Gold Capped: Cataclysm glyph addons

The glyph market has spawned quite a few of the important modern auction house addons. It's a uniquely challenging market, as there are hundreds of different products, each with their own balance of suppliers, buyers, and materials. The challenges faced by early glyph producers were met by a hodgepodge of fairly complex addons and macros, and only recently have unified solutions began to appear. I remember that at one point, I had addons to:
- Keep track of how many glyphs I had on the AH, in various characters' banks and in their inventories.
- Allow me to queue a list of glyphs and build a materials list (that allowed me to buy the vendor mats with one click).
- Automatically queue enough glyphs in the second addon to assure that I kept stock levels at my desired level.
- Automatically post every glyph I made onto the AH.
Starting with milling
Oh god, milling. If it ever gets redesigned so it isn't quite as wrist-breaking and mind-numbing, expect the prices on glyphs (and all ink-based products) to trend down. As it is, the real money makers in the inscription game are the ones who can mill the most. There are a few legal ways to increase the efficiency, so let's start with that. Here's a macro you need to have:
/cast millingYou should have a /use line for every type of herb you mill on a regular basis. Bind that macro to a button, and go to town on it.
/use cinderbloom
/use stormvine
An advanced tip is that while it's illegal to use macro programs for everything else, they're permitted for the sole purpose of multi-boxing, so if you can figure out how to send a keypress past your streaming video and into the WoW client, you're not breaking the ToS. Honestly, the only difference between you and that incredibly rich scribe to your left is that she likes streaming anime. Fair warning: This is Blizzard's game. The terms of service don't specify exactly what multi-boxing programs are allowed, and if you break their rules, you'll get banned. Blizzard is, however, very clear on the one keypress, one in-game action rule.
There are addons you can install that may help in some way, but I've never bothered with them, as I haven't seen one that does enough more than my macro. Auctioneer has an "auto-DE" feature that gives you a box with a "yes, please mill this" button you can click (or macro a /click). Unfortunately, the rest of it is bloated and unnecessary. Panda has people writing angry letters to me for overlooking them, and TSM has an experimental (so alpha that even I won't link it yet) "_destroying" module that will likely become the defacto utility for glyph makers.
Crafting
Once you've milled your inks, you need to craft your glyphs. TSM was built for this. Go read through my guide posts, set up your groups and thresholds, run a /getall scan, and click "restock queue." You should be looking at a craft queue that, when finished, will provide you with enough stock to meet your threshold (as defined in the profession options, see the advanced guide). In my case, that's two of each glyph.
Crafting this queue will require a ton of vendor mats, and depending on whether you've been milling old herbs or only Cataclysm ones, some ink trade-ins. A recent patch has added all the ink trades to the guy who normally sells you your paper, so TSM can pull a complete package of all the mats needed to craft any list of glyphs with a single button. Simply right-click on the vendor, then click the TSM button on top of the window.
Depending on how many different types of glyphs you've queued up, you may not have room in your bags for all of them. If you want to manage a glyph business without resorting to complex and time-sucking inventory management techniques, the simplest answer is to make two or three glyph mules, each with a bunch of Packs of Endless Pockets, and have each one responsible for a few types of ink. TSM allows you to group your glyphs by ink, which in addition to being very handy for calculating costs, allows you to keep your stocks nice and orderly when combined with the TSM Mailing module.
_Mailing
You can get to the setup page for this module in the main options window of TSM. It's pretty simple, allowing you to define groups to be auto-mailed to specific alts. Assuming you followed the above linked guide, you will have a group for each type of ink. Add those groups to your glyph-posting mules according to bag space. The biggest ink group is going to be Ink of the Sea; the next biggest is Ethereal Ink, and the rest of them are all about the same size in terms of the number of glyphs made from them.
You can also designate individual items or other groups in this, so if you craft (or buy) something on one character that you always want sent to another character, just set it up here, and every time you click the auto-mail button at the mailbox, it'll send everything where it goes.
The business end of TSM
Now that you have all your glyphs made and delivered to your (likely well-dressed level 1) alts, you need to post them. You need to decide your pricing strategy before fiddling with the pricing options, and then translate that into what to tell the addon. Here are the components you can control with TSM:
- Undercut by How much less do you want your prices to be. Keep your bid percentage at 100.
- Minimum price (aka threshold) How low you are willing to go. You can use the dropdown to set it at either a percent of the defined cost of the materials, a flat gold number, or a percentage of the market value (only available if you've enabled advanced options).
- Maximum price Your fallback means if you're the only one, how high will you post? Same options as the threshold. The maximum price percentage is how high above this number you'll go when undercutting a higher auction.
- Reset What do you do when someone is below your minimum? If you don't have advanced options turned on, you won't see this at all.
If you decide that you want to post a wall of glyphs at some low profit (well, low for glyphs, but high for fortune cards) to try and convince some competitors to roll jewelcrafters, then you'd set it up differently -- for example, a 1g undercut, a threshold of 120% crafting cost, and a fallback of 170% crafting cost. Your reset would be to post at your threshold (120%), and you'd have to make sure your maximum price percentage was 100% or so (or else you'd be undercutting 300g competitors by posting at 299g).
Strike a balance
Most people have settings somewhere between these two extremes; however, the less you undercut, the more you have to cancel and relist. Most markets are defined by having one drooling AH grinder willing to spend every waking hour canceling and relisting their glyphs for 15,000g of business a day. Matching that level of activity will get you half their business.
Honestly, most of the AH PVP will be done in the first two paragraphs of this article. The decision of how much to craft and how frequently to craft are going to be much more important than how you market your wares. You can always deal with camping competitors by making them choose between buying your stock out and living off 40g glyphs.
Filed under: Economy, Gold Capped
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Reader Comments (Page 2 of 2)
Austyn May 24th 2011 2:43AM
TSM works very well for Glyphs... not buggy at all.
Took me an hour or so to set it up and learn my way around and then a couple of weeks tinkering with my prices and deciding and what point I let the AH campers play without me (24g 50s for me)...
I now use it for Ink Searching and Deal Finding regularly and whilst I am a novice I am making about 5k profit a week... For me that is a HUGE deal!
My turnover (not profit) is about 1-2k Gold per day for approx 1-2 hours in game "work". That time is mainly down to my terrible internet connection and the time it takes me to scan the AH.
I use the macro Basil mentions above for milling and let TSM do everything else.
Basil Berntsen May 24th 2011 12:13PM
"Beta" is just a developer weasel-word for "don't blame me if it doesn't work". It's fully functional, being updated with patches, and is probably pretty close to it's equilibrium state where very few new features will be added.
APM is the proto-version, no longer being updated, of TSM. Moving from APM to TSM is simple- it actually imports all your settings automatically. I wouldn't do that, though, unless you don't want to have to redo them. TSM lets you create categories, which APM didn't.
Sanguinal May 24th 2011 4:54AM
I've found that %threshold of crafting cost is a dangerous one to rely on. I've had it pick up on ridiculous ink prices some overly optimistic guy has listed and then list my glyphs at massively inflated prices in turn. I've found it's best to calculate a set gold limit for threshold and reposting and use that instead, it's not hard to figure out the top end of glyph prices and the minimum you can sell to make a guaranteed profit, thus cutting some of the random out of TSMs pricing.
Also with the 100% of buyout I used to follow that, but recently my competitors have been undercutting me by one copper and with lower bids so they show up on the top of the default AH listing most people use. I've found it's better to set bids at 90% now, I've never had anyone bid instead of buyout to save 20g on a 200g glyph.
Grokknar May 24th 2011 6:47AM
The threshold/maximum is indeed a bit dangerous/weird.
Initially I left them as is. Figuring that it would behave vaguely sensibly. Instead TSM starts listing a bunch of Cut Cata blue gems at 5g apiece (the default maximum when the threshold is met). So I try setting it to a % of the market value and it goes ahead and lists a blue Wrath Sword for over 5k (it turns out that the maximum is calculated based on the most expensive item in the auction group - in this case a Cata Epic shield).
Someone on the TSM IRC gave me some pointers. Basically only items that share mats should share an auction group. So all your inferno ruby cuts can be in a single AH group but any crafted items should be in a group of their own.
Basil Berntsen May 24th 2011 12:08PM
You can set your own ink price in the materials options. I have mine set to 5g each, based on the breakdown I outlined in the first glyph post.
Eirik May 24th 2011 4:00PM
40 gold glyphs... I should be so lucky most days. On the other hand, I'm a primary accelerator of Ah price deterioration on my server. And I know of no Ah addon that will accomodate my pricing algorithm, including TSM. Auctioneer retains my last known offer, which helps a lot.
The algorithm is fairly straight forward: I have a maximum glyph price; I have no effective minimum glyph price.
1) I (almost) never cancel an auction. As a corollary, if I have more than one of a glyph in stock, I check that glyph for each posting cycle.
2) If my price is at maximum and there is no competition, I post for maximum time.
3) If my previous buyout posting price is currently undercut, I post at the nearest multiple of 5g below the undercutter for 24 hours, down to 10g. I undercut by 2g down to 2g, and by whimsy below that. If my previous buyout price is equaled, repost at that price.
4) If my previous buyout posting price is not undercut, but is under maximum, I increase it by an increment (usually 5g) until it reaches maximum.
Since adopting this algorithm, most glyphs where I have competition have stabilized at 20-30g. But creating a stable price was one of my goals with this. Both the sharp curve downward in price, and the slow rebound penalizes the "I'm going to price a penny below you" people.
I try to not automatically undercut new vendors for a day or three. They either become regular competitors or drop out, and I don't see a good reason to AH-PvP people who are effectively "innocent bystanders". And every now and then, some of those bystanders will post low enough to entice even me to buy up their stock.
The market on my server is very small, and it's been a while since any of my competitors have tried to buy me out.
Eirik May 24th 2011 4:05PM
One other quirk of my pricing: I set bid at half of buyout almost invariably. Thought to mention that after reading someone's saying they almost always see (bid = buyout).
WSJ May 25th 2011 8:29AM
One simple thing Blizzard could do to speed things up a but when milling is to give an option to display a loot window. Give me a check box to have a loot window or not just like you give me a useless to me option of loot window placement. I use the standard loot window placement since I have auto loot turned on and have never seen a need for the loot window to pop up when my cursor is.
If I could turn the loot window off, it would save at least 1 second and maybe 2 seconds per 5 herbs milled. That's 4 to 8 seconds per stack. This adds up since it takes so many herbs to make 1 glyph. About 1 minute per 10 stacks. And I really have no need for a loot window since the information is printed within the shat window.
Having only one paper like Alchemists now only have one bottle to buy would help speed things up a bit also. No need to run/fly back to the vendor because you used up all of one particular bottle.
Having inks supersede the prior level ink would also help on the inventory issue and running/flying back to the vendor so often.