Gold Capped: Cataclysm glyph addons

The glyph market has spawned quite a few of the important modern auction house addons. It's a uniquely challenging market, as there are hundreds of different products, each with their own balance of suppliers, buyers, and materials. The challenges faced by early glyph producers were met by a hodgepodge of fairly complex addons and macros, and only recently have unified solutions began to appear. I remember that at one point, I had addons to:
- Keep track of how many glyphs I had on the AH, in various characters' banks and in their inventories.
- Allow me to queue a list of glyphs and build a materials list (that allowed me to buy the vendor mats with one click).
- Automatically queue enough glyphs in the second addon to assure that I kept stock levels at my desired level.
- Automatically post every glyph I made onto the AH.
Starting with milling
Oh god, milling. If it ever gets redesigned so it isn't quite as wrist-breaking and mind-numbing, expect the prices on glyphs (and all ink-based products) to trend down. As it is, the real money makers in the inscription game are the ones who can mill the most. There are a few legal ways to increase the efficiency, so let's start with that. Here's a macro you need to have:
/cast millingYou should have a /use line for every type of herb you mill on a regular basis. Bind that macro to a button, and go to town on it.
/use cinderbloom
/use stormvine
An advanced tip is that while it's illegal to use macro programs for everything else, they're permitted for the sole purpose of multi-boxing, so if you can figure out how to send a keypress past your streaming video and into the WoW client, you're not breaking the ToS. Honestly, the only difference between you and that incredibly rich scribe to your left is that she likes streaming anime. Fair warning: This is Blizzard's game. The terms of service don't specify exactly what multi-boxing programs are allowed, and if you break their rules, you'll get banned. Blizzard is, however, very clear on the one keypress, one in-game action rule.
There are addons you can install that may help in some way, but I've never bothered with them, as I haven't seen one that does enough more than my macro. Auctioneer has an "auto-DE" feature that gives you a box with a "yes, please mill this" button you can click (or macro a /click). Unfortunately, the rest of it is bloated and unnecessary. Panda has people writing angry letters to me for overlooking them, and TSM has an experimental (so alpha that even I won't link it yet) "_destroying" module that will likely become the defacto utility for glyph makers.
Crafting
Once you've milled your inks, you need to craft your glyphs. TSM was built for this. Go read through my guide posts, set up your groups and thresholds, run a /getall scan, and click "restock queue." You should be looking at a craft queue that, when finished, will provide you with enough stock to meet your threshold (as defined in the profession options, see the advanced guide). In my case, that's two of each glyph.
Crafting this queue will require a ton of vendor mats, and depending on whether you've been milling old herbs or only Cataclysm ones, some ink trade-ins. A recent patch has added all the ink trades to the guy who normally sells you your paper, so TSM can pull a complete package of all the mats needed to craft any list of glyphs with a single button. Simply right-click on the vendor, then click the TSM button on top of the window.
Depending on how many different types of glyphs you've queued up, you may not have room in your bags for all of them. If you want to manage a glyph business without resorting to complex and time-sucking inventory management techniques, the simplest answer is to make two or three glyph mules, each with a bunch of Packs of Endless Pockets, and have each one responsible for a few types of ink. TSM allows you to group your glyphs by ink, which in addition to being very handy for calculating costs, allows you to keep your stocks nice and orderly when combined with the TSM Mailing module.
_Mailing
You can get to the setup page for this module in the main options window of TSM. It's pretty simple, allowing you to define groups to be auto-mailed to specific alts. Assuming you followed the above linked guide, you will have a group for each type of ink. Add those groups to your glyph-posting mules according to bag space. The biggest ink group is going to be Ink of the Sea; the next biggest is Ethereal Ink, and the rest of them are all about the same size in terms of the number of glyphs made from them.
You can also designate individual items or other groups in this, so if you craft (or buy) something on one character that you always want sent to another character, just set it up here, and every time you click the auto-mail button at the mailbox, it'll send everything where it goes.
The business end of TSM
Now that you have all your glyphs made and delivered to your (likely well-dressed level 1) alts, you need to post them. You need to decide your pricing strategy before fiddling with the pricing options, and then translate that into what to tell the addon. Here are the components you can control with TSM:
- Undercut by How much less do you want your prices to be. Keep your bid percentage at 100.
- Minimum price (aka threshold) How low you are willing to go. You can use the dropdown to set it at either a percent of the defined cost of the materials, a flat gold number, or a percentage of the market value (only available if you've enabled advanced options).
- Maximum price Your fallback means if you're the only one, how high will you post? Same options as the threshold. The maximum price percentage is how high above this number you'll go when undercutting a higher auction.
- Reset What do you do when someone is below your minimum? If you don't have advanced options turned on, you won't see this at all.
If you decide that you want to post a wall of glyphs at some low profit (well, low for glyphs, but high for fortune cards) to try and convince some competitors to roll jewelcrafters, then you'd set it up differently -- for example, a 1g undercut, a threshold of 120% crafting cost, and a fallback of 170% crafting cost. Your reset would be to post at your threshold (120%), and you'd have to make sure your maximum price percentage was 100% or so (or else you'd be undercutting 300g competitors by posting at 299g).
Strike a balance
Most people have settings somewhere between these two extremes; however, the less you undercut, the more you have to cancel and relist. Most markets are defined by having one drooling AH grinder willing to spend every waking hour canceling and relisting their glyphs for 15,000g of business a day. Matching that level of activity will get you half their business.
Honestly, most of the AH PVP will be done in the first two paragraphs of this article. The decision of how much to craft and how frequently to craft are going to be much more important than how you market your wares. You can always deal with camping competitors by making them choose between buying your stock out and living off 40g glyphs.
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 2)
Elwoods May 23rd 2011 7:14PM
What do you try and keep your stock levels at? a stack of each profitable glyph?
Basil Berntsen May 23rd 2011 7:58PM
I stop crafting when they go below 150% profit, and keep 2 of the most profitable ones.
Elwoods May 24th 2011 6:30AM
Do you find this time consuming crafting glyphs every day?
I assume you keep a ready supply of inks on hand.
I'm only getting back into glyphs for the "fun and profit" and am looking to crafting up to 10 and listing once of twice a day. Once I have my proper stock levels it will cut my time in the industry.
Basil Berntsen May 24th 2011 12:06PM
I have several thousand ink I milled when the first ultra cheap herbs came out. I'll work through those and re-evaluate when it's gone. Since I'm only crafting when the market price raises back above my target, I only really need to craft 10-30 types of glyphs a day.
wutsconflag May 23rd 2011 7:23PM
Were it not for the Enchantrix module of Auctioneer, I'd have completely replaced it with TSM weeks ago.
Sally Bowls May 23rd 2011 7:45PM
Thank you for another great article.
I would quibble with "Blizzard is, however, very clear on the one keypress, one in-game action rule."
I could create a macro that
1) targets the tank
2) targets her target
3) casts an instant spell like icy veins
4) cast another instant spell
5-6) activate my on use trinkets
7-8) activate my engineering gloves & belt
9) cast my spell like arcane barrage
So one keypress. Nine actions. legal.
Blizzard allows me to do nine (probably a few more) things while in combat in a raid with one keypress. But Blizzard does not allow me to mill two groups of 5 herbs with one keypress in Stormwind. What's legal is what Blizzard says is legal. There is, alas, not much more than that.
Like many things, the current system is has no real impact on people who don't follow the rules and is a major hassle for those that do.
Basil Berntsen May 23rd 2011 8:21PM
I suppose it's open to interpretation, but action in this case means keypress. If that hits a macro, then it's legit.
Eregos ftw! May 23rd 2011 9:06PM
If things are off the GCD, it's legal. What's NOT legal is hitting a button and having it cast Arcane Blast, Arcane Blast, Arcane Missiles all in one keypress.
Noyou May 23rd 2011 8:31PM
Having addons that let you buy mats with one click...doesn't that feed botters? Forgive me if my question is ignorant. To me that seems to play into their game.
@sally
Again I don't know exactly how the mechanics work but I remember being explained that x number of actions at the same time taxes the server. That could be a cop-out. My feelings as Auctioning as a mini-game or your primary source of playing the game. I am for addons that facilitate your time to a point. I cannot stand the chumps that list dozens if not hundreds of items singly just because they can. I am not a mass lister on the AH by any means. In fact I have paid slightly more at times to people who listed their items in a proper stack as thanks for doing so. I have heard others do as well and in my limited AH experience have sold stacks for the same or slightly higher when there were less priced but singly listed items.
As far as the hassle goes- making gold should have some difficulty involved. Even if it is just the tediousness of listing items going to the mailbox and sifting through bags/toons.
Basil Berntsen May 23rd 2011 8:52PM
Adding clicks to the process wouldn't hurt just them, but all farmers. They need to fix the source of this issue, not the effect on the economy.
Vort May 24th 2011 9:54AM
I've seen this behaviour as well. I have often been able to sell stacks of enchanting mats at 5% - 10% more per item than the guy who listed 100 stacks of a single dust or essence. And I do the same, if I can avoid "Your mailbox is full" by paying a little more for larger stacks, I do.
Donavan May 23rd 2011 8:38PM
FYI - the Enchantrix portion of the Auctioneer suite is actaully a seperate plugin and can act independantly of auctioneer. I actually use Enchantrix and BeanCounter without auctioneer being installed.
Amaxe May 23rd 2011 9:11PM
"How much less do you want your prices to be. Keep your bid percentage at 100."
Not sure how it is on other servers, but where I am, a lot of hardcore AHers have the same price for bid and sell.
JBluntz May 23rd 2011 11:31PM
Maybe I misread it, but I think you guys just said the same thing. I know Basil is hardcore about this point, too, but on my server, people will definitely buy from the front page instead of sifting through the higher bid prices to find a lower buyout (and yes, enough people use the default interface to make a noticeable difference). I personally hate this part of the default AH interface (especially b/c it let's people gain an advantage by doing asshatish things like match your buyout with a lower bid price), but at this point, it's part of the game, I guess.
Amaxe May 24th 2011 12:13AM
Hmm, I think I did misread it tonight.
My bad.
JBluntz May 23rd 2011 11:39PM
Surprised this is the first mention of Panda to support mass-milling; I don't know what I would do without it for prospecting. I also use it to restock cut gems, as it gives you a nice one-page view (after a fresh auctionator scan) of your stock, as well as what's currently profitable and worth cutting to restock.
However, I am looking to graduate to TSM for automating a bit more of my crafting and posting; any tips for setting up groups in a JC business? What characteristics do you group together? Sale volume/frequency? Profit margin? Profit per sale?
RobertHMayfire May 23rd 2011 11:46PM
Tips from a Glyph seller
If you buy your herbs for milling, remember that a stack of 20 herbs when milled will make 4 to 16 pigments. Which will created 2 to 8 inks. From that you can make 1 to 2 glyphs tops. So, if you buy a stack of 20 herbs for 20g, the glyphs you make must be worth more than 20g on the Auction House in order to make a profit. I recommend making glyphs that are going for 40g/50g and up. And make a maximum of THREE GLYPHS ONLY. My reasoning is that the glyph market goes up and down ALOT. And if you make a huge stack, lets say 10, by the time you sell 5 glyphs the price of that glyph might dropped by 90%. Also when making 3 or less of one type glyph you will sell out quicker and may dodge a huge price drop in the long run.
Have an alt or your bank toon buy your herbs. Then, separate each herb by type and mail each type separately. This way when your inscriptionist receives the herbs you have better control at what you want to mill first and not over load your bags.
Fiddler May 24th 2011 10:48AM
Actually you get 2-4 Pigments per mill so 4-8 Inks per stack of 20.
RobertHMayfire May 25th 2011 11:06PM
There are some herbs that can mill at minimum 4 pigments per stack. But, I don't remember which since I mill only for blackfallow ink now which I trade for lower inks. Not sure about other servers but my server Ethereal Ink is very rare so Ethereal glyphs tend to be pricier.
superleadplexi May 24th 2011 1:27AM
I'm still using APM for glyphs. I was always hesitant to try TSM because I don't like to use addons that are still in beta, and TSM never had a release version. Can anyone comment on this and whether or not TSM has given them any bugs or headaches?