twisting Nether, the same Twisting Nether that currently houses a hojillion agents of the Burning Legion. There's the Burning Legion/K'aresh link, but there's something a little more out there to consider.K'aresh was an arid planet, home to a thriving ecosystem and several sentient species before the arrival of Dimensius the All-Devouring. How the void lord found K'aresh is still hotly debated among the surviving ethereals, but the effects of his coming were unmistakable: he opened countless gateways into the void and the Twisting Nether around the planet, bathing K'aresh in arcane and dark energies.
Using every scrap of its advanced technology, one of the mortal races hastily attempted to construct magical barriers around its cities, but it was only partially successful; although the dark energies were blocked, the unimpeded flood of arcane energy tore away the mortals' corporeal shells and infused their souls with enough energy so that they could subsist without a body... barely. Members of this race, now called ethereals, took to binding themselves with enchanted strips of cloth to provide their souls with enough structure to survive.
This altered state proved to be a blessing in disguise, as their enhanced minds and magical abilities allowed the ethereals to fight Dimensius and his limited forces to a standstill. Over the years, however, Dimensius eventually grew powerful enough to summon armies of fellow void creatures, forcing the ethereals to flee into the Twisting Nether.

This indicates that there is a direct correlation between the naaru and the void -- and perhaps a direct correlation between the naaru and the voidwalkers of the world. Whether they are simply fragments of a dying naaru or corrupted naaru themselves, these void creatures are now demonic entities; and while some serve only themselves, others clearly serve the Burning Legion's cause. The destruction of K'aresh, therefore, could be construed as an example of what the Burning Legion is capable of when it succeeds in taking over a world. This also indicates that K'aresh was somehow important; the planet was somehow powerful enough that the Burning Legion wanted to possess it. This is, of course, speculation -- but it does connect K'aresh, albeit indirectly, with the rest of the known Warcraft cosmos.

Xoroth is a planet barely mentioned in World of Warcraft, and the original mentions of it have now been wiped from existence. Xoroth is the fiery, chaotic home of the Nathrezim, the Dreadlords. It is also the home of the Dreadsteed of warlock fame; the original quest to obtain the Dreadsteed mount mentions the Nathrezim home world. Xoroth itself and the Dreadlords who inhabit the planet play directly into the events on Azeroth and Draenor -- because it was the Nathrezim who ultimately led to Sargeras' creation as Dark Titan and leader of the Burning Legion.
Sargeras was originally a creator of order, much like the rest of the Titans who visited Azeroth. His role in the Pantheon of the Titans was a little different, however; while the other Titans directly contributed to the ordering of worlds, Sargeras was a defender of that order, his task to defend order at all costs. This role pitted Sargeras against the darkest of the dark, including the Nathrezim.
But viewing all this darkness, corruption and evil in the universe had an unintended effect on the Titan. After seeing how much darkness, chaos and discord there was in the universe, Sargeras began to despair of the Titans' ever completing their tremendous task. Slowly, he began to fall into corruption -- after all, if the natural state of the universe is one of chaos and evil, perhaps the Titans themselves were actually the enemy, trying to impose a way of life on the universe that wasn't natural. It was the observation of the Nathrezim that led Sargeras to this line of thinking, and when he formed the Burning Legion, the Dreadlords were one of the first races to join the dark army.

Seem like a lot to grasp? It is -- and we haven't even begun to delve into the other pieces of the Warcraft cosmos. For though there are only a scant handful of known planets in the Material Plane, there are several other planes of existence out there that we haven't even touched on yet. In addition is the curious matter of how all these planes and planets interlink in the Warcraft cosmos -- and more importantly, why they seem to be so interlinked. But that's a story to be told next week, when we look into the slightly muddier concept of multi-dimensionality.
For more information on related subjects, please look at these other Know Your Lore entries:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 2)
Izaach May 22nd 2011 11:05PM
My life for Aiur! I mean, Argus!
Dave May 23rd 2011 11:20AM
The similarities between the Draenei and Protoss and the Silithids and Zerg have always had me wondering how linked the two universes might be. Little jokes that Blizz has actually inserted like that make me wonder even more...
Dumbguy May 23rd 2011 12:04AM
Nice article. It never was completely clear to me how the various worlds were positioned in relation to each other.
At first it seemed like Orcs and Humans were on alternate material planes, and thus required a portal to transport back and forth. Later it seemed that Draenor and Azeroth were almost within viewing distance of each other, and the draenei flew between them using a space ship.
It all makes sense now. Azeroth is just extremely lucky that the burning legion doesn't know how to operate a spacefaring vehicle.
Marbles May 23rd 2011 12:14AM
Personally, I don't like the link between Voidwalkers and the Burning Legion.
Demons in general tend to be mortal races corrupted by strong fel/shadow magics into something different from their origins. (The only possible exception are Nathrezim, who are considered the first Demons, but their history is unclear). I could fully imagine non-corrupted Felsteeds and Felhunters roaming across plains etc.
The two obvious exceptions to this are Imps (which to me are basically pure magic given sentience - effectively a step beyond a Mage's Water Elemental), and Voidwalkers.
Voidwalkers seem to have more in common with Elementals than Demons. If you remember Simmer and Churn in Borean Tundra, they are the local leaders of Fire & Water Elementals who are having a tiny war over a patch of land, meaningless to everyone else. Elementals tend to coalesce wherever there is a natural amount of their own element. Voidwalkers do the same.
This is most easily seen in Outland, where the Twisted Nether is "closer" to reality. Loose Voidwalkers can be found in Hellfire Peninsula and around the "darkened" Naaru K'ure in Oshu'gun.
Note: the Burning Legion are using K'ure to attract Voidwalkers for their own purposes - which indicates that Voidwalkers are more of a "natural" resource than most demons. Also, I cannot think of a single Voidwalker that ranks in the Burning Legion. As in leadership of any kind.
All told, Voidwalkers are treated more like Elementals than Demons, and the Burning Legion uses them as tools and nothing more. I find it highly unlikely that Dimensius destroyed K'aresh on the Legion's orders, and much more likely that K'aresh was simply one of many planets that Dimensius's Void Army has crushed over the course of history.
Assuming the Warcraft Universe has a similar planet-to-space ratio as ours, and Voidwalkers naturally coalesce from the shadows of the Great Dark, a fully-mobilised Void Army of Dimensius is probably one of the most powerful forces in the universe. No wonder the Burning Legion stick to Dark Portals, Warp Gates and personal summonings.
Ilmyrn May 23rd 2011 11:51AM
I was going to post a comment about voidwalkers as Nether elementals, but you beat me to it.
Actually though, I can't think of any voidwalkers unambiguously serving the Legion. Most of the time they seem to ignore the Legion, going about their own business which is draining energy from anything they come in contact with. Heck, voidwalkers destroyed one of Kael'thas' manaforges in Netehrstorm, despite the fact that Kael and his elves were working with the Legion, even having demons openly serving in the forges there.
Sayomara May 23rd 2011 12:29AM
Did you source the RPG books for this article Ann?
Socialcockroach May 23rd 2011 1:46AM
In regards to the appearance of Xoroth, I think that it probably hasn't changed much at all from the time before Sargeras found it. What really makes it unique is that the Nathrezim (and their cousins the Tothrezim) are the only known beings to have been originally demonic in nature. If they were already "fel" tainted (which, actually would mean that they are not corrupted at all... that is just who they are), then their world was probably similar in nature to them. Also, the Nathrezim are sort of odd in that they revel in carnage and destruction, and yet they have a code that forbids them from killing another dreadlord. One would think that with a race that enjoys killing so much, they would have no scruples about killing each other.
Vornath May 23rd 2011 4:54PM
I was actually thinking about this just the other day, with respect to the origins of Sargeras and the Old Gods, and I was struck with the following theory:
What if the "necrophotic parasites" that we know of as Old Gods didn't infest Azeroth from outside, but instead were generated within as the result of a flaw with the Titans' origination system? What if the very reason that the Titans keep going from world to world is because they've been trying to perfect their origination technology, and that every failed attempt at every planet they've touched so far has inadvertently resulted in the creation of Old Gods? (Note: we've already seen at least one strong indication of Old Gods existing in places other than Azeroth, as witnessed in the quest chain in Shadowmoon Valley that culminates in "Thwart the Dark Conclave.")
Perhaps that was Sargeras' true role: to "clean up" the failed experiments that got too out of hand--places where the containment option (like what happened on Azeroth) wasn't enough. Xoroth might very well be a planet in which the Old Gods of that world succeeded in fully corrupting it, with the Nathrezim being the equivalent of the Azeroth's Faceless Ones.
Maybe, when Sargeras went to purge Xoroth, he was faced with the fullest expression of the negative side effects of the Titans' work. If this were the case, then it would shed a very different light on the motive behind his "burning crusade"--instead of promoting chaos as the natural state of the cosmos, Sargeras is really taking a very hardline approach to stopping the proliferation of Old Gods as a result of the Titan's misguided efforts.
Now, I'm not trying to suggest that Sargeras is entirely of sound mind or by any means a good guy; after all, conscripting the corrupted followers of Old Gods and empowering them with fel energies to help him save the universe from a greater evil by putting it out of its misery wouldn't exactly be the kind of behavior that would earn him a Nobel Peace Prize. However, in my option, it would help to make Sargeras a bit more interesting as a character instead of him just being a Titan that had a nervous breakdown.
I'm just sayin'.
Dryade May 23rd 2011 6:58AM
Annihilan's (The Pit Lords) are another race of born demons. Well, born with a pure lust of hatred and carnage. This holds true, especially since Magtheridon's blood was used to turn the Orc's from a docile, peaceful race into a blood thirsty horde of murderers.
Daedalus May 23rd 2011 7:59AM
For anyone really into this stuff, I'd recommend questing in Winterspring. I was leveling there recently, and was suprised to find a reference to all these worlds in a single quest there.
At the end of Haleh's Mazthoril quests, you're sent into the cave to close arcane tesseracts; portals to other worlds. There, you find denizens of most of the worlds mentioned here: Kareshi Traders, Xorothian demons, Mana Thirsters... I was really happy to see that stuff, because I'm hoping it means Blizz is planning to use those places again in the future.
ejunk May 23rd 2011 10:32AM
Great article!
Batleth May 23rd 2011 11:54AM
Having Turalyon and Alleria leading a group of Draenei on Argus (as rebels!) would be a PERFECT way to introduce them back into the story in the next expansion. I hope this is the announcement at Blizzcon. It's about time we took the fight to the Burning Legion.
magicjamie May 23rd 2011 12:14PM
I am looking forward to the rest of this series. Good choice of subject matter!